< DBFZ
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Bardock | |
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Play-style | Rushdown |
Team Role | Point, Middle |
Overview
"It's up to me now...I'm...I'm gonna change the future!" | |
Lore: | The biological father of Kakarot. A low class Saiyan warrior, however the head of a team colloquially named the "Bardock Squad". After travelling to planet Kanassa, home of clairvoyant aliens that he had been hired by Frieza to kill, his team was killed by Dodoria, and Bardock was granted clairvoyance by the last remaining Kanassan. With this power, he discovered that Frieza planned to eradicate the entire Saiyan race and made a bold last stand. In the end, he was completely overpowered and destroyed, along with Planet Vegeta and the near entirety of his people. He died happy, however, after receiving a vision that his son, Kakarot, would defeat the tyrant and avenge his fallen race... |
Playstyle
Bardock Bardock is a brawler character who dominates the neutral game with his combination of fast and far-reaching attacks.
Pros
Cons
- Easy: Incredibly low execution for his universal BnB's.
- Incredible Neutral: Very oppressive neutral game, enforced by his vacuum normals and tremendously quick lariat, Rebellion Spear.
- Overall Moveset: Incredibly solid buttons with amazing stagger pressure. 5LL infamously brings opponents down for easy hit-confirms and assist extensions.
- Big Damage: Above-average corner damage solo, and gets a big boost with assists.
- Incredible Assists: A is a long-range fast strike, useful in neutral and combos. B has an incredibly high amount of hitstun and blockstun while also hitting full-screen.
- Assist Reliant: Restricted mix-ups without assists.
- Left/Right: Cross-ups can be difficult to set up due to the nature of his air attacks.
- Post-Super Okizeme: Unremarkable knockdown after Revenge Assault, with him only receiving a safe jump afterwards.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Rebellion Spear
Rebellion Spear 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Raging Meteor
Raging Meteor 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Tyrant Lancer
Tyrant Lancer 236S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Rebellion Spear Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Tyrant Lancer Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Rebellion Combination Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Riot Javelin
Riot Javelin 236L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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Saiyan Spirit
Saiyan Spirit 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Revenge Assault
Revenge Assault 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Bardock/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.