DBFZ/Bardock: Difference between revisions

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* Can also be used on the air or ground and will ground Bardock if hit in the air.
* Can also be used on the air or ground and will ground Bardock if hit in the air.


Bardock's level 3. Fast, easy to punish with and combo into. Gives Bardock some incredibly strong okizemi options afterwards by just holding 7 (or 9, depending on what direction Bardock is facing) and timing a airdash to give him a magnitude of options - crossup overhead, crossup low, a low, overhead, safejump, bait Sparking, or Dragon Rush. If you have 3 bars with Bardock and you want to get someone's character out of the way, this is the best way to do it. This okizemi works both mid-screen and in the corner.
Bardock's level 3. Useful for a safe jump and nothing else. You don't get a mix up.
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Revision as of 15:45, 28 November 2018

Bardock
DBFZ Bardock Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Air Dash, Dash Type: Run
Play-style
Rushdown

Overview

The biological father of Kakarot (AKA Son Goku). A low class Saiyan warrior, however the head of a team colloquially named the "Bardock Squad". After travelling to planet Kanassa, home of clairvoyant aliens that he had been hired by Frieza to kill, his team was killed by Dodoria, and Bardock was granted clairvoyance by the last remaining Kanassan. With this power, he discovered that Frieza planned to eradicate the entire Saiyan race and made a bold last stand. In the end, he was completely overpowered and destroyed, along with Planet Vegeta and the near entirety of his people. He died happy, however, after receiving a vision that his son, Kakarot, would defeat the tyrant and avenge his fallen race...

Bardock arrives to Dragon Ball FighterZ as a DLC character, sporting his characteristic, no-holds-barred fighting style. While lacking in long-range prowess, his fast mobility, coupled with his high power and pressure that is very hard to escape from, will make sure Bardock stays in his opponent's face and makes them pay dearly for it.

Strengths/Weaknesses

Strengths Weaknesses
  • Simple core gameplan and incredibly low execution requirements for his BnB's, which are universal among the entire cast.
  • Often regarded as having the strongest neutral game. 236L is an incredibly fast, non-commital approach option that can usually make him automatically win neutral. j.236L also gives him excellent mobility in the air, completely pinning down opponents who attempt to jump.
  • Amazing corner okizeme and safe jump setups if he has the resources to burn. 236M in the corner is an excellent option to use for pressure.
  • Incredibly solid buttons; a good balance in speed and range.
  • Very high corner damage, solo and with assists. Even with basic BnB's, he can use resources to extend his combos, which can result in an extreme boost in damage.
  • The only character in the game to have a level 1 reversal. Can be used to challenge opponents pressure.
  • 5LL bring opponents to the ground for easy hit confirms.
  • Super is very fast and can be easily comboed off of.
  • Daddy Goku.
  • His high damaging combos generally require a lot of meter to execute.
  • Okizeme is very subpar midscreen.
  • While he does have amazing neutral game options, he generally needs assists to accompany him with his options.

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Normals

5L
5L
DBFZ Bardock 5L.png
Liver shot
DBFZ Bardock 5LL.png
Bardocks eSports normal
DBFZ Bardock 5LLL.png
SHORYUKEN!
400 All - 6 - - 700 All - - - 1000 All - 18 - -
5M
5M
DBFZ Bardock 5M.png
FALCON KICK
700 All - 12 - -
5H
5H
DBFZ Bardock 5H.png
FRIEZZAAAAAAAA!!!
850 All - 15 - -
5S
5S
DBFZ Bardock 5S.png
500 All - - -
2L
2L
DBFZ Bardock 2L.png
400 L - 7 - -
2M
2M
DBFZ Bardock 2M.png
700 L - 10 - -
2H
2H
DBFZ Bardock 2H.png
"FORE"
850 All - - -
6M
6M *thunk*
850 H - 24 6 10 - -
j.L
j.L
DBFZ Bardock jL.png
FORWARD AERIAL
400 H - - -
j.M
j.M
DBFZ Bardock jM.png
"You'll regret that!"
500x2 H - - -
j.H
j.H
DBFZ Bardock jH.png
850 H - - -
j.S
j.S
DBFZ Bardock jS.png
500 All - - -
j.2H
j.2H
DBFZ Bardock j2H.png
boot
850 All - - -

Specials

Rebellion Spear
Rebellion Spear
236L/M/H (Air OK)
DBFZ Bardock RebellionSpear.png
Ground
DBFZ Bardock RebellionSpear-Air.png
Air
900 All - 10 - - 300,750 [1100] All - 8 - - 300,750 [1100] All - 8 - -
Raging Meteor
Raging Meteor
214L/M/H (Air OK)
DBFZ Bardock RagingMeteor.png
"RUNNIN YA FADE WITH STYLE"
50x4, 900 Allx4, H - - - 50x6, 900 Allx6, H - - - 50x6, 1100 Allx6, H - - -
Tyrant Lancer
Tyrant Lancer
236S
DBFZ Bardock TyrantLancer1.png
"Too slow."
DBFZ Bardock TyrantLancer2.png
"Get out of here!"
600x2 [1000] All - 26 - - 800x2 [1500] All - 48 - -

Assist

Rebellion Spear
A1/A2
DBFZ Bardock RebellionSpear-L.png
LARIAT
800 All - - -

Supers

Riot Javelin
Riot Javelin
236L+M (Air OK)
DBFZ Bardock RiotJavelin.png
"This will change everything!"
DBFZ Bardock RiotJavelin2.png
YEET
2200 All - - - 1100 All - - -
Saiyan Spirit
Saiyan Spirit
236H+S (Air OK)
DBFZ Bardock SaiyanSpirit.png
"No!"
DBFZ Bardock SaiyanSpirit2.png
"None of that!"
1000, 2120 All - - - 1000, 2120 All - - -
Revenger Assault
Revenger Assault
214L+M or 214H+S (Air OK)
DBFZ Bardock RevengerAssault.png
"Oh no, I won't let you get away with what you've done!"
DBFZ Bardock RevengerAssault2.png
"PREPARE TO DIE!"
4248 All - - -

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