DBFZ/Captain Ginyu: Difference between revisions

From Dustloop Wiki
(→‎Body Change: Note on comboing)
(→‎Together We Are...the Ginyu Force!: Restructured to add descriptions directly under the members)
Line 314: Line 314:
  |damage=0 |guard=All
  |damage=0 |guard=All
  |startup=61 |active=31 |recovery= |frameAdv=
  |startup=61 |active=31 |recovery= |frameAdv=
|description=
* Paralyses the opponent with his psychic powers.
}}
}}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
Line 326: Line 328:
  |damage=1110 |guard=All
  |damage=1110 |guard=All
  |startup=86 |active=45 |recovery= |frameAdv=
  |startup=86 |active=45 |recovery= |frameAdv=
|description=
*From the ground, fires a giant Ki blast.
}}
}}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
Line 338: Line 342:
  |damage=1500 |guard=All
  |damage=1500 |guard=All
  |startup=~416 |active=13 |recovery= |frameAdv=
  |startup=~416 |active=13 |recovery= |frameAdv=
|description=
* Stays in place, protecting the player until he finishes charging his move (for slightly less than 7 seconds), which results in a huge explosion centered around him.
* Level 2 and 3 projectiles will pass through Recoome and continue towards Ginyu.
* If Recoome is hit 5 times while charging he will retreat without attacking.
}}
}}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
Line 350: Line 358:
  |damage=850x4 |guard=All
  |damage=850x4 |guard=All
  |startup=60 |active= |recovery= |frameAdv=
  |startup=60 |active= |recovery= |frameAdv=
|description=
* Flies around the screen 4 times, hitting any airborne enemies he touches.
}}
}}
  {{AttackData-DBFZ
  {{AttackData-DBFZ
Line 360: Line 370:
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |header=no
  |header=no
  |version=Jeice+Burter
  |version=Jeice+Burter (Air)
  |damage=400xN |guard=All
  |damage=400xN |guard=All
  |startup=173 |active= |recovery= |frameAdv=
  |startup=173 |active= |recovery= |frameAdv=
  |description=
  |description=
* Ginyu force members don't go away if ginyu gets hit.
* After a brief moment, they will travel from one side of the screen to the other while hurling multiple level 1 Ki blasts around.
 
* Stops Burter mid-attack if he is still out.
* Guldo - From the ground, paralyses the opponent with his psychic powers.
* Ginyu force members don't go away if Ginyu gets hit.
 
* Recoome - From the ground, fires a giant Ki blast. If the button is held, he will instead stay in place, protecting the player until he finishes charging his move (for slightly less than 7 seconds), which results in a huge explosion near his location. If Recoome is hit 5 times while charging he retreats without attacking. Also, level 2 and 3 projectiles will travel through Recoome and continue towards Ginyu.
 
* Burter - He will fly around the screen 4 times, hitting any airborne enemies he touches.
 
* Jeice + Burter - After a brief moment, they will travel from one side of the screen to the other while hurling multiple level 1 Ki blasts around. Stops Burter mid-attack if he is still out
}}
}}
}}
}}

Revision as of 19:42, 24 September 2018

Captain Ginyu
DBFZ Ginyu Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Setplay, Situational

Overview

Captain Ginyu, Recoome, Guldo, Burter, and Jeice make up the Ginyu Force, Frieza's most elite (and most eccentric) soldiers. Be not fooled by their penchant for dramatic poses, for each member of the Ginyu Force is a dangerous one-man army unto himself. However, they would be defeated by Goku and Vegeta, with Ginyu left as the last surviving member of the troupe after his soul wound up trapped in a Namekian frog.

In Dragon Ball FighterZ, Captain Ginyu can call upon the aid of the other members of the Ginyu Force to trip up his opponents and open them up to punishment. In a pinch, Ginyu can use his level-3 super attack, "Body Change", to swap bodies with one hapless opponent, gaining full control over an enemy while forcing his victim to fight using a neutered version of his original fighting style.

