DBFZ/Beerus/Frame Data

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System Data[edit]

Health: 10,000

Jump Startup: 4F

Assist Cooldown:


Normal Attacks[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
5L
400 Strike All 7 3 12 -3 - - - - - -
5LL
700 Strike All 11 3 18 -5 - - - - - -
5LLL
1000 Strike All 32 2 19 -5 - - - - - -
2L
400 Strike Low 8 3 12 -3 - - - - - -
5M
700 Strike All 12 4 17 -5 - - - - - -
2M
700 Strike Low 13-24 5 27 -16 - - - - - -
6M
850 Strike High 24 6 10 0 - - - - - -
5H
850 Strike All 15 5 17 -6 - - - - - -
2H
850 Strike All 13 3 27 -14 - - - - - -
5S
500 Projectile Lvl 1 All 13 0 21 -2 - - - - - -
2S
400 Projectile Lvl 1 All 15 0 23 -2 - - - - - -
j.L
400 Strike High 7 3 12 -1 - - - - - -
j.M
700 Strike High 9 3 15 0 - - - - - -
j.H
850 Strike High 13 3 21 -8 - - - - - -
j.2H
850 Strike All 15 8 22 -9 - - - - - -
j.S
594-1023 (2-4 hits) Projectile Lvl 1 All 13 8-23 32 -7 - - - - - -

Special Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Sphere of Destruction
236L
400,700 Projectile Lvl 1, Strike All 32 1 17 -2 - - - - - -
  • Projectile spawns on frame 11
236M
400,700 Projectile Lvl 1, Strike All 34 1 13 +2 - - - - - -
  • Projectile spawns on frame 11
236H
400x2,700 Projectile Lvl 1, Strike All 32 2 13 +1 - - - - - -
  • Projectiles spawn on frame 11 (lower) and 12 (upper)
  • launches both projectiles
236H[8]
400x2, 700 Projectile Lvl 1, Strike All 32 2 12 +2 - - - - - -
  • Projectiles spawn on frame 11 (lower) and 12 (upper)
  • only launches upper projectile
236H[2]
400x2, 700 Projectile Lvl 1, Strike All 32 2 8 +6 - - - - - -
  • Projectiles spawn on frame 11 (lower) and 12 (upper)
  • only launches lower projectile
236[L]
400 Projectile Lvl 1 All 11 1 22 -2 - - - - - -
236[M]
400 Projectile Lvl 1 All 11 1 22 -2 - - - - - -
236[H]
400x2 Projectile Lvl 1 All 11 2 21 -1 - - - - - -
  • Projectiles spawn on frame 11 (lower) and 12 (upper)
j.236L
400, 700 Projectile Lvl 1, Strike All 27 1 21 -6 - - - - - -
  • Projectile spawns on frame 11
j.236M
400, 700 Projectile Lvl 1, Strike All 27 1 27 -12 - - - - - -
  • Projectile spawns on frame 11
j.236H
400x2, 700 Projectile Lvl 1, Strike All 28 2 20 -12 - - - - - -
  • Projectiles spawn on frame 11 (lower) and 12 (upper)
  • holding 8 or 2 after H does not affect frame data
j.236[L]
400 Projectile Lvl 1 All 11 1 22 -2 - - - - - -
j.236[M]
400 Projectile Lvl 1 All 11 1 22 -2 - - - - - -
j.236[H]
400x2 Projectile Lvl 1 All 11 2 21 -1 - - - - - -
  • Projectiles spawn on frame 11 (lower) and 12 (upper)
God of Destruction's Rampage
214L
500+450 Strike All 18 3+3 18 -5 - - - - - -
214M
550+495 Strike All 23 5+3 18 -5 - - - - - -
214H
700+630 Strike All 23 5+3 18 -5 - - - - - -
j.214L
500+450 Strike All 16 Until Landing, 3 18 -5 - - - - - -
j.214M
550+495 Strike All 19 Until Landing, 3 18 -5 - - - - - -
j.214H
700+630 Strike All 18 Until Landing, 3 18 -5 - - - - - -
Multi Cataclysmic Orbs
236S
400x6* Projectile Lvl 1 All 37 6 27 -7 - - - - - -
God of Destruction's Wrath
214S
400x10* Projectile Lvl 1 All 17 26 38 -35* - - - - 1-21 All -
  • damage and advantage on block vary with position
j.214S
400x10* Projectile Lvl 1 All 17 26 32 -15* - - - - 1-21 All -
  • damage and advantage on block vary with position

Assist[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Sphere of Destruction
A1/A2
400, 700 Projectile Lvl 1, Strike All 28, 49 4 31 - - - - - - -
  • Projectile spawn on frame 28

Super Moves[edit]

Version Damage Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul Hitbox
Beerus Ball
236L+M
or 236H+S
2180 (16 hits) Projectile Lvl 3 All 11+4 variable 35 -19 - - - - - -
  • Can cancel into Beerus Ball Of Destruction from frame 24 until the last active frame or the 6th frame after the Ball leaves the screen
j.236L+M
or j.236H+S
2180 (16 hits) Projectile Lvl 3 All 11+4 variable 39 -17 - - - - - -
  • Can cancel into Beerus Ball Of Destruction from frame 24 until the last active frame or the 6th frame after the Ball leaves the screen
Beerus Ball of Destruction
Beerus Ball > L/M/H
2000 Projectile Lvl 3 All 1+5 3 36 -17 - - - - 1-5 All -
God of Destruction's Judgement
214L+M
or 214H+S
4800 Throw Throw 7+3 1 23 - - - - - 1-12 All -

Sources[edit]


Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc