(→5S) |
|||
(29 intermediate revisions by 17 users not shown) | |||
Line 11: | Line 11: | ||
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run | :Double Jump, Super Jump, 1 Airdash, Dash Type: Run | ||
;Play-style | ;Play-style | ||
: | :Zoning, Grappler | ||
;Team Role | |||
:Point, Middle | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
Line 33: | Line 35: | ||
* Broly's massive amount of armor on some of his buttons and all of his specials makes him a force to be reckoned with. He basically becomes + on every Vanish done on him, as he can do 236L/M/H to quickly get out of the situation if they press buttons, and start his own pressure if they don't. This makes Broly a very scary character to pressure because almost any gap you leave him can give him an opportunity to armor out in various ways - though this is punishable. | * Broly's massive amount of armor on some of his buttons and all of his specials makes him a force to be reckoned with. He basically becomes + on every Vanish done on him, as he can do 236L/M/H to quickly get out of the situation if they press buttons, and start his own pressure if they don't. This makes Broly a very scary character to pressure because almost any gap you leave him can give him an opportunity to armor out in various ways - though this is punishable. | ||
* Has a useful assist both for extending combos and blockstrings. | * Has a useful assist both for extending combos and blockstrings. | ||
* Amazing zoning capabilities. 5S will beat most, if not all, ki blasts and 214S will deny most special moves. | |||
* One of the more useful Lvl 3 supers in the game. | * One of the more useful Lvl 3 supers in the game. | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* Unarguably has the largest hurtbox in the game due to his very large size. Because of this and his lack of defensive options, he struggles against characters with strong pressure and mixup tools. | * Unarguably has the largest hurtbox in the game due to his very large size. Because of this and his lack of defensive options, he struggles against characters with strong pressure and mixup tools. | ||
* | * Pitiful damage scaling causes him to have low combo damage overall. Because of this, he is heavily reliant on managing resources in order to maximize his damage output. | ||
* Can be a bit of a meter hog, as Broly really needs to keep corner to be the most effective, so Vanishes or other things will be used frequently to make sure that he gets to keep that pressure. | * Can be a bit of a meter hog, as Broly really needs to keep corner to be the most effective, so Vanishes or other things will be used frequently to make sure that he gets to keep that pressure. | ||
|- | |- | ||
|} | |} | ||
{{#lst:DBFZ/Broly/Data|Links}} | {{#lst:DBFZ/Broly/Data|Links}} | ||
<br clear | <br style="clear:both;"/> | ||
==Normals== | ==Normals== | ||
Line 117: | Line 118: | ||
====== <font style="visibility:hidden" size="0">5S</font> ====== | ====== <font style="visibility:hidden" size="0">5S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Broly_5S.png |caption= | |image=DBFZ_Broly_5S.png |caption=Outzone the designated zoner as the grappler | ||
|name=5S | |name=5S | ||
|data= | |data= | ||
Line 129: | Line 130: | ||
* Only the last blast knocks down a standing opponent. | * Only the last blast knocks down a standing opponent. | ||
* Will whiff if fired against crouching opponents at point blank range or at the corner during block strings. | * Will whiff if fired against crouching opponents at point blank range or at the corner during block strings. | ||
Really, really good. This is a key part of Broly's neutral alongside 236S, as the ki blasts are very annoying for most characters to deal with in almost any capacity. Even if they superdash through, you can go right into 236S and armor the hit, and forcing them to still block against Broly. There's only a few moves that can directly challenge this, such as Trunks' 214S, but even then Broly is still in a pretty good spot versus them. Despite how simple this move is, it is easily one of the scariest moves Broly has, and gives him pressure that is very strong as all ranges of the screen. | |||
}} | }} | ||
}} | }} | ||
Line 134: | Line 137: | ||
====== <font style="visibility:hidden" size="0">2L</font> ====== | ====== <font style="visibility:hidden" size="0">2L</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Broly_2L.png |caption= | |image=DBFZ_Broly_2L.png |caption=This is as low as he can hit? | ||
|name=2L | |name=2L | ||
|data= | |data= | ||
Line 149: | Line 152: | ||
====== <font style="visibility:hidden" size="0">2M</font> ====== | ====== <font style="visibility:hidden" size="0">2M</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Broly_2M.png |caption= | |image=DBFZ_Broly_2M.png |caption= No wait he can go lower just needed to use his legs more | ||
|name=2M | |name=2M | ||
|data= | |data= | ||
Line 189: | Line 192: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Universal overhead. | * Universal overhead. Surprising reach for a 6M, but it is Broly. | ||
}} | }} | ||
}} | }} | ||
Line 218: | Line 221: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Has | * Has 1 tick of armor. This armor loses ''specifically'' to 2H, but not other head invulnerable attacks. | ||
* Aimed slightly downwards. Chaining into j.L during an instant airdash gives a double overhead. | * Aimed slightly downwards. Chaining into j.L during an instant airdash gives a double overhead. | ||
}} | }} | ||
Line 233: | Line 236: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Has | * Has 1 tick of armor. This armor loses ''specifically'' to 2H, but not other head invulnerable attacks. | ||
* Lots of active frames. | * Lots of active frames. | ||
* Scratches on normal hit, dunks the opponent down to the ground on Smash hit. | * Scratches on normal hit, dunks the opponent down to the ground on Smash hit. | ||
