Difference between revisions of "DBFZ/Captain Ginyu"

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(Normals)
(Added frame data from frame data page)
 
(24 intermediate revisions by 11 users not shown)
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|-
 
|-
 
||
 
||
 +
{{CharData-DBFZ
 +
|health=10,000
 +
|jumpStartup=4F
 +
|backdashTime=
 +
|backdashInv=
 +
}}
 
;Movement Options
 
;Movement Options
* Double Jump, 1 Airdash
+
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run
 +
;Play-style
 +
:Setplay, Situational
 
|}
 
|}
 
<div style="float:left; margin-right:25px;">
 
<div style="float:left; margin-right:25px;">
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Captain Ginyu, Recoome, Guldo, Burter, and Jeice make up the Ginyu Force, Frieza's most elite (and most eccentric) soldiers. Be not fooled by their perchant for dramatic poses, for each member of the Ginyu Force is a dangerous one-man army unto himself. However, they would be defeated by Goku and Vegeta, with Ginyu left as the last surviving member of the troupe after his soul wound up trapped in a Namekian frog.
 
Captain Ginyu, Recoome, Guldo, Burter, and Jeice make up the Ginyu Force, Frieza's most elite (and most eccentric) soldiers. Be not fooled by their perchant for dramatic poses, for each member of the Ginyu Force is a dangerous one-man army unto himself. However, they would be defeated by Goku and Vegeta, with Ginyu left as the last surviving member of the troupe after his soul wound up trapped in a Namekian frog.
  
In ''Dragon Ball FighterZ'', Captain Ginyu can call upon the aid of the other members of the Ginyu Force to trip up his opponents and open them up to punishment. In a pinch, Ginyu can use his level-3 super attack, "Body Change", to swap bodies with one hapless opponent, gaining full control over an enemy while forcing his victim to fight using a neutered version of his original fighting style. Master the rotation of the Ginyu Force member calls and synchronize your offense to capitalize on their support to achieve victory with style befitting a member of the Ginyu Force.
+
In ''Dragon Ball FighterZ'', Captain Ginyu can call upon the aid of the other members of the Ginyu Force to trip up his opponents and open them up to punishment. In a pinch, Ginyu can use his level-3 super attack, "Body Change", to swap bodies with one hapless opponent, gaining full control over an enemy while forcing his victim to fight using a neutered version of his original fighting style.
  
 
===Ginyu Force===
 
===Ginyu Force===
By pressing his S buttons or using Together We Are...the Ginyu Force!, Ginyu will call forth a member of the Ginyu Force to help him in battle. Ginyu Force members always come out in a set order, and prove to be the core of his playstyle.
+
By pressing his S buttons or using Together We Are...the Ginyu Force!, Ginyu will call forth a member of the Ginyu Force to help him in battle. Ginyu Force members always come out in a set order. Master the rotation of the Ginyu Force member calls and synchronize your offense to capitalize on their support to achieve victory with style befitting a member of the Ginyu Force.
  
* The Rotation for the S button variants of the Ginyu Forces attacks is Guldo > Recoome > Burter > Jeice
+
* The Rotation for the Ginyu Forces attacks is Guldo > Recoome > Burter > Jeice
 
<br clear=all/>
 
<br clear=all/>
 +
 
==Normals==
 
==Normals==
 
 
====== <font style="visibility:hidden" size="0">5L</font> ======
 
====== <font style="visibility:hidden" size="0">5L</font> ======
 
{{MoveData
 
{{MoveData
Line 43: Line 51:
 
  |version=5L
 
  |version=5L
 
  |damage=400 |guard=All
 
  |damage=400 |guard=All
  |startup= 6 |active= |recovery= |frameAdv= -3
+
  |startup= 6 |active=4 |recovery= |frameAdv= -3
 
  |description=
 
  |description=
 
* Important points go here
 
* Important points go here
Line 50: Line 58:
 
