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{{ | {{#lsth:DBFZ/Broly/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run | :Double Jump, Super Jump, 1 Airdash, Dash Type: Run | ||
;Play-style | ;Play-style | ||
: | :Zoning, Grappler | ||
;Team Role | |||
:Point, Middle | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
Line 17: | Line 19: | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly". | The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly". (Note: This rendition of Broly is not "canon" contrary to the variation that appears in ''Dragon Ball Super: Broly''.) | ||
As a DLC character in ''Dragon Ball FighterZ'', Broly is a massive brute who uses a combination of powerful blows, command grabs, and attacks imbued with super armor to punish his opponents. | As a DLC character in ''Dragon Ball FighterZ'', Broly is a massive brute who uses a combination of powerful blows, command grabs, and attacks imbued with super armor to punish his opponents. | ||
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* Versatile pressure options, with good blockstrings and a command grab, making him a nightmare to deal with in the corner. | * Versatile pressure options, with good blockstrings and a command grab, making him a nightmare to deal with in the corner. | ||
* Good buttons; has decent speed with massive range and priority. | * Good buttons; has decent speed with massive range and priority. | ||
* Broly's massive amount of armor on some of his buttons and all of his specials makes him a force to be reckoned with. He basically becomes + on every Vanish done on him, as he can do 236L/M/H to quickly get out of the situation if they press buttons, and start his own pressure if they don't. This makes Broly a very scary character to pressure because almost any gap you leave him can give him an opportunity to armor out in various ways - though this is punishable. | |||
* Has a useful assist both for extending combos and blockstrings. | * Has a useful assist both for extending combos and blockstrings. | ||
* Amazing zoning capabilities. 5S will beat most, if not all, ki blasts and 214S will deny most special moves. | |||
* One of the more useful Lvl 3 supers in the game. | * One of the more useful Lvl 3 supers in the game. | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* Unarguably has the largest hurtbox in the game due to his very large size. Because of this and his lack of defensive options, he struggles against characters with strong pressure and mixup tools. | * Unarguably has the largest hurtbox in the game due to his very large size. Because of this and his lack of defensive options, he struggles against characters with strong pressure and mixup tools. | ||
* | * Pitiful damage scaling causes him to have low combo damage overall. Because of this, he is heavily reliant on managing resources in order to maximize his damage output. | ||
* | * Can be a bit of a meter hog, as Broly really needs to keep corner to be the most effective, so Vanishes or other things will be used frequently to make sure that he gets to keep that pressure. | ||
|- | |- | ||
|} | |} | ||
{{ | {{#lst:DBFZ/Broly/Data|Links}} | ||
<br clear | <br style="clear:both;"/> | ||
==Normals== | ==Normals== | ||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
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|name=5L | |name=5L | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=5L}} | |||
{{#lsth:DBFZ/Broly/Data|5L}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Whiffs against smaller opponents at max range. | * Whiffs against smaller opponents at max range. | ||
* Broly's knee has a hitbox. | * Broly's knee has a hitbox. | ||
* Can't chain into itself, even if holding 4. | * Can't chain into itself, even if holding 4. | ||
}} | |||
{{!}}- | |||
{{AttackVersion|name=5LL}} | |||
{{#lsth:DBFZ/Broly/Data|5LL}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Only attack in Broly's moveset that possesses normal proration values. | * Only attack in Broly's moveset that possesses normal proration values. | ||
* Steps forward during startup, increasing the range. | * Steps forward during startup, increasing the range. | ||
For most characters, this is a really good starter. For Broly, the damage this move leads to is almost unholy. Do not get hit by this. | |||
}} | |||
{{!}}- | |||
{{AttackVersion|name=5LLL}} | |||
{{#lsth:DBFZ/Broly/Data|5LLL}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Switches sides on hit. | * Switches sides on hit. | ||
* Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work. | * Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work. | ||
}} | |||
}} | }} | ||
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|name=5M | |name=5M | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:DBFZ/Broly/Data|5M}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Has one hit of super armor. | * Has one hit of super armor. | ||
