< DBFZ
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Broly | |
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Play-style | Zoning, Grappler |
Team Role | Any |
Overview
"My power is rising. It's overflowing!" | |
Lore: | The Legendary Super Saiyan born with a power-level of 10,000, Broly was considered too dangerous to live by King Vegeta, and was condemned to be executed alongside his father Paragus. In an act of sheer luck, Broly and his father survived Planet Vegeta's destruction. In order to live in secrecy, Paragus used energy restraining technology and mind control to keep Broly from rampaging. However, Broly is always triggered by the name "Kakarot", no matter how restrained he is. Causing chaos everywhere he went, he would hunt down Kakarot, the Saiyan that cried constantly next to him in the Saiyan nursery and drove him to insanity. He would be defeated on three occasions: first by Goku (AKA Kakarot), then by Goku's sons, and finally, by Goten, Trunks, and their allies when he was resurrected as "Bio-Broly". |
Oops! All Armor
Almost all of Broly's attacks have Ki Blast guard point and at least one hit of armor, absorbing non-Super strikes and projectiles, but not Vanish. Though there are a few caveats:
- Armor comes with higher initial proration value, reducing his potential damage.
- Normal attacks' armors only apply if they're the first attack of the string. He cannot utilize the armor property during a blockstring without using specials.
- Air normals' armors lose specifically to 2H, but not other head invulnerable attacks.
Playstyle
Broly Broly is a massive brute who uses a combination of powerful blows, command grabs, and attacks imbued with super armor to punish his opponents.
Pros
Cons
- Outstanding Neutral: Arguably the best neutral in the game. His Ki Blasts beat every other non-beam Ki Blast in the game, he can nullify counterzoning completely with Powered Shell, and his armored moves have great range which allow him to bully his way in.
- Movement: Not as limited in terms of movement, as he benefits greatly from game mechanics for his archetype.
- Absurd Pressure: Versatile pressure options, with good blockstrings and a command grab in Gigantic Claw, making him a nightmare to deal with in the corner.
- Anti-Air Command Grab: Gigantic Strike is a anti-air command grab, which is a rarity in this game.
- Super Armor: Broly's massive amount of armor on some of his buttons and all of his specials makes him a force to be reckoned with during +0 and scramble situations.
- Great A Assist: Has a useful assist in Eraser Blow, making combo extensions and blockstrings a breeze. It beats Ki Blasts as a little cherry on top.
- Unique Level 3: Gigantic Meteor is one of the most flexible lvl 3 supers in the game with, in which he can also combo off of.
- Poor Combo Scaling: Pitiful damage scaling causes him to have low combo damage overall. Because of this, he is heavily reliant on managing resources in order to maximize his damage output.
- Meter Hog: Can be a bit of a meter hog, as Broly really needs to keep the corner to be the most effective. Vanishes or other things will be used frequently to make sure that he gets to keep that pressure, as well as level 3 supers because nothing else combos off of 214L.
- Large Frame: Broly is absolutely huge, meaning he gets often caught by certain moves when other characters don't. But due to game mechanics (as mentioned), this does not limit any movement potential.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Lariat Express
Lariat Express 236L/M/H |
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Gigantic Claw
Gigantic Claw 214L/M/H |
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Gigantic Strike
Gigantic Strike j.214L/M/H |
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Eraser Blow
Eraser Blow 236S |
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Powered Shell
Powered Shell 214S (Air OK) |
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Z Assists
Assist A
Eraser Blow Assist A |
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Assist B
Machine Gun Shot Assist B |
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Assist C
Lariat Express Assist C |
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Super Moves
Eraser Cannon
Eraser Cannon 236L+M or 236H+S |
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Gigantic Meteor
Gigantic Meteor 214L+M or 214H+S (Air OK) |
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To edit frame data, edit values in DBFZ/Broly/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.