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* Important points go here. | * Important points go here. | ||
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======<font style="visibility:hidden;font-size:0">5M</font>====== | ======<font style="visibility:hidden;font-size:0">5M</font>====== | ||
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* Slightly less than half screen in reach as he slides forward. | * Slightly less than half screen in reach as he slides forward. | ||
}} | }} | ||
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======<font style="visibility:hidden;font-size:0">5H</font>====== | ======<font style="visibility:hidden;font-size:0">5H</font>====== | ||
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* [] is fully charged. | * [] is fully charged. | ||
}} | }} | ||
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======<font style="visibility:hidden;font-size:0">2L</font>====== | ======<font style="visibility:hidden;font-size:0">2L</font>====== | ||
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* Mid 2L, good for staggers due to it's quick recovery and cancel options. | * Mid 2L, good for staggers due to it's quick recovery and cancel options. | ||
}} | }} | ||
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======<font style="visibility:hidden;font-size:0">2M</font>====== | ======<font style="visibility:hidden;font-size:0">2M</font>====== | ||
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* Good combo starter, it's only fault is how slow it is. | * Good combo starter, it's only fault is how slow it is. | ||
}} | }} | ||
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======<font style="visibility:hidden;font-size:0">2H</font>====== | ======<font style="visibility:hidden;font-size:0">2H</font>====== | ||
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* Leaves Ginyu grounded, cancel into 236L to make it safe. | * Leaves Ginyu grounded, cancel into 236L to make it safe. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">6M</font>====== | ======<font style="visibility:hidden;font-size:0">6M</font>====== | ||
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Not much of a mixup tool for Ginyu as his 2M is so slow, but the frame advantage is nice. | Not much of a mixup tool for Ginyu as his 2M is so slow, but the frame advantage is nice. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">j.L</font>====== | ======<font style="visibility:hidden;font-size:0">j.L</font>====== | ||
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* Self gatlings, so it still can lead to double overheads. | * Self gatlings, so it still can lead to double overheads. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">j.M</font>====== | ======<font style="visibility:hidden;font-size:0">j.M</font>====== | ||
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* Good air to air normal. | * Good air to air normal. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">j.H</font>====== | ======<font style="visibility:hidden;font-size:0">j.H</font>====== | ||
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* Your go-to combo ender. Being a normal, it allows for cancels into Ginyu Force calls. | * Your go-to combo ender. Being a normal, it allows for cancels into Ginyu Force calls. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">j.2H</font>====== | ======<font style="visibility:hidden;font-size:0">j.2H</font>====== | ||
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* Also used post-smash as it does the most damage out of his air normals while still being jump cancelable. | * Also used post-smash as it does the most damage out of his air normals while still being jump cancelable. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
==Special Moves== | ==Special Moves== | ||
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* Ground bounces on hit. | * Ground bounces on hit. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Strong Jersey</font>====== | ======<font style="visibility:hidden;font-size:0">Strong Jersey</font>====== | ||
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* Causes wall bounce to mid screen can also be used to combo into Ginyu force members from any position | * Causes wall bounce to mid screen can also be used to combo into Ginyu force members from any position | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Together We Are...the Ginyu Force!</font>====== | ======<font style="visibility:hidden;font-size:0">Together We Are...the Ginyu Force!</font>====== | ||
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* 236S and 214S have minor differences, such as the squad members appearing in different places or having slightly altered attack patterns. | * 236S and 214S have minor differences, such as the squad members appearing in different places or having slightly altered attack patterns. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
{{MoveData | {{MoveData | ||
|name=Guldo | |name=Guldo | ||
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* Deals no damage, instead deals hitstun. | * Deals no damage, instead deals hitstun. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
{{MoveData | {{MoveData | ||
|name=Recoome | |name=Recoome | ||
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* Does more hits than a normal beam, but still clashes like one. | * Does more hits than a normal beam, but still clashes like one. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
{{MoveData | {{MoveData | ||
|name=Burter | |name=Burter | ||
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* Doesn't go away if Ginyu is hit. | * Doesn't go away if Ginyu is hit. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
{{MoveData | {{MoveData | ||
|name=Jeice and Burter | |name=Jeice and Burter | ||
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* Stops Burter mid-attack if he is still out. | * Stops Burter mid-attack if he is still out. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Together We Are...the Ginyu Force!</font>====== | ======<font style="visibility:hidden;font-size:0">Together We Are...the Ginyu Force!</font>====== | ||
