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{{#lsth: | {{#lsth:{{PAGENAME}}/Data|SystemData}} | ||
;Movement Options | ;Movement Options | ||
:Double Jump, Super Jump, 1 Airdash, Dash Type: Run | :Double Jump, Super Jump, 1 Airdash, Dash Type: Run | ||
;Play-style | ;Play-style | ||
:Setplay, Situational | :Setplay, Situational | ||
;Team Role | |||
:Point | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
Line 41: | Line 43: | ||
* Has great options to shut out the opponent's options to break free from Ginyu's pressure, such as Burter 236S and Jeice 236S, which stop the opponent from really getting things started at times as it can break Ginyu out of combos. | * Has great options to shut out the opponent's options to break free from Ginyu's pressure, such as Burter 236S and Jeice 236S, which stop the opponent from really getting things started at times as it can break Ginyu out of combos. | ||
* Is very, VERY good at dancing. | * Is very, VERY good at dancing. | ||
* The best boss to work under, will regularly organise parties and treat you to chocolate parfaits. | |||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* No dedicated damaging level 3 super. Spending 3 ki gauges on a Powerful Energy Wave does less damage than most other level 3s. | * No dedicated damaging level 3 super. Spending 3 ki gauges on a Powerful Energy Wave does less damage than most other level 3s. | ||
Line 48: | Line 51: | ||
* Have to mentally manage which Force member is available at all times through the game, as you have to acknowledge which version of the move you should use for the member currently on rotation (5S, 236S, or 214S). This can make it a little tricky if you haven't been able to use one of them in a while, as you may get the wrong pressure setup and your opponent will take advantage of it. | * Have to mentally manage which Force member is available at all times through the game, as you have to acknowledge which version of the move you should use for the member currently on rotation (5S, 236S, or 214S). This can make it a little tricky if you haven't been able to use one of them in a while, as you may get the wrong pressure setup and your opponent will take advantage of it. | ||
* Must have a brain the size of a small galaxy in order to play to maximum potential | * Must have a brain the size of a small galaxy in order to play to maximum potential | ||
* Dishonorable,fighting 5 on 1. | |||
|- | |- | ||
|} | |} | ||
{{#lst: | {{#lst:{{PAGENAME}}/Data|Links}} | ||
<br clear | <br style="clear:both;"/> | ||
== | ==Normal Moves== | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5L</font>====== | ||
{{MoveData | {{MoveData | ||
|image=DBFZ_Ginyu_5L.png |caption= | |name=5L | ||
|image=DBFZ_Ginyu_5L.png |caption=Karate Chop! | |||
|image2=DBFZ_Ginyu_5LL.png |caption2= | |image2=DBFZ_Ginyu_5LL.png |caption2= | ||
|image3=DBFZ_Ginyu_5LLL.png |caption3= | |image3=DBFZ_Ginyu_5LLL.png |caption3=The CLAW | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=5L}} | {{AttackVersion|name=5L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 70: | Line 74: | ||
}} | }} | ||
{{AttackVersion|name=5LL}} | {{AttackVersion|name=5LL}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5LL}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 76: | Line 80: | ||
}} | }} | ||
{{AttackVersion|name=5LLL}} | {{AttackVersion|name=5LLL}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5LLL}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 83: | Line 87: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5M | |||
|image=DBFZ_Ginyu_5M.png |caption= | |image=DBFZ_Ginyu_5M.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 97: | Line 101: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5H | |name=5H | ||
|image=DBFZ_Ginyu_5H.png |caption=Hello my baby! Hello my honey! Hello my ragtime gal! | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Hold H to spin forwards, {{4}} during spin to move back. | |||
* [] is fully charged. | * [] is fully charged. | ||
* | * Fully charged kick also auto corrects and faces the opponent. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2L</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2L | |||
|image=DBFZ_Ginyu_2L.png |caption= | |image=DBFZ_Ginyu_2L.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|2L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Mid 2L, good for staggers due to it's quick recovery and cancel options. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2M | |||
|image=DBFZ_Ginyu_2M.png |caption= | |image=DBFZ_Ginyu_2M.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|2M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Ginyu's only low. | * Ginyu's only low. | ||
* Good combo starter, it's only fault is how slow it is. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">2H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=2H | |||
|image=DBFZ_Ginyu_2H.png |caption= | |image=DBFZ_Ginyu_2H.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Universal anti-air | ||
* Leaves Ginyu grounded, cancel into 236L to make it safe. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">6M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=6M | |||
|image=DBFZ_Ginyu_6M.png |caption= | |image=DBFZ_Ginyu_6M.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|6M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* Universal overhead. | * Universal overhead. | ||
* Good for Ginyu as both his jabs are 6 frame startup. | |||
Not much of a mixup tool for Ginyu as his 2M is so slow, but the frame advantage is nice. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.L</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.L | |||
