DBFZ/Broly: Difference between revisions

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Line 56: Line 56:
|name=5L
|name=5L
|data=
|data=
  {{AttackData-DBFZ
  {{AttackDataHeader-DBFZ|version=yes}}
|version=5L
{{!}}-
|damage=500 |guard=All
{{AttackVersion|name=5L}}
|startup=7 |active= |recovery= |frameAdv=
{{#lsth:DBFZ/Broly/Data|5L}}
|description=
{{!}}-
{{Description|7|text=
* Whiffs against smaller opponents at max range.
* Whiffs against smaller opponents at max range.
* Broly's knee has a hitbox.
* Broly's knee has a hitbox.
* Can't chain into itself, even if holding 4.
* Can't chain into itself, even if holding 4.
  }}
  }}
{{AttackData-DBFZ
{{!}}-
|header=no
{{AttackVersion|name=5LL}}
  |version=5LL
  {{#lsth:DBFZ/Broly/Data|5LL}}
|damage=700 |guard=All
{{!}}-
|startup=10 |active= |recovery= |frameAdv=
{{Description|7|text=
|description=
* Only attack in Broly's moveset that possesses normal proration values.
* Only attack in Broly's moveset that possesses normal proration values.
* Steps forward during startup, increasing the range.
* Steps forward during startup, increasing the range.
For most characters, this is a really good starter. For Broly, the damage this move leads to is almost unholy. Do not get hit by this.
For most characters, this is a really good starter. For Broly, the damage this move leads to is almost unholy. Do not get hit by this.
  }}
  }}
{{AttackData-DBFZ
{{!}}-
|header=no
{{AttackVersion|name=5LLL}}
  |version=5LLL
  {{#lsth:DBFZ/Broly/Data|5LLL}}
|damage=1000 |guard=Throw
{{!}}-
|startup=15 |active= |recovery= |frameAdv=
{{Description|7|text=
|description=
* Switches sides on hit.
* Switches sides on hit.
* Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work.
* Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work.
Line 91: Line 90:
|name=5M
|name=5M
|data=
|data=
  {{AttackData-DBFZ
  {{AttackDataHeader-DBFZ}}
|damage=700 |guard=All
{{!}}-
|startup=11 |active=6 |recovery=27 |frameAdv=
{{#lsth:DBFZ/Broly/Data|5M}}
|description=
{{!}}-
{{Description|6|text=
* Has one hit of super armor.
* Has one hit of super armor.
* Due to having armor, has higher proration level than other mediums.
* Due to having armor, has higher proration level than other mediums.
Line 107: Line 107:
|name=5H
|name=5H
|data=
|data=
  {{AttackData-DBFZ
  {{AttackDataHeader-DBFZ}}
|damage=850 |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:DBFZ/Broly/Data|5H}}
|description=
{{!}}-
{{Description|6|text=
* Can be charged by holding down the button. Doing so makes Broly move forward further.
* Can be charged by holding down the button. Doing so makes Broly move forward further.
* Has one hit of super armor.
* Has one hit of super armor.
Line 122: Line 123:
|name=5S
|name=5S
|data=
|data=
  {{AttackData-DBFZ
  {{AttackDataHeader-DBFZ}}
|damage=300*1~6 |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:DBFZ/Broly/Data|5S}}
|description=
{{!}}-
{{Description|6|text=
* Any of the projectiles can be aimed upwards by holding 8 while firing.
* Any of the projectiles can be aimed upwards by holding 8 while firing.
* Has priority over smaller Ki Blasts.
* Has priority over smaller Ki Blasts.
Line 138: Line 140:
|name=2L
|name=2L
|data=
|data=
  {{AttackData-DBFZ
  {{AttackDataHeader-DBFZ}}
|damage=500 |guard=All
{{!}}-
|startup=8 |active=2 |recovery=17 |frameAdv=
{{#lsth:DBFZ/Broly/Data|2L}}
|description=
{{!}}-
{{Description|6|text=
* Whiffs against small opponents at max range.
* Whiffs against small opponents at max range.
* Can't chain into itself.
* Can't chain into itself.
Line 152: Line 155:
|name=2M
|name=2M
|data=
|data=
  {{AttackData-DBFZ
  {{AttackDataHeader-DBFZ}}
|damage=700 |guard=Low
{{!}}-
|startup=13 |active=2 |recovery=18 |frameAdv=
{{#lsth:DBFZ/Broly/Data|2M}}
|description=
{{!}}-
{{Description|6|text=
* Has super armor.
* Has super armor.
* Due to having armor, has higher proration level than other mediums.
* Due to having armor, has higher proration level than other mediums.
Line 168: Line 172:
|name=2H
|name=2H
|data=
|data=
  {{AttackData-DBFZ
  {{AttackDataHeader-DBFZ}}
|damage=850 |guard=All
{{!}}-
|startup=15 |active=2 |recovery=27 |frameAdv=
{{#lsth:DBFZ/Broly/Data|2H}}
|description=
{{!}}-
{{Description|6|text=
* Has super armor.
* Has super armor.
* Very small horizontal range.
* Very small horizontal range.
Line 182: Line 187:
|name=6M
|name=6M
|data=
|data=
  {{AttackData-DBFZ
  {{AttackDataHeader-DBFZ}}
|damage=850 |guard=High
{{!}}-
|startup=24 |active=6 |recovery=10 |frameAdv=0
{{#lsth:DBFZ/Broly/Data|6M}}
|description=
{{!}}-
{{Description|6|text=
* Universal Overhead.
* Universal Overhead.
  }}
  }}
Line 195: Line 201:
|name=j.L
|name=j.L
|data=
|data=
  {{AttackData-DBFZ
  {{AttackDataHeader-DBFZ}}
|damage=500 |guard=High
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:DBFZ/Broly/Data|j.L}}
|description=
{{!}}-
{{Description|6|text=
* Aimed slightly upwards, so will often whiff if done during an instant airdash.
* Aimed slightly upwards, so will often whiff if done during an instant airdash.
* Can't chain into itself, even if holding 4.
* Can't chain into itself, even if holding 4.
Line 209: Line 216:
|name=j.M
|name=j.M
|data=
|data=
  {{AttackData-DBFZ
  {{AttackDataHeader-DBFZ}}
|damage=700 |guard=High
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:DBFZ/Broly/Data|j.M}}
|description=
{{!}}-
{{Description|6|text=
* Has super armor.
* Has super armor.
* Aimed slightly downwards. Chaining into j.L during an instant airdash gives a double overhead.
* Aimed slightly downwards. Chaining into j.L during an instant airdash gives a double overhead.
Line 223: Line 231:
|name=j.H
|name=j.H
|data=
|data=
  {{AttackData-DBFZ
  {{AttackDataHeader-DBFZ}}
|damage=850 [1000]|guard=High
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:DBFZ/Broly/Data|j.H}}
|description=
{{!}}-
{{Description|6|text=
* [] is on Smash hit.
* [] is on Smash hit.
* Has super armor.
* Has super armor.
Line 241: Line 250:
|name=j.S
|name=j.S
|data=
|data=
  {{AttackData-DBFZ
  {{AttackDataHeader-DBFZ}}
|damage=400*1~4 |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:DBFZ/Broly/Data|j.S}}
|description=
{{!}}-
{{Description|6|text=
* Can be repeated up to four times.
* Can be repeated up to four times.
* Has priority over smaller Ki Blasts.
* Has priority over smaller Ki Blasts.
Line 256: Line 266:
|name=j.2H
|name=j.2H
|data=
|data=
  {{AttackData-DBFZ
  {{AttackDataHeader-DBFZ}}
|damage=850 [1000]|guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:DBFZ/Broly/Data|j.2H}}
|description=
{{!}}-
{{Description|6|text=
* [] is on Smash hit.
* [] is on Smash hit.
* Has super armor, but loses against anti-air attacks.
* Has super armor, but loses against anti-air attacks.
Line 278: Line 289:
|name=Lariat Express
|name=Lariat Express
|data=
|data=
{{AttackData-DBFZ
{{AttackDataHeader-DBFZ|version=yes}}
|version=L
{{!}}-
|damage=1000 |guard=All
{{AttackVersion|name=L}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:DBFZ/Broly/Data|236L}}
|description=
{{!}}-
{{Description|7|text=
* Moves forward about 2 character lengths.
* Moves forward about 2 character lengths.
* Empty vanish extender of choice since this is Broly's only special that does not consume smash on hit.
* Empty vanish extender of choice since this is Broly's only special that does not consume smash on hit.
Line 289: Line 301:
* The armor property is lost after the active frames end, leaving Broly vulnerable to a counter hit if he only makes contact against an assist.
* The armor property is lost after the active frames end, leaving Broly vulnerable to a counter hit if he only makes contact against an assist.
  }}
  }}
{{AttackData-DBFZ
{{!}}-
|header=no
{{AttackVersion|name=M}}
|version=M
{{#lsth:DBFZ/Broly/Data|236M}}
|damage=0,1200 [1000] |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|7|text=
|description=
* Moves forward about one screen length.
* Moves forward about one screen length.
* If smash hasn't been used, does a corner carry cinematic attack.
* If smash hasn't been used, does a corner carry cinematic attack.
* [] is on non-smash hit.
* [] is on non-smash hit.
  }}
  }}
{{AttackData-DBFZ
{{!}}-
|header=no
{{AttackVersion|name=H}}
|version=H
{{#lsth:DBFZ/Broly/Data|236H}}
|damage=0,1200 [1000] |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|7|text=
|description=
* Moves forward about one screen length.
* Moves forward about one screen length.
* If smash hasn't been used, does a corner carry cinematic attack.
* If smash hasn't been used, does a corner carry cinematic attack.
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|name=Gigantic Claw
|name=Gigantic Claw
|data=
|data=
  {{AttackData-DBFZ
  {{AttackDataHeader-DBFZ|version=yes}}
|version=L
{{!}}-
|damage=1500 |guard=Throw
{{AttackVersion|name=L}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:DBFZ/Broly/Data|214L}}
|description=
{{!}}-
{{Description|7|text=
* Causes a sliding knockdown if Smash hasn't been used.
* Causes a sliding knockdown if Smash hasn't been used.
* Fastest of the ground command grabs, but the shortest range.
* Fastest of the ground command grabs, but the shortest range.
* Connects from combo Dragon Rush in the corner.
* Connects from combo Dragon Rush in the corner.
  }}
  }}
{{AttackData-DBFZ
{{!}}-
|header=no
{{AttackVersion|name=M}}
  |version=M
  {{#lsth:DBFZ/Broly/Data|214M}}
|damage=1500 |guard=Throw
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|7|text=
|description=
* Causes a small wall bounce if Smash hasn't been used.
* Causes a small wall bounce if Smash hasn't been used.
* Slightly slower than L version.
* Slightly slower than L version.
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* Deceptively large range, about one character length.
* Deceptively large range, about one character length.
  }}
  }}
{{AttackData-DBFZ
{{!}}-
|header=no
{{AttackVersion|name=H}}
|version=H
{{#lsth:DBFZ/Broly/Data|H}}
|damage=1500 |guard=Throw
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|7|text=
|description=
* Wall bounces for a solo combo anywhere on the screen if Smash hasn't been used.
* Wall bounces for a solo combo anywhere on the screen if Smash hasn't been used.
* About as fast as M version.
* About as fast as M version.
Line 370: Line 379:
|name=Gigantic Strike
|name=Gigantic Strike
|data=
|data=
  {{AttackData-DBFZ
  {{AttackDataHeader-DBFZ|version=yes}}
|version=L
{{!}}-
|damage=1800 |guard=Throw
{{AttackVersion|name=L}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:DBFZ/Broly/Data|j.214L}}
|description=
{{!}}-
{{Description|7|text=
* Short range, but fast.
* Short range, but fast.
  }}
  }}
{{AttackData-DBFZ
{{AttackVersion|name=M}}
|header=no
  {{#lsth:DBFZ/Broly/Data|j.214M}}
  |version=M
{{!}}-
|damage=1800 |guard=Throw
{{Description|7|text=
|startup= |active= |recovery= |frameAdv=
|description=
* Slower, but its grab range is longer. Causes a sliding knockdown.
* Slower, but its grab range is longer. Causes a sliding knockdown.
  }}
  }}
{{AttackData-DBFZ
{{AttackVersion|name=H}}
|header=no
  {{#lsth:DBFZ/Broly/Data|j.214H}}
  |version=H
{{!}}-
|damage=2300 |guard=Throw