* Due to having armor, has higher proration level than other mediums. | * Due to having armor, has higher proration level than other mediums. | ||
* Deceptive reach. | * Deceptive reach. | ||
* Punishable on block if not cancelled. | * Punishable on block if not cancelled. | ||
}} | |||
}} | }} | ||
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|name=5H | |name=5H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:DBFZ/Broly/Data|5H}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Can be charged by holding down the button. Doing so makes Broly move forward further. | * Can be charged by holding down the button. Doing so makes Broly move forward further. | ||
* Has one hit of super armor. | * Has one hit of super armor. | ||
* Deceptive start up animation, looks very similar to his command grab (214 L/M/H). | * Deceptive start up animation, looks very similar to his command grab (214 L/M/H). | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Broly_5S.png |caption= | |image=DBFZ_Broly_5S.png |caption=Outzone the designated zoner as the grappler | ||
|name=5S | |name=5S | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:DBFZ/Broly/Data|5S}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Any of the projectiles can be aimed upwards by holding 8 while firing. | * Any of the projectiles can be aimed upwards by holding 8 while firing. | ||
* Has priority over smaller Ki Blasts. | * Has priority over smaller Ki Blasts. | ||
* Only the last blast knocks down a standing opponent. | * Only the last blast knocks down a standing opponent. | ||
* Will whiff if fired against crouching opponents at point blank range or at the corner during block strings. | * Will whiff if fired against crouching opponents at point blank range or at the corner during block strings. | ||
Really, really good. This is a key part of Broly's neutral alongside 236S, as the ki blasts are very annoying for most characters to deal with in almost any capacity. Even if they superdash through, you can go right into 236S and armor the hit, and forcing them to still block against Broly. There's only a few moves that can directly challenge this, such as Trunks' 214S, but even then Broly is still in a pretty good spot versus them. Despite how simple this move is, it is easily one of the scariest moves Broly has, and gives him pressure that is very strong as all ranges of the screen. | |||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2L</font> ====== | ====== <font style="visibility:hidden" size="0">2L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Broly_2L.png |caption= | |image=DBFZ_Broly_2L.png |caption=This is as low as he can hit? | ||
|name=2L | |name=2L | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:DBFZ/Broly/Data|2L}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Whiffs against small opponents at max range. | * Whiffs against small opponents at max range. | ||
* Can't chain into itself. | * Can't chain into itself. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">2M</font> ====== | ====== <font style="visibility:hidden" size="0">2M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Broly_2M.png |caption= | |image=DBFZ_Broly_2M.png |caption= No wait he can go lower just needed to use his legs more | ||
|name=2M | |name=2M | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:DBFZ/Broly/Data|2M}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Has super armor. | * Has super armor. | ||
* Due to having armor, has higher proration level than other mediums. | * Due to having armor, has higher proration level than other mediums. | ||
* Deceptively fast for its range. | * Deceptively fast for its range. | ||
* Only Broly's feet have a hitbox. | * Only Broly's feet have a hitbox. | ||
}} | |||
}} | }} | ||
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|name=2H | |name=2H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:DBFZ/Broly/Data|2H}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Has super armor. | * Has super armor. | ||
* Very small horizontal range. | * Very small horizontal range. | ||
}} | |||
}} | }} | ||
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|name=6M | |name=6M | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:DBFZ/Broly/Data|6M}} | |||
{{!}}- | |||
* Universal | {{Description|7|text= | ||
* Universal overhead. Surprising reach for a 6M, but it is Broly. | |||
}} | |||
}} | }} | ||
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|name=j.L | |name=j.L | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:DBFZ/Broly/Data|j.L}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Aimed slightly upwards, so will often whiff if done during an instant airdash. | * Aimed slightly upwards, so will often whiff if done during an instant airdash. | ||
* Can't chain into itself, even if holding 4. | * Can't chain into itself, even if holding 4. | ||
}} | |||
}} | }} | ||
