DBFZ/Broly: Difference between revisions

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{{InvisibleHeader}}{{NavTabs|game=DBFZ|chara=Broly|discord=https://discord.gg/TyVtHSS}}
|-
======<span style="visibility:hidden;font-size:0">overview</span>======
!Broly
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{{FP Box
[[File:DBFZ_Broly_Portrait.png|350x500px|center]]
|header=Overview
|-
|content=Broly is both a zoner ''and'' a grappler, a combination fitting for the Devil. Broly's neutral and pressure makes him perhaps one of the most terrifying opponents in the game, as he can effectively control any space on the screen with his armor and projectiles. Broly's 5S is an unholy zoning tool, much larger than other ki blast projectiles, beats other ki blasts, and can be aimed upwards to stop people from escaping. But it's when Broly gets close where he's at his scariest. Terrific frame data, an armored {{keyword|tick throw}} with 214L and a tiger kneeable air grab, Broly can easily grapple and frametrap opponents. Even on the defense, Broly is far from helpless thanks to his armor and Lariat Express. Broly's major weakness is his damage as his armor normals scale his damage immensely, and he requires a lot of meter or assists. If you like not letting other people play the game or otherwise making them feel bad, Broly is a must-play.
||
{{CharData-DBFZ|Broly}}
;Movement Options
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
;Play-style
:Juggernaut
|}
<div style="float:left; margin-right:25px;">
{{TOC limit|2}}
</div>
==Overview==
The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly".


As a DLC character in ''Dragon Ball FighterZ'', Broly is a massive brute who uses a combination of powerful blows, command grabs, and attacks imbued with super armor to punish his opponents.
''Note: Commonly referred to as '''Z''' Broly by the community, to differentiate him from [[DBFZ/DBS_Broly|the other Broly.]]''
{{Bio
| name = Broly
| game = DBFZ
| quote = My power is rising. It's overflowing!
| lore = The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly".
}}
{{StrengthsAndWeaknesses
| intro = {{Character Label|DBFZ|Broly}} is a massive brute who uses a combination of powerful blows and command grabs imbued with super armor to bully his victims.
| pros =
* '''Mobile Grappler:''' Benefits greatly from system mechanics for his archetype.
* '''Neutral:''' Outstanding neutral with high priority [[DBFZ/Broly#5S|ki blasts]], counter-zoning tool [[DBFZ/Broly#Powered Shell|Powered Shell]], wide armored moves, and an anti-air grab in [[DBFZ/Broly#Gigantic Strike|Gigantic Strike]].
* '''Super Armor:''' Massive super armor on multiple normals and special moves make him a demon in scramble situations.
* '''Command Grab:''' [[DBFZ/Broly#Gigantic Claw|Gigantic Claw]] sets up mindgames with different versions, and can work well with assists to set up traps.
* '''Unique Level 3:''' [[DBFZ/Broly#Gigantic Meteor|Gigantic Meteor]] is an extremely flexible level 3 that he can also combo from without it scaling.
* '''Last Character:''' The Limit Break mechanic can subside his solo damage weakness.
| cons =
* '''Solo Damage:''' Almost all moves have harsh scaling, severely limiting his damage.
* '''Resource Reliant:''' Needs resources to unlock his strongest options and output any meaningful damage.
* '''Size:''' Broly is more susceptible to random hits than others, and [[DBFZ/Broly#5L|5L]] can whiff on smaller characters from afar.
}}
|subheader1=Oops! All Armor
|content2=Almost all of Broly's attacks have Ki Blast guard point and at least one hit of armor, absorbing non-Super strikes and projectiles, but not Vanish. Though there are a few caveats:
*Armor comes with higher initial proration value, reducing his potential damage.
*Normal attacks are only armored if they're the first attack of the string {{Tt|<sup>†</sup>|Bug: Super Dash > normal still has armor, but Super Dash (clash) > normal doesn't.}}. He cannot utilize the armor property during a blockstring without using specials.
*Air normals' armors lose specifically to 2H, but not other Head invulnerable attacks.
}}
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{{FP Box
| padding=no
| content={{CharaInfo
| game=DBFZ
| fullname=Broly
}}
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{{Closediv}}


===Strengths/Weaknesses===
==Normal Moves==
{|
======<font style="visibility:hidden;font-size:0">5L</font>======
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-alighn:left"
| style="width: 50%;"|
* Has a very strong neutral game, with normals that have long reach, ki blasts that are fast and good for poking opponents, and armor on moves that allow him to challenge opponents that approach.
* Not as limited in terms of movement; he benefits greatly from game mechanics for his archetype.
* Versatile pressure options, with good blockstrings and a command grab, making him a nightmare to deal with in the corner.
* Good buttons; has decent speed with massive range and priority.
* Has a useful assist both for extending combos and blockstrings.
* One of the more useful Lvl 3 supers in the game.
| style="width: 50%;"|
* Unarguably has the largest hurtbox in the game due to his very large size. Because of this and his lack of defensive options, he struggles against characters with strong pressure and mixup tools.
* His combos scale a lot; has to win neutral multiple times in order to down an opponent. Because of this, he's very reliant on assists in order to maximize his damage output.
* His grab is very slow, making it reactable. This makes his main mixup game very inconsistent against competent players.
|-
|}
{{CharLinks-DBFZ|Broly}}
<br clear=all/>
 
==Normals==
 
====== <font style="visibility:hidden" size="0">5L</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Broly_5L.png |caption= "HOW MANY PUSH UPS DID HE DO?"
|name={{clr|2|5L}}
|image2=DBFZ_Broly_5LL.png |caption2= ''"HOW MANY SIT UPS?"''
|image=DBFZ_Broly_5L.png |caption="HOW MANY PUSH UPS DID HE DO?"
|image3=DBFZ_Broly_5LLL.png |caption3= '''''"WHAT KIND OF JUICE DID HE DRINK?"'''''
|image2=DBFZ_Broly_5LL.png |caption2=''"HOW MANY SIT UPS?"''
|name=5L
|image3=DBFZ_Broly_5LLL.png |caption3='''''"WHAT KIND OF JUICE DID HE DRINK?!"'''''
|data=
|data=
{{AttackData-DBFZ
{{AttackDataHeader-DBFZ|version=yes}}
|version=5L
{{!}}-
|damage=500 |guard=All
{{AttackVersion|name=5L}}
|startup=7 |active= |recovery= |frameAdv=
{{#lst:{{PAGENAME}}/Data|5L}}
|description=
{{!}}-
* Whiffs against smaller opponents at max range.
{{Description|9|text=
* Broly's knee has a hitbox.
* Whiffs against small or crouching opponents at max range.
* Can't chain into itself, even if holding 4.
Unreasonably high and big for a jab, can be used as a ghetto anti-air.
}}
}}
{{AttackData-DBFZ
{{AttackVersion|name=5LL}}
|header=no
{{#lst:{{PAGENAME}}/Data|5LL}}
|version=5LL
{{!}}-
|damage=700 |guard=All
{{Description|9|text=
|startup=10 |active= |recovery= |frameAdv=
|description=
* Only attack in Broly's moveset that possesses normal proration values.
* Steps forward during startup, increasing the range.
* Steps forward during startup, increasing the range.
}}
* Only attack in Broly's moveset that is "unscaled". Having the same proration value as other characters' {{clr|3|M}} and {{clr|5|H}} buttons.
{{AttackData-DBFZ
Like everyone else, this is a really good combo starter. However for Broly, it's the only way for him to get the taste of how high his damage could've been had his {{clr|3|M}} buttons had normal proration values.
|header=no
 
|version=5LLL
If you're against Broly, '''Avoid this''', lest you take catastrophic damage instead.
|damage=1000 |guard=Throw
}}
|startup=15 |active= |recovery= |frameAdv=
{{AttackVersion|name=5LLL}}
|description=
{{#lst:{{PAGENAME}}/Data|5LLL}}
{{!}}-
{{Description|9|text=
* Stays grounded.
* Switches sides on hit.
* Switches sides on hit.
* Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work.
* Cancelling into this from a blocked {{clr|2|5LL}} always leaves the opponent in too much blockstun for the throw to work.
}}
}}
}}
}}<nowiki/>


