(6 intermediate revisions by 3 users not shown) | |||
Line 117: | Line 117: | ||
|startup=44 |active= |recovery= |frameAdv= | |startup=44 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* From the ground, | * From the ground, aims a unique tracking level 1 projectile at opponent. | ||
* Has limited angle, won't hit opponents that are too high up. | |||
* Beats super dash and similar moves with Ki blast invulnerability, i.e. Trunks' 214S, 16's 236M,... | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
Line 125: | Line 127: | ||
|startup=60 |active=6 |recovery= |frameAdv= | |startup=60 |active=6 |recovery= |frameAdv= | ||
|description= | |description= | ||
* Ground lunging kick that wall | * Ground lunging full screen kick that wall bounces. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|header=no | |header=no | ||
|version=Burter | |version=Burter | ||
|damage= | |damage=250x4 |guard=All | ||
|startup=32 |active=3(3)3(3)3(3)3 |recovery= |frameAdv= | |startup=32 |active=3(3)3(3)3(3)3 |recovery= |frameAdv= | ||
|description= | |description= | ||
* Does a series of kicks appearing where Ginyu is grounded or airborne | * Does a series of kicks appearing where Ginyu is, grounded or airborne. | ||
}} | * Reaches almost full screen. | ||
}} | |||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|header=no | |header=no | ||
Line 141: | Line 144: | ||
|startup=43 |active= |recovery= |frameAdv= | |startup=43 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* | * Appears above Ginyu, throws a Ki blast (downwards) toward the opponent. | ||
<hr> | <hr> | ||
* Ginyu strikes a quick pose and summons a member of the Ginyu Force to perform an attack. | * Ginyu strikes a quick pose and summons a member of the Ginyu Force to perform an attack. | ||
Line 336: | Line 339: | ||
|description= | |description= | ||
* Paralyses the opponent with his psychic powers. | * Paralyses the opponent with his psychic powers. | ||
* Is considered a level 2 projectile. Meaning it will beat Ki blasts, but will only clash with level 2 projectiles for | * Is considered a level 2 projectile. Meaning it will beat Ki blasts, but will only clash with level 2 projectiles for one hit before get beaten. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
Line 350: | Line 353: | ||
|startup=86 |active=45 |recovery= |frameAdv= | |startup=86 |active=45 |recovery= |frameAdv= | ||
|description= | |description= | ||
*From the ground, fires an | * From the ground, fires an 9-hit beam (each hit shows up as 2 on the combo counter). Will still cancel out with other level 2 projectiles though. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
Line 383: | Line 386: | ||
|description= | |description= | ||
* Flies around the screen 4 times, hitting any airborne enemies he touches. | * Flies around the screen 4 times, hitting any airborne enemies he touches. | ||
* Track opponent's vertical position, but has minimum height so he can't hit grounded opponent. | |||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
Line 397: | Line 401: | ||
|startup=173 |active= |recovery= |frameAdv= | |startup=173 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* After a brief moment, they will | * Appear above Ginyu's current position. | ||
* WILL move | * After a brief moment, they will accelerate to the corner while hurling multiple level 1 Ki blasts downward. | ||
* WILL move to where the opponent currently is regardless of the original direction they're called out. | |||
* Stops Burter mid-attack if he is still out. | * Stops Burter mid-attack if he is still out. | ||
}} | }} |
Revision as of 11:58, 12 November 2018
Captain Ginyu |
---|
Prejump: Assist Cooldown:
|
Overview
Captain Ginyu, Recoome, Guldo, Burter, and Jeice make up the Ginyu Force, Frieza's most elite (and most eccentric) soldiers. Be not fooled by their penchant for dramatic poses, for each member of the Ginyu Force is a dangerous one-man army unto himself. However, they would be defeated by Goku and Vegeta, with Ginyu left as the last surviving member of the troupe after his soul wound up trapped in a Namekian frog.
In Dragon Ball FighterZ, Captain Ginyu can call upon the aid of the other members of the Ginyu Force to trip up his opponents and open them up to punishment. In a pinch, Ginyu can use his level-3 super attack, "Body Change", to swap bodies with one hapless opponent, gaining full control over an enemy while forcing his victim to fight using a neutered version of his original fighting style.
Ginyu Force
By pressing his S buttons or using Together We Are...the Ginyu Force!, Ginyu will call forth a member of the Ginyu Force to help him in battle. Ginyu Force members always come out in a set order. Master the rotation of the Ginyu Force member calls and synchronize your offense to capitalize on their support to achieve victory with style befitting a member of the Ginyu Force.
The Rotation for the Ginyu Force's attacks is always Guldo → Recoome → Burter → Jeice.
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normals
5L
5L |
---|
5M
5M |
---|
5H
5H |
---|
5S / j.S
5S / j.S |
---|
2L
2L |
---|
2M
2M |
---|
2H
2H |
---|
6M
6M |
---|
j.L
j.L |
---|
j.M
j.M |
---|
j.H
j.H |
---|
j.2H
j.2H |
---|
Specials
Strong Jersey
Strong Jersey 236L/M/H (Air OK) |
---|
Together We Are...the Ginyu Force!
Together We Are...the Ginyu Force! 236S(Air OK) |
---|
Assist
Strong Jersey A1/A2 |
---|
Supers
Powerful Energy Wave
Powerful Energy Wave 236L+M or 236H+S |
---|
Body Change
Body Change 214L+M or 214H+S (Air OK) |
---|