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{{#lsth:DBFZ/Broly/Data|5L}} | {{#lsth:DBFZ/Broly/Data|5L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Whiffs against smaller opponents at max range. | * Whiffs against smaller opponents at max range. | ||
* Broly's knee has a hitbox. | * Broly's knee has a hitbox. | ||
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{{#lsth:DBFZ/Broly/Data|5LL}} | {{#lsth:DBFZ/Broly/Data|5LL}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Only attack in Broly's moveset that possesses normal proration values. | * Only attack in Broly's moveset that possesses normal proration values. | ||
* Steps forward during startup, increasing the range. | * Steps forward during startup, increasing the range. | ||
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{{#lsth:DBFZ/Broly/Data|5LLL}} | {{#lsth:DBFZ/Broly/Data|5LLL}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Switches sides on hit. | * Switches sides on hit. | ||
* Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work. | * Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work. | ||
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{{#lsth:DBFZ/Broly/Data|5M}} | {{#lsth:DBFZ/Broly/Data|5M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Has one hit of super armor. | * Has one hit of super armor. | ||
* Due to having armor, has higher proration level than other mediums. | * Due to having armor, has higher proration level than other mediums. | ||
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{{#lsth:DBFZ/Broly/Data|5H}} | {{#lsth:DBFZ/Broly/Data|5H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can be charged by holding down the button. Doing so makes Broly move forward further. | * Can be charged by holding down the button. Doing so makes Broly move forward further. | ||
* Has one hit of super armor. | * Has one hit of super armor. | ||
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{{#lsth:DBFZ/Broly/Data|5S}} | {{#lsth:DBFZ/Broly/Data|5S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Any of the projectiles can be aimed upwards by holding 8 while firing. | * Any of the projectiles can be aimed upwards by holding 8 while firing. | ||
* Has priority over smaller Ki Blasts. | * Has priority over smaller Ki Blasts. | ||
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{{#lsth:DBFZ/Broly/Data|2L}} | {{#lsth:DBFZ/Broly/Data|2L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Whiffs against small opponents at max range. | * Whiffs against small opponents at max range. | ||
* Can't chain into itself. | * Can't chain into itself. | ||
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{{#lsth:DBFZ/Broly/Data|2M}} | {{#lsth:DBFZ/Broly/Data|2M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Has super armor. | * Has super armor. | ||
* Due to having armor, has higher proration level than other mediums. | * Due to having armor, has higher proration level than other mediums. | ||
Line 176: | Line 176: | ||
{{#lsth:DBFZ/Broly/Data|2H}} | {{#lsth:DBFZ/Broly/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Has super armor. | * Has super armor. | ||
* Very small horizontal range. | * Very small horizontal range. | ||
Line 191: | Line 191: | ||
{{#lsth:DBFZ/Broly/Data|6M}} | {{#lsth:DBFZ/Broly/Data|6M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Universal | * Universal overhead. | ||
}} | }} | ||
}} | }} | ||
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{{#lsth:DBFZ/Broly/Data|j.L}} | {{#lsth:DBFZ/Broly/Data|j.L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Aimed slightly upwards, so will often whiff if done during an instant airdash. | * Aimed slightly upwards, so will often whiff if done during an instant airdash. | ||
* Can't chain into itself, even if holding 4. | * Can't chain into itself, even if holding 4. | ||
Line 220: | Line 220: | ||
{{#lsth:DBFZ/Broly/Data|j.M}} | {{#lsth:DBFZ/Broly/Data|j.M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Has super armor. | * Has super armor. | ||
* Aimed slightly downwards. Chaining into j.L during an instant airdash gives a double overhead. | * Aimed slightly downwards. Chaining into j.L during an instant airdash gives a double overhead. | ||
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{{#lsth:DBFZ/Broly/Data|j.H}} | {{#lsth:DBFZ/Broly/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* [] is on Smash hit. | * [] is on Smash hit. | ||
* Has super armor. | * Has super armor. | ||
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{{#lsth:DBFZ/Broly/Data|j.S}} | {{#lsth:DBFZ/Broly/Data|j.S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can be repeated up to four times. | * Can be repeated up to four times. | ||
* Has priority over smaller Ki Blasts. | * Has priority over smaller Ki Blasts. | ||
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{{#lsth:DBFZ/Broly/Data|j.2H}} | {{#lsth:DBFZ/Broly/Data|j.2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* [] is on Smash hit. | * [] is on Smash hit. | ||
* Has super armor, but loses against anti-air attacks. | * Has super armor, but loses against anti-air attacks. | ||
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{{#lsth:DBFZ/Broly/Data|236L}} | {{#lsth:DBFZ/Broly/Data|236L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Moves forward about 2 character lengths. | * Moves forward about 2 character lengths. | ||
* Empty vanish extender of choice since this is Broly's only special that does not consume smash on hit. | * Empty vanish extender of choice since this is Broly's only special that does not consume smash on hit. | ||
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{{#lsth:DBFZ/Broly/Data|236M}} | {{#lsth:DBFZ/Broly/Data|236M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Moves forward about one screen length. | * Moves forward about one screen length. | ||
* If smash hasn't been used, does a corner carry cinematic attack. | * If smash hasn't been used, does a corner carry cinematic attack. | ||
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{{#lsth:DBFZ/Broly/Data|236H}} | {{#lsth:DBFZ/Broly/Data|236H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Moves forward about one screen length. | * Moves forward about one screen length. | ||
* If smash hasn't been used, does a corner carry cinematic attack. | * If smash hasn't been used, does a corner carry cinematic attack. | ||
Line 339: | Line 339: | ||
{{#lsth:DBFZ/Broly/Data|214L}} | {{#lsth:DBFZ/Broly/Data|214L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Causes a sliding knockdown if Smash hasn't been used. | * Causes a sliding knockdown if Smash hasn't been used. | ||