====== <font style="visibility:hidden" size="0">5M</font> ======
======<font style="visibility:hidden;font-size:0">5M</font>======
{{MoveData
{{MoveData
|image=DBFZ_Broly_5M.png |caption= VROOM
|name={{clr|3|5M}}
|name=5M
|image=DBFZ_Broly_5M.png |caption=Chest bump
|data=
|data=
{{AttackData-DBFZ
{{AttackDataHeader-DBFZ}}
|damage=700 |guard=All
{{!}}-
|startup=11 |active=6 |recovery=27 |frameAdv=
{{#lst:{{PAGENAME}}/Data|5M}}
|description=
{{!}}-
* Has one hit of super armor.
{{Description|8|text=
* Due to having armor, has higher proration level than other mediums.
Deceptive reach.
* Deceptive reach.
* Punishable on block if not cancelled.
}}
}}
}}
}}<nowiki/>


====== <font style="visibility:hidden" size="0">5H</font> ======
======<font style="visibility:hidden;font-size:0">5H</font>======
{{MoveData
{{MoveData
|name={{clr|5|5H}}
|image=DBFZ_Broly_5H.png |caption=
|image=DBFZ_Broly_5H.png |caption=
|name=5H
|data=
|data=
{{AttackData-DBFZ
{{AttackDataHeader-DBFZ}}
|damage=850 |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lst:{{PAGENAME}}/Data|5H}}
|description=
{{!}}-
* Can be charged by holding down the button. Doing so makes Broly move forward further.
{{Description|8|text=
* Has one hit of super armor.
* Cannot true string from any normal.
* Deceptive start up animation, looks very similar to his command grab (214 L/M/H).  
* Smash hit wall splats, combo into SD.
}}
* Can be charged by holding down the button. Full charge increases damage makes Broly move forward further.
* Deceptive start up animation, looks very similar to his command grab (214X).
}}
}}
}}<nowiki/>


====== <font style="visibility:hidden" size="0">5S</font> ======
======<font style="visibility:hidden;font-size:0">5S</font>======
{{MoveData
{{MoveData
|image=DBFZ_Broly_5S.png |caption=
|name={{clr|4|5S}}
|name=5S
|image=DBFZ_Broly_5S.png |caption=Outzone the designated zoner as the grappler
|data=
|data=
{{AttackData-DBFZ
{{AttackDataHeader-DBFZ}}
|damage=300*1~6 |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lst:{{PAGENAME}}/Data|5S}}
|description=
{{!}}-
* Any of the projectiles can be aimed upwards by holding 8 while firing.
{{Description|8|text=
* Has priority over smaller Ki Blasts.
* Any of the projectiles can be aimed upwards with {{clr|4|5S}}[8].
* Only the last blast knocks down a standing opponent.
* While being level 1 Ki Blasts, will go through other level 1 projectiles.  
* Will whiff if fired against crouching opponents at point blank range or at the corner during block strings.
* Last Ki Blast launches on hit.
}}
* Whiffs against small or crouching opponents if they're close to him.
Despite how simple this looks, it is easily one of the scariest moves Broly has, a key part of his neutral alongside {{clr|4|236S}} as it maintains pressure when the opponent isn't in command grab range. There are very few ways to challenge this from fullscreen as the Ki Blasts are fast, completely wipe out other Ki Blasts, and can cover a large part of the screen by mixing {{clr|4|5S}} vs {{clr|4|5S}}[8].
 
It isn't impossible to beat however, Broly still has to actively sniff out SD and if {{clr|4|5S}} doesn't connect with the opponent, he usually can't {{clr|5|2H}} in time. Dash super jump can also go over {{clr|4|5S}}[8], escaping the barrage and getting into Broly's face.
}}
}}
}}<nowiki/>


====== <font style="visibility:hidden" size="0">2L</font> ======
======<font style="visibility:hidden;font-size:0">2L</font>======
{{MoveData
{{MoveData
|name={{clr|2|2L}}
|image=DBFZ_Broly_2L.png |caption=
|image=DBFZ_Broly_2L.png |caption=
|name=2L
|data=
|data=
{{AttackData-DBFZ
{{AttackDataHeader-DBFZ}}
|damage=500 |guard=All
{{!}}-
|startup=8 |active=2 |recovery=17 |frameAdv=
{{#lst:{{PAGENAME}}/Data|2L}}
|description=
{{!}}-
* Whiffs against small opponents at max range.
{{Description|8|text=
* Can't chain into itself.
Good range jab.
}}
}}
}}
}}<nowiki/>


====== <font style="visibility:hidden" size="0">2M</font> ======
======<font style="visibility:hidden;font-size:0">2M</font>======
{{MoveData
{{MoveData
|name={{clr|3|2M}}
|image=DBFZ_Broly_2M.png |caption=
|image=DBFZ_Broly_2M.png |caption=
|name=2M
|data=
|data=
{{AttackData-DBFZ
{{AttackDataHeader-DBFZ}}
|damage=700 |guard=Low
{{!}}-
|startup=13 |active=2 |recovery=18 |frameAdv=
{{#lst:{{PAGENAME}}/Data|2M}}
|description=
{{!}}-
* Has super armor.
{{Description|8|text=
* Due to having armor, has higher proration level than other mediums.
Deceptively fast for its range.
* Deceptively fast for its range.
* Only Broly's feet have a hitbox.
}}
}}
}}
}}<nowiki/>


====== <font style="visibility:hidden" size="0">2H</font> ======
======<font style="visibility:hidden;font-size:0">2H</font>======
{{MoveData
{{MoveData
|name={{clr|5|2H}}
|image=DBFZ_Broly_2H.png |caption=
|image=DBFZ_Broly_2H.png |caption=
|name=2H
|data=
|data=
{{AttackData-DBFZ
{{AttackDataHeader-DBFZ}}
|damage=850 |guard=All
{{!}}-
|startup=15 |active=2 |recovery=27 |frameAdv=
{{#lst:{{PAGENAME}}/Data|2H}}
|description=
{{!}}-
* Has super armor.
{{Description|8|text=
* Very small horizontal range.
* Very small horizontal range.
}}
On hit, {{clr|3|2M}} > {{clr|5|2H}} whiffs on a majority of the cast unless Broly has dash momentum. But {{clr|3|5M}} > {{clr|5|2H}} will always connect on air hit.
}}
}}
}}<nowiki/>


