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Line 475: |
Line 475: |
| * Hold buttons during the super flash to use more Ki gauge and do more damage. Max 3 Ki gauges. | | * Hold buttons during the super flash to use more Ki gauge and do more damage. Max 3 Ki gauges. |
| * If fully charged, the super does cause a hard knockdown. | | * If fully charged, the super does cause a hard knockdown. |
| * The charged versions are not considered Meteor Attacks, and you can still Ultimate Z Change from them into another super. | | * The charged versions are not considered Meteor Attacks, meaning he can still Ultimate Z Change from them into another super. |
| }} | | }} |
| }} | | }} |
Captain Ginyu
|
|
Health:
Prejump:
Assist Cooldown:
- Movement Options
- Double Jump, Super Jump, 1 Airdash, Dash Type: Run
- Play-style
- Setplay, Situational
|
Overview
Captain Ginyu, Recoome, Guldo, Burter, and Jeice make up the Ginyu Force, Frieza's most elite (and most eccentric) soldiers. Be not fooled by their penchant for dramatic poses, for each member of the Ginyu Force is a dangerous one-man army unto himself. However, they would be defeated by Goku and Vegeta, with Ginyu left as the last surviving member of the troupe after his soul wound up trapped in a Namekian frog.
In Dragon Ball FighterZ, Captain Ginyu can call upon the aid of the other members of the Ginyu Force to trip up his opponents and open them up to punishment. In a pinch, Ginyu can use his level-3 super attack, "Body Change", to swap bodies with one hapless opponent, gaining full control over an enemy while forcing his victim to fight using a neutered version of his original fighting style.
Ginyu Force
By pressing his S buttons or using Together We Are...the Ginyu Force!, Ginyu will call forth a member of the Ginyu Force to help him in battle. Ginyu Force members always come out in a set order. Master the rotation of the Ginyu Force member calls and synchronize your offense to capitalize on their support to achieve victory with style befitting a member of the Ginyu Force.
The Rotation for the Ginyu Force's attacks is always Guldo → Recoome → Burter → Jeice.
Strengths/Weaknesses
Strengths |
Weaknesses
|
- Unpredictable.
- Assist has a large hitbox and is useful for combos and extensions.
- Most players have a lack of matchup knowledge against Ginyu.
- Ginyu Force grants assist-like pressure without repercussions.
|
- No dedicated damaging level 3 super. Spending 3 ki gauges on a Powerful Energy Wave does less damage than most other level 3s.
- Requires assists to use Ginyu Force for pressure due to vulnerability.
|
Template:CharLinks-DBFZ
Normals
5L
5L
|
400
|
All
|
-
|
6
|
4
|
|
-
|
-
|
500*2
|
All
|
-
|
|
4(11)4
|
|
-
|
-
|
1000
|
All
|
-
|
14
|
5
|
|
-
|
-
|
|
5M
5H
5H
Hello my baby! Hello my honey! Hello my ragtime gal!
|
|
5S / j.S
5S / j.S
TOKUSENTAI! Guldo! Recoome! Burter! Jeice!
|
600
|
All
|
-
|
44
|
|
|
-
|
-
|
900
|
All
|
-
|
60
|
6
|
|
-
|
-
|
250*4
|
All
|
-
|
32
|
3(3)3(3)3(3)3
|
|
-
|
-
|
700
|
All
|
-
|
43
|
|
|
-
|
-
|
|
2L
2M
2H
6M
j.L
j.M
j.H
j.H
|
850 [1000]
|
High
|
-
|
13
|
4
|
|
-
|
-
|
|
j.2H
Specials
Strong Jersey
Strong Jersey 236L/M/H (Air OK)
You're wide open!!
|
1000
|
All
|
-
|
13
|
10
|
|
-
|
-
|
1200
|
All
|
-
|
21
|
10
|
|
-
|
-
|
1300
|
All
|
-
|
13
|
10
|
|
-
|
-
|
1000
|
All
|
-
|
15
|
6
|
|
-
|
-
|
1200
|
All
|
-
|
23
|
6
|
|
-
|
-
|
1300
|
All
|
-
|
15
|
6
|
|
-
|
-
|
|
Together We Are...the Ginyu Force!
Together We Are...the Ginyu Force! 236S (Air OK)
Pose
|
|
Guldo
"Guldo Special!"
|
0
|
All
|
-
|
54
|
31
|
|
-
|
-
|
0
|
All
|
-
|
61
|
31
|
|
-
|
-
|
|
Recoome
"Recoome... Eraser Gun!" "Recoome..... Ultra..... Fighting..... Miracle..... Bomber!"
|
150*9
|
All
|
-
|
79
|
45
|
|
-
|
-
|
150*9
|
All
|
-
|
86
|
45
|
|
-
|
-
|
1500
|
All
|
-
|
~410
|
13
|
|
-
|
-
|
1500
|
All
|
-
|
~416
|
13
|
|
-
|
-
|
|
Burter
"Blue Hurricane!"
|
850*4
|
All
|
-
|
52
|
|
|
-
|
-
|
850*4
|
All
|
-
|
60
|
|
|
-
|
-
|
|
Jeice and Burter
"THE SEIZURE PROCEDURE"
|
400*N
|
All
|
-
|
164
|
|
|
-
|
-
|
400*N
|
All
|
-
|
173
|
|
|
-
|
-
|
|
Assist
Supers
Powerful Energy Wave
Powerful Energy Wave 236L+M or 236H+S
Milky! Cannon!
|
2000
|
All
|
-
|
9+4
|
|
|
-
|
-
|
2500
|
All
|
-
|
9+4
|
|
|
-
|
-
|
3000
|
All
|
-
|
9+3
|
|
|
-
|
-
|
|
Body Change
Body Change 214L+M or 214H+S (Air OK)
"Chaaaaange..." "NOWWWWWW!"
|
|
Template:CharLinks-DBFZ
Template:Navbar-DBFZ