DBFZ/Broly/Frame Data: Difference between revisions

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{{#lst:DBFZ/Broly/Data|Nav}}
{{NavTabs|game=DBFZ|chara=Broly|discord=https://discord.gg/TyVtHSS|active=frame_data}}
 
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<div style="float:left; margin-right:25px;">
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==[[DBFZ/Frame Data|System Data]]==
==[[DBFZ/Frame Data|System Data]]==
{{#lst:DBFZ/Broly/Data|SystemData}}
{{#lst:{{BASEPAGENAME}}/Data|System Data}}
<br style="clear:both;"/>
<br style="clear:both;"/>


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|-
|-
{{AttackVersion|name=5L}}
{{AttackVersion|name=5L}}
{{#lst:DBFZ/Broly/Data|5L Full}}
{{#lst:{{BASEPAGENAME}}/Data|5L Full}}
|-
|-
{{AttackVersion|name=5LL}}
{{AttackVersion|name=5LL}}
{{#lst:DBFZ/Broly/Data|5LL Full}}
{{#lst:{{BASEPAGENAME}}/Data|5LL Full}}
|-
|-
{{AttackVersion|name=5LLL}}
{{AttackVersion|name=5LLL}}
{{#lst:DBFZ/Broly/Data|5LLL Full}}
{{#lst:{{BASEPAGENAME}}/Data|5LLL Full}}
|-
|-
{{AttackVersion|name=5M}}
{{AttackVersion|name=5M}}
{{#lst:DBFZ/Broly/Data|5M Full}}
{{#lst:{{BASEPAGENAME}}/Data|5M Full}}
|-
|-
{{AttackVersion|name=5H|rowspan=2}}
{{AttackVersion|name=5H|rowspan=2}}
{{#lst:DBFZ/Broly/Data|5H Full}}
{{#lst:{{BASEPAGENAME}}/Data|5H Full}}
|-
|-
{{Description|16|text=*Active on frame 8 after releasing H
{{Description|15|text=*Active on frame 8 after releasing H
*Values in [ ] are on full charge
*Values in [ ] are on full charge
}}
}}
|-
|-
{{AttackVersion|name=5S}}
{{AttackVersion|name=5S}}
{{#lst:DBFZ/Broly/Data|5S Full}}
{{#lst:{{BASEPAGENAME}}/Data|5S Full}}
|-
|-
{{AttackVersion|name=2L}}
{{AttackVersion|name=2L}}
{{#lst:DBFZ/Broly/Data|2L Full}}
{{#lst:{{BASEPAGENAME}}/Data|2L Full}}
|-
|-
{{AttackVersion|name=2M}}
{{AttackVersion|name=2M}}
{{#lst:DBFZ/Broly/Data|2M Full}}
{{#lst:{{BASEPAGENAME}}/Data|2M Full}}
|-
|-
{{AttackVersion|name=2H}}
{{AttackVersion|name=2H}}
{{#lst:DBFZ/Broly/Data|2H Full}}
{{#lst:{{BASEPAGENAME}}/Data|2H Full}}
|-
|-
{{AttackVersion|name=6M}}
{{AttackVersion|name=6M}}
{{#lst:DBFZ/Broly/Data|6M Full}}
{{#lst:{{BASEPAGENAME}}/Data|6M Full}}
|-
|-
{{AttackVersion|name=j.L}}
{{AttackVersion|name=j.L}}
{{#lst:DBFZ/Broly/Data|j.L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.L Full}}
|-
|-
{{AttackVersion|name=j.M}}
{{AttackVersion|name=j.M}}
{{#lst:DBFZ/Broly/Data|j.M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.M Full}}
|-
{{AttackVersion|name=5LLLLLLL}}
{{#lst:{{BASEPAGENAME}}/Data|5LLLLLLL Full}}
|-
|-
{{AttackVersion|name=j.H}}
{{AttackVersion|name=j.H}}
{{#lst:DBFZ/Broly/Data|j.H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Full}}
|-
|-
{{AttackVersion|name=j.S}}
{{AttackVersion|name=j.S}}
{{#lst:DBFZ/Broly/Data|j.S Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.S Full}}
|-
|-
{{AttackVersion|name=j.2H}}
{{AttackVersion|name=j.2H}}
{{#lst:DBFZ/Broly/Data|j.2H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.2H Full}}
|}
|}