====== <font style="visibility:hidden" size="0">6M</font> ======
======<font style="visibility:hidden;font-size:0">6M</font>======
{{MoveData
{{MoveData
|name={{clr|3|6M}}
|image=DBFZ_Broly_6M.png |caption=
|image=DBFZ_Broly_6M.png |caption=
|name=6M
|data=
|data=
{{AttackData-DBFZ
{{AttackDataHeader-DBFZ}}
|damage=850 |guard=High
{{!}}-
|startup=24 |active=6 |recovery=10 |frameAdv=0
{{#lst:{{PAGENAME}}/Data|6M}}
|description=
{{!}}-
* Universal Overhead.
{{Description|8|text=
}}
* Universal overhead. Surprising reach for a {{clr|3|6M}}.
}}
}}
}}<nowiki/>


====== <font style="visibility:hidden" size="0">j.L</font> ======
======<font style="visibility:hidden;font-size:0">j.L</font>======
{{MoveData
{{MoveData
|name={{clr|2|j.L}}
|image=DBFZ_Broly_jL.png |caption=
|image=DBFZ_Broly_jL.png |caption=
|name=j.L
|data=
|data=
{{AttackData-DBFZ
{{AttackDataHeader-DBFZ}}
|damage=500 |guard=High
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lst:{{PAGENAME}}/Data|j.L}}
|description=
{{!}}-
* Aimed slightly upwards, so will often whiff if done during an instant airdash.
{{Description|8|text=
* Can't chain into itself, even if holding 4.
Not useful for jump ins, but it's a good combo filler due to the high hitstun and Broly aiming the punch slightly upwards.
}}
}}
}}
}}<nowiki/>


====== <font style="visibility:hidden" size="0">j.M</font> ======
======<font style="visibility:hidden;font-size:0">j.M</font>======
{{MoveData
{{MoveData
|name={{clr|3|j.M}}
|image=DBFZ_Broly_jM.png |caption=
|image=DBFZ_Broly_jM.png |caption=
|name=j.M
|data=
|data=
{{AttackData-DBFZ
{{AttackDataHeader-DBFZ}}
|damage=700 |guard=High
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lst:{{PAGENAME}}/Data|j.M}}
|description=
{{!}}-
* Has super armor.
{{Description|8|text=
* Aimed slightly downwards. Chaining into j.L during an instant airdash gives a double overhead.
* Aimed slightly downwards.
}}
Use this for IAD instead of {{clr|2|j.L}}.
}}
}}
}}<nowiki/>


====== <font style="visibility:hidden" size="0">j.H</font> ======
======<font style="visibility:hidden;font-size:0">j.H</font>======
{{MoveData
{{MoveData
|image=DBFZ_Broly_jH.png |caption=
|name={{clr|5|j.H}}
|name=j.H
|image=DBFZ_Broly_jH.png |caption=The Broly claw
|data=
|data=
{{AttackData-DBFZ
{{AttackDataHeader-DBFZ|version=yes}}
|damage=850 [1000]|guard=High
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=5LLLLLLL}}
|description=
{{#lst:{{PAGENAME}}/Data|5LLLLLLL}}
* Has super armor.
{{!}}-
* Lots of active frames.
{{Description|9|text=
* If used during a combo involving a vertical smash attack, Broly will grab the opponent's head and slam them into the ground, slightly popping back up into the air after landing.
Doesn't do anything different compared to {{clr|5|j.H}} other than giving a Dragon Ball.
* [] is on smash hit.
* Face planting consumes the sliding knockdown of a combo, even though it doesn't provide one itself.
* Dunking can be followed up by a j.214L or level 3 due to Broly and the opponent staying airborne at the end of the move.
}}
}}
}}
{{AttackVersion|name=j.H}}
{{#lst:{{PAGENAME}}/Data|j.H}}
{{!}}-
{{Description|9|text=
* Scratches on non-Smash hit, dunks the opponent down to the ground on Smash hit.
Dunking can be followed up by j.214X or Lv3 due to Broly and the opponent staying airborne at the end of the move. You can also tag out and continue the combo.
}}
}}<nowiki/>


====== <font style="visibility:hidden" size="0">j.S</font> ======
======<font style="visibility:hidden;font-size:0">j.S</font>======
{{MoveData
{{MoveData
|name={{clr|4|j.S}}
|image=DBFZ_Broly_jS.png |caption=
|image=DBFZ_Broly_jS.png |caption=
|name=j.S
|data=
|data=
{{AttackData-DBFZ
{{AttackDataHeader-DBFZ}}
|damage=400*1~4 |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lst:{{PAGENAME}}/Data|j.S}}
|description=
{{!}}-
* Can be repeated up to four times.
{{Description|8|text=
* Has priority over smaller Ki Blasts.
* Any of the projectiles can be aimed downwards with {{clr|4|j.S}}[8].
* Freezes Broly in place in the air while preserving his momentum; using j.S during an instant airdash or super jump has very different results.
* While being level 1 Ki Blasts, will go through other level 1 projectiles.  
}}
* Last Ki Blast launches on hit.
* Freezes Broly in place in the air while preserving his momentum.
Mostly a combo filler for meter gain.
}}
}}
}}<nowiki/>


====== <font style="visibility:hidden" size="0">j.2H</font> ======
======<font style="visibility:hidden;font-size:0">j.2H</font>======
{{MoveData
{{MoveData
|name={{clr|5|j.2H}}
|image=DBFZ_Broly_j2H.png |caption=
|image=DBFZ_Broly_j2H.png |caption=
|name=j.2H
|data=
|data=
{{AttackData-DBFZ
{{AttackDataHeader-DBFZ}}
|damage=850 [1000]|guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lst:{{PAGENAME}}/Data|j.2H}}
|description=
{{!}}-
* Has super armor, but loses against anti-air attacks.
{{Description|8|text=
* Has slim horizontal range.
* Has slim horizontal range.
* Slower than Adult Gohan's fast descent due to a delay at the start of the move.
* Smash on air-to-air hit, gives a short sliding knockdown.
* Long delay on whiff.
On Smash hit, canceling into {{clr|4|214S}} will still keep Broly plus enough for an IAD jump in.
* Special cancellable on the ground or in the air if it connects (hit or block).
 
* If used in a combo after a vertical smash attack, Broly will bring the opponent to the ground with him and put them into a pseudo-sliding knockdown state.
Another option is ''j.2H > 214M (whiff), IAD j.H'', which is an auto-timed safejump that lets your assists regenerate.  
* [] is on smash hit.
}}
}}
}}
}}<nowiki/>


==Specials==
==Special Moves==
 
======<font style="visibility:hidden;font-size:0">Lariat Express</font>======
====== <font style="visibility:hidden" size="0">Lariat Express</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Broly_LariatExpress.png |caption=TO THE CORNER WITH YOU
|name=Lariat Express
|input=236L/M/H
|input=236L/M/H
|name=Lariat Express
|image=DBFZ_Broly_LariatExpress.png |caption=choo choo
|data=
|data=
{{AttackData-DBFZ
{{AttackDataHeader-DBFZ|version=yes}}
|version=L
{{!}}-
|damage=1000 |guard=All
{{Description|9|text=
|startup= |active= |recovery= |frameAdv=
* Smash hit carries to the corner, corner splats.
|description=
* Has (around?) 10 hits of armor.
* Moves forward about 2 character lengths.
* All versions regardless of Smash can combo directly into H+S Gigantic Meteor at low hitstun decay.
* Empty vanish extender of choice since this is Broly's only special that does not consume smash on hit.
}}
* On hit, provides enough hitstun to connect delayed level 3 (provided hitstun decay isn't too heavy).
{{AttackVersion|name=L}}
* Useful after combo Dragon Rush.
{{#lst:{{PAGENAME}}/Data|236L}}
* The armor property is lost after the active frames end, leaving Broly vulnerable to a counter hit if he only makes contact against an assist.
{{!}}-
}}
{{Description|9|text=
{{AttackData-DBFZ
* Moves forward about half screen.
|header=no
Essentially a reversal, since it has frame 4 armor and is decently fast. Can also be made safe a lot easier than a regular DP.
|version=M
 
|damage=0,1200 [1000] |guard=All
The armor property is lost after the active frames end, leaving Broly vulnerable to a counter hit if he only makes contact against an assist.
|startup= |active= |recovery= |frameAdv=
}}
|description=
{{AttackVersion|name=M}}
* Moves forward about one screen length.
{{#lst:{{PAGENAME}}/Data|236M}}
* If smash hasn't been used, does a corner carry cinematic attack.
{{!}}-
* [] is on non-smash hit.
{{Description|9|text=
}}
* Stays in place for a bit before charging fullscreen forward.
{{AttackData-DBFZ
|header=no
|version=H
|damage=0,1200 [1000] |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Moves forward about one screen length.
* If smash hasn't been used, does a corner carry cinematic attack.
* [] is on non-smash hit.
* Faster than M version, slower than L version.
* Combos from 2M and combo Dragon Rush, allowing for full corner carry from anywhere on the screen.
<hr>
* Has (around?) 10 hits of super armor.
* Can combo into Eraser Cannon in the corner.
* Very punishable on block.
}}
}}
}}
{{AttackVersion|name=H}}
{{#lst:{{PAGENAME}}/Data|236H}}
{{!}}-
{{Description|9|text=
* {{clr|3|M}} version but a lot faster. Combos from {{clr|3|2M}}, allowing for full corner carry from anywhere on the screen.
Very fair meter dump move when combined with Gigantic Meteor as Broly will instantly put the opponent in the corner, take off at least half of their HP bar and now they're in knockdown state, assuming they're not dead.


====== <font style="visibility:hidden" size="0">Gigantic Claw</font> ======
[[DBFZ/Broly/Strategy#Defense|Generally used more defensively than offensively,]] but with Sparking or Limit Break it's one of the scariest and annoying defensive options in the game.
}}
}}<nowiki/>
 
======<font style="visibility:hidden;font-size:0">Gigantic Claw</font>======
{{MoveData
{{MoveData
|name=Gigantic Claw
|input=214L/M/H
|image=DBFZ_Broly_GiganticClaw.png |caption=
|image=DBFZ_Broly_GiganticClaw.png |caption=
|image2=DBFZ_Broly_GiganticClaw-2.png |caption2= "Omae wa..."
|image2=DBFZ_Broly_GiganticClaw-2.png |caption2=
|input=214L/M/H
|name=Gigantic Claw
|data=
|data=
{{AttackData-DBFZ
{{AttackDataHeader-DBFZ|version=yes}}
|version=L
{{!}}-
|damage=1500 |guard=Throw
{{Description|9|text=
|startup= |active= |recovery= |frameAdv=
* Non-Smash hit causes a sliding knockdown like L version.
|description=
}}
* Causes a sliding knockdown if Smash hasn't been used.
{{AttackVersion|name=L}}
{{#lst:{{PAGENAME}}/Data|214L}}
{{!}}-
{{Description|9|text=
* Always causes a sliding knockdown.
* Fastest of the ground command grabs, but the shortest range.
* Fastest of the ground command grabs, but the shortest range.
* Connects from combo Dragon Rush in the corner.
Unreactable and can only extend with Supers. Due to all of Broly's button having high blockstun, you always have to delay cancel into this if you want the tick throw.
}}
 
{{AttackData-DBFZ
Also good as a combo ender, e.g. DR > {{clr|2|214L}} > 236L+M.
|header=no
}}
|version=M
{{AttackVersion|name=M}}
|damage=1500 |guard=Throw
{{#lst:{{PAGENAME}}/Data|214M}}
|startup= |active= |recovery= |frameAdv=
{{!}}-
|description=
{{Description|9|text=
* Causes a small wall bounce if Smash hasn't been used.
* Smash hit causes a wall splat. Enables solo combo in the corner.
* Slightly slower than L version.
* Enables solo combo in the corner.
* Deceptively large range, about one character length.
* Deceptively large range, about one character length.
}}
Perfect amount of startup for frame perfect tick throw from any normals.
{{AttackData-DBFZ
|header=no
|version=H
|damage=1500 |guard=Throw
|startup= |active= |recovery= |frameAdv=
|description=
* Wall bounces for a solo combo anywhere on the screen if Smash hasn't been used.
* About as fast as M version.
* Huge range. Connects at round start if the opponent stays still.
<hr>
* Has one hit of super armor.
* Consumes smash on successful grab.
* If Smash has been used in the combo, the opponent stays in place and recover instantly.
* Will whiff if opponent is in blockstun.
* Difficult to whiff punish if jumped.
* Can only be used once per combo, regardless of version.
}}
}}
}}
{{AttackVersion|name=H}}
{{#lst:{{PAGENAME}}/Data|214H}}
{{!}}-
{{Description|9|text=
* Smash hit wall bounces, enables solo combo anywhere on the screen.
* Huge range. Connects from round start position.
}}
}}<nowiki/>


====== <font style="visibility:hidden" size="0">Gigantic Strike</font> ======
======<font style="visibility:hidden;font-size:0">Gigantic Strike</font>======
{{MoveData
{{MoveData
|name=Gigantic Strike
|input=j.214L/M/H
|image=DBFZ_Broly_GiganticStrike.png |caption=
|image=DBFZ_Broly_GiganticStrike.png |caption=
|image2=DBFZ_Broly_GiganticStrike2.png |caption2=YEET
|image2=DBFZ_Broly_GiganticStrike2.png |caption2=
|input=j.214L/M/H
|name=Gigantic Strike
|data=
|data=
{{AttackData-DBFZ
{{AttackDataHeader-DBFZ|version=yes}}
|version=L
{{!}}-
|damage=1800 |guard=Throw
{{Description|9|text=
|startup= |active= |recovery= |frameAdv=
* All versions switch sides on hit.
|description=
}}
{{AttackVersion|name=L}}
{{#lst:{{PAGENAME}}/Data|j.214L}}
{{!}}-
{{Description|9|text=
* Short range, but fast.
* Short range, but fast.
}}
Mostly used as a combo filler before Vanish, due to not having Smash property while putting the opponent in a very convenient position for a grounded extension.
{{AttackData-DBFZ
}}
|header=no
{{AttackVersion|name=M}}
|version=M
{{#lst:{{PAGENAME}}/Data|j.214M}}
|damage=1800 |guard=Throw
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|9|text=
|description=
* Slower, but longer grab range.
* Slower, but its grab range is longer.
* Causes a short sliding knockdown.
}}
Acts as a midscreen combo ender for when you don't wanna spend any extra resources. The sliding knockdown is neither short nor long enough to really continue pressure.
{{AttackData-DBFZ
}}
|header=no
{{AttackVersion|name=H}}
|version=H
{{#lst:{{PAGENAME}}/Data|j.214H}}
|damage=2300 |guard=Throw
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{Description|9|text=
|description=
* Broly's fastest air grab and can reach a really long distance.
* Broly's fastest grab and can reach a long distance. Causes a sliding knockdown.
* Causes a big ground bounce sliding knockdown.
<hr>
Crazy air control, as it's super fast, deals as much damage as a level 1 Super, and can be extended into even more damage. From a midscreen hit, you can add {{clr|4|j.S}}[4] before Vanishing at relatively low height. {{clr|5|j.214H}} ▷ 236H+S also works anywhere on screen.
* Has one hit of super armor.
 
