* Amazing zoning capabilities. 5S will beat most, if not all, ki blasts and 214S will deny most special moves.
* Amazing zoning capabilities. 5S will beat most, if not all, ki blasts and 214S will deny most special moves.
* One of the more useful Lvl 3 supers in the game.
* One of the more useful Lvl 3 supers in the game.
* His power is maximum
* With the season 3 changes, fuzzying is (presumably) going to be very less effective, meaning one of Broly's biggest weaknesses might be effectively eliminated.
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* Unarguably has the largest hurtbox in the game due to his very large size. Because of this and his lack of defensive options, he struggles against characters with strong pressure and mixup tools.
* Pitiful damage scaling causes him to have low combo damage overall. Because of this, he is heavily reliant on managing resources in order to maximize his damage output.
* Pitiful damage scaling causes him to have low combo damage overall. Because of this, he is heavily reliant on managing resources in order to maximize his damage output.
* Can be a bit of a meter hog, as Broly really needs to keep corner to be the most effective, so Vanishes or other things will be used frequently to make sure that he gets to keep that pressure.
* Can be a bit of a meter hog, as Broly really needs to keep corner to be the most effective, so Vanishes or other things will be used frequently to make sure that he gets to keep that pressure.
|image=DBFZ Broly jS.png |caption=Vegeta would be proud.
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* Patch previews have found that j.S is Broly's B-Assist.
* Similar to SSJ Vegeta A assist
* Probably good as a pressure tool? Maybe?
* Projectiles destroy other ki blasts just like Broly's ki blasts normally do.
* Very useful combo/pressure tool
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|input=Assist C
|image=DBFZ Broly LariatExpress.png |caption=
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|image2=DBFZ Broly j2H.png |caption=You better not be hitting buttons...
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* Shown in the season 3 trailer.
* All C assists are these more elaborate, stronger assists (like Hit's C-Assist being 236L~M).
* All C assists are these more elaborate, stronger assists (like Hit's C-Assist being 236L~M).
* Overall likely won't be extremely useful. A-Assist and B-Assist look more useful.
* Has armor so it's actually quite hard to punish unless you have a fully invincible DP or a beam.
* Does not push to the corner
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Revision as of 20:14, 25 February 2020
Broly
Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Zoning, Grappler
Team Role
Point, Middle
Overview
The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly".
As a DLC character in Dragon Ball FighterZ, Broly is a massive brute who uses a combination of powerful blows, command grabs, and attacks imbued with super armor to punish his opponents.
Strengths/Weaknesses
Strengths
Weaknesses
Has a very strong neutral game, with normals that have long reach, ki blasts that are fast and good for poking opponents, and armor on moves that allow him to challenge opponents that approach.
Not as limited in terms of movement; he benefits greatly from game mechanics for his archetype.
Versatile pressure options, with good blockstrings and a command grab, making him a nightmare to deal with in the corner.
Good buttons; has decent speed with massive range and priority.
Broly's massive amount of armor on some of his buttons and all of his specials makes him a force to be reckoned with. He basically becomes + on every Vanish done on him, as he can do 236L/M/H to quickly get out of the situation if they press buttons, and start his own pressure if they don't. This makes Broly a very scary character to pressure because almost any gap you leave him can give him an opportunity to armor out in various ways - though this is punishable.
Has a useful assist both for extending combos and blockstrings.
Amazing zoning capabilities. 5S will beat most, if not all, ki blasts and 214S will deny most special moves.
One of the more useful Lvl 3 supers in the game.
Pitiful damage scaling causes him to have low combo damage overall. Because of this, he is heavily reliant on managing resources in order to maximize his damage output.
Can be a bit of a meter hog, as Broly really needs to keep corner to be the most effective, so Vanishes or other things will be used frequently to make sure that he gets to keep that pressure.
Any of the projectiles can be aimed upwards by holding 8 while firing.
Has priority over smaller Ki Blasts.
Only the last blast knocks down a standing opponent.
Will whiff if fired against crouching opponents at point blank range or at the corner during block strings.
Really, really good. This is a key part of Broly's neutral alongside 236S, as the ki blasts are very annoying for most characters to deal with in almost any capacity. Even if they superdash through, you can go right into 236S and armor the hit, and forcing them to still block against Broly. There's only a few moves that can directly challenge this, such as Trunks' 214S, but even then Broly is still in a pretty good spot versus them. Despite how simple this move is, it is easily one of the scariest moves Broly has, and gives him pressure that is very strong as all ranges of the screen.
Has one hit of super armor before the super freeze.
Fully invincible for a brief moment after the the super freeze.
Ki blasts invulnerable during the entire move.
Before Broly fires the projectile, he will throw out an uppercut. If the opponent is hit by this, the following projectile is guaranteed to combo.
Extremely slow and punishable if the initial uppercut whiffs.
When this move is cancelled out of for an Ultimate Z Change, Broly's attack will release after, allowing for specific follow ups with the character you are switching into.
H+S
Only throws the Ki blast, good for when L+M can't connect (midscreen)
Does more damage if you get more of the small hits to connect on the way down, similar to Frieza's Death Ball.
Always flies at a 45 degree angle.
If performed on the ground, Broly quickly flies upwards at startup to a height that aims the ball directly at the opponent, can go up to about half the screen.
In the air, he will have little to no auto-height adjustment, regardless of where the opponent is/where he fired it from.
Broly is stuck in the animation until after the ball explodes, however once it does, he will teleport to the ground.
On Ultimate Z Change, Broly uses the ground version and tries to adjust himself to where the opponent is, making it a flexible lvl 3 to switch into.
H+S
Minimum damage in a combo: ~1660.
The ball grows only once it connects with the opponent's vulnerable hitbox (on block or hit), and accelerates at a much slower rate than L+M version.
Broly recovers just a few moment after he releases the ball, allows him to continue the combo.
Always explodes when it hits the floor even without turning big.
Auto-adjustment is the same as L+M version.
The ball disappears if Broly is hit or Z Change, but not on block.
Damage calculation (WARNING: Math)
Descending part doesn't have minimum damage.
Without scaling, the explosion will do less damage the more hits the ball does on the way down. But due to minimum damages, during a combo, the whole super DOES gain more damage the higher Broly is.
L+M version have higher minimum damage than H+S version.
12 hits is the soft cap of the super, dealing the most damage it will ever achieve without getting crazy high up in the air. However, it is also unlikely to ever be seen in a combo. As the distance and height to achieve this tier is very finicky (Broly has to be close to the ground and at a certain range away)
To edit frame data, edit values in DBFZ/Broly/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.