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|name=j.M | |name=j.M | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:DBFZ/Broly/Data|j.M}} | |||
{{!}}- | |||
* Has | {{Description|7|text= | ||
* Has 1 tick of armor. This armor loses ''specifically'' to 2H, but not other head invulnerable attacks. | |||
* Aimed slightly downwards. Chaining into j.L during an instant airdash gives a double overhead. | * Aimed slightly downwards. Chaining into j.L during an instant airdash gives a double overhead. | ||
}} | |||
}} | }} | ||
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|name=j.H | |name=j.H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:DBFZ/Broly/Data|j.H}} | |||
{{!}}- | |||
* Has | {{Description|7|text= | ||
* Has 1 tick of armor. This armor loses ''specifically'' to 2H, but not other head invulnerable attacks. | |||
* Lots of active frames. | * Lots of active frames. | ||
* | * Scratches on normal hit, dunks the opponent down to the ground on Smash hit. | ||
* Dunking can be followed up by j.214X or Lv3 due to Broly and the opponent staying airborne at the end of the move. | |||
}} | |||
* Dunking can be followed up by | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.S</font> ====== | ====== <font style="visibility:hidden" size="0">j.S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Broly_jS.png |caption= | |image=DBFZ_Broly_jS.png |caption=''tha neutch'' | ||
|name=j.S | |name=j.S | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:DBFZ/Broly/Data|j.S}} | |||
{{!}}- | |||
* | {{Description|7|text= | ||
* j.8S will aim down. | |||
* Has priority over smaller Ki Blasts. | * Has priority over smaller Ki Blasts. | ||
* Freezes Broly in place in the air while preserving his momentum; using j.S during an instant airdash or super jump has very different results. | * Freezes Broly in place in the air while preserving his momentum; using j.S during an instant airdash or super jump has very different results. | ||
}} | |||
}} | }} | ||
====== <font style="visibility:hidden" size="0">j.2H</font> ====== | ====== <font style="visibility:hidden" size="0">j.2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Broly_j2H.png |caption= | |image=DBFZ_Broly_j2H.png |caption= hehe.. goomba | ||
|name=j.2H | |name=j.2H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:DBFZ/Broly/Data|j.2H}} | |||
{{!}}- | |||
* Has | {{Description|7|text= | ||
* Has 1 tick of armor. This armor loses ''specifically'' to 2H, but not other head invulnerable attacks. | |||
* Has slim horizontal range. | * Has slim horizontal range. | ||
* Slower than Adult Gohan's fast descent due to a delay at the start of the move. | * Slower than Adult Gohan's fast descent due to a delay at the start of the move. | ||
* Long delay on whiff. | * Long delay on whiff. | ||
* | * Smash on air-to-air hit, gives a short sliding knockdown. | ||
}} | |||
}} | }} | ||
==Specials== | ==Specials== | ||
====== <font style="visibility:hidden" size="0">Lariat Express</font> ====== | ====== <font style="visibility:hidden" size="0">Lariat Express</font> ====== | ||
{{MoveData | {{MoveData | ||
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|name=Lariat Express | |name=Lariat Express | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Smash hit corner carries. | |||
* Has (at least?) 10 hits of armor. | |||
* Can combo into Eraser Cannon in the corner. | |||
* Very punishable on block. | |||
}} | |||
{{!}}- | |||
{{AttackVersion|name=L}} | |||
{{#lsth:DBFZ/Broly/Data|236L}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Moves forward about 2 character lengths. | * Moves forward about 2 character lengths. | ||
* Empty vanish extender of choice since this is Broly's only special that does not consume smash on hit. | * Empty vanish extender of choice since this is Broly's only special that does not consume smash on hit. | ||
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* Useful after combo Dragon Rush. | * Useful after combo Dragon Rush. | ||
* The armor property is lost after the active frames end, leaving Broly vulnerable to a counter hit if he only makes contact against an assist. | * The armor property is lost after the active frames end, leaving Broly vulnerable to a counter hit if he only makes contact against an assist. | ||
}} | |||
{{!}}- | |||
{{AttackVersion|name=M}} | |||
{{#lsth:DBFZ/Broly/Data|236M}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Moves forward about one screen length. | * Moves forward about one screen length. | ||
}} | |||
{{!}}- | |||
{{AttackVersion|name=H}} | |||
{{#lsth:DBFZ/Broly/Data|236H}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Moves forward about one screen length. | * Moves forward about one screen length. | ||
* Faster than M version, slower than L version. | * Faster than M version, slower than L version. | ||