* Is a true air command grab.
With his back against the corner, Broly has combo routes that can meterlessly convert with the bounce as well.
* Can only be done once per combo.
 
* Broly grabs the opponent by the leg and throws them towards the ground behind him at an angle.
Note that at {{clr|5|2H}} height and up, {{clr|5|j.214H}} > j.214L+M isn't a reliable combo ender as it will whiff against some characters in midscreen (e.g. A18, BRS, FRZ, KRL).
* All versions switch sides.
* Used as a typical ender for meterless combos, results in sliding knockdown.
* Leaves Broly in an airborne state.
* Broly does NOT turn around if you cross over with this, jump normals will whiff on the way down.
}}
}}
}}
}}<nowiki/>


====== <font style="visibility:hidden" size="0">Eraser Blow</font> ======
======<font style="visibility:hidden;font-size:0">Eraser Blow</font>======
{{MoveData
{{MoveData
|name=Eraser Blow
|input=236S
|image=DBFZ_Broly_EraserBlow.png |caption=
|image=DBFZ_Broly_EraserBlow.png |caption=
|image2=DBFZ_Broly_EraserBlow-2.png |caption2=
|image2=DBFZ_Broly_EraserBlow-2.png |caption2=
|input=236S
|name=Eraser Blow
|data=
|data=
{{AttackData-DBFZ
{{AttackDataHeader-DBFZ}}
|damage=300,1200 [0,1500] |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lst:{{PAGENAME}}/Data|236S}}
|description=
{{!}}-
* Broly has one hit of super armor.
{{Description|8|text=
* First part is a strike, then throw a projectile with beam properties.
* First part is a strike, second part is a projectile with beam properties.
* Projectile increases in speed as it travels.
* Projectile increases in speed as it travels.
* At close range, triggers a cinematic attack that results in a wallbounce near the corner for solo combos (this consumes smash).
* Smash hit corner splats.
* [] is on Smash hit.
Go to blockstring ender as it's safe on block.
* Safe on block, great use as a blockstring ender.
 
}}
As a combo tool, it has so much hitstun that essentially forces a soft knockdown. {{clr|3|2M}} > {{clr|4|236S}} into dash {{clr|2|5L}} works pretty far away from the corner.
}}
}}
}}<nowiki/>


====== <font style="visibility:hidden" size="0">Powered Shell</font> ======
======<font style="visibility:hidden;font-size:0">Powered Shell</font>======
{{MoveData
{{MoveData
|image=DBFZ_Broly_PoweredShell.png |caption= "MY POWER IS MAXIMUMEST"
|name=Powered Shell
|input=214S (Air OK)
|input=214S (Air OK)
|name=Powered Shell
|image=DBFZ_Broly_PoweredShell.png |caption="MY POWER IS MAXIMUMEST"
|data=
|data=
{{AttackData-DBFZ
{{AttackDataHeader-DBFZ|version=yes}}
|damage= |guard=
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=Ground}}
|description=  
{{#lst:{{PAGENAME}}/Data|214S}}
* Nullifies all non-super projectiles for both Broly and his assists. This includes beams and Frieza's 5H and 2H.
{{!}}-
* Also blocks for assists.
{{AttackVersion|name=Air}}
{{#lst:{{PAGENAME}}/Data|j.214S}}
{{!}}-
{{Description|9|text=  
* Blocks all non-Super projectiles.
* Preserves air momentum when used in the air.
* Preserves air momentum when used in the air.
* Disappears if you take damage, block a physical attack, or trigger any cinematic attack (5H/2H smash, close 236S, 214 command grabs, supers).
* Disappears if Broly blocks, gets hit, or triggers a cinematic with most attacks (notably {{clr|5|j.2H}}, Vanish and Spark won't deactivate the shell).
* Makes the coolest sound effect ever when it starts up.
* While the shell is active, Broly can still use this move again to refresh it. Doing this deactivates the current shell on frame 6, leaving him briefly vulnerable.
}}
}}
}}
}}<nowiki/>


==Assist==
==Z Assists==
======<font style="visibility:hidden;font-size:0">Assist A</font>======
{{MoveData
{{MoveData
|name=Eraser Blow
|input=Assist A
|image=DBFZ_Broly_EraserBlow.png |caption=
|image=DBFZ_Broly_EraserBlow.png |caption=
|input=A1/A2
|name=Eraser Blow
|data=
|data=
{{AttackData-DBFZ
{{AttackDataHeader-DBFZ}}
|damage=800 |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{#lst:{{PAGENAME}}/Data|Assist A}}
|description=
{{!}}-
* Can not be super dashed through.
{{Description|8|text=
* Goes active the moment it leaves Broly's hand.
* Only the projectile has hitboxes, unlike the point version.
* Knocks upward slightly on hit.
Due to its rather slow speed, you can call this assist and run behind the projectile as a safe approach.
* Only the projectile has hitboxes.
}}
}}
}}<nowiki/>
 
======<font style="visibility:hidden;font-size:0">Assist B</font>======
{{MoveData
|name=Machine Gun Shot
|input=Assist B
|image=DBFZ Broly jS.png |caption=Vegeta would be proud.
|data=
{{AttackDataHeader-DBFZ}}
{{!}}-
{{#lst:{{PAGENAME}}/Data|Assist B}}
{{!}}-
{{Description|8|text=
* Does 4 {{clr|4|j.S}} ki blasts.
Useful combo and pressure tool that can also be used to bait Super Dash.
}}
}}
}}<nowiki/>


==Supers==
======<font style="visibility:hidden;font-size:0">Assist C</font>======
{{MoveData
|name=Lariat Express
|input=Assist C
|image=DBFZ Broly LariatExpress.png |caption=All aboard!
|data=
{{AttackDataHeader-DBFZ}}
{{!}}-
{{#lst:{{PAGENAME}}/Data|Assist C}}
{{!}}-
{{Description|8|text=
* It's a tracking ''armored'' assist. That's literally all you have to know.
* On hit, teleports behind the opponent and knocks them down into a ground bounce sliding knockdown.
}}
}}<nowiki/>


====== <font style="visibility:hidden" size="0">Eraser Cannon</font> ======
==Super Moves==
======<font style="visibility:hidden;font-size:0">Eraser Cannon</font>======
{{MoveData
{{MoveData
|name=Eraser Cannon
|input=236L+M or 236H+S
|image=DBFZ_Broly_EraserCannon.png |caption=There is a fast hit that launches at the start of the move.
|image=DBFZ_Broly_EraserCannon.png |caption=There is a fast hit that launches at the start of the move.
|image2=DBFZ_Broly_EraserCannon-2.png |caption2=
|image2=DBFZ_Broly_EraserCannon-2.png |caption2=HAVE IT YOUR WAY, BURGER KING
|input=236L+M or 236H+S
|data=
|name=Eraser Cannon
{{AttackDataHeader-DBFZ|version=yes}}
|data= 
{{!}}-
{{AttackData-DBFZ
{{AttackVersion|name=L+M}}
|damage=600, 2000 |guard=All
{{#lst:{{PAGENAME}}/Data|236LM}}
|startup= |active= |recovery= |frameAdv=
{{!}}-
|description=
{{Description|9|text=
* Has one hit of super armor before the super freeze.
* Minimum damage: 120, 700.
* Fully invincible for a brief moment after the the super freeze.
* Broly will throw out an uppercut that floats the opponent for a really long time on hit before throwing the projectile, allowing both hits to combo.
* Has Ki blasts invulnerability during the entire move.
* Projectile wall splats on hit.
* Before Broly fires the projectile, he will throw out an uppercut. If the opponent is hit by this, the following projectile is guaranteed to combo.
While the opponent recovers in the air on hit, in the corner, Broly is pushed back at a perfect distance to start shooting with {{clr|4|5S}}. So this is a rather good combo ender since he doesn't really lose pressure afterward.
* Extremely slow and punishable if the initial uppercut whiffs.
 
