No edit summary |
(Updating move descriptions to include missing details and more generally useful information. -CDClarke) |
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* Versatile pressure options. | * Versatile pressure options. | ||
* Long reaching, easy to confirm normals. | * Long reaching, easy to confirm normals. | ||
* Has | * Has a useful assist both for extending combos and blockstrings. | ||
* Lots of armor and moves that deflect and/or ignore ki blasts. | * Lots of armor and moves that deflect and/or ignore ki blasts. | ||
* One of the more useful Lvl 3 supers in the game. | * One of the more useful Lvl 3 supers in the game. | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Whiffs against smaller opponents at max range | * Whiffs against smaller opponents at max range | ||
* Broly's knee has a hitbox | * Broly's knee has a hitbox | ||
* Can't chain into itself, even if holding 4 | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Only attack in Broly's moveset that possesses normal proration values | * Only attack in Broly's moveset that possesses normal proration values | ||
* Steps forward during startup, increasing the range | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|description= | |description= | ||
* Switches sides | * Switches sides | ||
* Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Has super armor | * Has one hit of super armor | ||
* Due to having armor, has higher proration level than other mediums | |||
* Deceptive reach | * Deceptive reach | ||
* Punishable on block if not cancelled | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can be charged by holding down the button. Doing so makes Broly move forward further | * Can be charged by holding down the button. Doing so makes Broly move forward further | ||
* Has super armor | * Has one hit of super armor | ||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can be repeated up to six times | * Can be repeated up to six times | ||
* Has priority over smaller Ki Blasts | * Has priority over smaller Ki Blasts | ||
* Only the last blast knocks down a standing opponent | |||
* Any of the projectiles can be aimed upwards by holding 8 while firing | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Whiffs against small opponents at max range | * Whiffs against small opponents at max range | ||
* Can't chain into itself | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Has super armor | * Has super armor | ||
* Deceptively fast for its range | * Due to having armor, has higher proration level than other mediums | ||
* Only Broly's feet have a hitbox | * Deceptively fast for its range | ||
* Only Broly's feet have a hitbox | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Has super armor | * Has super armor | ||
* Very small horizontal range | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Aimed slightly upwards, so will often whiff if done during an instant airdash | ||
* Can't chain into itself, even if holding 4 | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Has super armor. | * Has super armor | ||
* Aimed slightly downwards; chaining into j.L during an instant airdash gives a double overhead | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Has super armor | * Has super armor | ||
* If used during a combo involving | * Lots of active frames | ||
* | * If used during a combo involving a vertical smash attack, Broly will grab the opponent's head and slam them into the ground, slightly popping back up into the air after landing | ||
* Consumes the sliding knockdown of a combo using a vertical smash, even though it doesn't provide one itself | |||
* Faceplant version can be followed up by a j.214L or level 3 due to Broly being airborne at the end of the move | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can be repeated up to four times | * Can be repeated up to four times | ||
* Has priority over smaller Ki Blasts. | * Has priority over smaller Ki Blasts | ||
* Freezes Broly in place in the air while preserving his momentum; using j.S during an instant airdash or super jump has very different results | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Broly descends quickly towards the ground, damaging the opponent if close enough | * Broly descends quickly towards the ground, damaging the opponent if close enough; has slim horizontal range | ||
* Slower than Adult Gohan's fast descent due to a delay at the start of the move | * Slower than Adult Gohan's fast descent due to a delay at the start of the move | ||
* If used in a combo after a smash attack, Broly will bring the opponent to the ground with him and put them into a | * Long delay on whiff | ||
* Uniquely, has super armor against anti-air attacks | *Special cancellable on the ground or in the air if it connects (hit or block) | ||
* If used in a combo after a vertical smash attack, Broly will bring the opponent to the ground with him and put them into a pseudo-sliding knockdown state | |||
* Uniquely, has super armor against anti-air attacks | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Has super armor | * Has (seemingly?) unlimited super armor | ||
* Can successfully combo into Level 1 super | * Punishable on block | ||
* Can successfully combo into Level 1 super in the corner only | |||
* Empty vanish extender of choice since this is one of the few of Broly's specials that does not consume smash on hit | |||
* On hit, provides enough hitstun to connect delayed level 3 (provided hitstun proration isn't too heavy) | |||
* Useful after combo Dragon Rush | |||
Placeholder | Placeholder | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* When landed, will push opponent to the edge of the screen | * Has (seemingly?) unlimited super armor | ||
* When landed, will push opponent to the edge of the screen | |||
* Punishable on block | |||
* Consumes smash on hit | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Has (seemingly?) unlimited super armor | ||
* Faster than M version, slower than L version | |||
* Combos off of 2M and combo Dragon Rush, allowing for full corner carry from anywhere on the screen | |||
* Consumes smash on hit | |||
* Punishable on block | |||
}} | }} | ||
}} | }} | ||
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* Has one hit of super armor | * Has one hit of super armor | ||
* Puts opponent in a sliding knockdown state | * Puts opponent in a sliding knockdown state | ||
* If comboed into, only gives sliding knockdown if smash has not been consumed | |||
* Connects off of combo Dragon Rush in the corner | |||
* Consumes smash on successful grab | |||
* Fastest of the ground command grabs, but the shortest range | |||
* Difficult to whiff punish if jumped | |||
* Grounded 214 command grabs can only be used once per combo | |||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Wallbounces | * Slightly slower than L version | ||
* Wallbounces for a solo combo in the corner only | |||
* Consumes smash on successful grab | |||
* Difficult to whiff punish if jumped | |||
* Deceptively large range, about one character length | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Wallbounces | * Wallbounces for a solo combo anywhere on the screen | ||
* About as fast as M version | |||
* Difficult to whiff punish if jumped | |||
* Huge range; connects at round start if the opponent stays still | |||
* Consumes smash on successful grab | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Has one hit of super armor | * Has one hit of super armor | ||
* Broly grabs the opponent by the leg and throws them towards the ground behind him at an angle | * Is a true air command grab | ||
* All versions switch sides | * Can only be done once per combo | ||
* Used as a typical ender for meterless combos | * Broly grabs the opponent by the leg and throws them towards the ground behind him at an angle | ||
* All versions switch sides | |||
* Used as a typical ender for meterless combos, results in sliding knockdown | |||
* Leaves Broly in an airborne state | |||
* Broly does NOT turn around if you cross over with this, jump normals will whiff on the way down | |||
Placeholder | Placeholder | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Identical to L version, except starts slow and leaps further | ||
Placeholder | Placeholder | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Causes a sliding knockdown | * Causes a sliding knockdown | ||
* Faster than M and L versions with further reach | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Broly has one hit of super armor | * Broly has one hit of super armor | ||
* Can not be super dashed through | * Can not be super dashed through | ||
* [] is the projectile | * Safe on block, great use as a blockstring ender | ||
* If Broly is close enough to the opponent, | * [] is the projectile | ||
* Projectile increases in speed as it travels | |||
* If Broly is close enough to the opponent on hit, triggers a cinematic attack that results in a wallbounce near the corner for solo combos (this consumes smash) | |||
Placeholder | Placeholder | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Nullifies all non-super projectiles while the barrier is up. This includes beams and Frieza's 5H and 2H. | * Nullifies all non-super projectiles while the barrier is up. This includes beams and Frieza's 5H and 2H | ||
* Preserves air momentum when used in the air | |||
* Disappears when triggering any cinematic attack (5H/2H smash, close 236S, 214 command grabs, etc.) or when blocking a physical attack | |||
* Makes the coolest sound effect ever when it starts up | |||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Can not be super dashed through | * Can not be super dashed through | ||
* Goes active the moment it leaves Broly's hand | * Goes active the moment it leaves Broly's hand | ||
* Knocks upward slightly on hit | |||
* Never triggers the cinematic version, no matter how close | |||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* [] is on close hit | * [] is on close hit | ||
* Before Broly fires the projectile, he will throw out an uppercut. If the opponent is hit by this, the following projectile is guaranteed to combo | * Before Broly fires the projectile, he will throw out an uppercut. If the opponent is hit by this, the following projectile is guaranteed to combo | ||
* Extremely slow and punishable if the initial uppercut whiffs | |||
}} | }} | ||
}} | }} | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Always flies at a 45 degree angle | |||
* Broly quickly flies upwards at startup to a height that aims the ball directly at the opponent | |||
* True hard knockdown on hit | |||
* Does more damage if you get more of the small hits to connect on the way down, similar to Frieza's Death Ball | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Similar to grounded version, but no auto-height adjustment regardless of where the opponent is/where you fire it from | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Unlike the L+M version, the ball grows only once it | * Unlike the L+M version, the ball grows only once it connects with the opponent's vulnerable hitbox (on block or hit). Because of this, Broly can recover before the super even hits and even continue the combo | ||
* Always explodes when it hits the floor even without being triggered | |||
* Same auto-adjustment on the launch height as the L+M version | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Unlike the L+M version, the ball grows only once it | * Unlike the L+M version, the ball grows only once it connects with the opponent's vulnerable hitbox (on block or hit). Because of this, Broly can recover before the super even hits and even continue the combo | ||
* Always explodes when it hits the floor even without being triggered | |||
* No auto-adjustment on the height, same as the airborne L+M version | |||
}} | }} | ||
}} | }} |
Revision as of 23:54, 10 April 2018
Broly |
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Health: 10,000 Prejump: Assist Cooldown:
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Navigation
Overview
The Legendary Super Saiyan born with a power-level of 10.000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. However, he survived Planet Vegeta's destruction, causing chaos everywhere he went in his hunt for Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku, then by Goku and his sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly".
As a DLC character in Dragon Ball FighterZ, Broly is a massive brute who uses a combination of powerful blows, command grabs, and attacks imbued with super armor to punish his opponents.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Lariat Express
Lariat Express 236L/M/H |
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Gigantic Claw
Gigantic Claw 214L/M/H |
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Gigantic Strike
Gigantic Strike j.214L/M/H |
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Eraser Blow
Eraser Blow 236S |
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Eraser Blow
Powered Shell 214S (Air OK) |
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Assist
Eraser Blow A1/A2 |
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Supers
Eraser Cannon
Eraser Cannon 236L+M or 236H+S |
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Gigantic Meteor
Gigantic Meteor 214L+M or 214H+S (Air OK) |
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