* Combos from 2M and combo Dragon Rush, allowing for full corner carry from anywhere on the screen. | * Combos from 2M and combo Dragon Rush, allowing for full corner carry from anywhere on the screen. | ||
}} | |||
}} | }} | ||
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|name=Gigantic Claw | |name=Gigantic Claw | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Has one hit of super armor. | |||
* Difficult to whiff punish if jumped. | |||
* | }} | ||
{{!}}- | |||
{{AttackVersion|name=L}} | |||
{{#lsth:DBFZ/Broly/Data|214L}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Always causes a sliding knockdown. | |||
* Fastest of the ground command grabs, but the shortest range. | * Fastest of the ground command grabs, but the shortest range. | ||
* Connects from combo Dragon Rush in the corner. | * Connects from combo Dragon Rush in the corner. | ||
}} | |||
{{!}}- | |||
{{AttackVersion|name=M}} | |||
{{#lsth:DBFZ/Broly/Data|214M}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Smash hit causes a small wall bounce. Non-smash skd. | |||
* | |||
* Slightly slower than L version. | * Slightly slower than L version. | ||
* Enables solo combo in the corner. | * Enables solo combo in the corner. | ||
* Deceptively large range, about one character length. | * Deceptively large range, about one character length. | ||
}} | |||
{{!}}- | |||
{{AttackVersion|name=H}} | |||
{{#lsth:DBFZ/Broly/Data|214H}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Smash hit wall bounces, enables solo combo anywhere on the screen. Non-smash skd. | |||
* | |||
* About as fast as M version. | * About as fast as M version. | ||
* Huge range. Connects at round start if the opponent stays still. | * Huge range. Connects at round start if the opponent stays still. | ||
}} | |||
}} | }} | ||
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|name=Gigantic Strike | |name=Gigantic Strike | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Has one hit of super armor. | * Has one hit of super armor. | ||
* All versions switch sides. | * All versions switch sides. | ||
* Used as a typical ender for meterless combos. | * Used as a typical ender for meterless combos. | ||
* Leaves Broly | * Leaves Broly airborne. | ||
* Broly does NOT turn around if you cross over with this, jump normals will whiff on the way down. | * Broly does NOT turn around if you cross over with this, jump normals will whiff on the way down. | ||
}} | |||
{{!}}- | |||
{{AttackVersion|name=L}} | |||
{{#lsth:DBFZ/Broly/Data|j.214L}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Short range, but fast. | |||
}} | |||
{{AttackVersion|name=M}} | |||
{{#lsth:DBFZ/Broly/Data|j.214M}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Slower, but its grab range is longer. | |||
* Causes a short sliding knockdown. | |||
}} | |||
{{AttackVersion|name=H}} | |||
{{#lsth:DBFZ/Broly/Data|j.214H}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Broly's fastest grab and can reach a long distance. | |||
* Causes a big ground bounce sliding knockdown, can be followed up if done in the corner or 236H+S midscreen. | |||
}} | |||
}} | }} | ||
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|name=Eraser Blow | |name=Eraser Blow | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:DBFZ/Broly/Data|236S}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Broly has one hit of super armor. | * Broly has one hit of super armor. | ||
* First part is a strike, then throw a projectile with beam properties. | * First part is a strike, then throw a projectile with beam properties. | ||
* Projectile increases in speed as it travels. | * Projectile increases in speed as it travels. | ||
* | * Smash hit wall bounces. | ||
* Safe on block, great use as a blockstring ender. | * Safe on block, great use as a blockstring ender. | ||
}} | }} | ||
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|name=Powered Shell | |name=Powered Shell | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=Ground}} | |||
{{#lsth:DBFZ/Broly/Data|214S}} | |||
* Nullifies all non-super projectiles for both Broly and his | {{!}}- | ||
{{AttackVersion|name=Air}} | |||
{{#lsth:DBFZ/Broly/Data|j.214S}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Nullifies all non-super projectiles for both Broly and his assists. | |||
* Preserves air momentum when used in the air. | * Preserves air momentum when used in the air. | ||
* Disappears if you take damage, block a physical attack, or trigger | * Disappears if you take damage, block a physical attack, or trigger cinematics. | ||
* Makes the coolest sound effect ever when it starts up. | * Makes the coolest sound effect ever when it starts up. | ||
}} | |||
}} | }} | ||
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|name=Eraser Blow | |name=Eraser Blow | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | |||
{{#lsth:DBFZ/Broly/Data|A1/A2}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Goes active the moment it leaves Broly's hand. | * Goes active the moment it leaves Broly's hand. | ||
