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{{InvisibleHeader}}{{NavTabs|game=DBFZ|chara=Broly|discord=https://discord.gg/TyVtHSS}} | {{InvisibleHeader}}{{NavTabs|game=DBFZ|chara=Broly|discord=https://discord.gg/TyVtHSS}} | ||
======<span style="visibility:hidden;font-size:0">overview</span>====== | |||
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| | |header=Overview | ||
|content=Broly is both a zoner ''and'' a grappler, a combination fitting for the Devil. Broly's neutral and pressure makes him perhaps one of the most terrifying opponents in the game, as he can effectively control any space on the screen with his armor and projectiles. Broly's 5S is an unholy zoning tool, much larger than other ki blast projectiles, beats other ki blasts, and can be aimed upwards to stop people from escaping. But it's when Broly gets close where he's at his scariest. Terrific frame data, an armored {{keyword|tick throw}} with 214L and a tiger kneeable air grab, Broly can easily grapple and frametrap opponents. Even on the defense, Broly is far from helpless thanks to his armor and Lariat Express. Broly's major weakness is his damage as his armor normals scale his damage immensely, and he requires a lot of meter or assists. If you like not letting other people play the game or otherwise making them feel bad, Broly is a must-play. | |||
| ''' | |||
''Note: Commonly referred to as '''Z''' Broly by the community, to differentiate him from [[DBFZ/DBS_Broly|the other Broly.]]'' | |||
| | |||
{{Bio | {{Bio | ||
| name = Broly | | name = Broly | ||
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| lore = The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly". | | lore = The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly". | ||
}} | }} | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
| intro = {{Character Label|DBFZ|Broly}} is a massive brute who uses a combination of powerful blows and command grabs imbued with super armor to bully his victims. | | intro = {{Character Label|DBFZ|Broly}} is a massive brute who uses a combination of powerful blows and command grabs imbued with super armor to bully his victims. | ||
| pros = | | pros = | ||
* '''Mobile Grappler:''' Benefits greatly from system mechanics for his archetype. | * '''Mobile Grappler:''' Benefits greatly from system mechanics for his archetype. | ||
* '''Armor:''' Massive | * '''Neutral:''' Outstanding neutral with high priority [[DBFZ/Broly#5S|ki blasts]], counter-zoning tool [[DBFZ/Broly#Powered Shell|Powered Shell]], wide armored moves, and an anti-air grab in [[DBFZ/Broly#Gigantic Strike|Gigantic Strike]]. | ||
* '''Super Armor:''' Massive super armor on multiple normals and special moves make him a demon in scramble situations. | |||
* '''Command Grab:''' [[DBFZ/Broly#Gigantic Claw|Gigantic Claw]] sets up mindgames with different versions, and can work well with assists to set up traps. | |||
* '''Unique Level 3:''' [[DBFZ/Broly#Gigantic Meteor|Gigantic Meteor]] is an extremely flexible level 3 that he can also combo from without it scaling. | * '''Unique Level 3:''' [[DBFZ/Broly#Gigantic Meteor|Gigantic Meteor]] is an extremely flexible level 3 that he can also combo from without it scaling. | ||
* '''Last Character:''' The Limit Break mechanic can subside his solo damage weakness. | |||
* '''Last Character:''' The Limit Break mechanic can subside his solo damage weakness | |||
| cons = | | cons = | ||
* '''Solo Damage:''' Almost all | * '''Solo Damage:''' Almost all moves have harsh scaling, severely limiting his damage. | ||
* '''Resource Reliant:''' Needs resources to unlock his strongest options and output any meaningful damage. | * '''Resource Reliant:''' Needs resources to unlock his strongest options and output any meaningful damage. | ||
* '''Size:''' Broly is more susceptible to random hits than others, and [[DBFZ/Broly#5L|5L]] can whiff on smaller characters from afar. | * '''Size:''' Broly is more susceptible to random hits than others, and [[DBFZ/Broly#5L|5L]] can whiff on smaller characters from afar. | ||
}} | }} | ||
|subheader1=Oops! All Armor | |||
|content2=Almost all of Broly's attacks have Ki Blast guard point and at least one hit of armor, absorbing non-Super strikes and projectiles, but not Vanish. Though there are a few caveats: | |||
*Armor comes with higher initial proration value, reducing his potential damage. | |||
*Normal attacks are only armored if they're the first attack of the string {{Tt|<sup>†</sup>|Bug: Super Dash > normal still has armor, but Super Dash (clash) > normal doesn't.}}. He cannot utilize the armor property during a blockstring without using specials. | |||
*Air normals' armors lose specifically to 2H, but not other Head invulnerable attacks. | |||