* Fastest of the ground command grabs, but the shortest range. | * Fastest of the ground command grabs, but the shortest range. | ||
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{{#lsth:DBFZ/Broly/Data|214M}} | {{#lsth:DBFZ/Broly/Data|214M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Causes a small wall bounce if Smash hasn't been used. | * Causes a small wall bounce if Smash hasn't been used. | ||
* Slightly slower than L version. | * Slightly slower than L version. | ||
Line 358: | Line 358: | ||
{{#lsth:DBFZ/Broly/Data|214H}} | {{#lsth:DBFZ/Broly/Data|214H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Wall bounces for a solo combo anywhere on the screen if Smash hasn't been used. | * Wall bounces for a solo combo anywhere on the screen if Smash hasn't been used. | ||
* About as fast as M version. | * About as fast as M version. | ||
Line 384: | Line 384: | ||
{{#lsth:DBFZ/Broly/Data|j.214L}} | {{#lsth:DBFZ/Broly/Data|j.214L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Short range, but fast. | * Short range, but fast. | ||
}} | }} | ||
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{{#lsth:DBFZ/Broly/Data|j.214M}} | {{#lsth:DBFZ/Broly/Data|j.214M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Slower, but its grab range is longer. Causes a sliding knockdown. | * Slower, but its grab range is longer. Causes a sliding knockdown. | ||
}} | }} | ||
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{{#lsth:DBFZ/Broly/Data|j.214H}} | {{#lsth:DBFZ/Broly/Data|j.214H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Broly's fastest grab and can reach a long distance. Causes a sliding knockdown. | * Broly's fastest grab and can reach a long distance. Causes a sliding knockdown. | ||
<hr> | <hr> | ||
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{{#lsth:DBFZ/Broly/Data|236S}} | {{#lsth:DBFZ/Broly/Data|236S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Broly has one hit of super armor. | * Broly has one hit of super armor. | ||
* First part is a strike, then throw a projectile with beam properties. | * First part is a strike, then throw a projectile with beam properties. | ||
Line 445: | Line 445: | ||
{{#lsth:DBFZ/Broly/Data|j.214S}} | {{#lsth:DBFZ/Broly/Data|j.214S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Nullifies all non-super projectiles for both Broly and his assists. This includes beams and Frieza's 5H and 2H. | * Nullifies all non-super projectiles for both Broly and his assists. This includes beams and Frieza's 5H and 2H. | ||
* Also blocks for assists. | * Also blocks for assists. | ||
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{{#lsth:DBFZ/Broly/Data|A1/A2}} | {{#lsth:DBFZ/Broly/Data|A1/A2}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Can not be super dashed through. | * Can not be super dashed through. | ||
* Goes active the moment it leaves Broly's hand. | * Goes active the moment it leaves Broly's hand. | ||
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{{#lsth:DBFZ/Broly/Data|236HS}} | {{#lsth:DBFZ/Broly/Data|236HS}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|7|text= | ||
* Minimum damage is 120, 700. | * Minimum damage is 120, 700. | ||
* Has one hit of super armor before the super freeze. | * Has one hit of super armor before the super freeze. | ||
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{{#lsth:DBFZ/Broly/Data|214LM}} | {{#lsth:DBFZ/Broly/Data|214LM}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Does more damage if you get more of the small hits to connect on the way down, similar to Frieza's Death Ball. | * Does more damage if you get more of the small hits to connect on the way down, similar to Frieza's Death Ball. | ||
* Minimum damage of the final hit is 1566. | * Minimum damage of the final hit is 1566. | ||
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{{#lsth:DBFZ/Broly/Data|214HS}} | {{#lsth:DBFZ/Broly/Data|214HS}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Does more damage if you get more of the small hits to connect on the way down. | * Does more damage if you get more of the small hits to connect on the way down. | ||
* Minimum damage of the final hit is 1475. | * Minimum damage of the final hit is 1475. |
Revision as of 15:02, 7 April 2019
Broly |
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Overview
The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly". (Note: This rendition of Broly is not "canon" contrary to the variation that appears in Dragon Ball Super: Broly.)
As a DLC character in Dragon Ball FighterZ, Broly is a massive brute who uses a combination of powerful blows, command grabs, and attacks imbued with super armor to punish his opponents.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
Template:AttackDataHeader-DBFZ
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5H
5H |
Template:AttackDataHeader-DBFZ
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5S
5S |
Template:AttackDataHeader-DBFZ
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2L
2L |
Template:AttackDataHeader-DBFZ
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2M
2M |
Template:AttackDataHeader-DBFZ
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2H
2H |
Template:AttackDataHeader-DBFZ
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6M
6M |
Template:AttackDataHeader-DBFZ
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j.L
j.L |
Template:AttackDataHeader-DBFZ
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j.M
j.M |
Template:AttackDataHeader-DBFZ
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j.H
j.H |
Template:AttackDataHeader-DBFZ
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j.S
j.S |
Template:AttackDataHeader-DBFZ
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j.2H
j.2H |
Template:AttackDataHeader-DBFZ
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Specials
Lariat Express
Lariat Express 236L/M/H |
Template:AttackDataHeader-DBFZ |
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Gigantic Claw
Gigantic Claw 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Gigantic Strike
Gigantic Strike j.214L/M/H |
Template:AttackDataHeader-DBFZ |
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Eraser Blow
Eraser Blow 236S |
Template:AttackDataHeader-DBFZ
| |||||
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Powered Shell
Powered Shell 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Assist
Eraser Blow A1/A2 |
Template:AttackDataHeader-DBFZ |
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Supers
Eraser Cannon
Eraser Cannon 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Gigantic Meteor
Gigantic Meteor 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.