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{{FrameDataHeader-DBFZ}}
{{FrameDataHeader-DBFZ}}
|-
|-
! colspan=17 style="background: white;"|Lariat Express
! colspan=16 style="background: white;"|Lariat Express
|-
|-
{{AttackVersion|name=236L}}
{{AttackVersion|name=236L}}
{{#lst:DBFZ/Broly/Data|236L Full}}
{{#lst:{{BASEPAGENAME}}/Data|236L Full}}
|-
|-
{{AttackVersion|name=236M}}
{{AttackVersion|name=236M}}
{{#lst:DBFZ/Broly/Data|236M Full}}
{{#lst:{{BASEPAGENAME}}/Data|236M Full}}
|-
|-
{{AttackVersion|name=236H}}
{{AttackVersion|name=236H}}
{{#lst:DBFZ/Broly/Data|236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|236H Full}}
! colspan=17 style="background: white;"|Gigantic Claw
! colspan=16 style="background: white;"|Gigantic Claw
|-
|-
{{AttackVersion|name=214L}}
{{AttackVersion|name=214L}}
{{#lst:DBFZ/Broly/Data|214L Full}}
{{#lst:{{BASEPAGENAME}}/Data|214L Full}}
|-
|-
{{AttackVersion|name=214M}}
{{AttackVersion|name=214M}}
{{#lst:DBFZ/Broly/Data|214M Full}}
{{#lst:{{BASEPAGENAME}}/Data|214M Full}}
|-
|-
{{AttackVersion|name=214H}}
{{AttackVersion|name=214H}}
{{#lst:DBFZ/Broly/Data|214H Full}}
{{#lst:{{BASEPAGENAME}}/Data|214H Full}}
! colspan=17 style="background: white;"|Gigantic Strike
! colspan=16 style="background: white;"|Gigantic Strike
|-
|-
{{AttackVersion|name=j.214L}}
{{AttackVersion|name=j.214L}}
{{#lst:DBFZ/Broly/Data|j.214L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214L Full}}
|-
|-
{{AttackVersion|name=j.214M}}
{{AttackVersion|name=j.214M}}
{{#lst:DBFZ/Broly/Data|j.214M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214M Full}}
|-
|-
{{AttackVersion|name=j.214H}}
{{AttackVersion|name=j.214H}}
{{#lst:DBFZ/Broly/Data|j.214H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H Full}}
! colspan=17 style="background: white;"|Eraser Blow
! colspan=16 style="background: white;"|Eraser Blow
|-
|-
{{AttackVersion|name=236S}}
{{AttackVersion|name=236S}}
{{#lst:DBFZ/Broly/Data|236S Full}}
{{#lst:{{BASEPAGENAME}}/Data|236S Full}}
! colspan=17 style="background: white;"|Powered Shell
! colspan=16 style="background: white;"|Powered Shell
|-
|-
{{AttackVersion|name=214S}}
{{AttackVersion|name=214S}}
{{#lst:DBFZ/Broly/Data|214S Full}}
{{#lst:{{BASEPAGENAME}}/Data|214S Full}}
|-
|-
{{AttackVersion|name=j.214S}}
{{AttackVersion|name=j.214S}}
{{#lst:DBFZ/Broly/Data|j.214S Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214S Full}}
|}
|}