* When this move is cancelled out of for an Ultimate Z Change, Broly's attack will release after, allowing for specific follow ups with the character you are switching into.
He's at +11 if they air tech, forward tech mash will get counter hit, up tech backdash can be caught with {{clr|4|5S}}[8], and Broly is just far enough that even crouching small characters won't be able to dodge {{clr|4|5S}}. {{clr|4|5S}}(1) > {{clr|4|236S}} is also good against Super Dash as he will tank it and either blow them up or lock them down, stay at +1 on the ground. The best response is not air teching at all and taking the soft knockdown.
}}
 
Broly will still do the full animation even if he's DHC'd out, allowing for most characters to continue the combo afterward for a bit more damage but most importantly for a knockdown if possible.
}}
{{AttackVersion|name=H+S}}
{{#lst:{{PAGENAME}}/Data|236HS}}
{{!}}-
{{Description|9|text=
* Only throws the projectile, good for when L+M version can't connect, e.g. midscreen 214X.
}}
}}
}}<nowiki/>


====== <font style="visibility:hidden" size="0">Gigantic Meteor</font> ======
======<font style="visibility:hidden;font-size:0">Gigantic Meteor</font>======
{{MoveData
{{MoveData
|name=Gigantic Meteor
|input=214L+M or 214H+S (Air OK)
|image=DBFZ_Broly_GiganticMeteor.png |caption=''"Here's a present for you!"''
|image=DBFZ_Broly_GiganticMeteor.png |caption=''"Here's a present for you!"''
|image2=DBFZ_Broly_GiganticMeteor-2.png |caption2=''"HAAAAHAHAHAHA!"''
|image2=DBFZ_Broly_GiganticMeteor-2.png |caption2='''''"HAAAAHAHAHAHA!"'''''
|input=214L+M or 214H+S (Air OK)
|data=
|name=Gigantic Meteor
{{AttackDataHeader-DBFZ|version=yes}}
|data= 
{{!}}-
{{AttackData-DBFZ
{{AttackVersion|name=Ground L+M}}
|version=Ground L+M
{{#lst:{{PAGENAME}}/Data|214LM}}
|damage=4350 |guard=All
{{!}}-
|startup= |active= |recovery= |frameAdv=
{{AttackVersion|name=Air L+M}}
|description=
{{#lst:{{PAGENAME}}/Data|j.214LM}}
}}
{{!}}-
{{AttackData-DBFZ
{{Description|9|text=
|header=no
* Minimum damage in a combo: ~1740.
|version=Air L+M
* Always flies at a 45 degree angle. Doesn't travel offscreen.
|damage=4400 |guard=All
* Ground version auto-adjusts during startup to aim the ball directly at the opponent, there's a limit to how high he can leap up to. Air version has very little to no adjustment.
|startup= |active= |recovery= |frameAdv=
* Broly is stuck in the air until after the ball explodes, however once it does, he will teleport to the ground.
|description=
Flexible DHC Super since Broly will adjust himself to where the opponent is.
* Always flies at a 45 degree angle.
 
* If performed on the ground, Broly quickly flies upwards at startup to a height that aims the ball directly at the opponent.
With certain combo routes, Broly can setup Lv3 at just far enough from the corner that he can meaty 236S on oki, which:
* If performed in the air, he will have no auto-height adjustment, regardless of where the opponent is/where he fired it from.
# Keeps him plus even if they block or reflect
* True hard knockdown on hit.
# Lets him combo off of it with dash 5L
* Does more damage if you get more of the small hits to connect on the way down, similar to Frieza's Death Ball.
# Even after 236S, he's still outside of Sparking blast range, and can whiff punish wakeup Spark with 5L
* On Ultimate Z Change, Broly's position will adjust to his opponent's position up to a certain vertical height (about half the screen), making it a flexible lvl 3 to switch into.
# Lets his assists regenerate
}}
The easiest way to set this up is with j.214L > Vanish, j.2H > 214L+M, 236S.
{{AttackData-DBFZ
 
|header=no
† j.214L+M air-to-ground teleportation will often not reset j.214X usage. When this happens, Broly will have to leave the ground and land again to use j.214X.
|version=Ground H+S
}}
|damage=4400 |guard=All
{{AttackVersion|name=Ground H+S}}
|startup= |active= |recovery= |frameAdv=
{{#lst:{{PAGENAME}}/Data|214HS}}
|description=
{{!}}-
}}
{{AttackVersion|name=Air H+S}}
{{AttackData-DBFZ
{{#lst:{{PAGENAME}}/Data|j.214HS}}
|header=no
{{!}}-
|version=Air H+S
{{Description|9|text=
|damage=4600 |guard=All
* Minimum damage in a combo: ~1500.
|startup= |active= |recovery= |frameAdv=
* Throws out a tiny ball that accelerates at a much slower rate than L+M version and grows in size once it connects with the opponent (on block or hit). The ball always explodes when it hits the floor even without turning big.
|description=
* Broly recovers just a few moment after he releases the ball, allowing him to continue the combo.
* Unlike the L+M version, the ball grows only once it connects with the opponent's vulnerable hitbox (on block or hit). Because of this, Broly can recover before the super even hits and even continue the combo.
* On hit, the opponent cannot be hit with anything else until after the explosion.
* Always explodes when it hits the floor even without being triggered.
* Ball disappears if Broly is hit or tags out, but not if he blocks.
* No auto-adjustment on the height, same as the airborne L+M version.
* The opponent can be airtech shortly after the explosion. Causes soft knockdown otherwise.
* The ball disappears on hit, but not on block.
While this is much less reliable as a reversal than L+M version due to how slow the ball travels, it functions as the cornerstone of Broly's most damaging combos. Without using assists, there are 2 common ways to combo into this Super, both requires the corner: either from 236X, or from j.214X > Vanish > j.214H+S. Combos afterward aren't affected by Super scaling, and there are many ways to extend out of it.
* Most assists can combo into this in the corner if called right before activation.
 
}}
You can also choose not to extend and use the giant explosion to cover for mix-ups instead.
}}
}}
}}<nowiki/>


----
==Navigation==
{{CharLinks-DBFZ|Broly}}
{{#lst:{{PAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category: Broly]]

Revision as of 23:18, 1 August 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord    
overview
Overview

Broly is both a zoner and a grappler, a combination fitting for the Devil. Broly's neutral and pressure makes him perhaps one of the most terrifying opponents in the game, as he can effectively control any space on the screen with his armor and projectiles. Broly's 5S is an unholy zoning tool, much larger than other ki blast projectiles, beats other ki blasts, and can be aimed upwards to stop people from escaping. But it's when Broly gets close where he's at his scariest. Terrific frame data, an armored tick throw A throw done after attacks, very soon after if not exactly when throw invulnerability expires on the opponent. A Tick Throw take advantage of that the opponent naturally expect a Frame Trap coming, making it very hard to react to or escape from. with 214L and a tiger kneeable air grab, Broly can easily grapple and frametrap opponents. Even on the defense, Broly is far from helpless thanks to his armor and Lariat Express. Broly's major weakness is his damage as his armor normals scale his damage immensely, and he requires a lot of meter or assists. If you like not letting other people play the game or otherwise making them feel bad, Broly is a must-play.