  |header=no
 
  |header=no
 
  |version=5LL
 
  |version=5LL
  |damage=950 |guard=All
+
  |damage=500x2 |guard=All
  |startup= 13 |active= |recovery= |frameAdv= -5
+
  |startup=13 |active=4(11)4 |recovery= |frameAdv= -5
 
  |description=
 
  |description=
 
*Important points go here
 
*Important points go here
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  |version=5LLL
 
  |version=5LLL
 
  |damage=1000 |guard=All
 
  |damage=1000 |guard=All
  |startup= 14 |active= |recovery= |frameAdv= -5
+
  |startup= 14 |active=5 |recovery= |frameAdv= -5
 
  |description=
 
  |description=
 
*Important points go here
 
*Important points go here
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  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=700 |guard=All
 
  |damage=700 |guard=All
  |startup= 11 |active= |recovery= |frameAdv= -6
+
  |startup= 11 |active=4 |recovery= |frameAdv= -6
 
  |description=
 
  |description=
 
* Slightly less than half screen in reach as he slides forward.
 
* Slightly less than half screen in reach as he slides forward.
Line 80: Line 88:
 
====== <font style="visibility:hidden" size="0">5H</font> ======
 
====== <font style="visibility:hidden" size="0">5H</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Ginyu_5H.png |caption=
+
|image=DBFZ_Ginyu_5H.png |caption= Hello my baby! Hello my honey! Hello my ragtime gal!
 
|name=5H
 
|name=5H
 
|data=
 
|data=
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=850 |guard=All
 
  |damage=850 |guard=All
  |startup= 17 |active= |recovery= |frameAdv= -10
+
  |startup= 17 |active=5 |recovery= |frameAdv= -10
 
  |description=
 
  |description=
 
* Important points go here
 
* Important points go here
Line 93: Line 101:
 
====== <font style="visibility:hidden" size="0">5S / j.S</font> ======
 
====== <font style="visibility:hidden" size="0">5S / j.S</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Ginyu_5S.png |caption=
+
|image=DBFZ_Ginyu_5S.png |caption=Pose!
|image2=DBFZ_Ginyu_5S-2.png |caption2=
+
|image2=DBFZ_Ginyu_5SGuldo.png |caption2= Guldo!
|image3=DBFZ_Ginyu_5S-3.png |caption3=
+
|image3=DBFZ_Ginyu_5SRecoome.png |caption3= Recoome!
|image4=DBFZ_Ginyu_5S-4.png |caption4=
+
|image4=DBFZ_Ginyu_5SBurter.png |caption4= Burter!
 +
|image5=DBFZ_Ginyu_5SJeice.png |caption5= Jeice!
 
|name=5S / j.S
 
|name=5S / j.S
 
|data=
 
|data=
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  |version=Guldo
 
  |version=Guldo
 
  |damage=600 |guard=All
 
  |damage=600 |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=44 |active= |recovery= |frameAdv=
 
}}
 
}}
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
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  |version=Recoome
 
  |version=Recoome
 
  |damage=900 |guard=All
 
  |damage=900 |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=60 |active=6 |recovery= |frameAdv=
 
}}
 
}}
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
Line 114: Line 123:
 
  |version=Burter
 
  |version=Burter
 
  |damage=775 |guard=All
 
  |damage=775 |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=32 |active=3(3)3(3)3(3)3 |recovery= |frameAdv=
 
}}
 
}}
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
Line 120: Line 129:
 
  |version=Jeice
 
  |version=Jeice
 
  |damage=700 |guard=All
 
  |damage=700 |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=43 |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
  
 
Ginyu strikes a quick pose and summons a member of the Ginyu Force to perform an attack. The Ginyu Force member's attack happens separately from what Ginyu is doing so you can take advantage of them to help you approach or apply pressure, depending on which Ginyu Force member you summon.  Startup on assists make them unable to combo from Ginyu's normals and do not affect Ginyu's smash usage.
 
