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===Sphere of Destruction=== | ===Sphere of Destruction=== | ||
Beerus can summon purple Ki Blast-property orbs onto the screen that explode when they collide with the opponent. The orbs don't interact with one another, but can be knocked around | Beerus can summon purple Ki Blast-property orbs onto the screen that explode when they collide with the opponent. The orbs don't interact with one another, but can be knocked around with normals and specials (excluding Vanish). When hitting an orb with any normal attack that's not 6M, 5S, j.S, Beerus can cancel it into specials or Supers, even if neither the orb nor the normal made contact with the opponent. | ||
* Only 3 orbs can be on screen at the same time (except from 236S), spawning a new one will despawn the earliest one | * Orbs disappear after 300F (315F if they've been hit), if they float and descend to the ground, if Beerus blocks, gets hit, tags out, triggers a cinematic with Dragon Rush or Supers | ||
* | * Only 3 orbs can be on screen at the same time (except from 236S), spawning a new one will despawn the earliest one | ||
* While traveling after being hit, orbs have bigger hitbox, higher damage (500 → 700), and will bounce against the ground and walls | |||
===Playstyle=== | ===Playstyle=== |
Revision as of 14:36, 11 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Beerus | |
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Play-style | Setplay |
Team Role | Middle, Anchor |
Overview
"Surely you knew what would happen if you challenged a God of Destruction." | |
Lore: | Beerus is the God of Destruction for Universe 7, whose duty is to destroy planets so new ones can be forged. After having a vision showcasing a being known as the "Super Saiyan God", he traveled to Earth, home of the few remaining Saiyans, to find this being that could rival his power. In travelling to Earth, Beerus met Goku and, in so doing, engaged in a duel of epic proportions with the promise that his victory would spell the end of Earth. Even after defeating Goku, however, he had spared the planet, for he had come to enjoy the cuisine and, whether he will admit it or not, had grown attached to the mortals of Planet Earth. |
Sphere of Destruction
Beerus can summon purple Ki Blast-property orbs onto the screen that explode when they collide with the opponent. The orbs don't interact with one another, but can be knocked around with normals and specials (excluding Vanish). When hitting an orb with any normal attack that's not 6M, 5S, j.S, Beerus can cancel it into specials or Supers, even if neither the orb nor the normal made contact with the opponent.
- Orbs disappear after 300F (315F if they've been hit), if they float and descend to the ground, if Beerus blocks, gets hit, tags out, triggers a cinematic with Dragon Rush or Supers
- Only 3 orbs can be on screen at the same time (except from 236S), spawning a new one will despawn the earliest one
- While traveling after being hit, orbs have bigger hitbox, higher damage (500 → 700), and will bounce against the ground and walls
Playstyle
Beerus In Dragon Ball FighterZ, misdirection is Beerus's strongest asset. He can create Orbs of Destruction that he can move around with his attacks, striking his opponents from multiple angles to penetrate their defenses. Despite this, his orbs should not be spammed willy-nilly as they can be easily destroyed by most other energy-based moves or can be Super Dashed through, as Beerus's orbs are all about timing and opportunistic application to make the use of his far-range and neutral game.
- Above-average Air Game: Great air normals, including a j.2H that's useful on offense and defense alike.
- Great Supers: Access to a Level 2 super and an above-average damage level 3 lets Beerus dump meter very effectively.
- Sauce: Consistent, fancy and highly damaging combos, all of which can be ended in a sliding knockdown by using 214M.
- Strong Pressure: Stifling offense with set orbs.
- Reversal: 214S is a decent meterless reversal.
- Good C Assist: Assist C is one of the best of its kind. Fills the entire screen, making it an incredible neutral tool. It's nature as a C assist makes picking up off it a breeze, which lets you completely shut down neutral for around a second.
- Bad Ground Normals: Unorthodox ground normals with severe flaws. They either lack range (5L, 5H, 2H) or have extremely slow startup (5LLL, 5M, 2M). As a result, Beerus's basic ground game is among the worst.
- Poor Normal Assists: Assists A and B are both subpar and situational.
- Heavily Meter Reliant: Requires meter to function at his best, but is terrible at generating it.
- Poor Hitboxes: 214X's hitboxes do not match its visuals. Beerus needs to be next to his opponent for the move to connect.
- Potential Inconsistency: Combos when orbs are involved can become inconsistent, depending on the opponent's height, as the amount of orbs that connect each time changes.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Cataclysmic Orb
Sphere of Destruction 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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God of Destruction's Rampage
God of Destruction's Rampage 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Spheres of Destruction
Spheres of Destruction 236S |
Template:AttackDataHeader-DBFZ |
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God of Destruction's Wrath
God of Destruction's Wrath 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Sphere of Destruction Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
God of Destruction's Rampage Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
God of Destruction's Wrath Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Beerus Ball
Beerus Ball 236L+M or 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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God of Destruction's Judgment
God of Destruction's Judgment 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.