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|data= | |data= | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|version= | |version=L+M | ||
|damage= | |damage=100*N, 3500 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Does more damage if you get more of the small hits to connect on the way down, similar to Frieza's Death Ball. | |||
* Minimum damage (fully scaled) is ~1600. | |||
* Always flies at a 45 degree angle. | * Always flies at a 45 degree angle. | ||
* If performed on the ground, Broly quickly flies upwards at startup to a height that aims the ball directly at the opponent. | * If performed on the ground, Broly quickly flies upwards at startup to a height that aims the ball directly at the opponent, can go up to about half the screen. | ||
* If performed in the air, he will have no auto-height adjustment, regardless of where the opponent is/where he fired it from. | * If performed in the air, he will have little to no auto-height adjustment, regardless of where the opponent is/where he fired it from. | ||
* True hard knockdown on hit. | * True hard knockdown on hit. | ||
* On Ultimate Z Change, Broly uses the ground version and adjusts himself to where the opponent is, making it a flexible lvl 3 to switch into. | |||
* On Ultimate Z Change, Broly | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|header=no | |header=no | ||
|version= | |version=H+S | ||
|damage= | |damage=100*N, 3500 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Unlike the L+M version, the ball grows only once it connects with the opponent's vulnerable hitbox (on block or hit). Because of this, Broly can recover before the super | * Unlike the L+M version, the ball grows only once it connects with the opponent's vulnerable hitbox (on block or hit). Because of this, Broly can recover before the super hits and even continue his combo. | ||
* Accelerates at a way slower rate than L+M version, meaning it deals more damage, but is also harder to combo into without assists. | |||
* Always explodes when it hits the floor even without being triggered. | * Always explodes when it hits the floor even without being triggered. | ||
* | * Auto-adjustment is the same as L+M version. | ||
* The ball disappears | * The ball disappears if Broly is hit, but not on block. | ||
* Most assists can combo into this in the corner if called right before activation. | * Most assists can combo into this in the corner if called right before activation. | ||
<br clear=all/> | |||
<center>'''Damage formula'''</center><div class="mw-collapsible mw-collapsed"><br> | |||
* Without scaling, Broly's Lv3 will do ''less damage'' the more hits the ball does on the way down. | |||
* The first part will use the current combo's scaling. The explosion has its unique minimum damages. | |||
* Due to the explosion has minimum damages, during a combo, this super DOES indeed gains more damage the higher Broly is. | |||
* There are 4 tiers: | |||
'''1 to 12 hits''' | |||
* Raw damage is 100*0~11 + 3500. Ranging from 3500 to 4600. | |||
* Fully scaled (10%) is 10*0~11 + 1680. Ranging from 1680 to 1790. | |||
* 12 hits is the soft cap of the super, dealing the most damage it will ever achieve without getting crazy high up in the air. However, it is also unlikely to ever be seen in a combo. As the distance and height to achieve this tier is very finicky (Broly has to be close to the ground and at a certain range away). | |||
'''13 to 22 hits''' | |||
* Raw damage is 100*10 + 50*2~11 + 2900. Ranging from 4000 to 4450. | |||
* Fully scaled (10%) is 10*10 + 5*2~11 + 1450. Ranging from 1560 to 1605. | |||
'''23 to 32 hits''' | |||
* Raw damage is 100*10 + 50*10 + 25*2~11 + 2700. Ranging from 4250 to 4475. | |||
* Fully scaled (10%) is 10*10 + 5*10 + 2*2~11 + 1458. Ranging from 1612 to 1630. | |||
'''33 hits and up''' | |||
* Raw damage is 100*10 + 50*10 + 25*10 + 10*2~∞ + 2500. Increasing from 4270. | |||
* Fully scaled (10%) is 10*10 + 5*10 + 2*10 + 1*2~∞ + 1475. Increasing from 1647. | |||
* Raw, the full super will reach 4600 again at 66 hits. | |||
* Scaled, the full super will reach 1790 again at 176 hits.</div> | |||
}} | }} | ||
}} | }} |
Revision as of 09:49, 4 December 2018
Broly |
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Prejump: Assist Cooldown:
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Overview
The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly".
As a DLC character in Dragon Ball FighterZ, Broly is a massive brute who uses a combination of powerful blows, command grabs, and attacks imbued with super armor to punish his opponents.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Lariat Express
Lariat Express 236L/M/H |
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Gigantic Claw
Gigantic Claw 214L/M/H |
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Gigantic Strike
Gigantic Strike j.214L/M/H |
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Eraser Blow
Eraser Blow 236S |
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Powered Shell
Powered Shell 214S (Air OK) |
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Assist
Eraser Blow A1/A2 |
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Supers
Eraser Cannon
Eraser Cannon 236L+M or 236H+S |
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Gigantic Meteor
Gigantic Meteor 214L+M or 214H+S (Air OK) |
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