DBFZ/Broly/Frame Data: Difference between revisions

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==[[DBFZ/System Data|System Data]]==
==[[DBFZ/Frame Data|System Data]]==
{{#lsth:DBFZ/Broly/Data|SystemData}}
{{#lsth:DBFZ/Broly/Data|SystemData}}
<br clear=all/>
<br style="clear:both;"/>


==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ|version=yes}}
{{FrameDataHeader-DBFZ}}
|-
|-
{{AttackVersion|name=5L|subtitle=}}
{{AttackVersion|name=5L|subtitle=}}
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{{AttackVersion|name=5LLL|subtitle=}}
{{AttackVersion|name=5LLL|subtitle=}}
{{#lsth:DBFZ/Broly/Data|5LLL Full}}
{{#lsth:DBFZ/Broly/Data|5LLL Full}}
|-
{{AttackVersion|name=5M|subtitle=}}
{{#lsth:DBFZ/Broly/Data|5M Full}}
|-
{{AttackVersion|name=5H|subtitle=|rowspan=2}}
{{#lsth:DBFZ/Broly/Data|5H Full}}
|-
{{Description|15|text=*Active on frame 8 after releasing H
*Values in [ ] are on full charge
}}
|-
{{AttackVersion|name=5S|subtitle=}}
{{#lsth:DBFZ/Broly/Data|5S Full}}
|-
|-
{{AttackVersion|name=2L|subtitle=}}
{{AttackVersion|name=2L|subtitle=}}
{{#lsth:DBFZ/Broly/Data|2L Full}}
{{#lsth:DBFZ/Broly/Data|2L Full}}
|-
{{AttackVersion|name=5M|subtitle=}}
{{#lsth:DBFZ/Broly/Data|5M Full}}
|-
|-
{{AttackVersion|name=2M|subtitle=}}
{{AttackVersion|name=2M|subtitle=}}
{{#lsth:DBFZ/Broly/Data|2M Full}}
{{#lsth:DBFZ/Broly/Data|2M Full}}
|-
{{AttackVersion|name=6M|subtitle=}}
{{#lsth:DBFZ/Broly/Data|6M Full}}
|-
{{AttackVersion|name=5H|subtitle=}}
{{#lsth:DBFZ/Broly/Data|5H Full}}
|-
|-
{{AttackVersion|name=2H|subtitle=}}
{{AttackVersion|name=2H|subtitle=}}
{{#lsth:DBFZ/Broly/Data|2H Full}}
{{#lsth:DBFZ/Broly/Data|2H Full}}
|-
|-
{{AttackVersion|name=5S|subtitle=}}
{{AttackVersion|name=6M|subtitle=}}
{{#lsth:DBFZ/Broly/Data|5S Full}}
{{#lsth:DBFZ/Broly/Data|6M Full}}
|-
|-
{{AttackVersion|name=j.L|subtitle=}}
{{AttackVersion|name=j.L|subtitle=}}
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{{AttackVersion|name=j.H|subtitle=}}
{{AttackVersion|name=j.H|subtitle=}}
{{#lsth:DBFZ/Broly/Data|j.H Full}}
{{#lsth:DBFZ/Broly/Data|j.H Full}}
|-
{{AttackVersion|name=j.S|subtitle=}}
{{#lsth:DBFZ/Broly/Data|j.S Full}}
|-
|-
{{AttackVersion|name=j.2H|subtitle=}}
{{AttackVersion|name=j.2H|subtitle=}}
{{#lsth:DBFZ/Broly/Data|j.2H Full}}
{{#lsth:DBFZ/Broly/Data|j.2H Full}}
|-
{{AttackVersion|name=j.S|subtitle=}}
{{#lsth:DBFZ/Broly/Data|j.S Full}}
|}
|}
==Special Moves==
==Special Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ|version=yes}}
{{FrameDataHeader-DBFZ}}
|-
|-
! colspan=14 style="background: white;"|Lariat Express
! colspan=16 style="background: white;"|Lariat Express
|-
|-
{{AttackVersion|name=236L|subtitle=}}
{{AttackVersion|name=236L|subtitle=}}
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{{AttackVersion|name=236H|subtitle=}}
{{AttackVersion|name=236H|subtitle=}}
{{#lsth:DBFZ/Broly/Data|236H Full}}
{{#lsth:DBFZ/Broly/Data|236H Full}}
! colspan=14 style="background: white;"|Gigantic Claw
! colspan=16 style="background: white;"|Gigantic Claw
|-
|-
{{AttackVersion|name=214L|subtitle=}}
{{AttackVersion|name=214L|subtitle=}}
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{{AttackVersion|name=214H|subtitle=}}
{{AttackVersion|name=214H|subtitle=}}
{{#lsth:DBFZ/Broly/Data|214H Full}}
{{#lsth:DBFZ/Broly/Data|214H Full}}
! colspan=14 style="background: white;"|Gigantic Strike
! colspan=16 style="background: white;"|Gigantic Strike
|-
|-
{{AttackVersion|name=j.214L|subtitle=}}
{{AttackVersion|name=j.214L|subtitle=}}
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{{AttackVersion|name=j.214H|subtitle=}}
{{AttackVersion|name=j.214H|subtitle=}}
{{#lsth:DBFZ/Broly/Data|j.214H Full}}
{{#lsth:DBFZ/Broly/Data|j.214H Full}}
! colspan=14 style="background: white;"|Eraster Blow
! colspan=16 style="background: white;"|Eraster Blow
|-
|-
{{AttackVersion|name=236S|subtitle=|rowspan=2}}
{{AttackVersion|name=236S|subtitle=}}
{{#lsth:DBFZ/Broly/Data|236S Full}}
{{#lsth:DBFZ/Broly/Data|236S Full}}
|-
! colspan=16 style="background: white;"|Powered Shell
{{Description|14|text=[] = projectile
}}
! colspan=14 style="background: white;"|Powered Shell
|-
|-
{{AttackVersion|name=214S|subtitle=}}
{{AttackVersion|name=214S|subtitle=}}
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|}
|}


