DBFZ/Broly: Difference between revisions

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(Updating move descriptions to include missing details and more generally useful information. -CDClarke)
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* Versatile pressure options.
* Versatile pressure options.
* Long reaching, easy to confirm normals.
* Long reaching, easy to confirm normals.
* Has an useful assist both for extending combos and blockstrings.
* Has a useful assist both for extending combos and blockstrings.
* Lots of armor and moves that deflect and/or ignore ki blasts.
* Lots of armor and moves that deflect and/or ignore ki blasts.
* One of the more useful Lvl 3 supers in the game.
* One of the more useful Lvl 3 supers in the game.
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Whiffs against smaller opponents at max range.
* Whiffs against smaller opponents at max range
* Broly's knee has a hitbox.
* Broly's knee has a hitbox
* Can't chain into itself, even if holding 4
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Only attack in Broly's moveset that possesses normal proration values.
* Only attack in Broly's moveset that possesses normal proration values
* Steps forward during startup, increasing the range
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |description=
  |description=
* Switches sides
* Switches sides
* Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Has super armor
* Has one hit of super armor
* Due to having armor, has higher proration level than other mediums
* Deceptive reach
* Deceptive reach
* Punishable on block if not cancelled
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Can be charged by holding down the button. Doing so makes Broly move forward further.
* Can be charged by holding down the button. Doing so makes Broly move forward further
* Has super armor
* Has one hit of super armor
 
Placeholder
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Can be repeated up to six times.
* Can be repeated up to six times
* Has priority over smaller Ki Blasts.
* Has priority over smaller Ki Blasts
* Only the last blast knocks down a standing opponent
* Any of the projectiles can be aimed upwards by holding 8 while firing
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Whiffs against small opponents at max range.
* Whiffs against small opponents at max range
* Can't chain into itself
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Has super armor.
* Has super armor
* Deceptively fast for its range.
* Due to having armor, has higher proration level than other mediums
* Only Broly's feet have a hitbox.
* Deceptively fast for its range
* Only Broly's feet have a hitbox
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Has super armor.
* Has super armor
* Very small horizontal range
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Aimed slightly upwards, so will often whiff if done during an instant airdash
* Can't chain into itself, even if holding 4


Placeholder
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Has super armor.
* Has super armor
* Aimed slightly downwards; chaining into j.L during an instant airdash gives a double overhead
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Has super armor.
* Has super armor
* If used during a combo involving an up smash attack, Broly will grab the opponent's head and slam them into the ground, slightly popping back up into the air after landing.
* Lots of active frames
* Can be followed up by a j.214L due to Broly being airborne at the end of the move.
* If used during a combo involving a vertical smash attack, Broly will grab the opponent's head and slam them into the ground, slightly popping back up into the air after landing
* Consumes the sliding knockdown of a combo using a vertical smash, even though it doesn't provide one itself
* Faceplant version can be followed up by a j.214L or level 3 due to Broly being airborne at the end of the move
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Can be repeated up to four times.
* Can be repeated up to four times
* Has priority over smaller Ki Blasts.  
* Has priority over smaller Ki Blasts
* Freezes Broly in place in the air while preserving his momentum; using j.S during an instant airdash or super jump has very different results
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Broly descends quickly towards the ground, damaging the opponent if close enough.
* Broly descends quickly towards the ground, damaging the opponent if close enough; has slim horizontal range
* Slower than Adult Gohan's fast descent due to a delay at the start of the move.
* Slower than Adult Gohan's fast descent due to a delay at the start of the move
* If used in a combo after a smash attack, Broly will bring the opponent to the ground with him and put them into a hard knockdown state.
* Long delay on whiff
* Uniquely, has super armor against anti-air attacks.
*Special cancellable on the ground or in the air if it connects (hit or block)
* If used in a combo after a vertical smash attack, Broly will bring the opponent to the ground with him and put them into a pseudo-sliding knockdown state
* Uniquely, has super armor against anti-air attacks
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Has super armor
* Has (seemingly?) unlimited super armor
* Can successfully combo into Level 1 super
* Punishable on block
* Can successfully combo into Level 1 super in the corner only
* Empty vanish extender of choice since this is one of the few of Broly's specials that does not consume smash on hit
* On hit, provides enough hitstun to connect delayed level 3 (provided hitstun proration isn't too heavy)
* Useful after combo Dragon Rush


Placeholder
Placeholder
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* When landed, will push opponent to the edge of the screen.
* Has (seemingly?) unlimited super armor
* When landed, will push opponent to the edge of the screen
* Punishable on block
* Consumes smash on hit
 


Placeholder
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Has (seemingly?) unlimited super armor
 
* Faster than M version, slower than L version
Placeholder
* Combos off of 2M and combo Dragon Rush, allowing for full corner carry from anywhere on the screen
* Consumes smash on hit
* Punishable on block
  }}
  }}
}}
}}
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* Has one hit of super armor
* Has one hit of super armor
* Puts opponent in a sliding knockdown state
* Puts opponent in a sliding knockdown state
 
* If comboed into, only gives sliding knockdown if smash has not been consumed
Placeholder
* Connects off of combo Dragon Rush in the corner
* Consumes smash on successful grab
* Fastest of the ground command grabs, but the shortest range
* Difficult to whiff punish if jumped
* Grounded 214 command grabs can only be used once per combo


  }}
  }}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Wallbounces  
* Slightly slower than L version
* Wallbounces for a solo combo in the corner only
* Consumes smash on successful grab
* Difficult to whiff punish if jumped
* Deceptively large range, about one character length


Placeholder
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Wallbounces
* Wallbounces for a solo combo anywhere on the screen
* About as fast as M version
* Difficult to whiff punish if jumped
* Huge range; connects at round start if the opponent stays still
* Consumes smash on successful grab


Placeholder
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Has one hit of super armor.
* Has one hit of super armor
* Broly grabs the opponent by the leg and throws them towards the ground behind him at an angle.
* Is a true air command grab
* All versions switch sides.
* Can only be done once per combo
* Used as a typical ender for meterless combos.
* Broly grabs the opponent by the leg and throws them towards the ground behind him at an angle
* All versions switch sides
* Used as a typical ender for meterless combos, results in sliding knockdown
* Leaves Broly in an airborne state
* Broly does NOT turn around if you cross over with this, jump normals will whiff on the way down
 


Placeholder
Placeholder
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Causes a sliding knockdown.
* Identical to L version, except starts slow and leaps further


Placeholder
Placeholder
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Causes a sliding knockdown.
* Causes a sliding knockdown
* Faster than M and L versions with further reach


Placeholder
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=  
  |description=  
* Broly has one hit of super armor.
* Broly has one hit of super armor
* Can not be super dashed through.
* Can not be super dashed through
* [] is the projectile.
* Safe on block, great use as a blockstring ender
* If Broly is close enough to the opponent, it will put them into a grab-like state, similar to Frieza's j.236S.
* [] is the projectile
* Projectile increases in speed as it travels
* If Broly is close enough to the opponent on hit, triggers a cinematic attack that results in a wallbounce near the corner for solo combos (this consumes smash)


Placeholder
Placeholder
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=  
  |description=  
* Nullifies all non-super projectiles while the barrier is up. This includes beams and Frieza's 5H and 2H.
* Nullifies all non-super projectiles while the barrier is up. This includes beams and Frieza's 5H and 2H
 
* Preserves air momentum when used in the air
Placeholder
* Disappears when triggering any cinematic attack (5H/2H smash, close 236S, 214 command grabs, etc.) or when blocking a physical attack
* Makes the coolest sound effect ever when it starts up


  }}
  }}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Can not be super dashed through.
* Can not be super dashed through
* Goes active the moment it leaves Broly's hand.
* Goes active the moment it leaves Broly's hand
* Knocks upward slightly on hit
* Never triggers the cinematic version, no matter how close


  }}
  }}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* [] is on close hit.
* [] is on close hit
* Before Broly fires the projectile, he will throw out an uppercut. If the opponent is hit by this, the following projectile is guaranteed to combo.
* Before Broly fires the projectile, he will throw out an uppercut. If the opponent is hit by this, the following projectile is guaranteed to combo
* Extremely slow and punishable if the initial uppercut whiffs


Placeholder
  }}
  }}
}}
}}
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Always flies at a 45 degree angle
* Broly quickly flies upwards at startup to a height that aims the ball directly at the opponent
* True hard knockdown on hit
* Does more damage if you get more of the small hits to connect on the way down, similar to Frieza's Death Ball
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Similar to grounded version, but no auto-height adjustment regardless of where the opponent is/where you fire it from


Placeholder
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Unlike the L+M version, the ball grows only once it hits the opponent. Because of this, Broly can recover before the super even hits.
* Unlike the L+M version, the ball grows only once it connects with the opponent's vulnerable hitbox (on block or hit). Because of this, Broly can recover before the super even hits and even continue the combo
* Always explodes when it hits the floor even without being triggered
* Same auto-adjustment on the launch height as the L+M version
  }}
  }}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Unlike the L+M version, the ball grows only once it hits the opponent. Because of this, Broly can recover before the super even hits.
* Unlike the L+M version, the ball grows only once it connects with the opponent's vulnerable hitbox (on block or hit). Because of this, Broly can recover before the super even hits and even continue the combo
* Always explodes when it hits the floor even without being triggered
* No auto-adjustment on the height, same as the airborne L+M version


Placeholder
  }}
  }}
}}
}}

Revision as of 23:54, 10 April 2018

Broly
DBFZ Broly Portrait.png

Health: 10,000

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Juggernaut
  

Overview

The Legendary Super Saiyan born with a power-level of 10.000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. However, he survived Planet Vegeta's destruction, causing chaos everywhere he went in his hunt for Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku, then by Goku and his sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly".

As a DLC character in Dragon Ball FighterZ, Broly is a massive brute who uses a combination of powerful blows, command grabs, and attacks imbued with super armor to punish his opponents.

Strengths/Weaknesses

Strengths Weaknesses
  • Versatile pressure options.
  • Long reaching, easy to confirm normals.
  • Has a useful assist both for extending combos and blockstrings.
  • Lots of armor and moves that deflect and/or ignore ki blasts.
  • One of the more useful Lvl 3 supers in the game.
  • Unarguably has the largest hurtbox in the game due to his very large size.
  • Slowest walk speed in the game.
  • Unique proration values leave him with average damage output.
  • Dependent on assists for his higher damage combos.


Normals

5L
5L
DBFZ Broly 5L.png
DBFZ Broly 5LL.png
DBFZ Broly 5LLL.png
500 All - - - 700 All - - - 1000 Throw - - -
5M
5M
DBFZ Broly 5M.png
700 All - - -
5H
5H
DBFZ Broly 5H.png
850 All - - -
5S
5S
DBFZ Broly 5S.png
300 All - - -
2L
2L
DBFZ Broly 2L.png
500 All - - -
2M
2M
DBFZ Broly 2M.png
700 L - - -
2H
2H
DBFZ Broly 2H.png
850 All - - -
6M
6M
850 H - 24 6 10 - -
j.L
j.L
DBFZ Broly jL.png
500 H - - -
j.M
j.M
DBFZ Broly jM.png
700 H - - -
j.H
j.H
DBFZ Broly jH.png
850 H - - -
j.S
j.S
DBFZ Broly jS.png
400 All - - -
j.2H
j.2H
DBFZ Broly j2H.png
850 All - - -

Specials

Lariat Express
Lariat Express
236L/M/H
DBFZ Broly LariatExpress.png
TO THE CORNER WITH YOU
1000 All - - - 1200 All - - - 1200 All - - -
Gigantic Claw
Gigantic Claw
214L/M/H
DBFZ Broly GiganticClaw.png
DBFZ Broly GiganticClaw-2.png
1500 Throw - - - 1500 Throw - - - 1500 Throw - - -
Gigantic Strike
Gigantic Strike
j.214L/M/H
DBFZ Broly GiganticStrike.png
DBFZ Broly GiganticStrike2.png
Slams them to the ground behind you. Causes ground slide
1800 Throw - - - 1800 Throw - - - 2300 Throw - - -
Eraser Blow
Eraser Blow
236S
DBFZ Broly EraserBlow.png
1350[1200] All - - -
Eraser Blow
Powered Shell
214S (Air OK)
DBFZ Broly PoweredShell.png
"MY POWER IS MAXIMUM"
All - - -

Assist

Eraser Blow
A1/A2
DBFZ Broly EraserBlow.png
800 All - - -

Supers

Eraser Cannon
Eraser Cannon
236L+M or 236H+S
DBFZ Broly EraserCannon.png
There is a fast hit that launches at the start of the move.
DBFZ Broly EraserCannon-2.png
2000[2400] All - - -
Gigantic Meteor
Gigantic Meteor
214L+M or 214H+S (Air OK)
DBFZ Broly GiganticMeteor.png
"Here's a present for you!"
DBFZ Broly GiganticMeteor-2.png
"HAAAAHAHAHAHA!"
4350 All - - - 4400 All - - - 4400 All - - - 4600 All - - -

Template:Navbar-DBFZ