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| * Can also be used on the air or ground and will ground Bardock if hit in the air. | | * Can also be used on the air or ground and will ground Bardock if hit in the air. |
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| Bardock's level 3. Fast, easy to punish with and combo into. Gives Bardock some incredibly strong okizemi options afterwards by just holding 7 (or 9, depending on what direction Bardock is facing) and timing a airdash to give him a magnitude of options - crossup overhead, crossup low, a low, overhead, safejump, bait Sparking, or Dragon Rush. If you have 3 bars with Bardock and you want to get someone's character out of the way, this is the best way to do it. This okizemi works both mid-screen and in the corner. | | Bardock's level 3. Useful for a safe jump and nothing else. You don't get a mix up. |
| }} | | }} |
| }} | | }} |
Bardock
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Health:
Prejump:
Assist Cooldown:
- Movement Options
- Double Jump, Super Jump, 1 Air Dash, Dash Type: Run
- Play-style
- Rushdown
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Overview
The biological father of Kakarot (AKA Son Goku). A low class Saiyan warrior, however the head of a team colloquially named the "Bardock Squad". After travelling to planet Kanassa, home of clairvoyant aliens that he had been hired by Frieza to kill, his team was killed by Dodoria, and Bardock was granted clairvoyance by the last remaining Kanassan. With this power, he discovered that Frieza planned to eradicate the entire Saiyan race and made a bold last stand. In the end, he was completely overpowered and destroyed, along with Planet Vegeta and the near entirety of his people. He died happy, however, after receiving a vision that his son, Kakarot, would defeat the tyrant and avenge his fallen race...
Bardock arrives to Dragon Ball FighterZ as a DLC character, sporting his characteristic, no-holds-barred fighting style. While lacking in long-range prowess, his fast mobility, coupled with his high power and pressure that is very hard to escape from, will make sure Bardock stays in his opponent's face and makes them pay dearly for it.
Strengths/Weaknesses
Strengths |
Weaknesses
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- Simple core gameplan and incredibly low execution requirements for his BnB's, which are universal among the entire cast.
- Often regarded as having the strongest neutral game. 236L is an incredibly fast, non-commital approach option that can usually make him automatically win neutral. j.236L also gives him excellent mobility in the air, completely pinning down opponents who attempt to jump.
- Amazing corner okizeme and safe jump setups if he has the resources to burn. 236M in the corner is an excellent option to use for pressure.
- Incredibly solid buttons; a good balance in speed and range.
- Very high corner damage, solo and with assists. Even with basic BnB's, he can use resources to extend his combos, which can result in an extreme boost in damage.
- The only character in the game to have a level 1 reversal. Can be used to challenge opponents pressure.
- 5LL bring opponents to the ground for easy hit confirms.
- Super is very fast and can be easily comboed off of.
- Daddy Goku.
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- His high damaging combos generally require a lot of meter to execute.
- Okizeme is very subpar midscreen.
- While he does have amazing neutral game options, he generally needs assists to accompany him with his options.
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Template:CharLinks-DBFZ
Normals
5L
5L
Liver shot Bardocks eSports normal SHORYUKEN!
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400
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All
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-
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6
|
|
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-
|
-
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700
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All
|
-
|
|
|
|
-
|
-
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1000
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All
|
-
|
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18
|
|
-
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-
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5M
5H
5S
2L
2M
2H
6M
j.L
j.M
j.M
"You'll regret that!"
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j.H
j.S
j.2H
Specials
Rebellion Spear
Rebellion Spear 236L/M/H (Air OK)
Ground Air
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900
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All
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-
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10
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|
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-
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-
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300,750 [1100]
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All
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-
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8
|
|
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-
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-
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300,750 [1100]
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All
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-
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8
|
|
|
-
|
-
|
|
Raging Meteor
Raging Meteor 214L/M/H (Air OK)
"RUNNIN YA FADE WITH STYLE"
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50x4, 900
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Allx4, H
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-
|
|
|
|
-
|
-
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50x6, 900
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Allx6, H
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-
|
|
|
|
-
|
-
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50x6, 1100
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Allx6, H
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-
|
|
|
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-
|
-
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Tyrant Lancer
Tyrant Lancer 236S
"Too slow." "Get out of here!"
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600x2 [1000]
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All
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-
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26
|
|
|
-
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-
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800x2 [1500]
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All
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-
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48
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|
|
-
|
-
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Assist
Rebellion Spear A1/A2
LARIAT
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Supers
Riot Javelin
Riot Javelin 236L+M (Air OK)
"This will change everything!" YEET
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2200
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All
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-
|
|
|
|
-
|
-
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1100
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All
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-
|
|
|
|
-
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-
|
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Saiyan Spirit
Saiyan Spirit 236H+S (Air OK)
"No!" "None of that!"
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1000, 2120
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All
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-
|
|
|
|
-
|
-
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1000, 2120
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All
|
-
|
|
|
|
-
|
-
|
|
Revenger Assault
Revenger Assault 214L+M or 214H+S (Air OK)
"Oh no, I won't let you get away with what you've done!" "PREPARE TO DIE!"
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