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:Double Jump, Super Jump, 1 Airdash, Dash Type: Run | :Double Jump, Super Jump, 1 Airdash, Dash Type: Run | ||
;Play-style | ;Play-style | ||
: | :Zoning, Grappler | ||
;Team Role | |||
:Point, Middle | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
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* Broly's massive amount of armor on some of his buttons and all of his specials makes him a force to be reckoned with. He basically becomes + on every Vanish done on him, as he can do 236L/M/H to quickly get out of the situation if they press buttons, and start his own pressure if they don't. This makes Broly a very scary character to pressure because almost any gap you leave him can give him an opportunity to armor out in various ways - though this is punishable. | * Broly's massive amount of armor on some of his buttons and all of his specials makes him a force to be reckoned with. He basically becomes + on every Vanish done on him, as he can do 236L/M/H to quickly get out of the situation if they press buttons, and start his own pressure if they don't. This makes Broly a very scary character to pressure because almost any gap you leave him can give him an opportunity to armor out in various ways - though this is punishable. | ||
* Has a useful assist both for extending combos and blockstrings. | * Has a useful assist both for extending combos and blockstrings. | ||
* Amazing zoning capabilities. 5S will beat most, if not all, ki blasts and 214S will deny most special moves. | |||
* One of the more useful Lvl 3 supers in the game. | * One of the more useful Lvl 3 supers in the game. | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* Unarguably has the largest hurtbox in the game due to his very large size. Because of this and his lack of defensive options, he struggles against characters with strong pressure and mixup tools. | * Unarguably has the largest hurtbox in the game due to his very large size. Because of this and his lack of defensive options, he struggles against characters with strong pressure and mixup tools. | ||
* | * Pitiful damage scaling causes him to have low combo damage overall. Because of this, he is heavily reliant on managing resources in order to maximize his damage output. | ||
* Can be a bit of a meter hog, as Broly really needs to keep corner to be the most effective, so Vanishes or other things will be used frequently to make sure that he gets to keep that pressure. | * Can be a bit of a meter hog, as Broly really needs to keep corner to be the most effective, so Vanishes or other things will be used frequently to make sure that he gets to keep that pressure. | ||
|- | |- | ||
|} | |} | ||
{{#lst:DBFZ/Broly/Data|Links}} | {{#lst:DBFZ/Broly/Data|Links}} | ||
<br clear | <br style="clear:both;"/> | ||
==Normals== | ==Normals== | ||
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====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Broly_5S.png |caption= | |image=DBFZ_Broly_5S.png |caption=Outzone the designated zoner as the grappler | ||
|name=5S | |name=5S | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">2L</font> ====== | ====== <font style="visibility:hidden" size="0">2L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Broly_2L.png |caption= | |image=DBFZ_Broly_2L.png |caption=This is as low as he can hit? | ||
|name=2L | |name=2L | ||
|data= | |data= | ||
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====== <font style="visibility:hidden" size="0">2M</font> ====== | ====== <font style="visibility:hidden" size="0">2M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Broly_2M.png |caption= | |image=DBFZ_Broly_2M.png |caption= No wait he can go lower just needed to use his legs more | ||
|name=2M | |name=2M | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Universal overhead. | * Universal overhead. Surprising reach for a 6M, but it is Broly. | ||
}} | }} | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Has | * Has 1 tick of armor. This armor loses ''specifically'' to 2H, but not other head invulnerable attacks. | ||
* Aimed slightly downwards. Chaining into j.L during an instant airdash gives a double overhead. | * Aimed slightly downwards. Chaining into j.L during an instant airdash gives a double overhead. | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Has | * Has 1 tick of armor. This armor loses ''specifically'' to 2H, but not other head invulnerable attacks. | ||
* Lots of active frames. | * Lots of active frames. | ||
* Scratches on normal hit, dunks the opponent down to the ground on Smash hit. | * Scratches on normal hit, dunks the opponent down to the ground on Smash hit. | ||
* Dunking can be followed up by | * Dunking can be followed up by j.214X or Lv3 due to Broly and the opponent staying airborne at the end of the move. | ||
}} | }} | ||
}} | }} | ||
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====== <font style="visibility:hidden" size="0">j.S</font> ====== | ====== <font style="visibility:hidden" size="0">j.S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Broly_jS.png |caption= | |image=DBFZ_Broly_jS.png |caption=''tha neutch'' | ||
