DBFZ/Broly: Difference between revisions

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|data=   
|data=   
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=Ground L+M
  |version=L+M
  |damage=4350 |guard=All
  |damage=100*N, 3500 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
}}
{{AttackData-DBFZ
|header=no
|version=Air L+M
|damage=4400 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Does more damage if you get more of the small hits to connect on the way down, similar to Frieza's Death Ball.
* Minimum damage (fully scaled) is ~1600.
* Always flies at a 45 degree angle.
* Always flies at a 45 degree angle.
* If performed on the ground, Broly quickly flies upwards at startup to a height that aims the ball directly at the opponent.
* If performed on the ground, Broly quickly flies upwards at startup to a height that aims the ball directly at the opponent, can go up to about half the screen.
* If performed in the air, he will have no auto-height adjustment, regardless of where the opponent is/where he fired it from.
* If performed in the air, he will have little to no auto-height adjustment, regardless of where the opponent is/where he fired it from.
* True hard knockdown on hit.
* True hard knockdown on hit.
* Does more damage if you get more of the small hits to connect on the way down, similar to Frieza's Death Ball.
* On Ultimate Z Change, Broly uses the ground version and adjusts himself to where the opponent is, making it a flexible lvl 3 to switch into.
* On Ultimate Z Change, Broly's position will adjust to his opponent's position up to a certain vertical height (about half the screen), making it a flexible lvl 3 to switch into.
}}
{{AttackData-DBFZ
|header=no
|version=Ground H+S
|damage=4400 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |header=no
  |header=no
  |version=Air H+S
  |version=H+S
  |damage=4600 |guard=All
  |damage=100*N, 3500 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Unlike the L+M version, the ball grows only once it connects with the opponent's vulnerable hitbox (on block or hit). Because of this, Broly can recover before the super even hits and even continue the combo.
* Unlike the L+M version, the ball grows only once it connects with the opponent's vulnerable hitbox (on block or hit). Because of this, Broly can recover before the super hits and even continue his combo.
* Accelerates at a way slower rate than L+M version, meaning it deals more damage, but is also harder to combo into without assists.
* Always explodes when it hits the floor even without being triggered.
* Always explodes when it hits the floor even without being triggered.
* No auto-adjustment on the height, same as the airborne L+M version.
* Auto-adjustment is the same as L+M version.
* The ball disappears on hit, but not on block.
* The ball disappears if Broly is hit, but not on block.
* Most assists can combo into this in the corner if called right before activation.
* Most assists can combo into this in the corner if called right before activation.
<br clear=all/>
<center>'''Damage formula'''</center><div class="mw-collapsible mw-collapsed"><br>
* Without scaling, Broly's Lv3 will do ''less damage'' the more hits the ball does on the way down.
* The first part will use the current combo's scaling. The explosion has its unique minimum damages.
* Due to the explosion has minimum damages, during a combo, this super DOES indeed gains more damage the higher Broly is.
* There are 4 tiers:
'''1 to 12 hits'''
* Raw damage is 100*0~11 + 3500. Ranging from 3500 to 4600.
* Fully scaled (10%) is 10*0~11 + 1680. Ranging from 1680 to 1790.
* 12 hits is the soft cap of the super, dealing the most damage it will ever achieve without getting crazy high up in the air. However, it is also unlikely to ever be seen in a combo. As the distance and height to achieve this tier is very finicky (Broly has to be close to the ground and at a certain range away).
'''13 to 22 hits'''
* Raw damage is 100*10 + 50*2~11 + 2900. Ranging from 4000 to 4450.
* Fully scaled (10%) is 10*10 + 5*2~11 + 1450. Ranging from 1560 to 1605.
'''23 to 32 hits'''
* Raw damage is 100*10 + 50*10 + 25*2~11 + 2700. Ranging from 4250 to 4475.
* Fully scaled (10%) is 10*10 + 5*10 + 2*2~11 + 1458. Ranging from 1612 to 1630.
'''33 hits and up'''
* Raw damage is 100*10 + 50*10 + 25*10 + 10*2~∞ + 2500. Increasing from 4270.
* Fully scaled (10%) is 10*10 + 5*10 + 2*10 + 1*2~∞ + 1475. Increasing from 1647.
* Raw, the full super will reach 4600 again at 66 hits.
* Scaled, the full super will reach 1790 again at 176 hits.</div>
  }}
  }}
}}
}}

Revision as of 09:49, 4 December 2018

Broly
DBFZ Broly Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Juggernaut

Overview

The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly".

