(→Body Change: Note on comboing) |
(→Together We Are...the Ginyu Force!: Restructured to add descriptions directly under the members) |
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|damage=0 |guard=All | |damage=0 |guard=All | ||
|startup=61 |active=31 |recovery= |frameAdv= | |startup=61 |active=31 |recovery= |frameAdv= | ||
|description= | |||
* Paralyses the opponent with his psychic powers. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|damage=1110 |guard=All | |damage=1110 |guard=All | ||
|startup=86 |active=45 |recovery= |frameAdv= | |startup=86 |active=45 |recovery= |frameAdv= | ||
|description= | |||
*From the ground, fires a giant Ki blast. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|damage=1500 |guard=All | |damage=1500 |guard=All | ||
|startup=~416 |active=13 |recovery= |frameAdv= | |startup=~416 |active=13 |recovery= |frameAdv= | ||
|description= | |||
* Stays in place, protecting the player until he finishes charging his move (for slightly less than 7 seconds), which results in a huge explosion centered around him. | |||
* Level 2 and 3 projectiles will pass through Recoome and continue towards Ginyu. | |||
* If Recoome is hit 5 times while charging he will retreat without attacking. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|damage=850x4 |guard=All | |damage=850x4 |guard=All | ||
|startup=60 |active= |recovery= |frameAdv= | |startup=60 |active= |recovery= |frameAdv= | ||
|description= | |||
* Flies around the screen 4 times, hitting any airborne enemies he touches. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|header=no | |header=no | ||
|version=Jeice+Burter | |version=Jeice+Burter (Air) | ||
|damage=400xN |guard=All | |damage=400xN |guard=All | ||
|startup=173 |active= |recovery= |frameAdv= | |startup=173 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * After a brief moment, they will travel from one side of the screen to the other while hurling multiple level 1 Ki blasts around. | ||
* Stops Burter mid-attack if he is still out. | |||
* Ginyu force members don't go away if Ginyu gets hit. | |||
}} | }} | ||
}} | }} |
Revision as of 19:42, 24 September 2018
Captain Ginyu |
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Prejump: Assist Cooldown:
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Overview
Captain Ginyu, Recoome, Guldo, Burter, and Jeice make up the Ginyu Force, Frieza's most elite (and most eccentric) soldiers. Be not fooled by their penchant for dramatic poses, for each member of the Ginyu Force is a dangerous one-man army unto himself. However, they would be defeated by Goku and Vegeta, with Ginyu left as the last surviving member of the troupe after his soul wound up trapped in a Namekian frog.
In Dragon Ball FighterZ, Captain Ginyu can call upon the aid of the other members of the Ginyu Force to trip up his opponents and open them up to punishment. In a pinch, Ginyu can use his level-3 super attack, "Body Change", to swap bodies with one hapless opponent, gaining full control over an enemy while forcing his victim to fight using a neutered version of his original fighting style.
Ginyu Force
By pressing his S buttons or using Together We Are...the Ginyu Force!, Ginyu will call forth a member of the Ginyu Force to help him in battle. Ginyu Force members always come out in a set order. Master the rotation of the Ginyu Force member calls and synchronize your offense to capitalize on their support to achieve victory with style befitting a member of the Ginyu Force.
- The Rotation for the Ginyu Forces attacks is Guldo > Recoome > Burter > Jeice
Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S / j.S
5S / j.S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.2H
j.2H |
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Specials
Strong Jersey
Strong Jersey 236L/M/H (Air OK) |
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Together We Are...the Ginyu Force!
Together We Are...the Ginyu Force! 236S(Air OK) |
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Assist
Strong Jersey A1/A2 |
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Supers
Powerful Energy Wave
Powerful Energy Wave 236L+M or 236H+S |
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Body Change
Body Change 214L+M or 214H+S (Air OK) |
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