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{{FrameDataHeader-DBFZ}}
{{FrameDataHeader-DBFZ}}
|-
|-
{{AttackVersion|name=Assist A|subtitle=Eraser Blow}}
{{AttackVersion|name=Assist A}}
{{#lst:DBFZ/Broly/Data|Assist A Full}}
{{#lst:{{BASEPAGENAME}}/Data|Assist A Full}}
|-
|-
{{AttackVersion|name=Assist B}}
{{AttackVersion|name=Assist B}}
{{#lst:DBFZ/Broly/Data|Assist B Full}}
{{#lst:{{BASEPAGENAME}}/Data|Assist B Full}}
|-
|-
{{AttackVersion|name=Assist C}}
{{AttackVersion|name=Assist C}}
{{#lst:DBFZ/Broly/Data|Assist C Full}}
{{#lst:{{BASEPAGENAME}}/Data|Assist C Full}}
|-
|-
|}
|}
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{{FrameDataHeader-DBFZ}}
{{FrameDataHeader-DBFZ}}
|-
|-
! colspan=17 style="background: white;"|Eraser Cannon
! colspan=16 style="background: white;"|Eraser Cannon
|-
|-
{{AttackVersion|name=236LM}}
{{AttackVersion|name=236L+M}}
{{#lst:DBFZ/Broly/Data|236LM Full}}
{{#lst:{{BASEPAGENAME}}/Data|236LM Full}}
|-
|-
{{AttackVersion|name=236HS}}
{{AttackVersion|name=236H+S}}
{{#lst:DBFZ/Broly/Data|236HS Full}}
{{#lst:{{BASEPAGENAME}}/Data|236HS Full}}
! colspan=17 style="background: white;"|Gigantic Meteor
! colspan=16 style="background: white;"|Gigantic Meteor
|-
|-
{{AttackVersion|name=214LM}}
{{AttackVersion|name=214L+M}}
{{#lst:DBFZ/Broly/Data|214LM Full}}
{{#lst:{{BASEPAGENAME}}/Data|214LM Full}}
|-
|-
{{AttackVersion|name=j.214LM}}
{{AttackVersion|name=j.214L+M}}
{{#lst:DBFZ/Broly/Data|j.214LM Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214LM Full}}
|-
|-
{{AttackVersion|name=214HS}}
{{AttackVersion|name=214H+S}}
{{#lst:DBFZ/Broly/Data|214HS Full}}
{{#lst:{{BASEPAGENAME}}/Data|214HS Full}}
|-
|-
{{AttackVersion|name=j.214HS}}
{{AttackVersion|name=j.214H+S}}
{{#lst:DBFZ/Broly/Data|j.214HS Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214HS Full}}
|}
|}
{| style="margin:1em auto 1em auto;"
|+
|- style="vertical-align:center;"
|
{| class="wikitable" style="text-align:right; margin-right: 10px;"
|+Gigantic Meteor damage
|-
! Hit Count
! Raw !! Minimum (L+M) !! Minimum (H+S)
|-
! 1
| 4000 || 1680 || 1400
|-
! 2 - 12
| 60*1-11, 4000 || 12*1-11, 1680 || 12*1-11, 1400
|-
! 13 - 22
| 60*10, 40*2-11, 3400 || 12*10, 8*2-11, 1530 || 12*10, 8*2-11, 1224
|-
! 23 - 32
| 60*10, 40*10, 20*2-11, 3200 || 12*10, 8*10, 4*2-11, 1536 || 12*10, 8*10, 4*2-11, 1248
|-
! 33+
| 60*10, 40*10, 20*10, 10*2+, 3100 || 12*10, 8*10, 4*10, 2*2+, 1519 || 12*10, 8*10, 4*10, 2*2+, 1209
|-
|}
|
[[File:DBFZ_Broly_MeteorDamage.png|thumb|250px]]
|}
<br style="clear:both;"/>


==Sources==
==Sources==


==Navigation==
==Navigation==
{{#lst:DBFZ/Broly/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[DBFZ/Broly/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
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{{Navbar-DBFZ}}
[[Category:Dragon Ball FighterZ]]
[[Category:Broly]]

Revision as of 14:57, 7 September 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord    

System Data


Normal Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
5M
5H
  • Active on frame 8 after releasing H
  • Values in [ ] are on full charge
5S
2L
2M
2H
6M
j.L
j.M
5LLLLLLL
j.H
j.S
j.2H

Special Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Lariat Express
236L
236M
236H Gigantic Claw
214L
214M
214H Gigantic Strike
j.214L
j.214M
j.214H Eraser Blow
236S Powered Shell
214S
j.214S

Z Assists

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Assist A
Assist B
Assist C

Super Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Eraser Cannon
236L+M
236H+S Gigantic Meteor
214L+M
j.214L+M
214H+S
j.214H+S
Gigantic Meteor damage
Hit Count Raw Minimum (L+M) Minimum (H+S)
1 4000 1680 1400
2 - 12 60*1-11, 4000 12*1-11, 1680 12*1-11, 1400
13 - 22 60*10, 40*2-11, 3400 12*10, 8*2-11, 1530 12*10, 8*2-11, 1224
23 - 32 60*10, 40*10, 20*2-11, 3200 12*10, 8*10, 4*2-11, 1536 12*10, 8*10, 4*2-11, 1248
33+ 60*10, 40*10, 20*10, 10*2+, 3100 12*10, 8*10, 4*10, 2*2+, 1519 12*10, 8*10, 4*10, 2*2+, 1209
DBFZ Broly MeteorDamage.png


Sources

Navigation

To edit frame data, edit values in DBFZ/Broly/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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