{{Description|7|text=
|startup= |active= |recovery= |frameAdv=
|description=
* Broly's fastest grab and can reach a long distance. Causes a sliding knockdown.
* Broly's fastest grab and can reach a long distance. Causes a sliding knockdown.
<hr>
<hr>
Line 411: Line 417:
|name=Eraser Blow
|name=Eraser Blow
|data=
|data=
  {{AttackData-DBFZ
  {{AttackDataHeader-DBFZ}}
|damage=300,1200 [0,1500] |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:DBFZ/Broly/Data|236S}}
|description=
{{!}}-
{{Description|6|text=
* Broly has one hit of super armor.
* Broly has one hit of super armor.
* First part is a strike, then throw a projectile with beam properties.
* First part is a strike, then throw a projectile with beam properties.
Line 430: Line 437:
|name=Powered Shell
|name=Powered Shell
|data=
|data=
  {{AttackData-DBFZ
  {{AttackDataHeader-DBFZ|version=yes}}
|damage= |guard=
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=Ground}}
|description=  
{{#lsth:DBFZ/Broly/Data|214S}}
{{!}}-
{{AttackVersion|name=Air}}
{{#lsth:DBFZ/Broly/Data|j.214S}}
{{!}}-
{{Description|7|text=  
* Nullifies all non-super projectiles for both Broly and his assists. This includes beams and Frieza's 5H and 2H.
* Nullifies all non-super projectiles for both Broly and his assists. This includes beams and Frieza's 5H and 2H.
* Also blocks for assists.
* Also blocks for assists.
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|name=Eraser Blow
|name=Eraser Blow
|data=
|data=
  {{AttackData-DBFZ
  {{AttackDataHeader-DBFZ}}
|damage=800 |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:DBFZ/Broly/Data|A1/A2}}
|description=
{{!}}-
{{Description|6|text=
* Can not be super dashed through.
* Can not be super dashed through.
* Goes active the moment it leaves Broly's hand.
* Goes active the moment it leaves Broly's hand.
Line 468: Line 481:
|name=Eraser Cannon
|name=Eraser Cannon
|data=   
|data=   
  {{AttackData-DBFZ
  {{AttackDataHeader-DBFZ}}
|damage=600, 2000 |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lsth:DBFZ/Broly/Data|236HS}}
|description=
{{!}}-
{{Description|6|text=
* Minimum damage is 120, 700.
* Minimum damage is 120, 700.
* Has one hit of super armor before the super freeze.
* Has one hit of super armor before the super freeze.
Line 489: Line 503:
|name=Gigantic Meteor
|name=Gigantic Meteor
|data=   
|data=   
  {{AttackData-DBFZ
  {{AttackDataHeader-DBFZ|version=yes}}
|version=L+M
{{!}}-
|damage=100*N, 3500 |guard=All
{{AttackVersion|name=L+M}}
|startup= |active= |recovery= |frameAdv=
{{#lsth:DBFZ/Broly/Data|214LM}}
|description=
{{!}}-
{{Description|7|text=
* Does more damage if you get more of the small hits to connect on the way down, similar to Frieza's Death Ball.
* Does more damage if you get more of the small hits to connect on the way down, similar to Frieza's Death Ball.
* Minimum damage of the final hit is 1566.
* Minimum damage of the final hit is 1566.
Line 502: Line 517:
* On Ultimate Z Change, Broly uses the ground version and tries to adjust himself to where the opponent is, making it a flexible lvl 3 to switch into.
* On Ultimate Z Change, Broly uses the ground version and tries to adjust himself to where the opponent is, making it a flexible lvl 3 to switch into.
  }}
  }}
{{AttackData-DBFZ
{{!}}-
|header=no
{{AttackVersion|name=H+S}}
|version=H+S
{{#lsth:DBFZ/Broly/Data|214HS}}
|damage=100*N, 3500 |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|7|text=
|description=
* Does more damage if you get more of the small hits to connect on the way down.
* Does more damage if you get more of the small hits to connect on the way down.
* Minimum damage of the final hit is 1475.
* Minimum damage of the final hit is 1475.