* Dunking can be followed up by | * Dunking can be followed up by j.214X or Lv3 due to Broly and the opponent staying airborne at the end of the move. | ||
}} | }} | ||
}} | }} | ||
Line 242: | Line 245: | ||
====== <font style="visibility:hidden" size="0">j.S</font> ====== | ====== <font style="visibility:hidden" size="0">j.S</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Broly_jS.png |caption= | |image=DBFZ_Broly_jS.png |caption=''tha neutch'' | ||
|name=j.S | |name=j.S | ||
|data= | |data= | ||
Line 250: | Line 253: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * j.8S will aim down. | ||
* Has priority over smaller Ki Blasts. | * Has priority over smaller Ki Blasts. | ||
* Freezes Broly in place in the air while preserving his momentum; using j.S during an instant airdash or super jump has very different results. | * Freezes Broly in place in the air while preserving his momentum; using j.S during an instant airdash or super jump has very different results. | ||
Line 258: | Line 261: | ||
====== <font style="visibility:hidden" size="0">j.2H</font> ====== | ====== <font style="visibility:hidden" size="0">j.2H</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Broly_j2H.png |caption= | |image=DBFZ_Broly_j2H.png |caption= hehe.. goomba | ||
|name=j.2H | |name=j.2H | ||
|data= | |data= | ||
Line 266: | Line 269: | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Has | * Has 1 tick of armor. This armor loses ''specifically'' to 2H, but not other head invulnerable attacks. | ||
* Has slim horizontal range. | * Has slim horizontal range. | ||
* Slower than Adult Gohan's fast descent due to a delay at the start of the move. | * Slower than Adult Gohan's fast descent due to a delay at the start of the move. | ||
Line 336: | Line 339: | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Always causes a sliding knockdown. | ||
* Fastest of the ground command grabs, but the shortest range. | * Fastest of the ground command grabs, but the shortest range. | ||
* Connects from combo Dragon Rush in the corner. | * Connects from combo Dragon Rush in the corner. | ||
Line 389: | Line 392: | ||
{{Description|8|text= | {{Description|8|text= | ||
* Slower, but its grab range is longer. | * Slower, but its grab range is longer. | ||
* | * Causes a short sliding knockdown. | ||
}} | }} | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
Line 396: | Line 399: | ||
{{Description|8|text= | {{Description|8|text= | ||
* Broly's fastest grab and can reach a long distance. | * Broly's fastest grab and can reach a long distance. | ||
* | * Causes a big ground bounce sliding knockdown, can be followed up if done in the corner or 236H+S midscreen. | ||
}} | }} | ||
}} | }} | ||
Line 522: | Line 525: | ||
* Auto-adjustment is the same as L+M version. | * Auto-adjustment is the same as L+M version. | ||
* The ball disappears if Broly is hit or Z Change, but not on block. | * The ball disappears if Broly is hit or Z Change, but not on block. | ||
<br clear | <br style="clear:both;"/> | ||
<center>'''Damage calculation (WARNING: Math)'''</center><div class="mw-collapsible mw-collapsed"><br> | <center>'''Damage calculation (WARNING: Math)'''</center><div class="mw-collapsible mw-collapsed"><br> | ||
* Descending part doesn't have minimum damage. | * Descending part doesn't have minimum damage. |
Revision as of 18:28, 13 December 2019
Broly |
---|
|
Overview
The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly". (Note: This rendition of Broly is not "canon" contrary to the variation that appears in Dragon Ball Super: Broly.)
As a DLC character in Dragon Ball FighterZ, Broly is a massive brute who uses a combination of powerful blows, command grabs, and attacks imbued with super armor to punish his opponents.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normals
5L
5L | Template:AttackDataHeader-DBFZ |
---|
5M
5M |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
5H
5H |
Template:AttackDataHeader-DBFZ
| |||||
---|---|---|---|---|---|---|
|
5S
5S |
Template:AttackDataHeader-DBFZ
| |||||
---|---|---|---|---|---|---|
Really, really good. This is a key part of Broly's neutral alongside 236S, as the ki blasts are very annoying for most characters to deal with in almost any capacity. Even if they superdash through, you can go right into 236S and armor the hit, and forcing them to still block against Broly. There's only a few moves that can directly challenge this, such as Trunks' 214S, but even then Broly is still in a pretty good spot versus them. Despite how simple this move is, it is easily one of the scariest moves Broly has, and gives him pressure that is very strong as all ranges of the screen. |
2L
2L |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
2M
2M |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
2H
2H |
Template:AttackDataHeader-DBFZ
| |||||
---|---|---|---|---|---|---|
|
6M
6M |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
j.L
j.L |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
j.M
j.M |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
j.H
j.H |
Template:AttackDataHeader-DBFZ
| |||||
---|---|---|---|---|---|---|
|
j.S
j.S |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
j.2H
j.2H |
Template:AttackDataHeader-DBFZ
| |||||
---|---|---|---|---|---|---|
|
Specials
Lariat Express
Lariat Express 236L/M/H |
Template:AttackDataHeader-DBFZ |
---|
Gigantic Claw
Gigantic Claw 214L/M/H |
Template:AttackDataHeader-DBFZ |
---|
Gigantic Strike
Gigantic Strike j.214L/M/H |
Template:AttackDataHeader-DBFZ |
---|
Eraser Blow
Eraser Blow 236S |
Template:AttackDataHeader-DBFZ
| |||||
---|---|---|---|---|---|---|
|
Powered Shell
Powered Shell 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Assist
Eraser Blow A1/A2 |
Template:AttackDataHeader-DBFZ |
---|
Supers
Eraser Cannon
Eraser Cannon 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
---|
Gigantic Meteor
Gigantic Meteor 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.