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* Hold the button to deal 3000 to Ginyu before switching. | * Hold the button to deal 3000 unrecoverable points of damage to Ginyu before switching. | ||
* Pierces through level 3 projectiles. | * Pierces through level 3 projectiles. | ||
* Switches health bars and movesets, except that the one who gets Ginyu's body will not have access to the Ginyu Force nor Body Change. | * Switches health bars and movesets, except that the one who gets Ginyu's body will not have access to the Ginyu Force nor Body Change. | ||
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* If Ginyu Body Changes with a character other than Ginyu that you already have on your team, you will have two of the same character on your team. | * If Ginyu Body Changes with a character other than Ginyu that you already have on your team, you will have two of the same character on your team. | ||
* Characters affected by Body Change who are revived by Shenron will come back in the switched body, not their original one. | * Characters affected by Body Change who are revived by Shenron will come back in the switched body, not their original one. | ||
Body Change can only combo from Guldo's mind freeze. An assist with a long stun can give you time to summon him and then Body Change. | Body Change can only combo from Guldo's mind freeze. An assist with a long stun such as a C assist can give you time to summon him and then Body Change. | ||
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Revision as of 02:17, 9 April 2020
Captain Ginyu | |
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Play-style | Setplay |
Team Role | Point |
Overview
"This is it! Feast your eyes on my special fighting pose!"
Captain Ginyu, Recoome, Guldo, Burter, and Jeice make up the Ginyu Force, Frieza's most elite (and most eccentric) soldiers. Be not fooled by their penchant for dramatic poses, for each member of the Ginyu Force is a dangerous one-man army unto himself. However, they would be defeated by Goku and Vegeta, with Ginyu left as the last surviving member of the troupe after his soul wound up trapped in a Namekian frog.
(Name trivia: "Ginyu" is taken from Japanese word "Gyunyu" meaning "Cow's milk", and dairy is a common theme in the naming of the Ginyu force: "Jeice" coming from English "Cheese", "Burter" coming from English "Butter", "Recoome" being a crude reforming of "Creamer", and "Guldo" (Gurudo) coming from Japanese pronunciation of English "Yogurt" (Yogurudo).)
In Dragon Ball FighterZ, Captain Ginyu can call upon the aid of the other members of the Ginyu Force to trip up his opponents and open them up to punishment. In a pinch, Ginyu can use his level-3 super attack, "Body Change", to swap bodies with one hapless opponent, gaining full control over an enemy while forcing his victim to fight using a neutered version of his original fighting style.
Ginyu Force
By pressing his S buttons or using Together We Are...the Ginyu Force!, Ginyu will call forth members of the Ginyu Force to aid him in battle. Ginyu Force members always come out in a set order. Master the rotation of the Ginyu Force member calls and synchronize his offense to capitalize on their support to achieve victory with style befitting a member of the Ginyu Force.
The Rotation for the Ginyu Force's attacks is always Guldo → Recoome → Burter → Jeice.
Only 2 extra members of the Ginyu Force can appear on screen at the same time. Ginyu Force members also don't go away if Ginyu gets hit.
Ginyu Force member's attack happens separately from what Ginyu is doing so you can take advantage of them to help you approach or apply pressure, depending on which member you summon.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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5S / j.S
5S / j.S | Template:AttackDataHeader-DBFZ |
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Special Moves
Strong Jersey
Strong Jersey 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Together We Are...the Ginyu Force!
Together We Are...the Ginyu Force! 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Guldo | Template:AttackDataHeader-DBFZ |
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Recoome | Template:AttackDataHeader-DBFZ |
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Burter | Template:AttackDataHeader-DBFZ |
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Jeice and Burter | Template:AttackDataHeader-DBFZ |
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Together We Are...the Ginyu Force!
Together We Are...the Ginyu Force! 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Guldo | Template:AttackDataHeader-DBFZ |
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Recoome | Template:AttackDataHeader-DBFZ |
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Burter | Template:AttackDataHeader-DBFZ |
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Jeice and Burter | Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Strong Jersey Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
We are the Ginyu Force! Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Strong Mixer Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Powerful Energy Wave
Powerful Energy Wave 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Body Change
Body Change 214L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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Together we are... the Ginyu Force!
Together we are... the Ginyu Force! 214H+S |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.