< DBFZ
(→j.H) |
|||
(29 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
{| class="wikitable" style="float:right; margin-left: 10px; width: | {| class="wikitable" style="float:right; margin-left:10px; width:300px;" | ||
|- | |- | ||
!Broly | ! align="center" colspan="2" | Broly | ||
|- | |- | ||
|| | | align="center" colspan="2" | [[File:DBFZ_Broly_Portrait.png|300x500px|center]] | ||
[[File:DBFZ_Broly_Portrait.png| | |||
|- | |- | ||
| | | '''Play-style''' || Zoning, Grappler | ||
|- | |||
| '''Team Role''' || Any | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
Line 19: | Line 13: | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Broly | |||
| game = DBFZ | |||
| quote = My power is rising. It's overflowing! | |||
| lore = | |||
The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly". (Name trivia: Comes from English word "Broccoli". His father Paragus takes from English word "Asparagus".) | The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly". (Name trivia: Comes from English word "Broccoli". His father Paragus takes from English word "Asparagus".) | ||
}} | |||
===Playstyle=== | |||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{Character Label|DBFZ|Broly}} is a massive brute who uses a combination of powerful blows, command grabs, and attacks imbued with super armor to punish his opponents. | | intro = {{Character Label|DBFZ|Broly}} is a massive brute who uses a combination of powerful blows, command grabs, and attacks imbued with super armor to punish his opponents. | ||
| pros = | | pros = | ||
* | * Arguably the best neutral in the game. His [[DBFZ/Broly#5S|Ki Blasts]] beat every other non-beam Ki Blast in the game, he can nullify counterzoning completely with [[DBFZ/Broly#Powered Shell|Powered Shell]], and his armored moves have great range which allow him to bully his way in. | ||
* Not as limited in terms of movement; he benefits greatly from game mechanics for his archetype. | * Not as limited in terms of movement; he benefits greatly from game mechanics for his archetype. | ||
* Versatile pressure options, with good blockstrings and a command grab, making him a nightmare to deal with in the corner. | * Versatile pressure options, with good blockstrings and a command grab in [[DBFZ/Broly#Gigantic Claw|Gigantic Claw]], making him a nightmare to deal with in the corner. | ||
* | * [[DBFZ/Broly#Gigantic Strike|Gigantic Strike]] is an anti-air command grab, which is a rarity in this game. | ||
* Broly's massive amount of armor on some of his buttons and all of his specials makes him a force to be reckoned with. He basically becomes + on every Vanish done on him, as he can do | * Broly's massive amount of armor on some of his buttons and all of his specials makes him a force to be reckoned with. He basically becomes + on every Vanish done on him, as he can do [[DBFZ/Broly#Lariat Express|Lariat Express]] to quickly get out of the situation if they press buttons, and start his own pressure if they don't. This makes Broly a very scary character to pressure because almost any gap you leave him can give him an opportunity to armor out in various ways - though this is punishable. | ||
* Has a useful assist | * Has a useful assist in [[DBFZ/Broly#Assist A|Eraser Blow]], making combo extensions and blockstrings a breeze. It beats Ki Blasts as a little cherry on top. | ||
* [[DBFZ/Broly#Gigantic Meteor|Gigantic Meteor]] is one of the most flexible lvl 3 supers in the game with, in which he can also combo off of. | |||
* | |||
| cons = | | cons = | ||
* Pitiful damage scaling causes him to have low combo damage overall. Because of this, he is heavily reliant on managing resources in order to maximize his damage output. | * Pitiful damage scaling causes him to have low combo damage overall. Because of this, he is heavily reliant on managing resources in order to maximize his damage output. | ||
* Can be a bit of a meter hog, as Broly really needs to keep corner to be the most effective | * Can be a bit of a meter hog, as Broly really needs to keep the corner to be the most effective. Vanishes or other things will be used frequently to make sure that he gets to keep that pressure, as well as level 3 supers because nothing else combos off of [[DBFZ/Broly#Gigantic Claw|214L]]. | ||
}} | }} | ||
{{#lst:{{PAGENAME}}/Data|Links}} | {{#lst:{{PAGENAME}}/Data|Links}} | ||
Line 75: | Line 72: | ||
* Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work. | * Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">5M</font>====== | ======<font style="visibility:hidden;font-size:0">5M</font>====== | ||
Line 92: | Line 89: | ||
* Punishable on block if not cancelled. | * Punishable on block if not cancelled. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">5H</font>====== | ======<font style="visibility:hidden;font-size:0">5H</font>====== | ||
Line 108: | Line 105: | ||
* Deceptive start up animation, looks very similar to his command grab (214 L/M/H). | * Deceptive start up animation, looks very similar to his command grab (214 L/M/H). | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">5S</font>====== | ======<font style="visibility:hidden;font-size:0">5S</font>====== | ||
Line 126: | Line 123: | ||
Really, really good. This is a key part of Broly's neutral alongside 236S, as the ki blasts are very annoying for most characters to deal with in almost any capacity. Even if they superdash through, you can go right into 236S and armor the hit, and forcing them to still block against Broly. There's only a few moves that can directly challenge this, such as Trunks' 214S, but even then Broly is still in a pretty good spot versus them. Despite how simple this move is, it is easily one of the scariest moves Broly has, and gives him pressure that is very strong as all ranges of the screen. | Really, really good. This is a key part of Broly's neutral alongside 236S, as the ki blasts are very annoying for most characters to deal with in almost any capacity. Even if they superdash through, you can go right into 236S and armor the hit, and forcing them to still block against Broly. There's only a few moves that can directly challenge this, such as Trunks' 214S, but even then Broly is still in a pretty good spot versus them. Despite how simple this move is, it is easily one of the scariest moves Broly has, and gives him pressure that is very strong as all ranges of the screen. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">2L</font>====== | ======<font style="visibility:hidden;font-size:0">2L</font>====== | ||
Line 141: | Line 138: | ||
* Can't chain into itself. | * Can't chain into itself. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">2M</font>====== | ======<font style="visibility:hidden;font-size:0">2M</font>====== | ||
Line 158: | Line 155: | ||
* Only Broly's feet have a hitbox. | * Only Broly's feet have a hitbox. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">2H</font>====== | ======<font style="visibility:hidden;font-size:0">2H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2H | |name=2H | ||
|image=DBFZ_Broly_2H.png |caption= | |image=DBFZ_Broly_2H.png |caption= The DBZ Kakarot | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
Line 173: | Line 170: | ||
* Very small horizontal range. | * Very small horizontal range. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">6M</font>====== | ======<font style="visibility:hidden;font-size:0">6M</font>====== | ||
Line 187: | Line 184: | ||
* Universal overhead. Surprising reach for a 6M, but it is Broly. | * Universal overhead. Surprising reach for a 6M, but it is Broly. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">j.L</font>====== | ======<font style="visibility:hidden;font-size:0">j.L</font>====== | ||
Line 202: | Line 199: | ||
* Can't chain into itself, even if holding 4. | * Can't chain into itself, even if holding 4. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">j.M</font>====== | ======<font style="visibility:hidden;font-size:0">j.M</font>====== | ||
Line 217: | Line 214: | ||
* Aimed slightly downwards. Chaining into j.L during an instant airdash gives a double overhead. | * Aimed slightly downwards. Chaining into j.L during an instant airdash gives a double overhead. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">j.H</font>====== | ======<font style="visibility:hidden;font-size:0">j.H</font>====== | ||
Line 224: | Line 221: | ||
|image=DBFZ_Broly_jH.png |caption=The Broly claw | |image=DBFZ_Broly_jH.png |caption=The Broly claw | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5LLLLLLL}} | |||
{{#lst:{{PAGENAME}}/Data|5LLLLLLL}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=j.H}} | |||
{{#lst:{{PAGENAME}}/Data|j.H}} | {{#lst:{{PAGENAME}}/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Has 1 tick of armor. This armor loses ''specifically'' to 2H, but not other head invulnerable attacks. | * Has 1 tick of armor. This armor loses ''specifically'' to 2H, but not other head invulnerable attacks. | ||
* Lots of active frames. | * Lots of active frames. | ||
Line 234: | Line 235: | ||
* Dunking can be followed up by j.214X or Lv3 due to Broly and the opponent staying airborne at the end of the move. | * Dunking can be followed up by j.214X or Lv3 due to Broly and the opponent staying airborne at the end of the move. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">j.S</font>====== | ======<font style="visibility:hidden;font-size:0">j.S</font>====== | ||
Line 250: | Line 251: | ||
* Freezes Broly in place in the air while preserving his momentum; using j.S during an instant airdash or super jump has very different results. | * Freezes Broly in place in the air while preserving his momentum; using j.S during an instant airdash or super jump has very different results. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">j.2H</font>====== | ======<font style="visibility:hidden;font-size:0">j.2H</font>====== | ||
Line 268: | Line 269: | ||
* Smash on air-to-air hit, gives a short sliding knockdown. | * Smash on air-to-air hit, gives a short sliding knockdown. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
==Special Moves== | ==Special Moves== | ||
Line 300: | Line 301: | ||
{{Description|9|text= | {{Description|9|text= | ||
* Moves forward about one screen length. | * Moves forward about one screen length. | ||
* Can combo into H+S version of his level 3. | |||
}} | }} | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
Line 309: | Line 311: | ||
* Combos from 2M and combo Dragon Rush, allowing for full corner carry from anywhere on the screen. | * Combos from 2M and combo Dragon Rush, allowing for full corner carry from anywhere on the screen. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Gigantic Claw</font>====== | ======<font style="visibility:hidden;font-size:0">Gigantic Claw</font>====== | ||
Line 349: | Line 351: | ||
* Huge range. Connects at round start if the opponent stays still. | * Huge range. Connects at round start if the opponent stays still. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Gigantic Strike</font>====== | ======<font style="visibility:hidden;font-size:0">Gigantic Strike</font>====== | ||
Line 362: | Line 364: | ||
