Line 272: | Line 272: | ||
|startup=13 |active=10 |recovery= |frameAdv=-5 | |startup=13 |active=10 |recovery= |frameAdv=-5 | ||
|description= | |description= | ||
* Important points go here | * Important points go here. | ||
Placeholder | Placeholder | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
Line 284: | Line 282: | ||
|description= | |description= | ||
* Wall slams and forces opponent auto tech using up smash. | * Wall slams and forces opponent auto tech using up smash. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
Line 293: | Line 290: | ||
|description= | |description= | ||
* Wall slams and forces opponent auto tech using up smash. | * Wall slams and forces opponent auto tech using up smash. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
Line 346: | Line 342: | ||
|header=no | |header=no | ||
|version=Recoome | |version=Recoome | ||
|damage= | |damage=150*9 |guard=All | ||
|startup=79 |active=45 |recovery= |frameAdv= | |startup=79 |active=45 |recovery= |frameAdv= | ||
}} | }} | ||
Line 352: | Line 348: | ||
|header=no | |header=no | ||
|version=Recoome (Air) | |version=Recoome (Air) | ||
|damage= | |damage=150*9 |guard=All | ||
|startup=86 |active=45 |recovery= |frameAdv= | |startup=86 |active=45 |recovery= |frameAdv= | ||
|description= | |description= | ||
* From the ground, fires | * From the ground, fires a beam. Cancel out with other level 2 projectiles. | ||
}} | }} | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
Line 378: | Line 374: | ||
|header=no | |header=no | ||
|version=Burter | |version=Burter | ||
|damage= | |damage=850*4 |guard=All | ||
|startup=52 |active= |recovery= |frameAdv= | |startup=52 |active= |recovery= |frameAdv= | ||
}} | }} | ||
Line 384: | Line 380: | ||
|header=no | |header=no | ||
|version=Burter (Air) | |version=Burter (Air) | ||
|damage= | |damage=850*4 |guard=All | ||
|startup=60 |active= |recovery= |frameAdv= | |startup=60 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Line 393: | Line 389: | ||
|header=no | |header=no | ||
|version=Jeice+Burter | |version=Jeice+Burter | ||
|damage= | |damage=400*N |guard=All | ||
|startup=164 |active= |recovery= |frameAdv= | |startup=164 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Line 400: | Line 396: | ||
|header=no | |header=no | ||
|version=Jeice+Burter (Air) | |version=Jeice+Burter (Air) | ||
|damage= | |damage=400*N |guard=All | ||
|startup=173 |active= |recovery= |frameAdv= | |startup=173 |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
Line 407: | Line 403: | ||
* WILL move to where the opponent currently is regardless of the original direction they're called out. | * WILL move to where the opponent currently is regardless of the original direction they're called out. | ||
* Stops Burter mid-attack if he is still out. | * Stops Burter mid-attack if he is still out. | ||
}} | }} | ||
}} | }} | ||
Revision as of 09:35, 30 November 2018
Captain Ginyu |
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Prejump: Assist Cooldown:
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Overview
Captain Ginyu, Recoome, Guldo, Burter, and Jeice make up the Ginyu Force, Frieza's most elite (and most eccentric) soldiers. Be not fooled by their penchant for dramatic poses, for each member of the Ginyu Force is a dangerous one-man army unto himself. However, they would be defeated by Goku and Vegeta, with Ginyu left as the last surviving member of the troupe after his soul wound up trapped in a Namekian frog.
In Dragon Ball FighterZ, Captain Ginyu can call upon the aid of the other members of the Ginyu Force to trip up his opponents and open them up to punishment. In a pinch, Ginyu can use his level-3 super attack, "Body Change", to swap bodies with one hapless opponent, gaining full control over an enemy while forcing his victim to fight using a neutered version of his original fighting style.
Ginyu Force
By pressing his S buttons or using Together We Are...the Ginyu Force!, Ginyu will call forth a member of the Ginyu Force to help him in battle. Ginyu Force members always come out in a set order. Master the rotation of the Ginyu Force member calls and synchronize your offense to capitalize on their support to achieve victory with style befitting a member of the Ginyu Force.
The Rotation for the Ginyu Force's attacks is always Guldo → Recoome → Burter → Jeice.
Strengths/Weaknesses
Strengths | Weaknesses |
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|
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S / j.S
5S / j.S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.2H
j.2H |
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Specials
Strong Jersey
Strong Jersey 236L/M/H (Air OK) |
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Together We Are...the Ginyu Force!
Together We Are...the Ginyu Force! 236S(Air OK) |
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Assist
Strong Jersey A1/A2 |
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Supers
Powerful Energy Wave
Powerful Energy Wave 236L+M or 236H+S |
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Body Change
Body Change 214L+M or 214H+S (Air OK) |
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