< DBFZ
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| '''Play-style''' || Zoning, Grappler | | '''Play-style''' || Zoning, Grappler | ||
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| '''Team Role''' || | | '''Team Role''' || Middle, Anchor | ||
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{{Description|9|text= | {{Description|9|text= | ||
* Steps forward during startup, increasing the range. | * Steps forward during startup, increasing the range. | ||
* Only attack in Broly's moveset that is "unscaled". Having the same proration value as other characters' M and H buttons. | |||
Like everyone else, this is a really good combo starter. However for Broly, it's the only way for him to get the taste of how high his damage could've been had his M buttons had normal proration values. | |||
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{{AttackVersion|name=5LLL}} | {{AttackVersion|name=5LLL}} | ||
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* While being level 1 Ki Blasts, will go through other level 1 projectiles. | * While being level 1 Ki Blasts, will go through other level 1 projectiles. | ||
* Last Ki Blast launches on hit. | * Last Ki Blast launches on hit. | ||
* Whiffs against crouching opponents if they're close to him. | * Whiffs against small or crouching opponents if they're close to him. | ||
Despite how simple this move is, it is easily one of the scariest moves Broly has, a key part of Broly's neutral alongside {{clr|4|236S}} as it maintains pressure when the opponent isn't in command grab range. There are very few ways to challenge this from fullscreen as the Ki Blasts are fast, completely wipe out other Ki Blasts, and can cover a large part of the screen by mixing {{clr|4|5S}} vs {{clr|4|5S}}[8]. | |||
It isn't impossible to beat however, Broly still has to actively sniff out SD and if {{clr|4|5S}} doesn't connect with the opponent, he usually can't {{clr|5|2H}} in time. Dash super jump can also go right over {{clr|4|5S}}[8], escaping the barrage and getting into Broly's face. | |||
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{{Description|8|text= | {{Description|8|text= | ||
* Universal overhead. | * Universal overhead. Surprising reach for a 6M. | ||
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{{Description|8|text= | {{Description|8|text= | ||
Not useful for jump ins, but it's a good combo filler due to the high hitstun and Broly aiming the punch slightly upwards. | |||
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Revision as of 02:32, 12 July 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Broly | |
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Play-style | Zoning, Grappler |
Team Role | Middle, Anchor |
Overview
"My power is rising. It's overflowing!" | |
Lore: | The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly". |
Oops! All Armor
Almost all of Broly's attacks have Ki Blast guard point and at least one hit of armor, absorbing non-Super strikes and projectiles, but not Vanish. Though there are a few caveats:
- Armor comes with higher initial proration value, reducing his potential damage.
- Normal attacks' armors only apply if they're the first attack of the string. He cannot utilize the armor property during a blockstring without using specials.
- Air normals' armors lose specifically to 2H, but not other head invulnerable attacks.
Playstyle
Broly Broly is a massive brute who uses a combination of powerful blows, command grabs, and attacks imbued with super armor to punish his opponents.
Pros
Cons
- Outstanding Neutral: Arguably the best neutral in the game. His Ki Blasts beat every other non-beam Ki Blast in the game, he can nullify counterzoning completely with Powered Shell, and his armored moves have great range which allow him to bully his way in. He also has an anti-air command grab in Gigantic Strike, which is a rarity in this game.
- Movement: Not as limited in terms of movement, as he benefits greatly from game mechanics for his archetype.
- Absurd Pressure: Versatile pressure options, with good blockstrings and a command grab in Gigantic Claw, making him a nightmare to deal with in the corner.
- Super Armor: Broly's massive amount of armor on some of his buttons and all of his specials makes him a force to be reckoned with during +0 and scramble situations.
- Superb Assists: All three of Broly's assists have great utility. A deflects Ki blasts and covers approaches well, B is a great combo and blockstring filler that can also be used to bait Super Dash, and C is an armored tracking assist.
- Unique Level 3: Gigantic Meteor is one of the most flexible level 3 supers in the game, which he can also combo off of.
- Poor Combo Scaling: Almost all of Broly's moves have harsh initial proration, severely limiting the damage he can get off of regular combos.
- Heavily Resource Dependent: Without meter, Broly doesn't have access to his strongest options and requires assists to maintain optimal positioning and deal any meaningful damage. Without assists, he needs lots of meter to achieve the notorious damage he is capable of.
- Large Frame: Broly is absolutely huge, meaning he often gets caught by certain moves other characters don't.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Lariat Express
Lariat Express 236L/M/H |
Template:AttackDataHeader-DBFZ |
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Gigantic Claw
Gigantic Claw 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Gigantic Strike
Gigantic Strike j.214L/M/H |
Template:AttackDataHeader-DBFZ |
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Eraser Blow
Eraser Blow 236S |
Template:AttackDataHeader-DBFZ |
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Powered Shell
Powered Shell 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Eraser Blow Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Machine Gun Shot Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Lariat Express Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Eraser Cannon
Eraser Cannon 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Gigantic Meteor
Gigantic Meteor 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Broly/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.