Ginyu strikes a quick pose and summons a member of the Ginyu Force to perform an attack. The Ginyu Force member's attack happens separately from what Ginyu is doing so you can take advantage of them to help you approach or apply pressure, depending on which Ginyu Force member you summon.  Startup on assists make them unable to combo from Ginyu's normals and do not affect Ginyu's smash usage.
::Guldo - From the ground, Throws projectile at opponent from the ground
+
* Guldo - From the ground, Throws level 2 projectile at opponent from the ground
::Recoome - Ground lunging kick that wall slams
+
* Recoome - Ground lunging kick that wall slams
::Burter - Does a series of kicks appearing where Ginyu is grounded or airborne
+
* Burter - Does a series of kicks appearing where Ginyu is grounded or airborne
::Jeice - Airborne, throws a projectile (downwards) toward the opponent
+
* Jeice - Airborne, throws a level 1 projectile (downwards) toward the opponent
  
 
  }}
 
  }}
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  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=400 |guard=All
 
  |damage=400 |guard=All
  |startup= 6 |active= |recovery= |frameAdv= -3
+
  |startup= 6 |active=3 |recovery= |frameAdv= -3
 
  |description=
 
  |description=
 
* Important points go here
 
* Important points go here
Line 152: Line 161:
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=700 |guard=L
 
  |damage=700 |guard=L
  |startup= 11 |active= |recovery= |frameAdv= -6
+
  |startup= 14 |active=4 |recovery= |frameAdv= -6
 
  |description=
 
  |description=
* Important points go here
+
* Ginyu's only low hitting normal
 
  }}
 
  }}
 
}}
 
}}
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  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=850 |guard=All
 
  |damage=850 |guard=All
  |startup= 15 |active= |recovery= |frameAdv= -3
+
  |startup= 15 |active=3 |recovery= |frameAdv= -3
 
  |description=
 
  |description=
 
* Important points go here
 
* Important points go here
Line 178: Line 187:
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=850 |guard=H
 
  |damage=850 |guard=H
  |startup= 24 |active= |recovery= |frameAdv= 0
+
  |startup= 24 |active=6 |recovery= |frameAdv= 0
 
  |description=
 
  |description=
* Important points go here
+
* Universal Overhead
 
  }}
 
  }}
 
}}
 
}}
Line 187: Line 196:
 
{{MoveData
 
{{MoveData
 
|image=DBFZ_Ginyu_jL.png |caption=
 
|image=DBFZ_Ginyu_jL.png |caption=
|image2=DBFZ_Ginyu_jL-2.png |caption2=
 
 
|name=j.L
 
|name=j.L
 
|data=
 
|data=
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
  |damage=540 |guard=H
+
  |damage=300x2 |guard=H
  |startup= |active= |recovery= |frameAdv=
+
  |startup=6 |active=2(7)2 |recovery= |frameAdv=
 
  |description=
 
  |description=
 
* Important points go here
 
* Important points go here
Line 205: Line 213:
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=700 |guard=H
 
  |damage=700 |guard=H
  |startup= |active= |recovery= |frameAdv=
+
  |startup=10 |active=3 |recovery= |frameAdv=
 
  |description=
 
  |description=
* Important points go here
+
* Good air to air normal
 
  }}
 
  }}
 
}}
 
}}
Line 218: Line 226:
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=850 |guard=H
 
  |damage=850 |guard=H
  |startup= |active= |recovery= |frameAdv=
+
  |startup=13 |active=4 |recovery= |frameAdv=
 
  |description=
 
  |description=
 
* Important points go here
 
* Important points go here
Line 231: Line 239:
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=850 |guard=All
 
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=13 |active=4 |recovery= |frameAdv=
 
  |description=
 
  |description=
 
* Important points go here
 
* Important points go here
Line 241: Line 249:
 
====== <font style="visibility:hidden" size="0">Strong Jersey</font> ======
 
====== <font style="visibility:hidden" size="0">Strong Jersey</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Ginyu_StrongJersey.png |caption=
+
|image=DBFZ_Ginyu_StrongJersey.png |caption= You're wide open!!
 
|input=236L/M/H (Air OK)
 
|input=236L/M/H (Air OK)
 
|name=Strong Jersey
 
|name=Strong Jersey
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  |version=L
 
  |version=L
 
  |damage=1000 |guard=All
 
  |damage=1000 |guard=All
  |startup=13 |active= |recovery= |frameAdv=-5
+
  |startup=13 |active=10 |recovery= |frameAdv=-5
 
  |description=
 
  |description=
 
* Important points go here
 
* Important points go here
Line 259: Line 267:
 
  |version=M
 
  |version=M
 
  |damage=1200 |guard=All
 
  |damage=1200 |guard=All
  |startup=21 |active= |recovery= |frameAdv=-5
+
  |startup=21 |active=10 |recovery= |frameAdv=-5
 
  |description=
 
  |description=
* Important points go here
+
* Wall slams and forces opponent auto tech using up smash.
  
Placeholder
 
 
  }}
 
  }}
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
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  |version=H
 
  |version=H
 
  |damage=1300 |guard=All
 
  |damage=1300 |guard=All
  |startup=13 |active= |recovery= |frameAdv= -2
+
  |startup=13 |active=10 |recovery= |frameAdv= -2
 
  |description=
 
  |description=
* Important Points go here
+
* Wall slams and forces opponent auto tech using up smash.
  
Placeholder
+
}}
 +
{{AttackData-DBFZ
 +
|header=no
 +
|version=Air L
 +
|damage=1000 |guard=All
 +
|startup=15 |active=6 |recovery= |frameAdv=
 +
|description=
 +
}}
 +
{{AttackData-DBFZ
 +
|header=no
 +
|version=Air M
 +
|damage=1200 |guard=All
 +
|startup=23 |active=6 |recovery= |frameAdv=
 +
|description=
 +
}}
 +
{{AttackData-DBFZ
 +
|header=no
 +
|version=Air H
 +
|damage=1300 |guard=All
 +
|startup=15 |active=6 |recovery= |frameAdv=
 +
|description=
 
  }}
 
  }}
 
}}
 
}}
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====== <font style="visibility:hidden" size="0">Together We Are...the Ginyu Force!</font> ======
 
====== <font style="visibility:hidden" size="0">Together We Are...the Ginyu Force!</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Ginyu_TogetherWeAre.png |caption=
+
|image=DBFZ_Ginyu_TogetherWeAre.png |caption=Pose
|image2=DBFZ_Ginyu_TogetherWeAre-2.png |caption2=
+
|image2=DBFZ_Ginyu_TogetherWeAre-Guldo.png |caption2=''"Guldo Special!"''
|image3=DBFZ_Ginyu_TogetherWeAre-3.png |caption3=
+
|image3=DBFZ_Ginyu_TogetherWeAre-Recoome1.png |caption3=''"Eraser Gun!"''
|image4=DBFZ_Ginyu_TogetherWeAre-4.png |caption4=
+
|image4=DBFZ_Ginyu_TogetherWeAre-Recoome2.png |caption4=''"Recoome Ultra Fighting Miracle '''Bomber!'''"''
|image5=DBFZ_Ginyu_TogetherWeAre-5.png |caption5=
+
|image5=DBFZ_Ginyu_TogetherWeAre-Burter.png |caption5=''"Blue Hurricane!"''
 +
|image6=DBFZ_Ginyu_TogetherWeAre-Jeice.png |caption6=''"THE SEIZURE PROCEDURE"''
 
|input=236S(Air OK)
 
|input=236S(Air OK)
 
|name=Together We Are...the Ginyu Force!
 
|name=Together We Are...the Ginyu Force!
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  |version=Guldo
 
  |version=Guldo
 
  |damage=0 |guard=All
 
  |damage=0 |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=54 |active=31 |recovery= |frameAdv=
 +
}}
 +
{{AttackData-DBFZ
 +
|header=no
 +
|version=Guldo (Air)
 +
|damage=0 |guard=All
 +
|startup=61 |active=31 |recovery= |frameAdv=
 