{{Description|9|text= | {{Description|9|text= | ||
* Has one hit of super armor. | * Has one hit of super armor. | ||
* Deflects ki blasts. | |||
* All versions switch sides. | * All versions switch sides. | ||
* Used as a typical ender for meterless combos. | * Used as a typical ender for meterless combos. | ||
* Leaves Broly airborne. | * Leaves Broly airborne. | ||
* Broly does NOT turn around if you cross over with this, jump normals will whiff on the way down. | * Broly does NOT turn around if you cross over with this, jump normals will whiff on the way down. | ||
* Tiger Kneeing this (2148) starts very low to the ground, achieving a similar effect to Vegito or 16's anti-air grabs. Broly will face the opponent afterwards as well. | |||
}} | }} | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
Line 387: | Line 391: | ||
* Causes a big ground bounce sliding knockdown, can be followed up if done in the corner or 236H+S midscreen. | * Causes a big ground bounce sliding knockdown, can be followed up if done in the corner or 236H+S midscreen. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Eraser Blow</font>====== | ======<font style="visibility:hidden;font-size:0">Eraser Blow</font>====== | ||
Line 406: | Line 410: | ||
* Smash hit wall bounces. | * Smash hit wall bounces. | ||
* Safe on block, great use as a blockstring ender. | * Safe on block, great use as a blockstring ender. | ||
Go-to option, the armor makes it a great move to throw out at pretty much any time. | |||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Powered Shell</font>====== | ======<font style="visibility:hidden;font-size:0">Powered Shell</font>====== | ||
Line 429: | Line 434: | ||
* While the shell is active, Broly can still use this move again to refresh it. Doing this will deactivate the current shell, leaving him briefly vulnerable. | * While the shell is active, Broly can still use this move again to refresh it. Doing this will deactivate the current shell, leaving him briefly vulnerable. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
==Z Assists== | ==Z Assists== | ||
Line 448: | Line 453: | ||
* Clashes with beams like Kamehameha. | * Clashes with beams like Kamehameha. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Assist B</font>====== | ======<font style="visibility:hidden;font-size:0">Assist B</font>====== | ||
Line 465: | Line 470: | ||
* Very useful combo/pressure tool, however the angle is very low, which can make it somewhat difficult to use. | * Very useful combo/pressure tool, however the angle is very low, which can make it somewhat difficult to use. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Assist C</font>====== | ======<font style="visibility:hidden;font-size:0">Assist C</font>====== | ||
Line 471: | Line 476: | ||
|name=Lariat Express | |name=Lariat Express | ||
|input=Assist C | |input=Assist C | ||
|image=DBFZ Broly LariatExpress.png |caption= | |image=DBFZ Broly LariatExpress.png |caption=All aboard! | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
Line 482: | Line 487: | ||
* Like all C-Assists, it has a lengthy cooldown; use with caution. | * Like all C-Assists, it has a lengthy cooldown; use with caution. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
==Super Moves== | ==Super Moves== | ||
Line 490: | Line 495: | ||
|input=236L+M or 236H+S | |input=236L+M or 236H+S | ||
|image=DBFZ_Broly_EraserCannon.png |caption=There is a fast hit that launches at the start of the move. | |image=DBFZ_Broly_EraserCannon.png |caption=There is a fast hit that launches at the start of the move. | ||
|image2=DBFZ_Broly_EraserCannon-2.png |caption2=HAVE IT YOUR WAY | |image2=DBFZ_Broly_EraserCannon-2.png |caption2=HAVE IT YOUR WAY, BURGER KING | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
Line 512: | Line 517: | ||
* Only throws the Ki blast, good for when L+M can't connect (midscreen) | * Only throws the Ki blast, good for when L+M can't connect (midscreen) | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Gigantic Meteor</font>====== | ======<font style="visibility:hidden;font-size:0">Gigantic Meteor</font>====== | ||
Line 530: | Line 535: | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
* Minimum damage in a combo: ~ | * Minimum damage in a combo: ~???. (needs updating as of S3 patch)around 1460.making it potentially lowest min dmg lv3 in the game, weaker then grounded A21 lv3 and Yamcha each being around 1500. | ||
* Does more damage if you get more of the small hits to connect on the way down, similar to Frieza's Death Ball. | * Does more damage if you get more of the small hits to connect on the way down, similar to Frieza's Death Ball. | ||
* Always flies at a 45 degree angle. | * Always flies at a 45 degree angle. | ||
Line 577: | Line 582: | ||
* Note: a H+S Gigantic Meteor falling from the top of the playing field can only do 89 hits (4830 raw and 1703 scaled)</div> | * Note: a H+S Gigantic Meteor falling from the top of the playing field can only do 89 hits (4830 raw and 1703 scaled)</div> | ||
}} | }} | ||
}} | }}<nowiki/> | ||
==Navigation== | ==Navigation== |
Revision as of 20:32, 24 May 2020
Broly | |
---|---|
Play-style | Zoning, Grappler |
Team Role | Any |
Overview
"My power is rising. It's overflowing!" | |
Lore: | The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly". (Name trivia: Comes from English word "Broccoli". His father Paragus takes from English word "Asparagus".) |
Playstyle
Broly Broly is a massive brute who uses a combination of powerful blows, command grabs, and attacks imbued with super armor to punish his opponents.
