< DBFZ
(j.214H > j.214H+S isn't a reliable route.) |
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| '''Play-style''' || Zoning, Grappler | | '''Play-style''' || Zoning, Grappler | ||
|- | |- | ||
| '''Team Role''' || | | '''Team Role''' || Anywhere | ||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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======<font style="visibility:hidden;font-size:0">5L</font>====== | ======<font style="visibility:hidden;font-size:0">5L</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5L | |name={{clr|2|5L}} | ||
|image=DBFZ_Broly_5L.png |caption="HOW MANY PUSH UPS DID HE DO?" | |image=DBFZ_Broly_5L.png |caption="HOW MANY PUSH UPS DID HE DO?" | ||
|image2=DBFZ_Broly_5LL.png |caption2=''"HOW MANY SIT UPS?"'' | |image2=DBFZ_Broly_5LL.png |caption2=''"HOW MANY SIT UPS?"'' | ||
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* Scales like a medium. The only attack in Broly's moveset with regular proration values. | * Scales like a medium. The only attack in Broly's moveset with regular proration values. | ||
* Steps forward during startup, increasing the range. | * Steps forward during startup, increasing the range. | ||
For most characters, this is a really good starter. For Broly, the damage this move leads to is almost unholy. Do not get hit by this. | For most characters, this is a really good starter. For Broly, the damage this move leads to is almost unholy. '''Do not''' get hit by this. | ||
}} | }} | ||
{{AttackVersion|name=5LLL}} | {{AttackVersion|name=5LLL}} | ||
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{{Description|9|text= | {{Description|9|text= | ||
* Switches sides on hit. | * Switches sides on hit. | ||
* Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work. | * Cancelling into this from a blocked {{clr|2|5LL}} always leaves the opponent in too much blockstun for the throw to work. | ||
}} | }} | ||
}}<nowiki/> | }}<nowiki/> | ||
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======<font style="visibility:hidden;font-size:0">5M</font>====== | ======<font style="visibility:hidden;font-size:0">5M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5M | |name={{clr|3|5M}} | ||
|image=DBFZ_Broly_5M.png |caption= | |image=DBFZ_Broly_5M.png |caption= | ||
|data= | |data= | ||
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======<font style="visibility:hidden;font-size:0">5H</font>====== | ======<font style="visibility:hidden;font-size:0">5H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5H | |name={{clr|5|5H}} | ||
|image=DBFZ_Broly_5H.png |caption= | |image=DBFZ_Broly_5H.png |caption= | ||
|data= | |data= | ||
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======<font style="visibility:hidden;font-size:0">5S</font>====== | ======<font style="visibility:hidden;font-size:0">5S</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5S | |name={{clr|4|5S}} | ||
|image=DBFZ_Broly_5S.png |caption=Outzone the designated zoner as the grappler | |image=DBFZ_Broly_5S.png |caption=Outzone the designated zoner as the grappler | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Any of the projectiles can be aimed upwards with 5S[8]. | * Any of the projectiles can be aimed upwards with {{clr|4|5S}}[8]. | ||
* While being level 1 Ki Blasts, will go through other level 1 projectiles. | * While being level 1 Ki Blasts, will go through other level 1 projectiles. | ||
* Last Ki Blast launches on hit. | * Last Ki Blast launches on hit. | ||
* Whiffs against crouching opponents if they're close to him. | * Whiffs against crouching opponents if they're close to him. | ||
Insanely good. This is a key part of Broly's neutral alongside {{clr|4|236S}}, as the ki blasts are very annoying for most characters to deal with in almost any capacity. Even if they superdash through, you can go right into {{clr|4|236S}} and armor the hit, and forcing them to still block against Broly. There's only a few moves that can directly challenge this, such as Trunks' {{clr|4|214S}}, but even then Broly is still in a pretty good spot versus them. Despite how simple this move is, it is easily one of the scariest moves Broly has, and gives him pressure that is very strong as all ranges of the screen. | |||
}} | }} | ||
}}<nowiki/> | }}<nowiki/> | ||
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======<font style="visibility:hidden;font-size:0">2L</font>====== | ======<font style="visibility:hidden;font-size:0">2L</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2L | |name={{clr|2|2L}} | ||
|image=DBFZ_Broly_2L.png |caption= | |image=DBFZ_Broly_2L.png |caption= | ||
|data= | |data= | ||
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======<font style="visibility:hidden;font-size:0">2M</font>====== | ======<font style="visibility:hidden;font-size:0">2M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2M | |name={{clr|3|2M}} | ||
|image=DBFZ_Broly_2M.png |caption= | |image=DBFZ_Broly_2M.png |caption= | ||
