Gigantic Meteor 214L+M or 214H+S (Air OK)
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Template:AttackDataHeader-DBFZ
L+M
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- Minimum damage in a combo: ~1715.
- Does more damage if you get more of the small hits to connect on the way down, similar to Frieza's Death Ball.
- Always flies at a 45 degree angle.
- If performed on the ground, Broly quickly flies upwards at startup to a height that aims the ball directly at the opponent, can go up to about half the screen.
- In the air, he will have little to no auto-height adjustment, regardless of where the opponent is/where he fired it from.
- Broly is stuck in the animation until after the ball explodes, however once it does, he will teleport to the ground.
- On Ultimate Z Change, Broly uses the ground version and tries to adjust himself to where the opponent is, making it a flexible lvl 3 to switch into.
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H+S
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- Minimum damage in a combo: ~1660.
- The ball grows only once it connects with the opponent's vulnerable hitbox (on block or hit), and accelerates at a much slower rate than L+M version.
- Broly recovers just a few moment after he releases the ball, allows him to continue the combo.
- Always explodes when it hits the floor even without turning big.
- Auto-adjustment is the same as L+M version.
- The ball disappears if Broly is hit or Z Change, but not on block.
- As of season 3, you can combo slow lvl 3 from M Lariat.
Damage calculation (WARNING: Math)
- Descending part doesn't have minimum damage.
- Without scaling, the explosion will do less damage the more hits the ball does on the way down. But due to minimum damages, during a combo, the whole super DOES gain more damage the higher Broly is.
- L+M version have higher minimum damage than H+S version.
- Look at this graph.
- There are 4 tiers, [] values are H+S version:
1 to 12 hits
- Raw: 100*0~11, 3500
- Scaled (10%): 10*0~11, 1750 [1680]
- 12 hits is the soft cap of the super, dealing the most damage it will ever achieve without getting crazy high up in the air. However, it is also unlikely to ever be seen in a combo. As the distance and height to achieve this tier is very finicky (Broly has to be close to the ground and at a certain range away)
13 to 22 hits
- Raw: 100*10, 50*2~11, 2900
- Scaled (10%): 10*10, 5*2~11, 1566 [1450]
23 to 32 hits
- Raw: 100*10, 50*10, 25*2~11, 2700
- Scaled (10%): 10*10, 5*10, 2*2~11, 1566 [1458]
33 hits and up
- Raw: 100*10, 50*10, 25*10, 10*2~∞, 2500
- Scaled (10%): 10*10, 5*10, 2*10, 1*2~∞, 1550 [1475]
- Note: a H+S Gigantic Meteor falling from the top of the playing field can only do 89 hits (4830 raw and 1703 scaled)
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