|image=DBFZ_Ginyu_jL.png |caption= | |image=DBFZ_Ginyu_jL.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.L}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* After being blocked, the remaining hit can be blocked low. | * After being blocked, the remaining hit can be blocked low. | ||
* Self gatlings, so it still can lead to double overheads. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.M</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.M | |||
|image=DBFZ_Ginyu_jM.png |caption= | |image=DBFZ_Ginyu_jM.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.M}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 196: | Line 206: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.H | |name=j.H | ||
|image=DBFZ_Ginyu_jH.png |caption=THE TWO DOLLA SLICE | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Your go-to combo ender. Being a normal, it allows for cancels into Ginyu Force calls. | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">j.2H</font>====== | ||
{{MoveData | {{MoveData | ||
|name=j.2H | |||
|image=DBFZ_Ginyu_j2H.png |caption= | |image=DBFZ_Ginyu_j2H.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.2H}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
* | * Main combo extender, enables j.H Smash! knockdowns and is thus vital for Ginyu. | ||
* Also used post-smash as it does the most damage out of his air normals while still being jump cancelable. | |||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">5S / j.S</font>====== | ||
{{MoveData | {{MoveData | ||
|name=5S / j.S | |||
|image=DBFZ_Ginyu_5S.png |caption=TOKUSENTAI! | |image=DBFZ_Ginyu_5S.png |caption=TOKUSENTAI! | ||
|image2=DBFZ_Ginyu_5SGuldo.png |caption2=Guldo! | |image2=DBFZ_Ginyu_5SGuldo.png |caption2=Guldo! | ||
Line 231: | Line 243: | ||
|image4=DBFZ_Ginyu_5SBurter.png |caption4=Burter! | |image4=DBFZ_Ginyu_5SBurter.png |caption4=Burter! | ||
|image5=DBFZ_Ginyu_5SJeice.png |caption5=Jeice! | |image5=DBFZ_Ginyu_5SJeice.png |caption5=Jeice! | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
Line 239: | Line 250: | ||
* The long startup on these make them unable to combo from Ginyu's normals. | * The long startup on these make them unable to combo from Ginyu's normals. | ||
}} | }} | ||
{{AttackVersion|name=Ground Guldo}} | {{AttackVersion|name=Ground Guldo}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5S Guldo}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air Guldo}} | {{AttackVersion|name=Air Guldo}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.S Guldo}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 252: | Line 262: | ||
}} | }} | ||
{{AttackVersion|name=Ground Recoome}} | {{AttackVersion|name=Ground Recoome}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5S Recoome}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air Recoome}} | {{AttackVersion|name=Air Recoome}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.S Recoome}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 261: | Line 271: | ||
}} | }} | ||
{{AttackVersion|name=Ground Burter}} | {{AttackVersion|name=Ground Burter}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5S Burter}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air Burter}} | {{AttackVersion|name=Air Burter}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.S Burter}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 271: | Line 281: | ||
}} | }} | ||
{{AttackVersion|name=Ground Jeice}} | {{AttackVersion|name=Ground Jeice}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|5S Jeice}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air Jeice}} | {{AttackVersion|name=Air Jeice}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.S Jeice}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 281: | Line 291: | ||
}} | }} | ||
== | ==Special Moves== | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Strong Jersey</font>====== | ||
{{MoveData | {{MoveData | ||
| | |name=Strong Jersey | ||
|input=236L/M/H (Air OK) | |input=236L/M/H (Air OK) | ||
| | |image=DBFZ_Ginyu_StrongJersey.png |caption=You're wide open!! | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
Line 293: | Line 303: | ||
* Wall bounces on Smash hit. | * Wall bounces on Smash hit. | ||
}} | }} | ||
{{AttackVersion|name=Ground L}} | {{AttackVersion|name=Ground L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236L}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air L}} | {{AttackVersion|name=Air L}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236L}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Important points go here. | * Important points go here. | ||
}} | }} | ||
{{AttackVersion|name=Ground M}} | {{AttackVersion|name=Ground M}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236M}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air M}} | {{AttackVersion|name=Air M}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236M}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Use in corner to combo into Ginyu force members solo | ||
}} | }} | ||
{{AttackVersion|name=Ground H}} | {{AttackVersion|name=Ground H}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236H}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air H}} | {{AttackVersion|name=Air H}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236H}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * Causes wall bounce to mid screen can also be used to combo into Ginyu force members from any position | ||
}} | }} | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Together We Are...the Ginyu Force!</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Together We Are...the Ginyu Force! | |||
|input=236S (Air OK) | |||
|image=DBFZ_Ginyu_TogetherWeAre.png |caption=Pose | |image=DBFZ_Ginyu_TogetherWeAre.png |caption=Pose | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* 236S and 214S have minor differences. | * 236S and 214S have minor differences, such as the squad member appearing in a different place or having a slightly altered attack pattern. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Guldo | |||