|data= | |data= | ||
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======<font style="visibility:hidden;font-size:0">2H</font>====== | ======<font style="visibility:hidden;font-size:0">2H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2H | |name={{clr|5|2H}} | ||
|image=DBFZ_Broly_2H.png |caption= | |image=DBFZ_Broly_2H.png |caption= | ||
|data= | |data= | ||
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{{Description|8|text= | {{Description|8|text= | ||
* Very small horizontal range. | * Very small horizontal range. | ||
On hit, 2M > 2H whiffs on a majority of the cast unless Broly has dash momentum. But 5M > 2H will always connect on air hit. | On hit, {{clr|3|2M}} > {{clr|5|2H}} whiffs on a majority of the cast unless Broly has dash momentum. But {{clr|3|5M}} > {{clr|5|2H}} will always connect on air hit. | ||
}} | }} | ||
}}<nowiki/> | }}<nowiki/> | ||
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======<font style="visibility:hidden;font-size:0">6M</font>====== | ======<font style="visibility:hidden;font-size:0">6M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=6M | |name={{clr|3|6M}} | ||
|image=DBFZ_Broly_6M.png |caption= | |image=DBFZ_Broly_6M.png |caption= | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Universal overhead. Surprising reach for a 6M, but it is Broly. | * Universal overhead. | ||
* Surprising reach for a 6M, but it is Broly we are talking about here. | |||
}} | }} | ||
}}<nowiki/> | }}<nowiki/> | ||
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======<font style="visibility:hidden;font-size:0">j.L</font>====== | ======<font style="visibility:hidden;font-size:0">j.L</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.L | |name={{clr|2|j.L}} | ||
|image=DBFZ_Broly_jL.png |caption= | |image=DBFZ_Broly_jL.png |caption= | ||
|data= | |data= | ||
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======<font style="visibility:hidden;font-size:0">j.M</font>====== | ======<font style="visibility:hidden;font-size:0">j.M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.M | |name={{clr|3|j.M}} | ||
|image=DBFZ_Broly_jM.png |caption= | |image=DBFZ_Broly_jM.png |caption= | ||
|data= | |data= | ||
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{{Description|8|text= | {{Description|8|text= | ||
* Aimed slightly downwards. | * Aimed slightly downwards. | ||
Use this for IAD instead of j.L. | Use this for IAD instead of {{clr|2|j.L}}. | ||
}} | }} | ||
}}<nowiki/> | }}<nowiki/> | ||
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======<font style="visibility:hidden;font-size:0">j.H</font>====== | ======<font style="visibility:hidden;font-size:0">j.H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.H | |name={{clr|5|j.H}} | ||
|image=DBFZ_Broly_jH.png |caption=The Broly claw | |image=DBFZ_Broly_jH.png |caption=The Broly claw | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Not D2+ like other 5LLLLLLL, doesn't do anything different than j.H either other than giving a Dragon Ball. | Not D2+ like other {{clr|2|5LLLLLLL}}, doesn't do anything different than {{clr|5|j.H}} either other than giving a Dragon Ball. | ||
}} | }} | ||
{{AttackVersion|name=j.H}} | {{AttackVersion|name=j.H}} | ||
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======<font style="visibility:hidden;font-size:0">j.S</font>====== | ======<font style="visibility:hidden;font-size:0">j.S</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.S | |name={{clr|4|j.S}} | ||
|image=DBFZ_Broly_jS.png |caption= | |image=DBFZ_Broly_jS.png |caption= | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Any of the projectiles can be aimed downwards with j.S[8]. | * Any of the projectiles can be aimed downwards with {{clr|4|j.S}}[8]. | ||
* While being level 1 Ki Blasts, will go through other level 1 projectiles. | * While being level 1 Ki Blasts, will go through other level 1 projectiles. | ||
* Last Ki Blast launches on hit. | * Last Ki Blast launches on hit. | ||
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======<font style="visibility:hidden;font-size:0">j.2H</font>====== | ======<font style="visibility:hidden;font-size:0">j.2H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.2H | |name={{clr|5|j.2H}} | ||
|image=DBFZ_Broly_j2H.png |caption= | |image=DBFZ_Broly_j2H.png |caption= | ||
|data= | |data= | ||
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* Has slim horizontal range. | * Has slim horizontal range. | ||
* Smash on air-to-air hit, gives a short sliding knockdown. | * Smash on air-to-air hit, gives a short sliding knockdown. | ||
On Smash hit, canceling into 214S will still keep Broly plus enough to continue pressure. | On Smash hit, canceling into {{clr|4|214S}} will still keep Broly plus enough to continue pressure. | ||
}} | }} | ||
}}<nowiki/> | }}<nowiki/> | ||
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{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