}}
 
}}
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
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  |version=Recoome
 
  |version=Recoome
 
  |damage=1110 |guard=All
 
  |damage=1110 |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=79 |active=45 |recovery= |frameAdv=
 
}}
 
}}
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |header=no
 
  |header=no
  |version=Recoome(Hold)
+
|version=Recoome (Air)
 +
|damage=1110 |guard=All
 +
|startup=86 |active=45 |recovery= |frameAdv=
 +
}}
 +
{{AttackData-DBFZ
 +
|header=no
 +
  |version=Recoome (Hold)
 
  |damage=1500 |guard=All
 
  |damage=1500 |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=~410 |active=13 |recovery= |frameAdv=
 +
}}
 +
{{AttackData-DBFZ
 +
|header=no
 +
|version=Recoome (Hold) (Air)
 +
|damage=1500 |guard=All
 +
|startup=~416 |active=13 |recovery= |frameAdv=
 
}}
 
}}
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
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  |version=Burter
 
  |version=Burter
 
  |damage=850x4 |guard=All
 
  |damage=850x4 |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=52 |active= |recovery= |frameAdv=
 +
}}
 +
{{AttackData-DBFZ
 +
|header=no
 +
|version=Burter (Air)
 +
|damage=850x4 |guard=All
 +
|startup=60 |active= |recovery= |frameAdv=
 +
}}
 +
{{AttackData-DBFZ
 +
|header=no
 +
|version=Jeice+Burter
 +
|damage=400xN |guard=All
 +
|startup=164 |active= |recovery= |frameAdv=
 +
|description=
 
}}
 
}}
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
Line 314: Line 373:
 
  |version=Jeice+Burter
 
  |version=Jeice+Burter
 
  |damage=400xN |guard=All
 
  |damage=400xN |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=173 |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
 
* Ginyu force members don't go away if ginyu gets hit.
 
* Ginyu force members don't go away if ginyu gets hit.
  
 +
* Guldo - From the ground, paralyses the opponent with his psychic powers.
 +
 +
* Recoome - From the ground, fires a giant Ki blast. If the button is held, he will instead stay in place, protecting the player until he finishes charging his move (for slightly less than 7 seconds), which results in a huge explosion near his location. If Recoome is hit 5 times while charging he retreats without attacking. Also, level 2 and 3 projectiles will travel through Recoome and continue towards Ginyu.
 +
 +
* Burter - He will fly around the screen 4 times, hitting any airborne enemies he touches.
 +
 +
* Jeice + Burter - After a brief moment, they will travel from one side of the screen to the other while hurling multiple level 1 Ki blasts around. Stops Burter mid-attack if he is still out
 
}}
 
}}
 
}}
 
}}
Line 329: Line 395:
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=800 |guard=All
 
  |damage=800 |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=33 |active=10 |recovery= |frameAdv=
 
  |description=
 
  |description=
 
* Important points go here
 
* Important points go here
Line 342: Line 408:
 
====== <font style="visibility:hidden" size="0">Powerful Energy Wave</font> ======
 
====== <font style="visibility:hidden" size="0">Powerful Energy Wave</font> ======
 
{{MoveData
 
{{MoveData
|image=DBFZ_Ginyu_PowerfulEnergyWave.png |caption=
+
|image=DBFZ_Ginyu_PowerfulEnergyWave.png |caption= Milky!
|image2=DBFZ_Ginyu_PowerfulEnergyWave-2.png |caption2=
+
|image2=DBFZ_Ginyu_PowerfulEnergyWave-2.png |caption2= Cannon!
 
|input=236L+M or 236H+S
 
|input=236L+M or 236H+S
 
|name=Powerful Energy Wave
 
|name=Powerful Energy Wave
Line 350: Line 416:
 
  |version=Level 1
 
  |version=Level 1
 
  |damage=2000 |guard=All
 
  |damage=2000 |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=9+4 |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
 