|name=j.S | |name=j.S | ||
|data= | |data= | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * j.8S will aim down. | ||
* Has priority over smaller Ki Blasts. | * Has priority over smaller Ki Blasts. | ||
* Freezes Broly in place in the air while preserving his momentum; using j.S during an instant airdash or super jump has very different results. | * Freezes Broly in place in the air while preserving his momentum; using j.S during an instant airdash or super jump has very different results. | ||
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{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Has | * Has 1 tick of armor. This armor loses ''specifically'' to 2H, but not other head invulnerable attacks. | ||
* Has slim horizontal range. | * Has slim horizontal range. | ||
* Slower than Adult Gohan's fast descent due to a delay at the start of the move. | * Slower than Adult Gohan's fast descent due to a delay at the start of the move. | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Always causes a sliding knockdown. | ||
* Fastest of the ground command grabs, but the shortest range. | * Fastest of the ground command grabs, but the shortest range. | ||
* Connects from combo Dragon Rush in the corner. | * Connects from combo Dragon Rush in the corner. | ||
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{{Description|8|text= | {{Description|8|text= | ||
* Slower, but its grab range is longer. | * Slower, but its grab range is longer. | ||
* | * Causes a short sliding knockdown. | ||
}} | }} | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
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{{Description|8|text= | {{Description|8|text= | ||
* Broly's fastest grab and can reach a long distance. | * Broly's fastest grab and can reach a long distance. | ||
* | * Causes a big ground bounce sliding knockdown, can be followed up if done in the corner or 236H+S midscreen. | ||
}} | }} | ||
}} | }} | ||
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* Auto-adjustment is the same as L+M version. | * Auto-adjustment is the same as L+M version. | ||
* The ball disappears if Broly is hit or Z Change, but not on block. | * The ball disappears if Broly is hit or Z Change, but not on block. | ||
<br clear | <br style="clear:both;"/> | ||
<center>'''Damage calculation (WARNING: Math)'''</center><div class="mw-collapsible mw-collapsed"><br> | <center>'''Damage calculation (WARNING: Math)'''</center><div class="mw-collapsible mw-collapsed"><br> | ||
* Descending part doesn't have minimum damage. | * Descending part doesn't have minimum damage. |
Revision as of 04:54, 6 November 2019
Broly |
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Overview
The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly". (Note: This rendition of Broly is not "canon" contrary to the variation that appears in Dragon Ball Super: Broly.)
As a DLC character in Dragon Ball FighterZ, Broly is a massive brute who uses a combination of powerful blows, command grabs, and attacks imbued with super armor to punish his opponents.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
Template:AttackDataHeader-DBFZ
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5H
5H |
Template:AttackDataHeader-DBFZ
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5S
5S |
Template:AttackDataHeader-DBFZ
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2L
2L |
Template:AttackDataHeader-DBFZ
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2M
2M |
Template:AttackDataHeader-DBFZ
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2H
2H |
Template:AttackDataHeader-DBFZ
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6M
6M |
Template:AttackDataHeader-DBFZ
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j.L
j.L |
Template:AttackDataHeader-DBFZ
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j.M
j.M |
Template:AttackDataHeader-DBFZ
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j.H
j.H |
Template:AttackDataHeader-DBFZ
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j.S
j.S |
Template:AttackDataHeader-DBFZ
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j.2H
j.2H |
Template:AttackDataHeader-DBFZ
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Specials
Lariat Express
Lariat Express 236L/M/H |
Template:AttackDataHeader-DBFZ |
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Gigantic Claw
Gigantic Claw 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Gigantic Strike
Gigantic Strike j.214L/M/H |
Template:AttackDataHeader-DBFZ |
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Eraser Blow
Eraser Blow 236S |
Template:AttackDataHeader-DBFZ
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Powered Shell
Powered Shell 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Assist
Eraser Blow A1/A2 |
Template:AttackDataHeader-DBFZ |
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Supers
Eraser Cannon
Eraser Cannon 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Gigantic Meteor
Gigantic Meteor 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.