Revision as of 00:45, 27 February 2019

Broly
DBFZ Broly Portrait.png
Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Juggernaut

Overview

The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly". (Note: This rendition of Broly is not "canon" contrary to the variation that appears in Dragon Ball Super: Broly.)

As a DLC character in Dragon Ball FighterZ, Broly is a massive brute who uses a combination of powerful blows, command grabs, and attacks imbued with super armor to punish his opponents.

Strengths/Weaknesses

Strengths Weaknesses
  • Has a very strong neutral game, with normals that have long reach, ki blasts that are fast and good for poking opponents, and armor on moves that allow him to challenge opponents that approach.
  • Not as limited in terms of movement; he benefits greatly from game mechanics for his archetype.
  • Versatile pressure options, with good blockstrings and a command grab, making him a nightmare to deal with in the corner.
  • Good buttons; has decent speed with massive range and priority.
  • Broly's massive amount of armor on some of his buttons and all of his specials makes him a force to be reckoned with. He basically becomes + on every Vanish done on him, as he can do 236L/M/H to quickly get out of the situation if they press buttons, and start his own pressure if they don't. This makes Broly a very scary character to pressure because almost any gap you leave him can give him an opportunity to armor out in various ways - though this is punishable.
  • Has a useful assist both for extending combos and blockstrings.
  • One of the more useful Lvl 3 supers in the game.
  • HIS POWER IS MAXIMUM
  • HIS POWER IS MAXIMUMER
  • HIS POWER IS MAXIMUMIST
  • Unarguably has the largest hurtbox in the game due to his very large size. Because of this and his lack of defensive options, he struggles against characters with strong pressure and mixup tools.
  • His combos scale a lot; has to win neutral multiple times in order to down an opponent. Because of this, he's very reliant on assists in order to maximize his damage output.
  • His grab is very slow, making it reactable. This makes his main mixup game very inconsistent against competent players.
  • Can be a bit of a meter hog, as Broly really needs to keep corner to be the most effective, so Vanishes or other things will be used frequently to make sure that he gets to keep that pressure.


Normals

5L
5L
DBFZ Broly 5L.png
"HOW MANY PUSH UPS DID HE DO?"
DBFZ Broly 5LL.png
"HOW MANY SIT UPS?"
DBFZ Broly 5LLL.png
"WHAT KIND OF JUICE DID HE DRINK?"
Template:AttackDataHeader-DBFZ
5L


5L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500 All 7 3 15 -2 B - - - 7% 2 - 18 -
DBFZ Broly 5L.png
  • Whiffs against smaller opponents at max range.
  • Broly's knee has a hitbox.
  • Can't chain into itself, even if holding 4.
5LL


5LL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 10 4 14 -2 B - - - 7% 2 - 18 -
DBFZ Broly 5LL.png
  • Only attack in Broly's moveset that possesses normal proration values.
  • Steps forward during startup, increasing the range.

For most characters, this is a really good starter. For Broly, the damage this move leads to is almost unholy. Do not get hit by this.

5LLL


5LLL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1000 Throw 15 1 17 - T - U3+ - 12% - - Launch -
DBFZ Broly 5LLL.png
  • Switches sides on hit.
  • Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work.
5M
5M
DBFZ Broly 5M.png
VROOM
Template:AttackDataHeader-DBFZ
5M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 11 6 26 -11 B 9-16 Armor - - 12% 3 - 18 -
DBFZ Broly 5M.png


  • Has one hit of super armor.
  • Due to having armor, has higher proration level than other mediums.
  • Deceptive reach.
  • Punishable on block if not cancelled.
5H
5H
DBFZ Broly 5H.png
Template:AttackDataHeader-DBFZ
5H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850[1150] / 1000[1300] All 16~30 3 24 -11 B 9-18~32 Armor U1 - 12% 4 - - -
Active on frame 8 after releasing H
Values in [ ] are on full charge
DBFZ Broly 5H.png


  • Can be charged by holding down the button. Doing so makes Broly move forward further.
  • Has one hit of super armor.
  • Deceptive start up animation, looks very similar to his command grab (214 L/M/H).
5S
5S
DBFZ Broly 5S.png
Template:AttackDataHeader-DBFZ
5S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
300×6 All 13 - Total 42 -9 P1 - - - 6%*6 - - - -
DBFZ Broly 5S.png
Outzone the designated zoner as the grappler


  • Any of the projectiles can be aimed upwards by holding 8 while firing.
  • Has priority over smaller Ki Blasts.
  • Only the last blast knocks down a standing opponent.
  • Will whiff if fired against crouching opponents at point blank range or at the corner during block strings.
2L
2L
DBFZ Broly 2L.png
Template:AttackDataHeader-DBFZ
2L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500 All 8 3 13 0 B - - - 7% 2 - 18 -
DBFZ Broly 2L.png


  • Whiffs against small opponents at max range.
  • Can't chain into itself.
2M
2M
DBFZ Broly 2M.png
Template:AttackDataHeader-DBFZ
2M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 Low 13 2 25 -11 F 9-14 Armor - - 7% 2 - - -
DBFZ Broly 2M.png


  • Has super armor.
  • Due to having armor, has higher proration level than other mediums.
  • Deceptively fast for its range.
  • Only Broly's feet have a hitbox.
2H
2H
DBFZ Broly 2H.png
Template:AttackDataHeader-DBFZ
2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 All 15 3 25 -8 B 4-17 Head, 9-17 Armor U1+ - 12% 4 - - -
DBFZ Broly 2H.png
Massive vertically, awful horizontally