* Hold buttons during the super flash to use more Ki gauge and do more damage. Max 3 Ki gauge
 
* Hold buttons during the super flash to use more Ki gauge and do more damage. Max 3 Ki gauge
 
If you have 4 Ki, if you hold 4+A1/ 4+A2 while your Ki gauge still says 3, you can hold your Ki to charge this move, and your Assist will tag in with their Level 3, but only costing 1 Ki. (Glitch?)
 
 
https://www.youtube.com/watch?v=Rh5SP7UqZ6o&feature=youtu.be <- Video of the glitch in action (Credit to Ninja on YouTube for making this)
 
 
  }}
 
  }}
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
Line 362: Line 424:
 
  |version=Level 2
 
  |version=Level 2
 
  |damage=2500 |guard=All
 
  |damage=2500 |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=9+4 |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
 
* Hold buttons during the super flash to use more Ki gauge and do more damage. Max 3 Ki gauge
 
* Hold buttons during the super flash to use more Ki gauge and do more damage. Max 3 Ki gauge
Line 370: Line 432:
 
  |version=Level 3
 
  |version=Level 3
 
  |damage=3000 |guard=All
 
  |damage=3000 |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=9+3 |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
 
* Hold buttons during the super flash to use more Ki gauge and do more damage. Max 3 Ki gauge
 
* Hold buttons during the super flash to use more Ki gauge and do more damage. Max 3 Ki gauge
Line 385: Line 447:
 
  {{AttackData-DBFZ
 
  {{AttackData-DBFZ
 
  |damage=0 |guard=All
 
  |damage=0 |guard=All
  |startup= |active= |recovery= |frameAdv=
+
  |startup=45+15 |active= |recovery= |frameAdv=
 
  |description=
 
  |description=
 
* Hold the button to deal 3000 to Ginyu before switching.
 
* Hold the button to deal 3000 to Ginyu before switching.
 +
* Pierces through level 3 projectiles.
 
* Switches movesets and health bars. The one who gets Ginyu's body doesn't have access to the Ginyu Force or Body Change.
 
* Switches movesets and health bars. The one who gets Ginyu's body doesn't have access to the Ginyu Force or Body Change.
 
* Body change can only combo from Guldo's mind freeze.
 
* Body change can only combo from Guldo's mind freeze.
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[[Category:Dragon Ball FighterZ]]
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[[Category: Captain Ginyu]]

Latest revision as of 02:21, 20 May 2018

Captain Ginyu
DBFZ Ginyu Portrait.png

Health: 10,000

Jump Startup: 4F

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Setplay, Situational
  

Overview[edit]

Captain Ginyu, Recoome, Guldo, Burter, and Jeice make up the Ginyu Force, Frieza's most elite (and most eccentric) soldiers. Be not fooled by their perchant for dramatic poses, for each member of the Ginyu Force is a dangerous one-man army unto himself. However, they would be defeated by Goku and Vegeta, with Ginyu left as the last surviving member of the troupe after his soul wound up trapped in a Namekian frog.

In Dragon Ball FighterZ, Captain Ginyu can call upon the aid of the other members of the Ginyu Force to trip up his opponents and open them up to punishment. In a pinch, Ginyu can use his level-3 super attack, "Body Change", to swap bodies with one hapless opponent, gaining full control over an enemy while forcing his victim to fight using a neutered version of his original fighting style.

Ginyu Force[edit]

By pressing his S buttons or using Together We Are...the Ginyu Force!, Ginyu will call forth a member of the Ginyu Force to help him in battle. Ginyu Force members always come out in a set order. Master the rotation of the Ginyu Force member calls and synchronize your offense to capitalize on their support to achieve victory with style befitting a member of the Ginyu Force.

