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Combo Notation Guide | Character Name Abbreviations | |||||||||
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Midscreen
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
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... > 5H/2H/[DR] > SD > j.ML(L) > jc.MLS > j.214M | 3336/3334/2793 | .7/.7/1.4 | All | Basic BnB. 5H does not allow for the extra j.L, hence the parenthesis. | |
... > 2M > 5M > jc.MLL2H > SD > j.ML > jc.LLS > j.214M | 4054 | .99 | All | Standard BnB, always ends in a sliding knockdown. | |
... > 2M > 5M > jc.M > j.214H > delay airdash j.M > land 5L > jc.LM > j.LLS > j.214M | All | Gives up sliding knockdown for damage. Converts easily into supers or a sliding knockdown with Assist > j.DR. j.214H extensions generally work anytime that you have an air action available. | |||
... > 2M > 5M > jc.M > j.236H > land 2M > 5M > jc > ... | All | j.236H initial smash extension, adds a ton of corner carry and a little damage over the normal BnB. Can also be extended again with j.214H in the same combo. | |||
... > Vanish > 665L (whiff) > 5LL > 5LLL, 5M > jc.LM > jc.LLS > j.214M | All | 5LLL > 5M links anywhere at low hitstun decay, but it's most practical here. | |||
... > 214L(1) > Vanish (whiff) > 5L (whiff) > 5LL > 5LLL > 214L(1) > Vanish (whiff) > ... | All | Vanish whiff loops, not optimal at all but good for style points. | |||
... > 2M > 5M > jc.MLL > j.236H(hold 8) > delay j.M > SD(slight delay) > j.MLL > jc.LLS(3 or 4 if you reach the corner) > j.214M | 4622 | -0.20 | All | style combo |
Notes
Corner
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
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... > 2M > 5M > 236M > 2M > 5H > 5S > 214L > airdash > j.LM ▷ 9j.LML jc.LL[S] > j.214M | 4825 | 1.5 | All | Corner BnB, 214L > airdash can be difficult to get the hang of, the link only works because of the pushback on 5S. | |
2M > 5M > jc.MLL > jc.LL > j.236M > DR | 3718 | 0.5 | All | solo dragonrush |
Notes
This may require some unique routing to get the opponent high enough above you, but in the corner beerus j.236M leads to a free j.DR for any character you decide to tag in, allowing him to effectively support characters like Adult Gohan who appreciate being tagged in on a knockdown.
Sparking
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
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combo transcript | where | Damage | Net Gain | who |
Notes
Assist
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
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... > j.214M > Assist > j.DR | Corner | Damage | Net Gain | who | Easy assist combo ender, using one assist. | |
... > j.214L > Assist > j.214M > Assist > j.DR | Corner | Damage | Net Gain | who | Easy assist combo ender, using two assists. |
Notes
Combo Theory
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