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Line 530: |
Line 530: |
| * Fully scaled (10%) is 10*10 + 5*10 + 2*10 + 1*2~∞ + 1475. Increasing from 1647. | | * Fully scaled (10%) is 10*10 + 5*10 + 2*10 + 1*2~∞ + 1475. Increasing from 1647. |
| * Raw, the full super will reach 4600 again at 66 hits. | | * Raw, the full super will reach 4600 again at 66 hits. |
| * Scaled, the full super will reach 1790 again at ''176 hits.''</div> | | * Scaled, the full super will reach 1790 again at ''176 hits''. |
| | * Note that a H+S Gigantic Meteor falling from the top of the playing field can only do ''84 hits'' (4780 raw and 1698 scaled).</div> |
| }} | | }} |
| }} | | }} |
Broly
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Health:
Prejump:
Assist Cooldown:
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
- Juggernaut
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Overview
The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly".
As a DLC character in Dragon Ball FighterZ, Broly is a massive brute who uses a combination of powerful blows, command grabs, and attacks imbued with super armor to punish his opponents.
Strengths/Weaknesses
Strengths |
Weaknesses
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- Has a very strong neutral game, with normals that have long reach, ki blasts that are fast and good for poking opponents, and armor on moves that allow him to challenge opponents that approach.
- Not as limited in terms of movement; he benefits greatly from game mechanics for his archetype.
- Versatile pressure options, with good blockstrings and a command grab, making him a nightmare to deal with in the corner.
- Good buttons; has decent speed with massive range and priority.
- Has a useful assist both for extending combos and blockstrings.
- One of the more useful Lvl 3 supers in the game.
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- Unarguably has the largest hurtbox in the game due to his very large size. Because of this and his lack of defensive options, he struggles against characters with strong pressure and mixup tools.
- His combos scale a lot; has to win neutral multiple times in order to down an opponent. Because of this, he's very reliant on assists in order to maximize his damage output.
- His grab is very slow, making it reactable. This makes his main mixup game very inconsistent against competent players.
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Template:CharLinks-DBFZ
Normals
5L
5L
"HOW MANY PUSH UPS DID HE DO?" "HOW MANY SIT UPS?" "WHAT KIND OF JUICE DID HE DRINK?"
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500
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All
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-
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7
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-
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-
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700
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All
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-
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10
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-
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-
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1000
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Throw
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-
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15
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-
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-
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5M
5H
5S
2L
2M
2H
6M
j.L
j.M
j.H
j.S
j.2H
Specials
Lariat Express
Lariat Express 236L/M/H
TO THE CORNER WITH YOU
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1000
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All
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-
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|
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-
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-
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0,1200 [1000]
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All
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-
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-
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-
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0,1200 [1000]
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All
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-
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-
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-
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Gigantic Claw
Gigantic Claw 214L/M/H
"Omae wa..."
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1500
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Throw
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-
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|
|
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-
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-
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1500
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Throw
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-
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|
|
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-
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-
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1500
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Throw
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-
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|
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-
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-
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Gigantic Strike
Gigantic Strike j.214L/M/H
YEET
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1800
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Throw
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-
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-
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-
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1800
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Throw
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-
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-
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-
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2300
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Throw
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-
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-
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-
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Eraser Blow
Eraser Blow 236S
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300,1200 [0,1500]
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All
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-
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-
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-
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Powered Shell
Powered Shell 214S (Air OK)
"MY POWER IS MAXIMUMEST"
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Assist
Supers
Eraser Cannon
Eraser Cannon 236L+M or 236H+S
There is a fast hit that launches at the start of the move.
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Gigantic Meteor
Gigantic Meteor 214L+M or 214H+S (Air OK)
"Here's a present for you!" "HAAAAHAHAHAHA!"
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100*N, 3500
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All
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-
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-
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-
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100*N, 3500
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All
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-
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|
|
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-
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-
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Template:CharLinks-DBFZ
Template:Navbar-DBFZ