DBFZ/Bardock/Combos: Difference between revisions

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Vanish confirm for oki.
Vanish confirm for oki.


*'''236L/5S > vanish > 662L > 5L > 5LL > 5LLL > 5LLLL (SD) > 5LLLLL (j.L) > 5LLLLL(j.M[1]) > 5LLLLLLL (j.H) > [airdash > air normal]
*'''236L/5S > vanish > 662L > 5L > 5LL > 5LLL > SD > j.LL(1)L > airdash > air normal(s)
Vanish confirm for an easy safejump. Only one hit of j.M can connect otherwise you won't get the knockdown.
Vanish confirm for an easy safejump. Only one hit of j.M can connect otherwise you won't get the knockdown.



Revision as of 21:03, 23 July 2019

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Combo List

No meter combos

Midscreen

  • (5LL/2LL) > 2M > 5M > jc > j.ML2H > SD > j.ML2H > jc > j.LL > j.214L

Don't use this if you want to end with grounded supers, the slide isn't long enough. If you want an easy super ender, just use j.LLL.

Corner

  • (5LL/2LL) > 2M > 5M > jc > j.M (1) > j.S > j.236M > dl~j.S > land > 5L > 5LL > 2M > 5M > jc > j.M2H > jc > j.LL(1)S > j.214M

Corner BnB, ends with a slide knockdown. Against smaller opponents, delay the first 5M so they'll be lower in order for j.236M to connect.

  • (5LL/2LL) > 2M > 5M > 236M > dl~66j.M (1) > j.S > land > 5L > 5LL > 2M > 5H > SD > j.LL2H > jc > j.LLS > j.214M

Universal Corner BnB

  • rising j.LS > j.236M > dl~66j.M (1) > j.S > land > 5L > 5LL > 2M > 5H > SD > j.ML2H > jc > j.LLS > j.214M

Instant overhead conversion.

  • (5LL/2LL) > 2M > 5M > jc > j.M > jc > j.MS > j236M > DR

Solo snap setup.

  • 5L > 5LL > 5LLL > 5LLLL > 5LLLLL > 5LLLLLL > 5LLLLLLL (wallbounce) > j.2H > jc > j.LLS > j.214M

Meme combo for collecting Dragon Balls.

Meter combos

Midscreen

  • (5LL/2LL) > 2M > 5M > jc > j.ML2H > SD > j.ML2H > jc > j.LL > j.214L > delay j.236L+M[2]

Max Damage combo into Level 1 midscreen, useful for DHC's.

  • (5LL/2LL) > 2M > 5M > jc > j.ML2H > SD > j.ML2H > jc > j.LLS > j.236L > j.214L+M

Lvl 3 alternate ender. Use this combo over the normal BnB to squeeze a little more damage out.

  • 5S > 236H~H > j.236L > j.236L+M/j.214L+M

This combo will connect from anywhere on the screen. If you want to end with j.236H+S, don't do it unless your opponent gets thrown into the corner as it will whiff completely. Can also use vanish instead of a super for more damage.

  • 236L/5S > vanish > 662L > 5L > 5LL > 2M > 5M > jc > j.ML2H > jc > j.LL > j.214L

Vanish confirm for damage.

  • 236L/5S > vanish > 662L > 5L > 5LL > 2M > dl~5M > 214M

Vanish confirm for oki.

  • 236L/5S > vanish > 662L > 5L > 5LL > 5LLL > SD > j.LL(1)L > airdash > air normal(s)

Vanish confirm for an easy safejump. Only one hit of j.M can connect otherwise you won't get the knockdown.

Corner

Assist Specific

Midscreen

Corner

Combo Theory

Video Examples

Bardock Updated BnBs:

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