|image=DBFZ_Ginyu_TogetherWeAre-Guldo.png |caption=''"Guldo Special!"'' | |image=DBFZ_Ginyu_TogetherWeAre-Guldo.png |caption=''"Guldo Special!"'' | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236S Guldo}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236S Guldo}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Appears on the ground, from half screen to full screen. | * Appears on the ground, from half screen to full screen. | ||
* Autocorrects and faces the opponent. | * Autocorrects and faces the opponent. | ||
* Deals no damage, instead deals hitstop. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Recoome | |||
|image=DBFZ_Ginyu_TogetherWeAre-Recoome1.png |caption=''"Recoome... Eraser Gun!"'' | |image=DBFZ_Ginyu_TogetherWeAre-Recoome1.png |caption=''"Recoome... Eraser Gun!"'' | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236S Recoome}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236S Recoome}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* From the ground, fires a beam. | * From the ground, fires a beam. | ||
* Does more hits than a normal beam, but still clashes like one. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Burter | |||
|image=DBFZ_Ginyu_TogetherWeAre-Burter.png |caption=''"Blue Hurricane!"'' | |image=DBFZ_Ginyu_TogetherWeAre-Burter.png |caption=''"Blue Hurricane!"'' | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236S Burter}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236S Burter}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Flies back and forth 4 times. | * Flies back and forth 4 times. | ||
* Only tracks airborne opponents from jump height and up. | * Only tracks airborne opponents from jump height and up. | ||
* Doesn't go away if Ginyu is hit. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Jeice and Burter | |||
|image=DBFZ_Ginyu_TogetherWeAre-Jeice.png |caption=''"THE SEIZURE PROCEDURE"'' | |image=DBFZ_Ginyu_TogetherWeAre-Jeice.png |caption=''"THE SEIZURE PROCEDURE"'' | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236S Jeice}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.236S Jeice}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 405: | Line 416: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Together We Are...the Ginyu Force!</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Together We Are...the Ginyu Force! | |||
|input=214S (Air OK) | |||
|image=DBFZ_Ginyu_TogetherWeAre.png |caption=Pose | |image=DBFZ_Ginyu_TogetherWeAre.png |caption=Pose | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* | * 214S Calls are altered versions of the 236S versions. They serve different roles for Ginyu than the other calls he has access to, but they all are useful in their own way. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Guldo | |name=Guldo | ||
|image=DBFZ_Ginyu_TogetherWeAre-Guldo.png |caption= | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214S Guldo}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.214S Guldo}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 435: | Line 446: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Recoome | |||
|image=DBFZ_Ginyu_TogetherWeAre-Recoome2.png |caption=''"Recoome..... Ultra..... Fighting..... Miracle..... '''Bomber!'''"'' | |image=DBFZ_Ginyu_TogetherWeAre-Recoome2.png |caption=''"Recoome..... Ultra..... Fighting..... Miracle..... '''Bomber!'''"'' | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground | {{AttackVersion|name=Ground}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214S Recoome}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air | {{AttackVersion|name=Air}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.214S Recoome}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 452: | Line 463: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Burter | |name=Burter | ||
|image=DBFZ_Ginyu_TogetherWeAre-Burter.png |caption= | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214S Burter}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.214S Burter}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Flies back and forth 2 times. | * Flies back and forth 2 times on the ground. | ||
* | * Doesn't go away if Ginyu is hit. | ||
* Yes, this is as good as it sounds. | |||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|name=Jeice and Burter | |name=Jeice and Burter | ||
|image=DBFZ_Ginyu_TogetherWeAre-Jeice.png |caption= | |||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214S Jeice}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.214S Jeice}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 489: | Line 501: | ||
==Assist== | ==Assist== | ||
{{MoveData | {{MoveData | ||
|name=Strong Jersey | |||
|input=A1/A2 | |||
|image=DBFZ_CaptainGinyu_AssistStrongJersey.png |caption= | |image=DBFZ_CaptainGinyu_AssistStrongJersey.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ}} | ||
{{!}}- | {{!}}- | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|A1/A2}} | ||
{{!}}- | {{!}}- | ||
{{Description|7|text= | {{Description|7|text= | ||
Line 502: | Line 514: | ||
}} | }} | ||
== | ==Super Moves== | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Powerful Energy Wave</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Powerful Energy Wave | |||
|input=236L+M or 236H+S | |||
|image=DBFZ_Ginyu_PowerfulEnergyWave.png |caption=Milky! | |image=DBFZ_Ginyu_PowerfulEnergyWave.png |caption=Milky! | ||
|image2=DBFZ_Ginyu_PowerfulEnergyWave-2.png |caption2=Cannon! | |image2=DBFZ_Ginyu_PowerfulEnergyWave-2.png |caption2=Cannon! | ||
|data= | |||
