< DBFZ
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| intro = {{Character Label|DBFZ|Bardock}} is a brawler character who dominates the neutral game with his combination of fast and far-reaching attacks. | | intro = {{Character Label|DBFZ|Bardock}} is a brawler character who dominates the neutral game with his combination of fast and far-reaching attacks. | ||
| pros = | | pros = | ||
* Simple core gameplan and incredibly low execution requirements for his BnB's | * Simple core gameplan and incredibly low execution requirements for his universal BnB's. | ||
* | * Very oppressive neutral game, enforced by his vacuum normals and tremendously quick lariat, [[DBFZ/Bardock#Rebellion Spear|Rebellion Spear]]. | ||
* Incredibly solid buttons | * Incredibly solid buttons with amazing stagger pressure capabilities as most of them are safe on block. | ||
* [[DBFZ/Bardock#5L|5LL]] brings opponents down to the ground for easy hit confirms and helps assist combo extensions. | |||
* [[DBFZ/Bardock#5L|5LL]] | * Well above-average corner damage solo, and gets a significant boost with assists in tandem with his normals. | ||
* Well above-average corner damage solo, and | * Assist A is a fast strike that is useful in neutral and in combos. | ||
* Assist A is a fast strike that is useful in neutral and | |||
* Assist B has an incredibly high amount of both blockstun and hitstun while also hitting full-screen, virtually making it one of the best in the entire game. | * Assist B has an incredibly high amount of both blockstun and hitstun while also hitting full-screen, virtually making it one of the best in the entire game. | ||
| cons = | | cons = | ||
* | * His entire mix-up game relies on assists and/or stagger pressure. | ||
* Left-right | * Left-right mix-ups can be difficult to set up due to the nature of his air normals. | ||
* | * Depends on assists in neutral to start pressure. | ||
* Unremarkable level 3 knockdown, with him generally only receiving a safe jump afterwards. | * Unremarkable level 3 knockdown, with him generally only receiving a safe jump afterwards. | ||
}} | }} |
Revision as of 15:48, 17 May 2020
Bardock | |
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Play-style | Rushdown |
Team Role | Point, Middle |
Overview
"It's up to me now...I'm...I'm gonna change the future!" | |
Lore: | The biological father of Kakarot (AKA Son Goku/Sun Wukong). A low class Saiyan warrior, however the head of a team colloquially named the "Bardock Squad". After travelling to planet Kanassa, home of clairvoyant aliens that he had been hired by Frieza to kill, his team was killed by Dodoria, and Bardock was granted clairvoyance by the last remaining Kanassan. With this power, he discovered that Frieza planned to eradicate the entire Saiyan race and made a bold last stand. In the end, he was completely overpowered and destroyed, along with Planet Vegeta and the near entirety of his people. He died happy, however, after receiving a vision that his son, Kakarot, would defeat the tyrant and avenge his fallen race... (NOTE: This rendition of Bardock has been retconned, and his rendition in the movie Dragon Ball Super: Broly is considered "canon".) (Name trivia: Pun on Japanese root vegetable called a "Burdock".) |
Playstyle
Bardock Bardock is a brawler character who dominates the neutral game with his combination of fast and far-reaching attacks.
Pros
Cons
- Simple core gameplan and incredibly low execution requirements for his universal BnB's.
- Very oppressive neutral game, enforced by his vacuum normals and tremendously quick lariat, Rebellion Spear.
- Incredibly solid buttons with amazing stagger pressure capabilities as most of them are safe on block.
- 5LL brings opponents down to the ground for easy hit confirms and helps assist combo extensions.
- Well above-average corner damage solo, and gets a significant boost with assists in tandem with his normals.
- Assist A is a fast strike that is useful in neutral and in combos.
- Assist B has an incredibly high amount of both blockstun and hitstun while also hitting full-screen, virtually making it one of the best in the entire game.
- His entire mix-up game relies on assists and/or stagger pressure.
- Left-right mix-ups can be difficult to set up due to the nature of his air normals.
- Depends on assists in neutral to start pressure.
- Unremarkable level 3 knockdown, with him generally only receiving a safe jump afterwards.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Rebellion Spear
Rebellion Spear 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Raging Meteor
Raging Meteor 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Tyrant Lancer
Tyrant Lancer 236S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Rebellion Spear Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Tyrant Lancer Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Rebellion Combination Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Riot Javelin
Riot Javelin 236L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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Saiyan Spirit
Saiyan Spirit 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Revenge Assault
Revenge Assault 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Bardock/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.