* M version but faster. | * {{clr|3|M}} version but faster. | ||
* Combos from 2M, allowing for full corner carry from anywhere on the screen. | * Combos from {{clr|3|2M}}, allowing for full corner carry from anywhere on the screen. | ||
}} | }} | ||
}}<nowiki/> | }}<nowiki/> | ||
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Unreactable and can only extend with Supers. Due to all of Broly's button having high blockstun, you always have to delay cancel into this if you want the tick throw. | Unreactable and can only extend with Supers. Due to all of Broly's button having high blockstun, you always have to delay cancel into this if you want the tick throw. | ||
Also good as a combo ender, e.g. DR > 214L > 236L+M. | Also good as a combo ender, e.g. DR > {{clr|2|214L}} > 236L+M. | ||
}} | }} | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
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* Broly's fastest air grab and can reach a really long distance. | * Broly's fastest air grab and can reach a really long distance. | ||
* Causes a big ground bounce sliding knockdown. | * Causes a big ground bounce sliding knockdown. | ||
Crazy air control, as it's super fast, deals as much damage as a level 1 Super, and can be extended into even more damage. From a midscreen hit, you can add j.S[4] before Vanishing at relatively low height. j.214H ▷ 236H+S also works anywhere on screen. | Crazy air control, as it's super fast, deals as much damage as a level 1 Super, and can be extended into even more damage. From a midscreen hit, you can add {{clr|4|j.S}}[4] before Vanishing at relatively low height. {{clr|5|j.214H}} ▷ 236H+S also works anywhere on screen. | ||
With his back against the corner, Broly has combo routes that can meterlessly convert with the bounce as well. | With his back against the corner, Broly has combo routes that can meterlessly convert with the bounce as well. | ||
Note that at 2H height and up, j.214H > j.214L+M isn't a reliable combo ender as it will whiff against some characters in midscreen (e.g. A18, BRS, FRZ, KRL, VDL). | Note that at {{clr|5|2H}} height and up, {{clr|5|j.214H}} > j.214L+M isn't a reliable combo ender as it will whiff against some characters in midscreen (e.g. A18, BRS, FRZ, KRL, VDL). | ||
}} | }} | ||
}}<nowiki/> | }}<nowiki/> | ||
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Go to blockstring ender as it's safe on block. | Go to blockstring ender as it's safe on block. | ||
As a combo tool, it has so much hitstun that essentially forces a soft knockdown. 2M > 236S into dash 5L works pretty far away from the corner. | As a combo tool, it has so much hitstun that essentially forces a soft knockdown. {{clr|3|2M}} > {{clr|4|236S}} into dash {{clr|2|5L}} works pretty far away from the corner. | ||
}} | }} | ||
}}<nowiki/> | }}<nowiki/> | ||
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* Blocks all non-Super projectiles. | * Blocks all non-Super projectiles. | ||
* Preserves air momentum when used in the air. | * Preserves air momentum when used in the air. | ||
* Disappears if Broly blocks, gets hit, or triggers a cinematic with most attacks (notably j.2H, Vanish and Spark won't deactivate the shell). | * Disappears if Broly blocks, gets hit, or triggers a cinematic with most attacks (notably {{clr|5|j.2H}}, Vanish and Spark won't deactivate the shell). | ||
* While the shell is active, Broly can still use this move again to refresh it. Doing this deactivates the current shell on frame 6, leaving him briefly vulnerable. | * While the shell is active, Broly can still use this move again to refresh it. Doing this deactivates the current shell on frame 6, leaving him briefly vulnerable. | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Does j.S(4). | * Does {{clr|4|j.S}}(4). | ||
Useful combo and pressure tool, however outshined by his A and C assist. | Useful combo and pressure tool, however outshined by his A and C assist. | ||
}} | }} | ||
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* When this move is cancelled out of for an Ultimate Z Change, Broly's attack will release after, allowing for specific follow-ups with the character you are switching into. | * When this move is cancelled out of for an Ultimate Z Change, Broly's attack will release after, allowing for specific follow-ups with the character you are switching into. | ||
* Projectile wall splats on hit. | * Projectile wall splats on hit. | ||
While the opponent recovers in the air on hit, in the corner, Broly is pushed back at a perfect distance to start shooting with 5S. So this is a rather good combo ender since he doesn't really lose pressure afterward. | While the opponent recovers in the air on hit, in the corner, Broly is pushed back at a perfect distance to start shooting with {{clr|4|5S}}. So this is a rather good combo ender since he doesn't really lose pressure afterward. | ||