}} | |||
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| fullname=Broly | |||
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==Normal Moves== | ==Normal Moves== | ||
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|image=DBFZ_Broly_5L.png |caption="HOW MANY PUSH UPS DID HE DO?" | |image=DBFZ_Broly_5L.png |caption="HOW MANY PUSH UPS DID HE DO?" | ||
|image2=DBFZ_Broly_5LL.png |caption2=''"HOW MANY SIT UPS?"'' | |image2=DBFZ_Broly_5LL.png |caption2=''"HOW MANY SIT UPS?"'' | ||
|image3=DBFZ_Broly_5LLL.png |caption3='''''"WHAT KIND OF JUICE DID HE DRINK?"''''' | |image3=DBFZ_Broly_5LLL.png |caption3='''''"WHAT KIND OF JUICE DID HE DRINK?!"''''' | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
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{{MoveData | {{MoveData | ||
|name={{clr|3|5M}} | |name={{clr|3|5M}} | ||
|image=DBFZ_Broly_5M.png |caption= | |image=DBFZ_Broly_5M.png |caption=Chest bump | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
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{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Doesn't do anything different compared to {{clr|5|j.H}} other than giving a Dragon Ball. | |||
}} | }} | ||
{{AttackVersion|name=j.H}} | {{AttackVersion|name=j.H}} | ||
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{{Description|9|text= | {{Description|9|text= | ||
* Scratches on non-Smash hit, dunks the opponent down to the ground on Smash hit. | * Scratches on non-Smash hit, dunks the opponent down to the ground on Smash hit. | ||
Dunking can be followed up by j.214X or Lv3 due to Broly and the opponent staying airborne at the end of the move. You can also tag out and continue the combo. | |||
}} | }} | ||
}}<nowiki/> | }}<nowiki/> | ||
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* Last Ki Blast launches on hit. | * Last Ki Blast launches on hit. | ||
* Freezes Broly in place in the air while preserving his momentum. | * Freezes Broly in place in the air while preserving his momentum. | ||
Mostly a combo filler for meter gain. | |||
}} | }} | ||
}}<nowiki/> | }}<nowiki/> | ||
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* Has slim horizontal range. | * Has slim horizontal range. | ||
* Smash on air-to-air hit, gives a short sliding knockdown. | * Smash on air-to-air hit, gives a short sliding knockdown. | ||
On Smash hit, canceling into {{clr|4|214S}} will still keep Broly plus enough | On Smash hit, canceling into {{clr|4|214S}} will still keep Broly plus enough for an IAD jump in. | ||
Another option is ''j.2H > 214M (whiff), IAD j.H'', which is an auto-timed safejump that lets your assists regenerate. | |||
}} | }} | ||
}}<nowiki/> | }}<nowiki/> | ||
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{{Description|9|text= | {{Description|9|text= | ||
* Moves forward about half screen. | * Moves forward about half screen. | ||
Essentially a reversal, since it has frame 4 armor and is decently fast. Can also be made safe a lot easier than a regular DP. | |||
The armor property is lost after the active frames end, leaving Broly vulnerable to a counter hit if he only makes contact against an assist. | The armor property is lost after the active frames end, leaving Broly vulnerable to a counter hit if he only makes contact against an assist. | ||
}} | }} | ||
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{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
* Stays in place for | * Stays in place for a bit before charging fullscreen forward. | ||
}} | }} | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
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{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
* {{clr|3|M}} version but faster. | * {{clr|3|M}} version but a lot faster. Combos from {{clr|3|2M}}, allowing for full corner carry from anywhere on the screen. | ||
Very fair meter dump move when combined with Gigantic Meteor as Broly will instantly put the opponent in the corner, take off at least half of their HP bar and now they're in knockdown state, assuming they're not dead. | |||
[[DBFZ/Broly/Strategy#Defense|Generally used more defensively than offensively,]] but with Sparking or Limit Break it's one of the scariest and annoying defensive options in the game. | |||
}} | }} | ||
}}<nowiki/> | }}<nowiki/> | ||
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With his back against the corner, Broly has combo routes that can meterlessly convert with the bounce as well. | With his back against the corner, Broly has combo routes that can meterlessly convert with the bounce as well. | ||
