DBFZ/Beerus/Combos: Difference between revisions

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< DBFZ‎ | Beerus
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Puts opponent into a Sliding Knowdown state.
Puts opponent into a Sliding Knowdown state.


*'''(2L/5L) > 2M > 5M > j.L > j.L > jc > j.L > j.L > j.2H > j.L > j.L > 214L
*'''(2L/5L) > 2M > 5M > j.MLL > j.2H > SD > j.M > j.L > jc > j.LL > 214L


Alternatively, if the combo has brought the opponent to the corner, the ''"214L"'' ender can be replaced with ''"j.2H > 214M"''.
Alternatively, if the combo has brought the opponent to the corner, the ''"214L"'' ender can be replaced with ''"j.2H > 214M"''.

Revision as of 22:57, 26 April 2018

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6S becomes 236S
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
(CSpec) = Contains a part that only works on some characters.
SD = Super Dash
[ ] = Hold input.
A1 = Assist 1
A2 = Assist 2
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo List

No meter combos

Midscreen

  • (2L/5L) > 5M > 2M > 2H > SD > j.M > j.L > j.L > jc > j.M > j.L > j.H

Puts opponent into a Sliding Knowdown state.

  • (2L/5L) > 2M > 5M > j.MLL > j.2H > SD > j.M > j.L > jc > j.LL > 214L

Alternatively, if the combo has brought the opponent to the corner, the "214L" ender can be replaced with "j.2H > 214M".

Corner

Meter combos

Midscreen

  • 2M > 2H > SD > j.LL > dj.LL > 214L > 236H+S > (delay) 236L+M

Two Super moves in one combo.

Corner

Assist Specific

Midscreen

Corner

Combo Theory

Video Examples

Example Beerus combos:

Beerus Combo Guide by Rooflemonger:

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