==Assist==
==Z Assists==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ|version=yes}}
{{FrameDataHeader-DBFZ}}
|-
{{AttackVersion|name=Assist A|subtitle=Eraser Blow}}
{{#lsth:DBFZ/Broly/Data|Assist A Full}}
|-
{{AttackVersion|name=Assist B|subtitle=}}
{{#lsth:DBFZ/Broly/Data|Assist B Full}}
|-
|-
! colspan=14 style="background: white;"|Eraser Blow
{{AttackVersion|name=Assist C|subtitle=}}
{{#lsth:DBFZ/Broly/Data|Assist C Full}}
|-
|-
{{AttackVersion|name=A1/A2|subtitle=}}
{{#lsth:DBFZ/Broly/Data|A1/A2 Full}}
|}
|}


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{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
|-
|-
{{FrameDataHeader-DBFZ|version=yes}}
{{FrameDataHeader-DBFZ}}
|-
! colspan=16 style="background: white;"|Eraser Cannon
|-
|-
! colspan=14 style="background: white;"|Eraser Cannon
{{AttackVersion|name=236LM|subtitle=}}
{{#lsth:DBFZ/Broly/Data|236LM Full}}
|-
|-
{{AttackVersion|name=236LM|subtitle=or 236HS|rowspan=2}}
{{AttackVersion|name=236HS|subtitle=}}
{{#lsth:DBFZ/Broly/Data|236HS Full}}
{{#lsth:DBFZ/Broly/Data|236HS Full}}
|-
! colspan=16 style="background: white;"|Gigantic Meteor
{{Description|14|text=[] = close hit
}}
! colspan=14 style="background: white;"|Gigantic Meteor
|-
|-
{{AttackVersion|name=214LM|subtitle=}}
{{AttackVersion|name=214LM|subtitle=}}
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==Sources==
==Sources==
==Navigation==
==Navigation==
{{#lsth:DBFZ/Broly/Data|Links}}
{{#lsth:DBFZ/Broly/Data|Links}}
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{{Navbar-DBFZ}}
{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Dragon Ball FighterZ]]
[[Category: Broly]]
[[Category:Broly]]

Revision as of 09:43, 12 February 2020

System Data


Normal Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
5M
5H
  • Active on frame 8 after releasing H
  • Values in [ ] are on full charge
5S
2L
2M
2H
6M
j.L
j.M
j.H
j.S
j.2H

Special Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Lariat Express
236L
236M
236H Gigantic Claw
214L
214M
214H Gigantic Strike
j.214L
j.214M
j.214H Eraster Blow
236S Powered Shell
214S
j.214S

Z Assists

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Assist A
Eraser Blow
Assist B
Assist C

Super Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Eraser Cannon
236LM
236HS Gigantic Meteor
214LM
j.214LM
214HS
j.214HS

Sources

Navigation

To edit frame data, edit values in DBFZ/Broly/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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