  • The Rotation for the Ginyu Forces attacks is Guldo > Recoome > Burter > Jeice


Normals[edit]

5L[edit]
5L
DBFZ Ginyu 5L.png
DBFZ Ginyu 5LL.png
DBFZ Ginyu 5LLL.png
Version Damage Guard Startup Active Recovery Frame Adv.
5L 400 All 6 4 - -3
  • Important points go here
5LL 500x2 All 13 4(11)4 - -5
  • Important points go here
5LLL 1000 All 14 5 - -5
  • Important points go here


5M[edit]
5M
DBFZ Ginyu 5M.png
Damage Guard Startup Active Recovery Frame Adv.
700 All 11 4 - -6
  • Slightly less than half screen in reach as he slides forward.


5H[edit]
5H
DBFZ Ginyu 5H.png
Hello my baby! Hello my honey! Hello my ragtime gal!
Damage Guard Startup Active Recovery Frame Adv.
850 All 17 5 - -10
  • Important points go here


5S / j.S[edit]
5S / j.S
DBFZ Ginyu 5S.png
Pose!
DBFZ Ginyu 5SGuldo.png
Guldo!
DBFZ Ginyu 5SRecoome.png
Recoome!
DBFZ Ginyu 5SBurter.png
Burter!
DBFZ Ginyu 5SJeice.png
Jeice!
Version Damage Guard Startup Active Recovery Frame Adv.
Guldo 600 All 44 - - -
Recoome 900 All 60 6 - -
Burter 775 All 32 3(3)3(3)3(3)3 - -
Jeice 700 All 43 - - -

Ginyu strikes a quick pose and summons a member of the Ginyu Force to perform an attack. The Ginyu Force member's attack happens separately from what Ginyu is doing so you can take advantage of them to help you approach or apply pressure, depending on which Ginyu Force member you summon. Startup on assists make them unable to combo from Ginyu's normals and do not affect Ginyu's smash usage.

  • Guldo - From the ground, Throws level 2 projectile at opponent from the ground
  • Recoome - Ground lunging kick that wall slams
  • Burter - Does a series of kicks appearing where Ginyu is grounded or airborne
  • Jeice - Airborne, throws a level 1 projectile (downwards) toward the opponent


2L[edit]
2L
DBFZ Ginyu 2L.png
Damage Guard Startup Active Recovery Frame Adv.
400 All 6 3 - -3
  • Important points go here


2M[edit]
2M
DBFZ Ginyu 2M.png
Damage Guard Startup Active Recovery Frame Adv.
700 L 14 4 - -6
  • Ginyu's only low hitting normal


2H[edit]
2H
DBFZ Ginyu 2H.png
Damage Guard Startup Active Recovery Frame Adv.
850 All 15 3 - -3
  • Important points go here


6M[edit]
6M
DBFZ Ginyu 6M.png
Damage Guard Startup Active Recovery Frame Adv.
850 H 24 6 - 0
  • Universal Overhead


j.L[edit]
j.L
DBFZ Ginyu jL.png
Damage Guard Startup Active Recovery Frame Adv.
300x2 H 6 2(7)2 - -
  • Important points go here


j.M[edit]
j.M
DBFZ Ginyu jM.png
Damage Guard Startup Active Recovery Frame Adv.
700 H 10 3 - -
  • Good air to air normal


j.H[edit]
j.H
DBFZ Ginyu jH.png
Damage Guard Startup Active Recovery Frame Adv.
850 H 13 4 - -
  • Important points go here


j.2H[edit]
j.2H
DBFZ Ginyu j2H.png
Damage Guard Startup Active Recovery Frame Adv.
850 All 13 4 - -
  • Important points go here


Specials[edit]

Strong Jersey[edit]
Strong Jersey
236L/M/H (Air OK)
DBFZ Ginyu StrongJersey.png
You're wide open!!
Version Damage Guard Startup Active Recovery Frame Adv.
L 1000 All 13 10 - -5
  • Important points go here

Placeholder

M 1200 All 21 10 - -5
  • Wall slams and forces opponent auto tech using up smash.
H 1300 All 13 10 - -2
  • Wall slams and forces opponent auto tech using up smash.
Air L 1000 All 15 6 - -
Air M 1200 All 23 6 - -
Air H 1300 All 15 6 - -