* Knocks upward slightly on hit. | * Knocks upward slightly on hit. Good as combo extender. | ||
* Only the projectile has hitboxes. | * Only the projectile has hitboxes. | ||
}} | |||
}} | }} | ||
==Supers== | ==Supers== | ||
====== <font style="visibility:hidden" size="0">Eraser Cannon</font> ====== | ====== <font style="visibility:hidden" size="0">Eraser Cannon</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Broly_EraserCannon.png |caption=There is a fast hit that launches at the start of the move. | |image=DBFZ_Broly_EraserCannon.png |caption=There is a fast hit that launches at the start of the move. | ||
|image2=DBFZ_Broly_EraserCannon-2.png |caption2= | |image2=DBFZ_Broly_EraserCannon-2.png |caption2= HAVE IT YOUR WAY | ||
|input=236L+M or 236H+S | |input=236L+M or 236H+S | ||
|name=Eraser Cannon | |name=Eraser Cannon | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=L+M}} | |||
{{#lsth:DBFZ/Broly/Data|236LM}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Minimum damage is 120, 700. | * Minimum damage is 120, 700. | ||
* Has one hit of super armor before the super freeze. | * Has one hit of super armor before the super freeze. | ||
* Fully invincible for a brief moment after the the super freeze. | * Fully invincible for a brief moment after the the super freeze. | ||
* | * Ki blasts invulnerable during the entire move. | ||
* Before Broly fires the projectile, he will throw out an uppercut. If the opponent is hit by this, the following projectile is guaranteed to combo. | * Before Broly fires the projectile, he will throw out an uppercut. If the opponent is hit by this, the following projectile is guaranteed to combo. | ||
* Extremely slow and punishable if the initial uppercut whiffs. | * Extremely slow and punishable if the initial uppercut whiffs. | ||
* When this move is cancelled out of for an Ultimate Z Change, Broly's attack will release after, allowing for specific follow ups with the character you are switching into. | * When this move is cancelled out of for an Ultimate Z Change, Broly's attack will release after, allowing for specific follow ups with the character you are switching into. | ||
}} | |||
{{!}}- | |||
{{AttackVersion|name=H+S}} | |||
{{#lsth:DBFZ/Broly/Data|236HS}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Only throws the Ki blast, good for when L+M can't connect (midscreen) | |||
}} | |||
}} | }} | ||
Line 483: | Line 500: | ||
|name=Gigantic Meteor | |name=Gigantic Meteor | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | |||
{{AttackVersion|name=L+M}} | |||
{{#lsth:DBFZ/Broly/Data|214LM}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Minimum damage in a combo: ~1715. | |||
* Does more damage if you get more of the small hits to connect on the way down, similar to Frieza's Death Ball. | * Does more damage if you get more of the small hits to connect on the way down, similar to Frieza's Death Ball. | ||
* Always flies at a 45 degree angle. | * Always flies at a 45 degree angle. | ||
* If performed on the ground, Broly quickly flies upwards at startup to a height that aims the ball directly at the opponent, can go up to about half the screen. | * If performed on the ground, Broly quickly flies upwards at startup to a height that aims the ball directly at the opponent, can go up to about half the screen. | ||
* In the air, he will have little to no auto-height adjustment, regardless of where the opponent is/where he fired it from. | * In the air, he will have little to no auto-height adjustment, regardless of where the opponent is/where he fired it from. | ||
* Broly is stuck in the animation until after the ball explodes. | * Broly is stuck in the animation until after the ball explodes, however once it does, he will teleport to the ground. | ||
* On Ultimate Z Change, Broly uses the ground version and tries to adjust himself to where the opponent is, making it a flexible lvl 3 to switch into. | * On Ultimate Z Change, Broly uses the ground version and tries to adjust himself to where the opponent is, making it a flexible lvl 3 to switch into. | ||
}} | |||
{{!}}- | |||
{{AttackVersion|name=H+S}} | |||
{{#lsth:DBFZ/Broly/Data|214HS}} | |||
{{!}}- | |||
{{Description|8|text= | |||
* Minimum damage in a combo: ~1660. | |||
* Minimum damage in a combo | * The ball grows only once it connects with the opponent's vulnerable hitbox (on block or hit), and accelerates at a much slower rate than L+M version. | ||
* The ball grows only once it connects with the opponent's vulnerable hitbox (on block or hit), and accelerates at a | * Broly recovers just a few moment after he releases the ball, allows him to continue the combo. | ||
* Broly recovers just a few moment after he releases the ball, | * Always explodes when it hits the floor even without turning big. | ||
* Always explodes when it hits the floor even without | |||