Note: Commonly referred to as Z Broly by the community, to differentiate him from the other Broly.

"My power is rising. It's overflowing!"
Lore:The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly".

 Broly  Broly is a massive brute who uses a combination of powerful blows and command grabs imbued with super armor to bully his victims.

Pros
Cons
  • Mobile Grappler: Benefits greatly from system mechanics for his archetype.
  • Neutral: Outstanding neutral with high priority ki blasts, counter-zoning tool Powered Shell, wide armored moves, and an anti-air grab in Gigantic Strike.
  • Super Armor: Massive super armor on multiple normals and special moves make him a demon in scramble situations.
  • Command Grab: Gigantic Claw sets up mindgames with different versions, and can work well with assists to set up traps.
  • Unique Level 3: Gigantic Meteor is an extremely flexible level 3 that he can also combo from without it scaling.
  • Last Character: The Limit Break mechanic can subside his solo damage weakness.
  • Solo Damage: Almost all moves have harsh scaling, severely limiting his damage.
  • Resource Reliant: Needs resources to unlock his strongest options and output any meaningful damage.
  • Size: Broly is more susceptible to random hits than others, and 5L can whiff on smaller characters from afar.

Almost all of Broly's attacks have Ki Blast guard point and at least one hit of armor, absorbing non-Super strikes and projectiles, but not Vanish. Though there are a few caveats:

  • Armor comes with higher initial proration value, reducing his potential damage.
  • Normal attacks are only armored if they're the first attack of the string Bug: Super Dash > normal still has armor, but Super Dash (clash) > normal doesn't.. He cannot utilize the armor property during a blockstring without using specials.
  • Air normals' armors lose specifically to 2H, but not other Head invulnerable attacks.


Broly
DBFZ Broly Portrait.png

Normal Moves

5L
5L
DBFZ Broly 5L.png
"HOW MANY PUSH UPS DID HE DO?"
DBFZ Broly 5LL.png
"HOW MANY SIT UPS?"
DBFZ Broly 5LLL.png
"WHAT KIND OF JUICE DID HE DRINK?!"
Template:AttackDataHeader-DBFZ
5L
  • Whiffs against small or crouching opponents at max range.

Unreasonably high and big for a jab, can be used as a ghetto anti-air.

5LL
  • Steps forward during startup, increasing the range.
  • Only attack in Broly's moveset that is "unscaled". Having the same proration value as other characters' M and H buttons.

Like everyone else, this is a really good combo starter. However for Broly, it's the only way for him to get the taste of how high his damage could've been had his M buttons had normal proration values.

If you're against Broly, Avoid this, lest you take catastrophic damage instead.

5LLL
  • Stays grounded.
  • Switches sides on hit.
  • Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work.
5M
5M
DBFZ Broly 5M.png
Chest bump
Template:AttackDataHeader-DBFZ

Deceptive reach.

5H
5H
DBFZ Broly 5H.png
Template:AttackDataHeader-DBFZ
  • Cannot true string from any normal.
  • Smash hit wall splats, combo into SD.
  • Can be charged by holding down the button. Full charge increases damage makes Broly move forward further.
  • Deceptive start up animation, looks very similar to his command grab (214X).
5S
5S
DBFZ Broly 5S.png
Outzone the designated zoner as the grappler
Template:AttackDataHeader-DBFZ
  • Any of the projectiles can be aimed upwards with 5S[8].
  • While being level 1 Ki Blasts, will go through other level 1 projectiles.
  • Last Ki Blast launches on hit.
  • Whiffs against small or crouching opponents if they're close to him.

Despite how simple this looks, it is easily one of the scariest moves Broly has, a key part of his neutral alongside 236S as it maintains pressure when the opponent isn't in command grab range. There are very few ways to challenge this from fullscreen as the Ki Blasts are fast, completely wipe out other Ki Blasts, and can cover a large part of the screen by mixing 5S vs 5S[8].

It isn't impossible to beat however, Broly still has to actively sniff out SD and if 5S doesn't connect with the opponent, he usually can't 2H in time. Dash super jump can also go over 5S[8], escaping the barrage and getting into Broly's face.

2L
2L
DBFZ Broly 2L.png
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Good range jab.

2M
2M
DBFZ Broly 2M.png
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Deceptively fast for its range.

2H
2H
DBFZ Broly 2H.png
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  • Very small horizontal range.

On hit, 2M > 2H whiffs on a majority of the cast unless Broly has dash momentum. But 5M > 2H will always connect on air hit.

6M
6M Template:AttackDataHeader-DBFZ
  • Universal overhead. Surprising reach for a 6M.
j.L
j.L
DBFZ Broly jL.png
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Not useful for jump ins, but it's a good combo filler due to the high hitstun and Broly aiming the punch slightly upwards.

j.M
j.M
DBFZ Broly jM.png
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  • Aimed slightly downwards.

Use this for IAD instead of j.L.

j.H
j.H
DBFZ Broly jH.png
The Broly claw
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5LLLLLLL

Doesn't do anything different compared to j.H other than giving a Dragon Ball.

j.H
  • Scratches on non-Smash hit, dunks the opponent down to the ground on Smash hit.

Dunking can be followed up by j.214X or Lv3 due to Broly and the opponent staying airborne at the end of the move. You can also tag out and continue the combo.

j.S
j.S
DBFZ Broly jS.png
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  • Any of the projectiles can be aimed downwards with j.S[8].
  • While being level 1 Ki Blasts, will go through other level 1 projectiles.
  • Last Ki Blast launches on hit.
  • Freezes Broly in place in the air while preserving his momentum.

Mostly a combo filler for meter gain.

j.2H
j.2H
DBFZ Broly j2H.png
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  • Has slim horizontal range.
  • Smash on air-to-air hit, gives a short sliding knockdown.

On Smash hit, canceling into 214S will still keep Broly plus enough for an IAD jump in.

Another option is j.2H > 214M (whiff), IAD j.H, which is an auto-timed safejump that lets your assists regenerate.

Special Moves

Lariat Express
Lariat Express
236L/M/H
DBFZ Broly LariatExpress.png
choo choo
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  • Smash hit carries to the corner, corner splats.
  • Has (around?) 10 hits of armor.
  • All versions regardless of Smash can combo directly into H+S Gigantic Meteor at low hitstun decay.
L
  • Moves forward about half screen.

Essentially a reversal, since it has frame 4 armor and is decently fast. Can also be made safe a lot easier than a regular DP.

The armor property is lost after the active frames end, leaving Broly vulnerable to a counter hit if he only makes contact against an assist.

M
  • Stays in place for a bit before charging fullscreen forward.
H
  • M version but a lot faster. Combos from 2M, allowing for full corner carry from anywhere on the screen.

Very fair meter dump move when combined with Gigantic Meteor as Broly will instantly put the opponent in the corner, take off at least half of their HP bar and now they're in knockdown state, assuming they're not dead.