He's at +11 if they air tech, forward tech mash will get counter hit, up tech backdash can be caught with 5S[8], and Broly is just far enough that even crouching small characters won't be able to dodge 5S. 5S(1) > 236S is also good against Super Dash as he will tank it and either blow them up or lock them down, stay at +1 on the ground. The best response is not air teching at all and taking the soft knockdown. | He's at +11 if they air tech, forward tech mash will get counter hit, up tech backdash can be caught with {{clr|4|5S}}[8], and Broly is just far enough that even crouching small characters won't be able to dodge {{clr|4|5S}}. {{clr|4|5S}}(1) > {{clr|4|236S}} is also good against Super Dash as he will tank it and either blow them up or lock them down, stay at +1 on the ground. The best response is not air teching at all and taking the soft knockdown. | ||
Broly will still do the full animation even if he's DHC'd out, allowing for most characters to continue the combo afterward for a tiny bit more damage but most importantly for a knockdown if possible. | Broly will still do the full animation even if he's DHC'd out, allowing for most characters to continue the combo afterward for a tiny bit more damage but most importantly for a knockdown if possible. |
Revision as of 20:12, 11 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Broly | |
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Play-style | Zoning, Grappler |
Team Role | Anywhere |
Overview
"My power is rising. It's overflowing!" | |
Lore: | The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly". |
Oops! All Armor
Almost all of Broly's attacks have Ki Blast guard point and at least one hit of armor, absorbing non-Super strikes and projectiles, but not Vanish. Though there are a few caveats:
- Armor comes with higher initial proration value, reducing his potential damage.
- Normal attacks' armors only apply if they're the first attack of the string. He cannot utilize the armor property during a blockstring without using specials.
- Air normals' armors lose specifically to 2H, but not other head invulnerable attacks.
Playstyle
Broly Broly is a massive brute who uses a combination of powerful blows, command grabs, and attacks imbued with super armor to punish his opponents.
Pros
Cons
- Outstanding Neutral: Arguably the best neutral in the game. His Ki Blasts beat every other non-beam Ki Blast in the game, he can nullify counterzoning completely with Powered Shell, and his armored moves have great range which allow him to bully his way in. He also has an anti-air command grab in Gigantic Strike, which is a rarity in this game.
- Movement: Not as limited in terms of movement, as he benefits greatly from game mechanics for his archetype.
- Absurd Pressure: Versatile pressure options, with good blockstrings and a command grab in Gigantic Claw, making him a nightmare to deal with in the corner.
- Super Armor: Broly's massive amount of armor on some of his buttons and all of his specials makes him a force to be reckoned with during +0 and scramble situations.
- Superb Assists: All three of Broly's assists have great utility. A deflects Ki blasts and covers approaches well, B is a great combo and blockstring filler that can also be used to bait Super Dash, and C is an armored tracking assist.
- Unique Level 3: Gigantic Meteor is one of the most flexible level 3 supers in the game, which he can also combo off of.
- Poor Combo Scaling: Almost all of Broly's moves have harsh initial proration, severely limiting the damage he can get off of regular combos.
- Heavily Resource Dependent: Without meter, Broly doesn't have access to his strongest options and requires assists to maintain optimal positioning and deal any meaningful damage. Without assists, he needs lots of meter to achieve the notorious damage he is capable of.
- Large Frame: Broly is absolutely huge, meaning he often gets caught by certain moves other characters don't.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Lariat Express
Lariat Express 236L/M/H |
Template:AttackDataHeader-DBFZ |
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Gigantic Claw
Gigantic Claw 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Gigantic Strike
Gigantic Strike j.214L/M/H |
Template:AttackDataHeader-DBFZ |
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Eraser Blow
Eraser Blow 236S |
Template:AttackDataHeader-DBFZ |
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Powered Shell
Powered Shell 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Eraser Blow Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Machine Gun Shot Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Lariat Express Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Eraser Cannon
Eraser Cannon 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Gigantic Meteor
Gigantic Meteor 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Broly/Data. Be sure to update both the
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