|data= | |||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Level 1}} | {{AttackVersion|name=Level 1}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236LM Level 1}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Level 2}} | {{AttackVersion|name=Level 2}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236LM Level 2}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Level 3}} | {{AttackVersion|name=Level 3}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|236LM Level 3}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 529: | Line 541: | ||
}} | }} | ||
====== <font style="visibility:hidden | ======<font style="visibility:hidden;font-size:0">Body Change</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Body Change | |||
|input=214L+M or 214H+S (Air OK) | |||
|image=DBFZ_Ginyu_BodyChange.png |caption="''Chaaaaange...''" | |image=DBFZ_Ginyu_BodyChange.png |caption="''Chaaaaange...''" | ||
|image2=DBFZ_Ginyu_BodyChange-2.png |caption2='''''"NOWWWWWW!"''''' | |image2=DBFZ_Ginyu_BodyChange-2.png |caption2='''''"NOWWWWWW!"''''' | ||
|data= | |||
|data= | |||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|214LM}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|j.214LM}} | ||
{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
Line 556: | Line 568: | ||
==Navigation== | ==Navigation== | ||
{{#lsth: | {{#lsth:{{PAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[ | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category:Captain Ginyu]] | [[Category:Captain Ginyu]] |
Revision as of 18:55, 17 December 2019
Captain Ginyu |
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Overview
Captain Ginyu, Recoome, Guldo, Burter, and Jeice make up the Ginyu Force, Frieza's most elite (and most eccentric) soldiers. Be not fooled by their penchant for dramatic poses, for each member of the Ginyu Force is a dangerous one-man army unto himself. However, they would be defeated by Goku and Vegeta, with Ginyu left as the last surviving member of the troupe after his soul wound up trapped in a Namekian frog.
In Dragon Ball FighterZ, Captain Ginyu can call upon the aid of the other members of the Ginyu Force to trip up his opponents and open them up to punishment. In a pinch, Ginyu can use his level-3 super attack, "Body Change", to swap bodies with one hapless opponent, gaining full control over an enemy while forcing his victim to fight using a neutered version of his original fighting style.
Ginyu Force
By pressing his S buttons or using Together We Are...the Ginyu Force!, Ginyu will call forth members of the Ginyu Force to aid him in battle. Ginyu Force members always come out in a set order. Master the rotation of the Ginyu Force member calls and synchronize his offense to capitalize on their support to achieve victory with style befitting a member of the Ginyu Force.
The Rotation for the Ginyu Force's attacks is always Guldo → Recoome → Burter → Jeice.
Only 2 extra members of the Ginyu Force can appear on screen at the same time. Ginyu Force members also don't go away if Ginyu gets hit.
Ginyu Force member's attack happens separately from what Ginyu is doing so you can take advantage of them to help you approach or apply pressure, depending on which member you summon.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M |
Template:AttackDataHeader-DBFZ
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5H
5H |
Template:AttackDataHeader-DBFZ
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2L
2L |
Template:AttackDataHeader-DBFZ
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2M
2M |
Template:AttackDataHeader-DBFZ
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2H
2H |
Template:AttackDataHeader-DBFZ
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6M
6M |
Template:AttackDataHeader-DBFZ
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Not much of a mixup tool for Ginyu as his 2M is so slow, but the frame advantage is nice. |
j.L
j.L |
Template:AttackDataHeader-DBFZ
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j.M
j.M |
Template:AttackDataHeader-DBFZ
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j.H
j.H |
Template:AttackDataHeader-DBFZ
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j.2H
j.2H |
Template:AttackDataHeader-DBFZ
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5S / j.S
5S / j.S | Template:AttackDataHeader-DBFZ |
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Special Moves
Strong Jersey
Strong Jersey 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Together We Are...the Ginyu Force!
Together We Are...the Ginyu Force! 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Guldo | Template:AttackDataHeader-DBFZ |
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Recoome | Template:AttackDataHeader-DBFZ |
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Burter | Template:AttackDataHeader-DBFZ |
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Jeice and Burter | Template:AttackDataHeader-DBFZ |
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Together We Are...the Ginyu Force!
Together We Are...the Ginyu Force! 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Guldo | Template:AttackDataHeader-DBFZ |
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Recoome | Template:AttackDataHeader-DBFZ |
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Burter | Template:AttackDataHeader-DBFZ |
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Jeice and Burter | Template:AttackDataHeader-DBFZ |
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Assist
Strong Jersey A1/A2 |
Template:AttackDataHeader-DBFZ |
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Super Moves
Powerful Energy Wave
Powerful Energy Wave 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Body Change
Body Change 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.