Note that at {{clr|5|2H}} height and up, {{clr|5|j.214H}} > j.214L+M isn't a reliable combo ender as it will whiff against some characters in midscreen (e.g. A18, BRS, FRZ, KRL | Note that at {{clr|5|2H}} height and up, {{clr|5|j.214H}} > j.214L+M isn't a reliable combo ender as it will whiff against some characters in midscreen (e.g. A18, BRS, FRZ, KRL). | ||
}} | }} | ||
}}<nowiki/> | }}<nowiki/> | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Does {{clr|4|j.S}} | * Does 4 {{clr|4|j.S}} ki blasts. | ||
Useful combo and pressure tool that can also be used to bait Super Dash. | Useful combo and pressure tool that can also be used to bait Super Dash. | ||
}} | }} | ||
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{{Description|9|text= | {{Description|9|text= | ||
* Minimum damage: 120, 700. | * Minimum damage: 120, 700. | ||
* | * Broly will throw out an uppercut that floats the opponent for a really long time on hit before throwing the projectile, allowing both hits to combo. | ||
* Projectile wall splats on hit. | * Projectile wall splats on hit. | ||
While the opponent recovers in the air on hit, in the corner, Broly is pushed back at a perfect distance to start shooting with {{clr|4|5S}}. So this is a rather good combo ender since he doesn't really lose pressure afterward. | While the opponent recovers in the air on hit, in the corner, Broly is pushed back at a perfect distance to start shooting with {{clr|4|5S}}. So this is a rather good combo ender since he doesn't really lose pressure afterward. | ||
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He's at +11 if they air tech, forward tech mash will get counter hit, up tech backdash can be caught with {{clr|4|5S}}[8], and Broly is just far enough that even crouching small characters won't be able to dodge {{clr|4|5S}}. {{clr|4|5S}}(1) > {{clr|4|236S}} is also good against Super Dash as he will tank it and either blow them up or lock them down, stay at +1 on the ground. The best response is not air teching at all and taking the soft knockdown. | He's at +11 if they air tech, forward tech mash will get counter hit, up tech backdash can be caught with {{clr|4|5S}}[8], and Broly is just far enough that even crouching small characters won't be able to dodge {{clr|4|5S}}. {{clr|4|5S}}(1) > {{clr|4|236S}} is also good against Super Dash as he will tank it and either blow them up or lock them down, stay at +1 on the ground. The best response is not air teching at all and taking the soft knockdown. | ||
Broly will still do the full animation even if he's DHC'd out, allowing for most characters to continue the combo afterward for a | Broly will still do the full animation even if he's DHC'd out, allowing for most characters to continue the combo afterward for a bit more damage but most importantly for a knockdown if possible. | ||
}} | }} | ||
{{AttackVersion|name=H+S}} | {{AttackVersion|name=H+S}} | ||
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{{Description|9|text= | {{Description|9|text= | ||
* Minimum damage in a combo: ~1740. | * Minimum damage in a combo: ~1740. | ||
* Always flies at a 45 degree angle. | * Always flies at a 45 degree angle. Doesn't travel offscreen. | ||
* Ground version auto-adjusts during startup to aim the ball directly at the opponent, there's a limit to how high he can leap up to. Air version has very little to no adjustment. | * Ground version auto-adjusts during startup to aim the ball directly at the opponent, there's a limit to how high he can leap up to. Air version has very little to no adjustment. | ||
* Broly is stuck in the air until after the ball explodes, however once it does, he will teleport to the ground. | * Broly is stuck in the air until after the ball explodes, however once it does, he will teleport to the ground. | ||
Flexible DHC Super since Broly will adjust himself to where the opponent is. | Flexible DHC Super since Broly will adjust himself to where the opponent is. | ||
With certain combo routes, Broly can setup Lv3 at just far enough from the corner that he can meaty 236S on oki, which: | |||
# Keeps him plus even if they block or reflect | |||
# Lets him combo off of it with dash 5L | |||
# Even after 236S, he's still outside of Sparking blast range, and can whiff punish wakeup Spark with 5L | |||
# Lets his assists regenerate | |||
The easiest way to set this up is with j.214L > Vanish, j.2H > 214L+M, 236S. | |||
† j.214L+M air-to-ground teleportation will often not reset j.214X usage. When this happens, Broly will have to leave the ground and land again to use j.214X. | |||
}} | }} | ||
{{AttackVersion|name=Ground H+S}} | {{AttackVersion|name=Ground H+S}} | ||
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* Broly recovers just a few moment after he releases the ball, allowing him to continue the combo. | * Broly recovers just a few moment after he releases the ball, allowing him to continue the combo. | ||
