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* One of the more useful Lvl 3 supers in the game. | * One of the more useful Lvl 3 supers in the game. | ||
* HIS POWER IS MAXIMUM | * HIS POWER IS MAXIMUM | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* Unarguably has the largest hurtbox in the game due to his very large size. Because of this and his lack of defensive options, he struggles against characters with strong pressure and mixup tools. | * Unarguably has the largest hurtbox in the game due to his very large size. Because of this and his lack of defensive options, he struggles against characters with strong pressure and mixup tools. | ||
Line 48: | Line 46: | ||
==Normals== | ==Normals== | ||
====== <font style="visibility:hidden" size="0">5L</font> ====== | ====== <font style="visibility:hidden" size="0">5L</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 56: | Line 53: | ||
|name=5L | |name=5L | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5L}} | {{AttackVersion|name=5L}} | ||
Line 65: | Line 62: | ||
* Broly's knee has a hitbox. | * Broly's knee has a hitbox. | ||
* Can't chain into itself, even if holding 4. | * Can't chain into itself, even if holding 4. | ||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5LL}} | {{AttackVersion|name=5LL}} | ||
{{#lsth:DBFZ/Broly/Data|5LL}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 74: | Line 71: | ||
* Steps forward during startup, increasing the range. | * Steps forward during startup, increasing the range. | ||
For most characters, this is a really good starter. For Broly, the damage this move leads to is almost unholy. Do not get hit by this. | For most characters, this is a really good starter. For Broly, the damage this move leads to is almost unholy. Do not get hit by this. | ||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5LLL}} | {{AttackVersion|name=5LLL}} | ||
{{#lsth:DBFZ/Broly/Data|5LLL}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Switches sides on hit. | * Switches sides on hit. | ||
* Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work. | * Cancelling into this from a blocked 5LL always leaves the opponent in too much blockstun for the throw to work. | ||
}} | |||
}} | }} | ||
Line 90: | Line 87: | ||
|name=5M | |name=5M | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Broly/Data|5M}} | {{#lsth:DBFZ/Broly/Data|5M}} | ||
Line 99: | Line 96: | ||
* Deceptive reach. | * Deceptive reach. | ||
* Punishable on block if not cancelled. | * Punishable on block if not cancelled. | ||
}} | |||
}} | }} | ||
Line 107: | Line 104: | ||
|name=5H | |name=5H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Broly/Data|5H}} | {{#lsth:DBFZ/Broly/Data|5H}} | ||
Line 115: | Line 112: | ||
* Has one hit of super armor. | * Has one hit of super armor. | ||
* Deceptive start up animation, looks very similar to his command grab (214 L/M/H). | * Deceptive start up animation, looks very similar to his command grab (214 L/M/H). | ||
}} | |||
}} | }} | ||
Line 123: | Line 120: | ||
|name=5S | |name=5S | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Broly/Data|5S}} | {{#lsth:DBFZ/Broly/Data|5S}} | ||
Line 132: | Line 129: | ||
* Only the last blast knocks down a standing opponent. | * Only the last blast knocks down a standing opponent. | ||
* Will whiff if fired against crouching opponents at point blank range or at the corner during block strings. | * Will whiff if fired against crouching opponents at point blank range or at the corner during block strings. | ||
}} | |||
}} | }} | ||
Line 140: | Line 137: | ||
|name=2L | |name=2L | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Broly/Data|2L}} | {{#lsth:DBFZ/Broly/Data|2L}} | ||
Line 147: | Line 144: | ||
* Whiffs against small opponents at max range. | * Whiffs against small opponents at max range. | ||
* Can't chain into itself. | * Can't chain into itself. | ||
}} | |||
}} | }} | ||
Line 155: | Line 152: | ||
|name=2M | |name=2M | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Broly/Data|2M}} | {{#lsth:DBFZ/Broly/Data|2M}} | ||
Line 164: | Line 161: | ||
* Deceptively fast for its range. | * Deceptively fast for its range. | ||
* Only Broly's feet have a hitbox. | * Only Broly's feet have a hitbox. | ||
}} | |||
}} | }} | ||
Line 172: | Line 169: | ||
|name=2H | |name=2H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Broly/Data|2H}} | {{#lsth:DBFZ/Broly/Data|2H}} | ||
Line 179: | Line 176: | ||
* Has super armor. | * Has super armor. | ||
* Very small horizontal range. | * Very small horizontal range. | ||
}} | |||
}} | }} | ||
Line 187: | Line 184: | ||
|name=6M | |name=6M | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Broly/Data|6M}} | {{#lsth:DBFZ/Broly/Data|6M}} | ||
Line 193: | Line 190: | ||
{{Description|7|text= | {{Description|7|text= | ||
* Universal overhead. | * Universal overhead. | ||
}} | |||
}} | }} | ||
Line 201: | Line 198: | ||
|name=j.L | |name=j.L | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Broly/Data|j.L}} | {{#lsth:DBFZ/Broly/Data|j.L}} | ||
Line 208: | Line 205: | ||
* Aimed slightly upwards, so will often whiff if done during an instant airdash. | * Aimed slightly upwards, so will often whiff if done during an instant airdash. | ||
* Can't chain into itself, even if holding 4. | * Can't chain into itself, even if holding 4. | ||
}} | |||
}} | }} | ||
Line 216: | Line 213: | ||
|name=j.M | |name=j.M | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Broly/Data|j.M}} | {{#lsth:DBFZ/Broly/Data|j.M}} | ||
Line 223: | Line 220: | ||
* Has super armor. | * Has super armor. | ||
* Aimed slightly downwards. Chaining into j.L during an instant airdash gives a double overhead. | * Aimed slightly downwards. Chaining into j.L during an instant airdash gives a double overhead. | ||
}} | |||
}} | }} | ||
Line 231: | Line 228: | ||
|name=j.H | |name=j.H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Broly/Data|j.H}} | {{#lsth:DBFZ/Broly/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Has super armor. | * Has super armor. | ||
* Lots of active frames. | * Lots of active frames. | ||
* | * Scratches on normal hit, dunks the opponent down to the ground on Smash hit. | ||
* Dunking can be followed up by a j.214L or level 3 due to Broly and the opponent staying airborne at the end of the move. | * Dunking can be followed up by a j.214L or level 3 due to Broly and the opponent staying airborne at the end of the move. | ||
}} | |||
}} | }} | ||
Line 250: | Line 245: | ||
|name=j.S | |name=j.S | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Broly/Data|j.S}} | {{#lsth:DBFZ/Broly/Data|j.S}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Can be | * Can be aimed like 5S. | ||
* Has priority over smaller Ki Blasts. | * Has priority over smaller Ki Blasts. | ||
* Freezes Broly in place in the air while preserving his momentum; using j.S during an instant airdash or super jump has very different results. | * Freezes Broly in place in the air while preserving his momentum; using j.S during an instant airdash or super jump has very different results. | ||
}} | |||
}} | }} | ||
Line 266: | Line 261: | ||
|name=j.2H | |name=j.2H | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Broly/Data|j.2H}} | {{#lsth:DBFZ/Broly/Data|j.2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Has super armor, but loses against anti-air attacks. | * Has super armor, but loses against anti-air attacks. | ||
* Has slim horizontal range. | * Has slim horizontal range. | ||
* Slower than Adult Gohan's fast descent due to a delay at the start of the move. | * Slower than Adult Gohan's fast descent due to a delay at the start of the move. | ||
* Long delay on whiff. | * Long delay on whiff. | ||
* | * Smash on air-to-air hit, gives a short sliding knockdown. | ||
}} | |||
}} | }} | ||
==Specials== | ==Specials== | ||
====== <font style="visibility:hidden" size="0">Lariat Express</font> ====== | ====== <font style="visibility:hidden" size="0">Lariat Express</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 290: | Line 282: | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{Description|8|text= | |||
* Smash hit corner carries. | |||
* Has (at least?) 10 hits of armor. | |||
* Can combo into Eraser Cannon in the corner. | |||
* Very punishable on block. | |||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
Line 300: | Line 298: | ||
* Useful after combo Dragon Rush. | * Useful after combo Dragon Rush. | ||
* The armor property is lost after the active frames end, leaving Broly vulnerable to a counter hit if he only makes contact against an assist. | * The armor property is lost after the active frames end, leaving Broly vulnerable to a counter hit if he only makes contact against an assist. | ||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
Line 307: | Line 305: | ||
{{Description|8|text= | {{Description|8|text= | ||
* Moves forward about one screen length. | * Moves forward about one screen length. | ||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
Line 316: | Line 312: | ||
{{Description|8|text= | {{Description|8|text= | ||
* Moves forward about one screen length. | * Moves forward about one screen length. | ||
* Faster than M version, slower than L version. | * Faster than M version, slower than L version. | ||
* Combos from 2M and combo Dragon Rush, allowing for full corner carry from anywhere on the screen. | * Combos from 2M and combo Dragon Rush, allowing for full corner carry from anywhere on the screen. | ||
}} | |||
}} | }} | ||
Line 334: | Line 324: | ||
|name=Gigantic Claw | |name=Gigantic Claw | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{Description|8|text= | |||
* Has one hit of super armor. | |||
* Difficult to whiff punish if jumped. | |||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
Line 340: | Line 334: | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Smash hit causes a sliding knockdown. | ||
* Fastest of the ground command grabs, but the shortest range. | * Fastest of the ground command grabs, but the shortest range. | ||
* Connects from combo Dragon Rush in the corner. | * Connects from combo Dragon Rush in the corner. | ||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lsth:DBFZ/Broly/Data|214M}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Smash hit causes a small wall bounce. Non-smash skd. | ||
* Slightly slower than L version. | * Slightly slower than L version. | ||
* Enables solo combo in the corner. | * Enables solo combo in the corner. | ||
* Deceptively large range, about one character length. | * Deceptively large range, about one character length. | ||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
Line 359: | Line 353: | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Smash hit wall bounces, enables solo combo anywhere on the screen. Non-smash skd. | ||
* About as fast as M version. | * About as fast as M version. | ||
* Huge range. Connects at round start if the opponent stays still. | * Huge range. Connects at round start if the opponent stays still. | ||
}} | |||
}} | }} | ||
Line 379: | Line 366: | ||
|name=Gigantic Strike | |name=Gigantic Strike | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{Description|8|text= | |||
* Has one hit of super armor. | |||
* All versions switch sides. | |||
* Used as a typical ender for meterless combos. | |||
* Leaves Broly airborne. | |||
* Broly does NOT turn around if you cross over with this, jump normals will whiff on the way down. | |||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L}} | {{AttackVersion|name=L}} | ||
Line 386: | Line 380: | ||
{{Description|8|text= | {{Description|8|text= | ||
* Short range, but fast. | * Short range, but fast. | ||
}} | |||
{{AttackVersion|name=M}} | {{AttackVersion|name=M}} | ||
{{#lsth:DBFZ/Broly/Data|j.214M}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Slower, but its grab range is longer. | * Slower, but its grab range is longer. | ||
* Smash hit ground bounces, non-smash skd. | |||
}} | |||
{{AttackVersion|name=H}} | {{AttackVersion|name=H}} | ||
{{#lsth:DBFZ/Broly/Data|j.214H}} | |||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Broly's fastest grab and can reach a long distance | * Broly's fastest grab and can reach a long distance. | ||
* Smash hit ground bounces, non-smash skd. | |||
* | }} | ||
}} | }} | ||
Line 417: | Line 404: | ||
|name=Eraser Blow | |name=Eraser Blow | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Broly/Data|236S}} | {{#lsth:DBFZ/Broly/Data|236S}} | ||
Line 425: | Line 412: | ||
* First part is a strike, then throw a projectile with beam properties. | * First part is a strike, then throw a projectile with beam properties. | ||
* Projectile increases in speed as it travels. | * Projectile increases in speed as it travels. | ||
* | * Smash hit wall bounces. | ||
* Safe on block, great use as a blockstring ender. | * Safe on block, great use as a blockstring ender. | ||
}} | }} | ||
Line 437: | Line 423: | ||
|name=Powered Shell | |name=Powered Shell | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
Line 446: | Line 432: | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Nullifies all non-super projectiles for both Broly and his | * Nullifies all non-super projectiles for both Broly and his assists. | ||
* Preserves air momentum when used in the air. | * Preserves air momentum when used in the air. | ||
* Disappears if you take damage, block a physical attack, or trigger | * Disappears if you take damage, block a physical attack, or trigger cinematics. | ||
* Makes the coolest sound effect ever when it starts up. | * Makes the coolest sound effect ever when it starts up. | ||
}} | |||
}} | }} | ||
Line 460: | Line 445: | ||
|name=Eraser Blow | |name=Eraser Blow | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Broly/Data|A1/A2}} | {{#lsth:DBFZ/Broly/Data|A1/A2}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Goes active the moment it leaves Broly's hand. | * Goes active the moment it leaves Broly's hand. | ||
* Knocks upward slightly on hit. | * Knocks upward slightly on hit. Good as combo extender. | ||
* Only the projectile has hitboxes. | * Only the projectile has hitboxes. | ||
}} | |||
}} | }} | ||
==Supers== | ==Supers== | ||
====== <font style="visibility:hidden" size="0">Eraser Cannon</font> ====== | ====== <font style="visibility:hidden" size="0">Eraser Cannon</font> ====== | ||
{{MoveData | {{MoveData | ||
Line 481: | Line 464: | ||
|name=Eraser Cannon | |name=Eraser Cannon | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{#lsth:DBFZ/Broly/Data| | {{AttackVersion|name=L+M}} | ||
