Difference between revisions of "DBFZ/Captain Ginyu"

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Revision as of 01:26, 13 February 2018

Captain Ginyu
DBFZ Ginyu Portrait.png
Movement Options
  • Double Jump, 1 Airdash
  

Overview

Captain Ginyu, Recoome, Guldo, Burter, and Jeice make up the Ginyu Force, Frieza's most elite (and most eccentric) soldiers. Be not fooled by their perchant for dramatic poses, for each member of the Ginyu Force is a dangerous one-man army unto himself. However, they would be defeated by Goku and Vegeta, with Ginyu left as the last surviving member of the troupe after his soul wound up trapped in a Namekian frog.

In Dragon Ball FighterZ, Captain Ginyu can call upon the aid of the other members of the Ginyu Force to trip up his opponents and open them up to punishment. In a pinch, Ginyu can use his level-3 super attack, "Body Change", to swap bodies with one hapless opponent, gaining full control over an enemy while forcing his victim to fight using a neutered version of his original fighting style. Master the rotation of the Ginyu Force member calls and synchronize your offense to capitalize on their support to achieve victory with style befitting a member of the Ginyu Force.

Ginyu Force

By pressing his S buttons or using Together We Are...the Ginyu Force!, Ginyu will call forth a member of the Ginyu Force to help him in battle. Ginyu Force members always come out in a set order, and prove to be the core of his playstyle.

  • The Rotation for the S button variants of the Ginyu Forces attacks is Guldo > Recoome > Burter > Jeice


Normals

5L
5L
DBFZ Ginyu 5L.png
DBFZ Ginyu 5LL.png
DBFZ Ginyu 5LLL.png
Version Damage Guard Startup Active Recovery Frame Adv.
5L 400 All 6 - - -3
  • Important points go here
5LL 950 All 13 - - -5
  • Important points go here
5LLL 1000 All 14 - - -5
  • Important points go here


5M
5M
DBFZ Ginyu 5M.png
Damage Guard Startup Active Recovery Frame Adv.
700 All 11 - - -6
  • Slightly less than half screen in reach as he slides forward.


5H
5H
DBFZ Ginyu 5H.png
Damage Guard Startup Active Recovery Frame Adv.
850 All 17 - - -10
  • Important points go here


5S / j.S
5S / j.S
DBFZ Ginyu 5S.png
Version Damage Guard Startup Active Recovery Frame Adv.
Guldo 600 All - - - -
Recoome 900 All - - - -
Burter 775 All - - - -
Jeice 700 All - - - -

Ginyu strikes a quick pose and summons a member of the Ginyu Force to perform an attack. The Ginyu Force member's attack happens separately from what Ginyu is doing so you can take advantage of them to help you approach or apply pressure, depending on which Ginyu Force member you summon. Startup on assists make them unable to combo from Ginyu's normals and do not affect Ginyu's smash usage.

Guldo - From the ground, Throws projectile at opponent from the ground
Recoome - Ground lunging kick that wall slams
Burter - Does a series of kicks appearing where Ginyu is grounded or airborne
Jeice - Airborne, throws a projectile (downwards) toward the opponent


2L
2L
DBFZ Ginyu 2L.png
Damage Guard Startup Active Recovery Frame Adv.
400 All 6 - - -3
  • Important points go here


2M
2M
DBFZ Ginyu 2M.png
Damage Guard Startup Active Recovery Frame Adv.
700 L 11 - - -6
  • Important points go here


2H
2H
DBFZ Ginyu 2H.png
Damage Guard Startup Active Recovery Frame Adv.
850 All 15 - - -3
  • Important points go here


6M
6M
DBFZ Ginyu 6M.png
Damage Guard Startup Active Recovery Frame Adv.
850 H 24 - - 0
  • Important points go here


j.L
j.L
DBFZ Ginyu jL.png
Damage Guard Startup Active Recovery Frame Adv.
540 H - - - -
  • Important points go here


j.M
j.M
DBFZ Ginyu jM.png
Damage Guard Startup Active Recovery Frame Adv.
700 H - - - -
  • Important points go here


j.H
j.H
DBFZ Ginyu jH.png
Damage Guard Startup Active Recovery Frame Adv.
850 H - - - -
  • Important points go here


j.2H
j.2H
DBFZ Ginyu j2H.png
Damage Guard Startup Active Recovery Frame Adv.
850 All - - - -
  • Important points go here


Specials

Strong Jersey
Strong Jersey
236L/M/H (Air OK)
DBFZ Ginyu StrongJersey.png
Version Damage Guard Startup Active Recovery Frame Adv.
L 1000 All 13 - - -5
  • Important points go here

Placeholder

M 1200 All 21 - - -5

Wall slams and forces opponent auto tech using up smash.

H 1300 All 13 - - -2

Wall slams and forces opponent auto tech using up smash.


Together We Are...the Ginyu Force!
Together We Are...the Ginyu Force!
236S(Air OK)
DBFZ Ginyu TogetherWeAre.png
Version Damage Guard Startup Active Recovery Frame Adv.
Guldo 0 All - - - -
Recoome 1110 All - - - -
Recoome(Hold) 1500 All - - - -
Burter 850x4 All - - - -
Jeice+Burter 400xN All - - - -
  • Ginyu force members don't go away if ginyu gets hit.


Assist

Strong Jersey
A1/A2
DBFZ CaptainGinyu AssistStrongJersey.png
Damage Guard Startup Active Recovery Frame Adv.
800 All - - - -
  • Important points go here

Placeholder


Supers

Powerful Energy Wave
Powerful Energy Wave
236L+M or 236H+S
DBFZ Ginyu PowerfulEnergyWave.png
DBFZ Ginyu PowerfulEnergyWave-2.png
Version Damage Guard Startup Active Recovery Frame Adv.
Level 1 2000 All - - - -
  • Hold buttons during the super flash to use more Ki gauge and do more damage. Max 3 Ki gauge

If you have 4 Ki, if you hold 4+A1/ 4+A2 while your Ki gauge still says 3, you can hold your Ki to charge this move, and your Assist will tag in with their Level 3, but only costing 1 Ki. (Glitch?)

https://www.youtube.com/watch?v=Rh5SP7UqZ6o&feature=youtu.be <- Video of the glitch in action (Credit to Ninja on YouTube for making this)

Level 2 2500 All - - - -
  • Hold buttons during the super flash to use more Ki gauge and do more damage. Max 3 Ki gauge
Level 3 3000 All - - - -
  • Hold buttons during the super flash to use more Ki gauge and do more damage. Max 3 Ki gauge


Body Change
Body Change
214L+M or 214H+S (Air OK)
DBFZ Ginyu BodyChange.png
DBFZ Ginyu BodyChange-2.png
Change, Now!
Damage Guard Startup Active Recovery Frame Adv.
0 All - - - -
  • Hold the button to deal 3000 to Ginyu before switching.
  • Switches movesets and health bars. The one who gets Ginyu's body doesn't have access to the Ginyu Force or Body Change.
  • Body change can only combo from Guldo's mind freeze.

If Ginyu Body Changes with another Ginyu, they both have access to the Ginyu Force, and Body Change. If Ginyu Body Changes with a character that you already have on your team, (SSGoku for example) you will have two of the same character (SSGoku for example) on your team. (Yes, you can have two SSVegetas, so you can have that all Vegeta team you've always wanted. Double SSVegeta assist is scary)



Dragon Ball FighterZe
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc