(→Powerful Energy Wave: Moved to last section) |
(→5S / j.S: Placed descriptions under the members) |
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|damage=600 |guard=All | |damage=600 |guard=All | ||
|startup=44 |active= |recovery= |frameAdv= | |startup=44 |active= |recovery= |frameAdv= | ||
|description= | |||
* From the ground, throws level 2 projectile at opponent | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|damage=900 |guard=All | |damage=900 |guard=All | ||
|startup=60 |active=6 |recovery= |frameAdv= | |startup=60 |active=6 |recovery= |frameAdv= | ||
|description= | |||
* Ground lunging kick that wall slams | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|damage=775 |guard=All | |damage=775 |guard=All | ||
|startup=32 |active=3(3)3(3)3(3)3 |recovery= |frameAdv= | |startup=32 |active=3(3)3(3)3(3)3 |recovery= |frameAdv= | ||
|description= | |||
* Does a series of kicks appearing where Ginyu is grounded or airborne | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup=43 |active= |recovery= |frameAdv= | |startup=43 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Airborne, throws a homing level 1 projectile (downwards) toward the opponent | |||
Ginyu strikes a quick pose and summons a member of the Ginyu Force to perform an attack. The Ginyu Force member's attack happens separately from what Ginyu is doing so you can take advantage of them to help you approach or apply pressure, depending on which | <hr> | ||
* Ginyu strikes a quick pose and summons a member of the Ginyu Force to perform an attack. | |||
* The Ginyu Force member's attack happens separately from what Ginyu is doing so you can take advantage of them to help you approach or apply pressure, depending on which member you summon. | |||
* The startup on these assists make them unable to combo from Ginyu's normals and do not affect Ginyu's smash usage. | |||
}} | }} | ||
}} | }} |
Revision as of 17:25, 27 September 2018
Captain Ginyu |
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Prejump: Assist Cooldown:
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Overview
Captain Ginyu, Recoome, Guldo, Burter, and Jeice make up the Ginyu Force, Frieza's most elite (and most eccentric) soldiers. Be not fooled by their penchant for dramatic poses, for each member of the Ginyu Force is a dangerous one-man army unto himself. However, they would be defeated by Goku and Vegeta, with Ginyu left as the last surviving member of the troupe after his soul wound up trapped in a Namekian frog.
In Dragon Ball FighterZ, Captain Ginyu can call upon the aid of the other members of the Ginyu Force to trip up his opponents and open them up to punishment. In a pinch, Ginyu can use his level-3 super attack, "Body Change", to swap bodies with one hapless opponent, gaining full control over an enemy while forcing his victim to fight using a neutered version of his original fighting style.
Ginyu Force
By pressing his S buttons or using Together We Are...the Ginyu Force!, Ginyu will call forth a member of the Ginyu Force to help him in battle. Ginyu Force members always come out in a set order. Master the rotation of the Ginyu Force member calls and synchronize your offense to capitalize on their support to achieve victory with style befitting a member of the Ginyu Force.
- The Rotation for the Ginyu Forces attacks is Guldo > Recoome > Burter > Jeice
Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S / j.S
5S / j.S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.2H
j.2H |
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Specials
Strong Jersey
Strong Jersey 236L/M/H (Air OK) |
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Together We Are...the Ginyu Force!
Together We Are...the Ginyu Force! 236S(Air OK) |
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Assist
Strong Jersey A1/A2 |
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Supers
Powerful Energy Wave
Powerful Energy Wave 236L+M or 236H+S |
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Body Change
Body Change 214L+M or 214H+S (Air OK) |
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