  • Has super armor.
  • Very small horizontal range.
6M
6M Template:AttackDataHeader-DBFZ
6M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 24 6 4+6L ±0 B - - - 12% 3 15 18 23
DBFZ Broly jH.png


  • Universal Overhead.
j.L
j.L
DBFZ Broly jL.png
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j.L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500 High 6 4 - - H - - - 7% 2 - 18 -
DBFZ Broly jL.png


  • Aimed slightly upwards, so will often whiff if done during an instant airdash.
  • Can't chain into itself, even if holding 4.
j.M
j.M
DBFZ Broly jM.png
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j.M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 High 10 4 - - H 9-13 Armor - - 7% 2 - 18 -
DBFZ Broly jM.png


  • Has super armor.
  • Aimed slightly downwards. Chaining into j.L during an instant airdash gives a double overhead.
j.H
j.H
DBFZ Broly jH.png
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j.H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 High 12 4 - - H 9-15 Armor D1+ - 12% 3 - 20 -
DBFZ Broly jH.pngDBFZ Broly jHgrab.png
The Broly claw • Smash version


  • [] is on Smash hit.
  • Has super armor.
  • Lots of active frames.
  • If used during a combo involving a vertical smash attack, Broly will grab the opponent's head and slam them into the ground, slightly popping back up into the air after landing.
  • Face planting consumes the sliding knockdown of a combo, even though it doesn't provide one itself.
  • Dunking can be followed up by a j.214L or level 3 due to Broly and the opponent staying airborne at the end of the move.
j.S
j.S
DBFZ Broly jS.png
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j.S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400×4 All 17 - Total 39+5L - P1 - - - 6%*4 - - - -
DBFZ Broly jS.png


  • Can be repeated up to four times.
  • Has priority over smaller Ki Blasts.
  • Freezes Broly in place in the air while preserving his momentum; using j.S during an instant airdash or super jump has very different results.
j.2H
j.2H
DBFZ Broly j2H.png
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j.2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 All 18 Until L 21 -11 ~ -7 H 9-20 Armor D1 - 12% 3 - 20 -
DBFZ Broly j2H.png


  • [] is on Smash hit.
  • Has super armor, but loses against anti-air attacks.
  • Has slim horizontal range.
  • Slower than Adult Gohan's fast descent due to a delay at the start of the move.
  • Long delay on whiff.
  • Special cancellable on the ground or in the air if it connects (hit or block).
  • If used in a combo after a vertical smash attack, Broly will bring the opponent to the ground with him and put them into a pseudo-sliding knockdown state.

Specials

Lariat Express
Lariat Express
236L/M/H
DBFZ Broly LariatExpress.png
TO THE CORNER WITH YOU
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L


236L
L Lariat Express
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1000 All 13 6 24 -9 B 4-18 Armor - - 12% 3 15 - -
DBFZ Broly LariatExpress.png
  • Moves forward about 2 character lengths.
  • Empty vanish extender of choice since this is Broly's only special that does not consume smash on hit.
  • On hit, provides enough hitstun to connect delayed level 3 (provided hitstun decay isn't too heavy).
  • Useful after combo Dragon Rush.
  • The armor property is lost after the active frames end, leaving Broly vulnerable to a counter hit if he only makes contact against an assist.
M


236M
M Lariat Express
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100 / 0,1125 [1400 / 0,1440] All 28~46 12 24 -9 B 4-39~57 Armor U1+ - 12% / 15% 3 15 - -
DBFZ Broly LariatExpress.png
  • Moves forward about one screen length.
  • If smash hasn't been used, does a corner carry cinematic attack.
  • [] is on non-smash hit.
H


236H
H Lariat Express
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1200 / 0,1350 [1500 / 0,1665] All 19~37 12 24 -9 B 4-30~48 Armor U1+ - -50% 3 15 - -
DBFZ Broly LariatExpress.png
  • Moves forward about one screen length.
  • If smash hasn't been used, does a corner carry cinematic attack.
  • [] is on non-smash hit.
  • Faster than M version, slower than L version.
  • Combos from 2M and combo Dragon Rush, allowing for full corner carry from anywhere on the screen.

  • Has (around?) 10 hits of super armor.
  • Can combo into Eraser Cannon in the corner.
  • Very punishable on block.
Gigantic Claw
Gigantic Claw
214L/M/H
DBFZ Broly GiganticClaw.png
DBFZ Broly GiganticClaw-2.png
"Omae wa..."
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L


214L
L Gigantic Claw
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1800 Throw 17 1 23 - T 4-17 Armor D2 - 20% - - - -
DBFZ Broly GiganticClaw.pngDBFZ Broly GiganticClaw-2.png
• Armored, huge range tick throw
  • Causes a sliding knockdown if Smash hasn't been used.
  • Fastest of the ground command grabs, but the shortest range.
  • Connects from combo Dragon Rush in the corner.
M


214M
M Gigantic Claw
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1650 [1950] Throw 24~43 1 22 - T 4-24~43 Armor U1+ → D2 - 20% - - - -
DBFZ Broly GiganticClaw.pngDBFZ Broly GiganticClaw-2.png
• Armored, huge range tick throw
  • Causes a small wall bounce if Smash hasn't been used.
  • Slightly slower than L version.
  • Enables solo combo in the corner.
  • Deceptively large range, about one character length.
H
  • Wall bounces for a solo combo anywhere on the screen if Smash hasn't been used.
  • About as fast as M version.
  • Huge range. Connects at round start if the opponent stays still.

  • Has one hit of super armor.
  • Consumes smash on successful grab.
  • If Smash has been used in the combo, the opponent stays in place and recover instantly.
  • Will whiff if opponent is in blockstun.
  • Difficult to whiff punish if jumped.
  • Can only be used once per combo, regardless of version.
Gigantic Strike
Gigantic Strike
j.214L/M/H
DBFZ Broly GiganticStrike.png
DBFZ Broly GiganticStrike2.png
YEET
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L


j.214L
L Gigantic Strike
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1800 Throw 12 5 22 - T 4-16 Armor - - 25% - - - -
DBFZ Broly GiganticStrike.pngDBFZ Broly GiganticStrike2.png
• The checkmate anti-air grab
  • Short range, but fast.
M


j.214M
M Gigantic Strike
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1900 [2200] Throw 16~36 7 22 - T 4-22~42 Armor D2 - 25% - - - -
DBFZ Broly GiganticStrike.pngDBFZ Broly GiganticStrike2.png
• The checkmate anti-air grab
  • Slower, but its grab range is longer. Causes a sliding knockdown.
H


j.214H
H Gigantic Strike
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
2000 [2300] Throw 11~30 7 27 - T 4-17~36 Armor D2 - -50% - - - -
DBFZ Broly GiganticStrike.pngDBFZ Broly GiganticStrike2.png
• The checkmate anti-air grab
  • Broly's fastest grab and can reach a long distance. Causes a sliding knockdown.

  • Has one hit of super armor.
  • Is a true air command grab.
  • Can only be done once per combo.
  • Broly grabs the opponent by the leg and throws them towards the ground behind him at an angle.
  • All versions switch sides.
  • Used as a typical ender for meterless combos.
  • Leaves Broly in an airborne state.
  • Broly does NOT turn around if you cross over with this, jump normals will whiff on the way down.
Eraser Blow
Eraser Blow
236S
DBFZ Broly EraserBlow.png
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236S
Eraser Blow
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
300,1200 / 0,1500 / 0,1350 All 20 1(2)P Total 50 -5 [+19] B, P2 4-28 Armor U1+ - 12% - 45 [19] - -
P in active frames represents a projectile spawned
DBFZ Broly EraserBlow.png


  • Broly has one hit of super armor.
  • First part is a strike, then throw a projectile with beam properties.
  • Projectile increases in speed as it travels.
  • At close range, triggers a cinematic attack that results in a wallbounce near the corner for solo combos (this consumes smash).
  • [] is on Smash hit.
  • Safe on block, great use as a blockstring ender.
Powered Shell
Powered Shell
214S (Air OK)
DBFZ Broly PoweredShell.png
"MY POWER IS MAXIMUMEST"
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Ground


214S
Powered Shell
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
- - 29 240 Total 40 - - 29-268 Guard - - - - - - -
DBFZ Broly PoweredShell.png
Only I am allowed to zone
Air


j.214S
Air Powered Shell
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
- - 29 240 Total 43 - - 29-268 Guard - - - - - - -
DBFZ Broly PoweredShell.png
Only I am allowed to zone
  • Nullifies all non-super projectiles for both Broly and his assists. This includes beams and Frieza's 5H and 2H.
  • Also blocks for assists.
  • Preserves air momentum when used in the air.
  • Disappears if you take damage, block a physical attack, or trigger any cinematic attack (5H/2H smash, close 236S, 214 command grabs, supers).
  • Makes the coolest sound effect ever when it starts up.