* On hit, the opponent cannot be hit with anything else until after the explosion. | * On hit, the opponent cannot be hit with anything else until after the explosion. | ||
* Ball disappears if Broly is hit or tags out, but not if he blocks. | * Ball disappears if Broly is hit or tags out, but not if he blocks. | ||
* The opponent can be airtech shortly after the explosion. Causes soft knockdown otherwise. | * The opponent can be airtech shortly after the explosion. Causes soft knockdown otherwise. |
Revision as of 23:18, 1 August 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Broly is both a zoner and a grappler, a combination fitting for the Devil. Broly's neutral and pressure makes him perhaps one of the most terrifying opponents in the game, as he can effectively control any space on the screen with his armor and projectiles. Broly's 5S is an unholy zoning tool, much larger than other ki blast projectiles, beats other ki blasts, and can be aimed upwards to stop people from escaping. But it's when Broly gets close where he's at his scariest. Terrific frame data, an armored tick throw A throw done after attacks, very soon after if not exactly when throw invulnerability expires on the opponent. A Tick Throw take advantage of that the opponent naturally expect a Frame Trap coming, making it very hard to react to or escape from. with 214L and a tiger kneeable air grab, Broly can easily grapple and frametrap opponents. Even on the defense, Broly is far from helpless thanks to his armor and Lariat Express. Broly's major weakness is his damage as his armor normals scale his damage immensely, and he requires a lot of meter or assists. If you like not letting other people play the game or otherwise making them feel bad, Broly is a must-play.
Note: Commonly referred to as Z Broly by the community, to differentiate him from the other Broly.
"My power is rising. It's overflowing!" | |
Lore: | The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly". |
Broly Broly is a massive brute who uses a combination of powerful blows and command grabs imbued with super armor to bully his victims.
- Mobile Grappler: Benefits greatly from system mechanics for his archetype.
- Neutral: Outstanding neutral with high priority ki blasts, counter-zoning tool Powered Shell, wide armored moves, and an anti-air grab in Gigantic Strike.
- Super Armor: Massive super armor on multiple normals and special moves make him a demon in scramble situations.
- Command Grab: Gigantic Claw sets up mindgames with different versions, and can work well with assists to set up traps.
- Unique Level 3: Gigantic Meteor is an extremely flexible level 3 that he can also combo from without it scaling.
- Last Character: The Limit Break mechanic can subside his solo damage weakness.
- Solo Damage: Almost all moves have harsh scaling, severely limiting his damage.
- Resource Reliant: Needs resources to unlock his strongest options and output any meaningful damage.
- Size: Broly is more susceptible to random hits than others, and 5L can whiff on smaller characters from afar.
Almost all of Broly's attacks have Ki Blast guard point and at least one hit of armor, absorbing non-Super strikes and projectiles, but not Vanish. Though there are a few caveats:
- Armor comes with higher initial proration value, reducing his potential damage.
- Normal attacks are only armored if they're the first attack of the string †Bug: Super Dash > normal still has armor, but Super Dash (clash) > normal doesn't.. He cannot utilize the armor property during a blockstring without using specials.
- Air normals' armors lose specifically to 2H, but not other Head invulnerable attacks.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Lariat Express
Lariat Express 236L/M/H |
Template:AttackDataHeader-DBFZ |
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Gigantic Claw
Gigantic Claw 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Gigantic Strike
Gigantic Strike j.214L/M/H |
Template:AttackDataHeader-DBFZ |
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Eraser Blow
Eraser Blow 236S |
Template:AttackDataHeader-DBFZ |
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Powered Shell
Powered Shell 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Eraser Blow Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Machine Gun Shot Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Lariat Express Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Eraser Cannon
Eraser Cannon 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Gigantic Meteor
Gigantic Meteor 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.