As a DLC character in Dragon Ball FighterZ, Broly is a massive brute who uses a combination of powerful blows, command grabs, and attacks imbued with super armor to punish his opponents.

Strengths/Weaknesses

Strengths Weaknesses
  • Has a very strong neutral game, with normals that have long reach, ki blasts that are fast and good for poking opponents, and armor on moves that allow him to challenge opponents that approach.
  • Not as limited in terms of movement; he benefits greatly from game mechanics for his archetype.
  • Versatile pressure options, with good blockstrings and a command grab, making him a nightmare to deal with in the corner.
  • Good buttons; has decent speed with massive range and priority.
  • Has a useful assist both for extending combos and blockstrings.
  • One of the more useful Lvl 3 supers in the game.
  • Unarguably has the largest hurtbox in the game due to his very large size. Because of this and his lack of defensive options, he struggles against characters with strong pressure and mixup tools.
  • His combos scale a lot; has to win neutral multiple times in order to down an opponent. Because of this, he's very reliant on assists in order to maximize his damage output.
  • His grab is very slow, making it reactable. This makes his main mixup game very inconsistent against competent players.

Template:CharLinks-DBFZ

Normals

5L
5L
DBFZ Broly 5L.png
"HOW MANY PUSH UPS DID HE DO?"
DBFZ Broly 5LL.png
"HOW MANY SIT UPS?"
DBFZ Broly 5LLL.png
"WHAT KIND OF JUICE DID HE DRINK?"
500 All - 7 - - 700 All - 10 - - 1000 Throw - 15 - -
5M
5M
DBFZ Broly 5M.png
VROOM
700 All - 11 6 27 - -
5H
5H
DBFZ Broly 5H.png
850 All - - -
5S
5S
DBFZ Broly 5S.png
300*1~6 All - - -
2L
2L
DBFZ Broly 2L.png
500 All - 8 2 17 - -
2M
2M
DBFZ Broly 2M.png
700 Low - 13 2 18 - -
2H
2H
DBFZ Broly 2H.png
850 All - 15 2 27 - -
6M
6M
850 High - 24 6 10 - -
j.L
j.L
DBFZ Broly jL.png
500 High - - -
j.M
j.M
DBFZ Broly jM.png
700 High - - -
j.H
j.H
DBFZ Broly jH.png
850 [1000] High - - -
j.S
j.S
DBFZ Broly jS.png
400*1~4 All - - -
j.2H
j.2H
DBFZ Broly j2H.png
850 [1000] All - - -

Specials

Lariat Express
Lariat Express
236L/M/H
DBFZ Broly LariatExpress.png
TO THE CORNER WITH YOU
1000 All - - - 0,1200 [1000] All - - - 0,1200 [1000] All - - -
Gigantic Claw
Gigantic Claw
214L/M/H
DBFZ Broly GiganticClaw.png
DBFZ Broly GiganticClaw-2.png
"Omae wa..."
1500 Throw - - - 1500 Throw - - - 1500 Throw - - -
Gigantic Strike
Gigantic Strike
j.214L/M/H
DBFZ Broly GiganticStrike.png
DBFZ Broly GiganticStrike2.png
YEET
1800 Throw - - - 1800 Throw - - - 2300 Throw - - -
Eraser Blow
Eraser Blow
236S
DBFZ Broly EraserBlow.png
300,1200 [0,1500] All - - -
Powered Shell
Powered Shell
214S (Air OK)
DBFZ Broly PoweredShell.png
"MY POWER IS MAXIMUMEST"
- - -

Assist

Eraser Blow
A1/A2
DBFZ Broly EraserBlow.png
800 All - - -

Supers

Eraser Cannon
Eraser Cannon
236L+M or 236H+S
DBFZ Broly EraserCannon.png
There is a fast hit that launches at the start of the move.
DBFZ Broly EraserCannon-2.png
600, 2000 All - - -
Gigantic Meteor
Gigantic Meteor
214L+M or 214H+S (Air OK)
DBFZ Broly GiganticMeteor.png
"Here's a present for you!"
DBFZ Broly GiganticMeteor-2.png
"HAAAAHAHAHAHA!"
100*N, 3500 All - - - 100*N, 3500 All - - -

Template:CharLinks-DBFZ Template:Navbar-DBFZ