Pros
Cons
- Arguably the best neutral in the game. His Ki Blasts beat every other non-beam Ki Blast in the game, he can nullify counterzoning completely with Powered Shell, and his armored moves have great range which allow him to bully his way in.
- Not as limited in terms of movement; he benefits greatly from game mechanics for his archetype.
- Versatile pressure options, with good blockstrings and a command grab in Gigantic Claw, making him a nightmare to deal with in the corner.
- Gigantic Strike is an anti-air command grab, which is a rarity in this game.
- Broly's massive amount of armor on some of his buttons and all of his specials makes him a force to be reckoned with. He basically becomes + on every Vanish done on him, as he can do Lariat Express to quickly get out of the situation if they press buttons, and start his own pressure if they don't. This makes Broly a very scary character to pressure because almost any gap you leave him can give him an opportunity to armor out in various ways - though this is punishable.
- Has a useful assist in Eraser Blow, making combo extensions and blockstrings a breeze. It beats Ki Blasts as a little cherry on top.
- Gigantic Meteor is one of the most flexible lvl 3 supers in the game with, in which he can also combo off of.
- Pitiful damage scaling causes him to have low combo damage overall. Because of this, he is heavily reliant on managing resources in order to maximize his damage output.
- Can be a bit of a meter hog, as Broly really needs to keep the corner to be the most effective. Vanishes or other things will be used frequently to make sure that he gets to keep that pressure, as well as level 3 supers because nothing else combos off of 214L.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
---|
5M
5M | Template:AttackDataHeader-DBFZ |
---|
5H
5H | Template:AttackDataHeader-DBFZ |
---|
5S
5S | Template:AttackDataHeader-DBFZ |
---|
2L
2L | Template:AttackDataHeader-DBFZ |
---|
2M
2M | Template:AttackDataHeader-DBFZ |
---|
2H
2H | Template:AttackDataHeader-DBFZ |
---|
6M
6M | Template:AttackDataHeader-DBFZ |
---|
j.L
j.L | Template:AttackDataHeader-DBFZ |
---|
j.M
j.M | Template:AttackDataHeader-DBFZ |
---|
j.H
j.H | Template:AttackDataHeader-DBFZ |
---|
j.S
j.S | Template:AttackDataHeader-DBFZ |
---|
j.2H
j.2H | Template:AttackDataHeader-DBFZ |
---|
Special Moves
Lariat Express
Lariat Express 236L/M/H |
Template:AttackDataHeader-DBFZ |
---|
Gigantic Claw
Gigantic Claw 214L/M/H |
Template:AttackDataHeader-DBFZ |
---|
Gigantic Strike
Gigantic Strike j.214L/M/H |
Template:AttackDataHeader-DBFZ |
---|
Eraser Blow
Eraser Blow 236S |
Template:AttackDataHeader-DBFZ |
---|
Powered Shell
Powered Shell 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Z Assists
Assist A
Eraser Blow Assist A |
Template:AttackDataHeader-DBFZ |
---|
Assist B
Machine Gun Shot Assist B |
Template:AttackDataHeader-DBFZ |
---|
Assist C
Lariat Express Assist C |
Template:AttackDataHeader-DBFZ |
---|
Super Moves
Eraser Cannon
Eraser Cannon 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
---|
Gigantic Meteor
Gigantic Meteor 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
To edit frame data, edit values in DBFZ/Broly/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.