Together We Are...the Ginyu Force![edit]
Together We Are...the Ginyu Force!
236S(Air OK)
DBFZ Ginyu TogetherWeAre.png
Pose
DBFZ Ginyu TogetherWeAre-Guldo.png
"Guldo Special!"
DBFZ Ginyu TogetherWeAre-Recoome1.png
"Eraser Gun!"
DBFZ Ginyu TogetherWeAre-Recoome2.png
"Recoome Ultra Fighting Miracle Bomber!"
DBFZ Ginyu TogetherWeAre-Burter.png
"Blue Hurricane!"
DBFZ Ginyu TogetherWeAre-Jeice.png
"THE SEIZURE PROCEDURE"
Version Damage Guard Startup Active Recovery Frame Adv.
Guldo 0 All 54 31 - -
Guldo (Air) 0 All 61 31 - -
Recoome 1110 All 79 45 - -
Recoome (Air) 1110 All 86 45 - -
Recoome (Hold) 1500 All ~410 13 - -
Recoome (Hold) (Air) 1500 All ~416 13 - -
Burter 850x4 All 52 - - -
Burter (Air) 850x4 All 60 - - -
Jeice+Burter 400xN All 164 - - -
Jeice+Burter 400xN All 173 - - -
  • Ginyu force members don't go away if ginyu gets hit.
  • Guldo - From the ground, paralyses the opponent with his psychic powers.
  • Recoome - From the ground, fires a giant Ki blast. If the button is held, he will instead stay in place, protecting the player until he finishes charging his move (for slightly less than 7 seconds), which results in a huge explosion near his location. If Recoome is hit 5 times while charging he retreats without attacking. Also, level 2 and 3 projectiles will travel through Recoome and continue towards Ginyu.
  • Burter - He will fly around the screen 4 times, hitting any airborne enemies he touches.
  • Jeice + Burter - After a brief moment, they will travel from one side of the screen to the other while hurling multiple level 1 Ki blasts around. Stops Burter mid-attack if he is still out


Assist[edit]

Strong Jersey
A1/A2
DBFZ CaptainGinyu AssistStrongJersey.png
Damage Guard Startup Active Recovery Frame Adv.
800 All 33 10 - -
  • Important points go here

Placeholder


Supers[edit]

Powerful Energy Wave[edit]
Powerful Energy Wave
236L+M or 236H+S
DBFZ Ginyu PowerfulEnergyWave.png
Milky!
DBFZ Ginyu PowerfulEnergyWave-2.png
Cannon!
Version Damage Guard Startup Active Recovery Frame Adv.
Level 1 2000 All 9+4 - - -
  • Hold buttons during the super flash to use more Ki gauge and do more damage. Max 3 Ki gauge
Level 2 2500 All 9+4 - - -
  • Hold buttons during the super flash to use more Ki gauge and do more damage. Max 3 Ki gauge
Level 3 3000 All 9+3 - - -
  • Hold buttons during the super flash to use more Ki gauge and do more damage. Max 3 Ki gauge


Body Change[edit]
Body Change
214L+M or 214H+S (Air OK)
DBFZ Ginyu BodyChange.png
DBFZ Ginyu BodyChange-2.png
Change, Now!
Damage Guard Startup Active Recovery Frame Adv.
0 All 45+15 - - -
  • Hold the button to deal 3000 to Ginyu before switching.
  • Pierces through level 3 projectiles.
  • Switches movesets and health bars. The one who gets Ginyu's body doesn't have access to the Ginyu Force or Body Change.
  • Body change can only combo from Guldo's mind freeze.

If Ginyu Body Changes with another Ginyu, they both have access to the Ginyu Force, and Body Change. If Ginyu Body Changes with a character that you already have on your team, (SSGoku for example) you will have two of the same character (SSGoku for example) on your team. (Yes, you can have two SSVegetas, so you can have that all Vegeta team you've always wanted. Double SSVegeta assist is scary)



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