* Auto-adjustment is the same as L+M version. | * Auto-adjustment is the same as L+M version. | ||
* The ball disappears if Broly is hit, but not on block. | * The ball disappears if Broly is hit or Z Change, but not on block. | ||
<br clear | <br style="clear:both;"/> | ||
<center>'''Damage calculation (WARNING: Math)'''</center><div class="mw-collapsible mw-collapsed"><br> | <center>'''Damage calculation (WARNING: Math)'''</center><div class="mw-collapsible mw-collapsed"><br> | ||
* Without scaling, the explosion will do ''less damage'' the more hits the ball does on the way down. | * Descending part doesn't have minimum damage. | ||
* Without scaling, the explosion will do ''less damage'' the more hits the ball does on the way down. But due to minimum damages, during a combo, the whole super DOES gain more damage the higher Broly is. | |||
* L+M version have higher minimum damage than H+S version. | |||
* [https://i.ibb.co/ | * [https://i.ibb.co/QXjYd2Y/graphs2.png Look at this graph.] | ||
* There are 4 tiers: | * There are 4 tiers, [] values are H+S version: | ||
'''1 to 12 hits''' | '''1 to 12 hits''' | ||
* Raw | * Raw: 100*0~11, 3500 | ||
* | * Scaled (10%): 10*0~11, 1750 [1680] | ||
* 12 hits is the soft cap of the super, dealing the most damage it will ever achieve without getting crazy high up in the air. However, it is also unlikely to ever be seen in a combo. As the distance and height to achieve this tier is very finicky (Broly has to be close to the ground and at a certain range away) | * 12 hits is the soft cap of the super, dealing the most damage it will ever achieve without getting crazy high up in the air. However, it is also unlikely to ever be seen in a combo. As the distance and height to achieve this tier is very finicky (Broly has to be close to the ground and at a certain range away) | ||
'''13 to 22 hits''' | '''13 to 22 hits''' | ||
* Raw | * Raw: 100*10, 50*2~11, 2900 | ||
* | * Scaled (10%): 10*10, 5*2~11, 1566 [1450] | ||
'''23 to 32 hits''' | '''23 to 32 hits''' | ||
* Raw | * Raw: 100*10, 50*10, 25*2~11, 2700 | ||
* | * Scaled (10%): 10*10, 5*10, 2*2~11, 1566 [1458] | ||
'''33 hits and up''' | '''33 hits and up''' | ||
* Raw | * Raw: 100*10, 50*10, 25*10, 10*2~∞, 2500 | ||
* | * Scaled (10%): 10*10, 5*10, 2*10, 1*2~∞, 1550 [1475] | ||
* Note: a H+S Gigantic Meteor falling from the top of the playing field can only do 89 hits (4830 raw and 1703 scaled)</div> | |||
}} | |||
* Note | |||
}} | }} | ||
==Navigation== | |||
{{ | {{#lsth:DBFZ/Broly/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[DBFZ/Broly/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | |||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category: Broly]] | [[Category:Broly]] |
Revision as of 18:28, 13 December 2019
Broly |
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Overview
The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly". (Note: This rendition of Broly is not "canon" contrary to the variation that appears in Dragon Ball Super: Broly.)
As a DLC character in Dragon Ball FighterZ, Broly is a massive brute who uses a combination of powerful blows, command grabs, and attacks imbued with super armor to punish his opponents.
Strengths/Weaknesses
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Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
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5H
5H |
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5S
5S |
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Really, really good. This is a key part of Broly's neutral alongside 236S, as the ki blasts are very annoying for most characters to deal with in almost any capacity. Even if they superdash through, you can go right into 236S and armor the hit, and forcing them to still block against Broly. There's only a few moves that can directly challenge this, such as Trunks' 214S, but even then Broly is still in a pretty good spot versus them. Despite how simple this move is, it is easily one of the scariest moves Broly has, and gives him pressure that is very strong as all ranges of the screen. |
2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Lariat Express
Lariat Express 236L/M/H |
Template:AttackDataHeader-DBFZ |
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Gigantic Claw
Gigantic Claw 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Gigantic Strike
Gigantic Strike j.214L/M/H |
Template:AttackDataHeader-DBFZ |
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Eraser Blow
Eraser Blow 236S |
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Powered Shell
Powered Shell 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Assist
Eraser Blow A1/A2 |
Template:AttackDataHeader-DBFZ |
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Supers
Eraser Cannon
Eraser Cannon 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Gigantic Meteor
Gigantic Meteor 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.