Generally used more defensively than offensively, but with Sparking or Limit Break it's one of the scariest and annoying defensive options in the game.

Gigantic Claw
Gigantic Claw
214L/M/H
DBFZ Broly GiganticClaw.png
DBFZ Broly GiganticClaw-2.png
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  • Non-Smash hit causes a sliding knockdown like L version.
L
  • Always causes a sliding knockdown.
  • Fastest of the ground command grabs, but the shortest range.

Unreactable and can only extend with Supers. Due to all of Broly's button having high blockstun, you always have to delay cancel into this if you want the tick throw.

Also good as a combo ender, e.g. DR > 214L > 236L+M.

M
  • Smash hit causes a wall splat. Enables solo combo in the corner.
  • Deceptively large range, about one character length.

Perfect amount of startup for frame perfect tick throw from any normals.

H
  • Smash hit wall bounces, enables solo combo anywhere on the screen.
  • Huge range. Connects from round start position.
Gigantic Strike
Gigantic Strike
j.214L/M/H
DBFZ Broly GiganticStrike.png
DBFZ Broly GiganticStrike2.png
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  • All versions switch sides on hit.
L
  • Short range, but fast.

Mostly used as a combo filler before Vanish, due to not having Smash property while putting the opponent in a very convenient position for a grounded extension.

M
  • Slower, but longer grab range.
  • Causes a short sliding knockdown.

Acts as a midscreen combo ender for when you don't wanna spend any extra resources. The sliding knockdown is neither short nor long enough to really continue pressure.

H
  • Broly's fastest air grab and can reach a really long distance.
  • Causes a big ground bounce sliding knockdown.

Crazy air control, as it's super fast, deals as much damage as a level 1 Super, and can be extended into even more damage. From a midscreen hit, you can add j.S[4] before Vanishing at relatively low height. j.214H ▷ 236H+S also works anywhere on screen.

With his back against the corner, Broly has combo routes that can meterlessly convert with the bounce as well.

Note that at 2H height and up, j.214H > j.214L+M isn't a reliable combo ender as it will whiff against some characters in midscreen (e.g. A18, BRS, FRZ, KRL).

Eraser Blow
Eraser Blow
236S
DBFZ Broly EraserBlow.png
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  • First part is a strike, second part is a projectile with beam properties.
  • Projectile increases in speed as it travels.
  • Smash hit corner splats.

Go to blockstring ender as it's safe on block.

As a combo tool, it has so much hitstun that essentially forces a soft knockdown. 2M > 236S into dash 5L works pretty far away from the corner.

Powered Shell
Powered Shell
214S (Air OK)
DBFZ Broly PoweredShell.png
"MY POWER IS MAXIMUMEST"
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Ground
Air
  • Blocks all non-Super projectiles.
  • Preserves air momentum when used in the air.
  • Disappears if Broly blocks, gets hit, or triggers a cinematic with most attacks (notably j.2H, Vanish and Spark won't deactivate the shell).
  • While the shell is active, Broly can still use this move again to refresh it. Doing this deactivates the current shell on frame 6, leaving him briefly vulnerable.

Z Assists

Assist A
Eraser Blow
Assist A
DBFZ Broly EraserBlow.png
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  • Only the projectile has hitboxes, unlike the point version.

Due to its rather slow speed, you can call this assist and run behind the projectile as a safe approach.

Assist B
Machine Gun Shot
Assist B
DBFZ Broly jS.png
Vegeta would be proud.
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  • Does 4 j.S ki blasts.

Useful combo and pressure tool that can also be used to bait Super Dash.

Assist C
Lariat Express
Assist C
DBFZ Broly LariatExpress.png
All aboard!
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  • It's a tracking armored assist. That's literally all you have to know.
  • On hit, teleports behind the opponent and knocks them down into a ground bounce sliding knockdown.

Super Moves

Eraser Cannon
Eraser Cannon
236L+M or 236H+S
DBFZ Broly EraserCannon.png
There is a fast hit that launches at the start of the move.
DBFZ Broly EraserCannon-2.png
HAVE IT YOUR WAY, BURGER KING
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L+M
  • Minimum damage: 120, 700.
  • Broly will throw out an uppercut that floats the opponent for a really long time on hit before throwing the projectile, allowing both hits to combo.
  • Projectile wall splats on hit.

While the opponent recovers in the air on hit, in the corner, Broly is pushed back at a perfect distance to start shooting with 5S. So this is a rather good combo ender since he doesn't really lose pressure afterward.

He's at +11 if they air tech, forward tech mash will get counter hit, up tech backdash can be caught with 5S[8], and Broly is just far enough that even crouching small characters won't be able to dodge 5S. 5S(1) > 236S is also good against Super Dash as he will tank it and either blow them up or lock them down, stay at +1 on the ground. The best response is not air teching at all and taking the soft knockdown.

Broly will still do the full animation even if he's DHC'd out, allowing for most characters to continue the combo afterward for a bit more damage but most importantly for a knockdown if possible.

H+S
  • Only throws the projectile, good for when L+M version can't connect, e.g. midscreen 214X.
Gigantic Meteor
Gigantic Meteor
214L+M or 214H+S (Air OK)
DBFZ Broly GiganticMeteor.png
"Here's a present for you!"
DBFZ Broly GiganticMeteor-2.png
"HAAAAHAHAHAHA!"
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Ground L+M
Air L+M
  • Minimum damage in a combo: ~1740.
  • Always flies at a 45 degree angle. Doesn't travel offscreen.
  • Ground version auto-adjusts during startup to aim the ball directly at the opponent, there's a limit to how high he can leap up to. Air version has very little to no adjustment.
  • Broly is stuck in the air until after the ball explodes, however once it does, he will teleport to the ground.

Flexible DHC Super since Broly will adjust himself to where the opponent is.

With certain combo routes, Broly can setup Lv3 at just far enough from the corner that he can meaty 236S on oki, which:

  1. Keeps him plus even if they block or reflect
  2. Lets him combo off of it with dash 5L
  3. Even after 236S, he's still outside of Sparking blast range, and can whiff punish wakeup Spark with 5L
  4. Lets his assists regenerate

The easiest way to set this up is with j.214L > Vanish, j.2H > 214L+M, 236S.

† j.214L+M air-to-ground teleportation will often not reset j.214X usage. When this happens, Broly will have to leave the ground and land again to use j.214X.

Ground H+S
Air H+S
  • Minimum damage in a combo: ~1500.
  • Throws out a tiny ball that accelerates at a much slower rate than L+M version and grows in size once it connects with the opponent (on block or hit). The ball always explodes when it hits the floor even without turning big.
  • Broly recovers just a few moment after he releases the ball, allowing him to continue the combo.
  • On hit, the opponent cannot be hit with anything else until after the explosion.
  • Ball disappears if Broly is hit or tags out, but not if he blocks.
  • The opponent can be airtech shortly after the explosion. Causes soft knockdown otherwise.

While this is much less reliable as a reversal than L+M version due to how slow the ball travels, it functions as the cornerstone of Broly's most damaging combos. Without using assists, there are 2 common ways to combo into this Super, both requires the corner: either from 236X, or from j.214X > Vanish > j.214H+S. Combos afterward aren't affected by Super scaling, and there are many ways to extend out of it.

You can also choose not to extend and use the giant explosion to cover for mix-ups instead.

Navigation

To edit frame data, edit values in DBFZ/Broly/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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