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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Minimum damage in a combo: ~1715. | |||
* Does more damage if you get more of the small hits to connect on the way down, similar to Frieza's Death Ball. | * Does more damage if you get more of the small hits to connect on the way down, similar to Frieza's Death Ball. | ||
* Always flies at a 45 degree angle. | * Always flies at a 45 degree angle. | ||
* If performed on the ground, Broly quickly flies upwards at startup to a height that aims the ball directly at the opponent, can go up to about half the screen. | * If performed on the ground, Broly quickly flies upwards at startup to a height that aims the ball directly at the opponent, can go up to about half the screen. | ||
* In the air, he will have little to no auto-height adjustment, regardless of where the opponent is/where he fired it from. | * In the air, he will have little to no auto-height adjustment, regardless of where the opponent is/where he fired it from. | ||
* Broly is stuck in the animation until after the ball explodes. | * Broly is stuck in the animation until after the ball explodes, however once it does, he will teleport to the ground. | ||
* On Ultimate Z Change, Broly uses the ground version and tries to adjust himself to where the opponent is, making it a flexible lvl 3 to switch into. | * On Ultimate Z Change, Broly uses the ground version and tries to adjust himself to where the opponent is, making it a flexible lvl 3 to switch into. | ||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Minimum damage in a combo: ~1660. | |||
* Minimum damage | |||
* The ball grows only once it connects with the opponent's vulnerable hitbox (on block or hit), and accelerates at a much slower rate than L+M version. | * The ball grows only once it connects with the opponent's vulnerable hitbox (on block or hit), and accelerates at a much slower rate than L+M version. | ||
* Broly recovers just a few moment after he releases the ball, | * Broly recovers just a few moment after he releases the ball, allows him to continue the combo. | ||
* Always explodes when it hits the floor even without turning big. | |||
* Always explodes when it hits the floor even without | |||
* Auto-adjustment is the same as L+M version. | * Auto-adjustment is the same as L+M version. | ||
* The ball disappears if Broly is hit, but not on block. | * The ball disappears if Broly is hit or Z Change, but not on block. | ||
<br clear=all/> | <br clear=all/> | ||
<center>'''Damage calculation (WARNING: Math)'''</center><div class="mw-collapsible mw-collapsed"><br> | <center>'''Damage calculation (WARNING: Math)'''</center><div class="mw-collapsible mw-collapsed"><br> | ||
* Without scaling, the explosion will do ''less damage'' the more hits the ball does on the way down. | * Descending part doesn't have minimum damage. | ||
* Without scaling, the explosion will do ''less damage'' the more hits the ball does on the way down. But due to minimum damages, during a combo, the whole super DOES gain more damage the higher Broly is. | |||
* L+M version have higher minimum damage than H+S version. | |||
* [https://i.ibb.co/ | * [https://i.ibb.co/QXjYd2Y/graphs2.png Look at this graph.] | ||
* There are 4 tiers | * There are 4 tiers, [] values are H+S version. | ||
'''1 to 12 hits''' | '''1 to 12 hits''' | ||
* Raw | * Raw: 100*0~11, 3500 | ||
* | * Scaled (10%): 10*0~11, 1750 [1680] | ||
* 12 hits is the soft cap of the super, dealing the most damage it will ever achieve without getting crazy high up in the air. However, it is also unlikely to ever be seen in a combo. As the distance and height to achieve this tier is very finicky (Broly has to be close to the ground and at a certain range away) | * 12 hits is the soft cap of the super, dealing the most damage it will ever achieve without getting crazy high up in the air. However, it is also unlikely to ever be seen in a combo. As the distance and height to achieve this tier is very finicky (Broly has to be close to the ground and at a certain range away) | ||
'''13 to 22 hits''' | '''13 to 22 hits''' | ||
* Raw | * Raw: 100*10, 50*2~11, 2900 | ||
* | * Scaled (10%): 10*10, 5*2~11, 1566 [1450] | ||
'''23 to 32 hits''' | '''23 to 32 hits''' | ||
* Raw | * Raw: 100*10, 50*10, 25*2~11, 2700 | ||
* | * Scaled (10%): 10*10, 5*10, 2*2~11, 1566 [1458] | ||
'''33 hits and up''' | '''33 hits and up''' | ||
* Raw | * Raw: 100*10, 50*10, 25*10, 10*2~∞, 2500 | ||
* | * Scaled (10%): 10*10, 5*10, 2*10, 1*2~∞, 1550 [1475] | ||
* Note: a H+S Gigantic Meteor falling from the top of the playing field can only do ''89 hits'' (4830 raw and 1703 scaled)</div> | |||
* Note | |||
}} | }} | ||
}} | }} |
Revision as of 10:29, 29 April 2019
Broly |
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Overview
The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly". (Note: This rendition of Broly is not "canon" contrary to the variation that appears in Dragon Ball Super: Broly.)
As a DLC character in Dragon Ball FighterZ, Broly is a massive brute who uses a combination of powerful blows, command grabs, and attacks imbued with super armor to punish his opponents.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
Template:AttackDataHeader-DBFZ
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j.S
j.S |
Template:AttackDataHeader-DBFZ
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j.2H
j.2H |
Template:AttackDataHeader-DBFZ
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Specials
Lariat Express
Lariat Express 236L/M/H |
Template:AttackDataHeader-DBFZ |
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Gigantic Claw
Gigantic Claw 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Gigantic Strike
Gigantic Strike j.214L/M/H |
Template:AttackDataHeader-DBFZ |
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Eraser Blow
Eraser Blow 236S |
Template:AttackDataHeader-DBFZ
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Powered Shell
Powered Shell 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Assist
Eraser Blow A1/A2 |
Template:AttackDataHeader-DBFZ |
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Supers
Eraser Cannon
Eraser Cannon 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Gigantic Meteor
Gigantic Meteor 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.