Ginyu Force

By pressing his S buttons or using Together We Are...the Ginyu Force!, Ginyu will call forth a member of the Ginyu Force to help him in battle. Ginyu Force members always come out in a set order. Master the rotation of the Ginyu Force member calls and synchronize your offense to capitalize on their support to achieve victory with style befitting a member of the Ginyu Force.

  • The Rotation for the Ginyu Forces attacks is Guldo > Recoome > Burter > Jeice

Template:CharLinks-DBFZ

Normals

5L
5L
DBFZ Ginyu 5L.png
DBFZ Ginyu 5LL.png
DBFZ Ginyu 5LLL.png
400 All - 6 4 - - 500x2 All - 13 4(11)4 - - 1000 All - 14 5 - -
5M
5M
DBFZ Ginyu 5M.png
700 All - 11 4 - -
5H
5H
DBFZ Ginyu 5H.png
Hello my baby! Hello my honey! Hello my ragtime gal!
850 All - 17 5 - -
5S / j.S
5S / j.S
DBFZ Ginyu 5S.png
Pose!
DBFZ Ginyu 5SGuldo.png
Guldo!
DBFZ Ginyu 5SRecoome.png
Recoome!
DBFZ Ginyu 5SBurter.png
Burter!
DBFZ Ginyu 5SJeice.png
Jeice!
600 All - 44 - - 900 All - 60 6 - - 775 All - 32 3(3)3(3)3(3)3 - - 700 All - 43 - -
2L
2L
DBFZ Ginyu 2L.png
400 All - 6 3 - -
2M
2M
DBFZ Ginyu 2M.png
700 L - 14 4 - -
2H
2H
DBFZ Ginyu 2H.png
850 All - 15 3 - -
6M
6M
850 H - 24 6 - -
j.L
j.L
DBFZ Ginyu jL.png
300x2 H - 6 2(7)2 - -
j.M
j.M
DBFZ Ginyu jM.png
700 H - 10 3 - -
j.H
j.H
DBFZ Ginyu jH.png
850 H - 13 4 - -
j.2H
j.2H
DBFZ Ginyu j2H.png
850 All - 13 4 - -

Specials

Strong Jersey
Strong Jersey
236L/M/H (Air OK)
DBFZ Ginyu StrongJersey.png
You're wide open!!
1000 All - 13 10 - - 1200 All - 21 10 - - 1300 All - 13 10 - - 1000 All - 15 6 - - 1200 All - 23 6 - - 1300 All - 15 6 - -
Together We Are...the Ginyu Force!
Together We Are...the Ginyu Force!
236S(Air OK)
DBFZ Ginyu TogetherWeAre.png
Pose
DBFZ Ginyu TogetherWeAre-Guldo.png
"Guldo Special!"
DBFZ Ginyu TogetherWeAre-Recoome1.png
"Eraser Gun!"
DBFZ Ginyu TogetherWeAre-Recoome2.png
"Recoome Ultra Fighting Miracle Bomber!"
DBFZ Ginyu TogetherWeAre-Burter.png
"Blue Hurricane!"
DBFZ Ginyu TogetherWeAre-Jeice.png
"THE SEIZURE PROCEDURE"
0 All - 54 31 - - 0 All - 61 31 - - 1110 All - 79 45 - - 1110 All - 86 45 - - 1500 All - ~410 13 - - 1500 All - ~416 13 - - 850x4 All - 52 - - 850x4 All - 60 - - 400xN All - 164 - - 400xN All - 173 - -

Assist

Strong Jersey
A1/A2
800 All - 33 10 - -

Supers

Powerful Energy Wave
Powerful Energy Wave
236L+M or 236H+S
DBFZ Ginyu PowerfulEnergyWave.png
Milky!
DBFZ Ginyu PowerfulEnergyWave-2.png
Cannon!
2000 All - 9+4 - - 2500 All - 9+4 - - 3000 All - 9+3 - -
Body Change
Body Change
214L+M or 214H+S (Air OK)
DBFZ Ginyu BodyChange.png
DBFZ Ginyu BodyChange-2.png
Change, Now!
0 All - 45+15 - -



Template:CharLinks-DBFZ Template:Navbar-DBFZ