{{#lsth:DBFZ/Broly/Data|236LM}} | |||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 489: | Line 473: | ||
* Has one hit of super armor before the super freeze. | * Has one hit of super armor before the super freeze. | ||
* Fully invincible for a brief moment after the the super freeze. | * Fully invincible for a brief moment after the the super freeze. | ||
* | * Ki blasts invulnerable during the entire move. | ||
* Before Broly fires the projectile, he will throw out an uppercut. If the opponent is hit by this, the following projectile is guaranteed to combo. | * Before Broly fires the projectile, he will throw out an uppercut. If the opponent is hit by this, the following projectile is guaranteed to combo. | ||
* Extremely slow and punishable if the initial uppercut whiffs. | * Extremely slow and punishable if the initial uppercut whiffs. | ||
* When this move is cancelled out of for an Ultimate Z Change, Broly's attack will release after, allowing for specific follow ups with the character you are switching into. | * When this move is cancelled out of for an Ultimate Z Change, Broly's attack will release after, allowing for specific follow ups with the character you are switching into. | ||
}} | |||
{{!}}- | |||
{{AttackVersion|name=H+S}} | |||
{{#lsth:DBFZ/Broly/Data|236HS}} | |||
{{!}}- | |||
{{Description|7|text= | |||
* Doesn't have an initial uppercut, same damage and properties otherwise. | |||
}} | |||
}} | }} | ||
Line 503: | Line 494: | ||
|name=Gigantic Meteor | |name=Gigantic Meteor | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=L+M}} | {{AttackVersion|name=L+M}} | ||
Line 516: | Line 507: | ||
* Broly is stuck in the animation until after the ball explodes. | * Broly is stuck in the animation until after the ball explodes. | ||
* On Ultimate Z Change, Broly uses the ground version and tries to adjust himself to where the opponent is, making it a flexible lvl 3 to switch into. | * On Ultimate Z Change, Broly uses the ground version and tries to adjust himself to where the opponent is, making it a flexible lvl 3 to switch into. | ||
}} | |||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=H+S}} | {{AttackVersion|name=H+S}} | ||
Line 556: | Line 547: | ||
* Scaled, the super will reach 1790 again at ''176 hits''. | * Scaled, the super will reach 1790 again at ''176 hits''. | ||
* Note that a H+S Gigantic Meteor falling from the top of the playing field can only do ''89 hits'' (4830 raw and 1703 scaled).</div> | * Note that a H+S Gigantic Meteor falling from the top of the playing field can only do ''89 hits'' (4830 raw and 1703 scaled).</div> | ||
}} | |||
}} | }} | ||
Line 564: | Line 555: | ||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category: Broly]] | [[Category:Broly]] |
Revision as of 08:01, 29 April 2019
Broly |
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|
Overview
The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly". (Note: This rendition of Broly is not "canon" contrary to the variation that appears in Dragon Ball Super: Broly.)
As a DLC character in Dragon Ball FighterZ, Broly is a massive brute who uses a combination of powerful blows, command grabs, and attacks imbued with super armor to punish his opponents.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
|
Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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5H
5H |
Template:AttackDataHeader-DBFZ
| |||||
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5S
5S |
Template:AttackDataHeader-DBFZ
| |||||
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2L
2L |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
2M
2M |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
2H
2H |
Template:AttackDataHeader-DBFZ
| |||||
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6M
6M |
Template:AttackDataHeader-DBFZ
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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|
j.L
j.L |
Template:AttackDataHeader-DBFZ
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Lariat Express
Lariat Express 236L/M/H |
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Gigantic Claw
Gigantic Claw 214L/M/H |
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Gigantic Strike
Gigantic Strike j.214L/M/H |
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Eraser Blow
Eraser Blow 236S |
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Powered Shell
Powered Shell 214S (Air OK) |
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Assist
Eraser Blow A1/A2 |
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Supers
Eraser Cannon
Eraser Cannon 236L+M or 236H+S |
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Gigantic Meteor
Gigantic Meteor 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.