Assist

Eraser Blow
A1/A2
DBFZ Broly EraserBlow.png
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  • Can not be super dashed through.
  • Goes active the moment it leaves Broly's hand.
  • Knocks upward slightly on hit.
  • Only the projectile has hitboxes.

Supers

Eraser Cannon
Eraser Cannon
236L+M or 236H+S
DBFZ Broly EraserCannon.png
There is a fast hit that launches at the start of the move.
DBFZ Broly EraserCannon-2.png
HAVE IT YOUR WAY
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  • Minimum damage is 120, 700.
  • Has one hit of super armor before the super freeze.
  • Fully invincible for a brief moment after the the super freeze.
  • Has Ki blasts invulnerability during the entire move.
  • Before Broly fires the projectile, he will throw out an uppercut. If the opponent is hit by this, the following projectile is guaranteed to combo.
  • Extremely slow and punishable if the initial uppercut whiffs.
  • When this move is cancelled out of for an Ultimate Z Change, Broly's attack will release after, allowing for specific follow ups with the character you are switching into.
Gigantic Meteor
Gigantic Meteor
214L+M or 214H+S (Air OK)
DBFZ Broly GiganticMeteor.png
"Here's a present for you!"
DBFZ Broly GiganticMeteor-2.png
"HAAAAHAHAHAHA!"
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L+M
  • Does more damage if you get more of the small hits to connect on the way down, similar to Frieza's Death Ball.
  • Minimum damage of the final hit is 1566.
  • Always flies at a 45 degree angle.
  • If performed on the ground, Broly quickly flies upwards at startup to a height that aims the ball directly at the opponent, can go up to about half the screen.
  • In the air, he will have little to no auto-height adjustment, regardless of where the opponent is/where he fired it from.
  • Broly is stuck in the animation until after the ball explodes.
  • On Ultimate Z Change, Broly uses the ground version and tries to adjust himself to where the opponent is, making it a flexible lvl 3 to switch into.
H+S
  • Does more damage if you get more of the small hits to connect on the way down.
  • Minimum damage of the final hit is 1475.
  • The ball grows only once it connects with the opponent's vulnerable hitbox (on block or hit), and accelerates at a much slower rate than L+M version.
  • Broly recovers just a few moment after he releases the ball, meaning this version not only deals more damage, but even lets Broly continue his combo.
  • Most assists can combo into this in the corner if called right before activation.
  • Always explodes when it hits the floor even without being triggered.
  • Auto-adjustment is the same as L+M version.
  • The ball disappears if Broly is hit, but not on block.


Damage calculation (WARNING: Math)

  • Without scaling, the explosion will do less damage the more hits the ball does on the way down.
  • The first part will use the current combo's scaling. The explosion has its unique minimum damages.
  • Due to the explosion has minimum damages, during a combo, the whole super DOES indeed gain more damage the higher Broly is.
  • Look at this graph.
  • There are 4 tiers:

1 to 12 hits

  • Raw damage is 100*0~11 + 3500. Ranging from 3500 to 4600.
  • Fully scaled (10%) is 10*0~11 + 1680. Ranging from 1680 to 1790.
  • 12 hits is the soft cap of the super, dealing the most damage it will ever achieve without getting crazy high up in the air. However, it is also unlikely to ever be seen in a combo. As the distance and height to achieve this tier is very finicky (Broly has to be close to the ground and at a certain range away).

13 to 22 hits

  • Raw damage is 100*10 + 50*2~11 + 2900. Ranging from 4000 to 4450.
  • Fully scaled (10%) is 10*10 + 5*2~11 + 1450. Ranging from 1560 to 1605.

23 to 32 hits

  • Raw damage is 100*10 + 50*10 + 25*2~11 + 2700. Ranging from 4250 to 4475.
  • Fully scaled (10%) is 10*10 + 5*10 + 2*2~11 + 1458. Ranging from 1612 to 1630.

33 hits and up

  • Raw damage is 100*10 + 50*10 + 25*10 + 10*2~∞ + 2500. Increasing from 4270.
  • Fully scaled (10%) is 10*10 + 5*10 + 2*10 + 1*2~∞ + 1475. Increasing from 1647.
  • Raw, the full super will reach 4600 again at 66 hits.
  • Scaled, the super will reach 1790 again at 176 hits.
  • Note that a H+S Gigantic Meteor falling from the top of the playing field can only do 89 hits (4830 raw and 1703 scaled).

Navigation

To edit frame data, edit values in DBFZ/Broly/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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