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− | * Important points go here
| + | Wall slams and forces opponent auto tech using up smash. |
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| + | Wall slams and forces opponent auto tech using up smash. |
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Revision as of 01:26, 13 February 2018
Captain Ginyu
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- Movement Options
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Overview
Captain Ginyu, Recoome, Guldo, Burter, and Jeice make up the Ginyu Force, Frieza's most elite (and most eccentric) soldiers. Be not fooled by their perchant for dramatic poses, for each member of the Ginyu Force is a dangerous one-man army unto himself. However, they would be defeated by Goku and Vegeta, with Ginyu left as the last surviving member of the troupe after his soul wound up trapped in a Namekian frog.
In Dragon Ball FighterZ, Captain Ginyu can call upon the aid of the other members of the Ginyu Force to trip up his opponents and open them up to punishment. In a pinch, Ginyu can use his level-3 super attack, "Body Change", to swap bodies with one hapless opponent, gaining full control over an enemy while forcing his victim to fight using a neutered version of his original fighting style. Master the rotation of the Ginyu Force member calls and synchronize your offense to capitalize on their support to achieve victory with style befitting a member of the Ginyu Force.
Ginyu Force
By pressing his S buttons or using Together We Are...the Ginyu Force!, Ginyu will call forth a member of the Ginyu Force to help him in battle. Ginyu Force members always come out in a set order, and prove to be the core of his playstyle.
- The Rotation for the S button variants of the Ginyu Forces attacks is Guldo > Recoome > Burter > Jeice
Normals
5L
5M
5H
5S / j.S
5S / j.S
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv.
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Guldo
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600
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All
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-
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-
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-
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-
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Recoome
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900
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All
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-
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-
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-
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-
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Burter
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775
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All
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-
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-
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-
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-
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Jeice
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700
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All
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-
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-
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-
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-
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Ginyu strikes a quick pose and summons a member of the Ginyu Force to perform an attack. The Ginyu Force member's attack happens separately from what Ginyu is doing so you can take advantage of them to help you approach or apply pressure, depending on which Ginyu Force member you summon. Startup on assists make them unable to combo from Ginyu's normals and do not affect Ginyu's smash usage.
- Guldo - From the ground, Throws projectile at opponent from the ground
- Recoome - Ground lunging kick that wall slams
- Burter - Does a series of kicks appearing where Ginyu is grounded or airborne
- Jeice - Airborne, throws a projectile (downwards) toward the opponent
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2L
2M
2H
6M
j.L
j.M
j.H
j.2H
Specials
Strong Jersey
Strong Jersey 236L/M/H (Air OK)
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv.
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L
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1000
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All
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13
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-
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-
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-5
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M
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1200
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All
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21
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-
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-
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-5
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Wall slams and forces opponent auto tech using up smash.
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H
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1300
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All
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13
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-
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-
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-2
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Wall slams and forces opponent auto tech using up smash.
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Together We Are...the Ginyu Force!
Together We Are...the Ginyu Force! 236S(Air OK)
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv.
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Guldo
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0
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All
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-
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-
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-
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-
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Recoome
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1110
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All
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-
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-
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-
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-
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Recoome(Hold)
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1500
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All
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-
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-
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-
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-
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Burter
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850x4
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All
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-
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-
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-
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-
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Jeice+Burter
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400xN
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All
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-
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-
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-
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-
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- Ginyu force members don't go away if ginyu gets hit.
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Assist
Supers
Powerful Energy Wave
Powerful Energy Wave 236L+M or 236H+S
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Version
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv.
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Level 1
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2000
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All
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-
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-
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-
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-
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- Hold buttons during the super flash to use more Ki gauge and do more damage. Max 3 Ki gauge
If you have 4 Ki, if you hold 4+A1/ 4+A2 while your Ki gauge still says 3, you can hold your Ki to charge this move, and your Assist will tag in with their Level 3, but only costing 1 Ki. (Glitch?)
https://www.youtube.com/watch?v=Rh5SP7UqZ6o&feature=youtu.be <- Video of the glitch in action (Credit to Ninja on YouTube for making this)
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Level 2
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2500
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All
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-
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-
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-
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-
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- Hold buttons during the super flash to use more Ki gauge and do more damage. Max 3 Ki gauge
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Level 3
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3000
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All
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-
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-
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-
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-
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- Hold buttons during the super flash to use more Ki gauge and do more damage. Max 3 Ki gauge
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Body Change
Body Change 214L+M or 214H+S (Air OK)
Change, Now!
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Damage
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Guard
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Startup
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Active
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Recovery
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Frame Adv.
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0
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All
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-
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-
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-
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-
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- Hold the button to deal 3000 to Ginyu before switching.
- Switches movesets and health bars. The one who gets Ginyu's body doesn't have access to the Ginyu Force or Body Change.
- Body change can only combo from Guldo's mind freeze.
If Ginyu Body Changes with another Ginyu, they both have access to the Ginyu Force, and Body Change.
If Ginyu Body Changes with a character that you already have on your team, (SSGoku for example) you will have two of the same character (SSGoku for example) on your team. (Yes, you can have two SSVegetas, so you can have that all Vegeta team you've always wanted. Double SSVegeta assist is scary)
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