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|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
}} | }}<nowiki/> | ||
{{MoveData | {{MoveData | ||
|name=Guldo | |name=Guldo | ||
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* Doesn't autocorrect. | * Doesn't autocorrect. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
{{MoveData | {{MoveData | ||
|name=Recoome | |name=Recoome | ||
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* Is only invulnerable to non-Super projectiles. | * Is only invulnerable to non-Super projectiles. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
{{MoveData | {{MoveData | ||
|name=Burter | |name=Burter | ||
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* Yes, this is as good as it sounds. | * Yes, this is as good as it sounds. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
{{MoveData | {{MoveData | ||
|name=Jeice and Burter | |name=Jeice and Burter | ||
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* Stops Burter mid-attack if he is still out. | * Stops Burter mid-attack if he is still out. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
==Z Assists== | ==Z Assists== | ||
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* Good range and moderate startup. Useful for blockstring pressure and some combo extensions in the corner. | * Good range and moderate startup. Useful for blockstring pressure and some combo extensions in the corner. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Assist B</font>====== | ======<font style="visibility:hidden;font-size:0">Assist B</font>====== | ||
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* If Ginyu body changes during the match and has this assist, he will go back to his A assist | * If Ginyu body changes during the match and has this assist, he will go back to his A assist | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Assist C</font>====== | ======<font style="visibility:hidden;font-size:0">Assist C</font>====== | ||
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* Ironic name | * Ironic name | ||
}} | }} | ||
}} | }}<nowiki/> | ||
==Super Moves== | ==Super Moves== | ||
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* The charged versions are not considered Meteor Attacks, meaning you can still Ultimate Z Change from them into another super. | * The charged versions are not considered Meteor Attacks, meaning you can still Ultimate Z Change from them into another super. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Body Change</font>====== | ======<font style="visibility:hidden;font-size:0">Body Change</font>====== | ||
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Body Change can only combo from Guldo's mind freeze. An assist with a long stun such as a C assist can give you time to summon him and then Body Change. | Body Change can only combo from Guldo's mind freeze. An assist with a long stun such as a C assist can give you time to summon him and then Body Change. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Together we are... the Ginyu Force!</font>====== | ======<font style="visibility:hidden;font-size:0">Together we are... the Ginyu Force!</font>====== | ||
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* If Ginyu swaps bodies with the opponent, the opponent won't be able to use this (except another Ginyu). | * If Ginyu swaps bodies with the opponent, the opponent won't be able to use this (except another Ginyu). | ||
}} | }} | ||
}} | }}<nowiki/> | ||
==Navigation== | ==Navigation== |
Revision as of 11:17, 23 April 2020
Captain Ginyu | |
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Play-style | Setplay |
Team Role | Point |
Overview
"This is it! Feast your eyes on my special fighting pose!"
Captain Ginyu, Recoome, Guldo, Burter, and Jeice make up the Ginyu Force, Frieza's most elite (and most eccentric) soldiers. Be not fooled by their penchant for dramatic poses, for each member of the Ginyu Force is a dangerous one-man army unto himself. However, they would be defeated by Goku and Vegeta, with Ginyu left as the last surviving member of the troupe after his soul wound up trapped in a Namekian frog.
(Name trivia: "Ginyu" is taken from Japanese word "Gyunyu" meaning "Cow's milk", and dairy is a common theme in the naming of the Ginyu force: "Jeice" coming from English "Cheese", "Burter" coming from English "Butter", "Recoome" being a crude reforming of "Creamer", and "Guldo" (Gurudo) coming from Japanese pronunciation of English "Yogurt" (Yogurudo).)
In Dragon Ball FighterZ, Captain Ginyu can call upon the aid of the other members of the Ginyu Force to trip up his opponents and open them up to punishment. In a pinch, Ginyu can use his level-3 super attack, "Body Change", to swap bodies with one hapless opponent, gaining full control over an enemy while forcing his victim to fight using a neutered version of his original fighting style.
Ginyu Force
By pressing his S buttons or using Together We Are...the Ginyu Force!, Ginyu will call forth members of the Ginyu Force to aid him in battle. Ginyu Force members always come out in a set order. Master the rotation of the Ginyu Force member calls and synchronize his offense to capitalize on their support to achieve victory with style befitting a member of the Ginyu Force.
The Rotation for the Ginyu Force's attacks is always Guldo → Recoome → Burter → Jeice.
Only 2 extra members of the Ginyu Force can appear on screen at the same time. Ginyu Force members also don't go away if Ginyu gets hit.
Ginyu Force member's attack happens separately from what Ginyu is doing so you can take advantage of them to help you approach or apply pressure, depending on which member you summon.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
5S / j.S
5S / j.S | Template:AttackDataHeader-DBFZ |
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Strong Jersey
Strong Jersey 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Together We Are...the Ginyu Force!
Together We Are...the Ginyu Force! 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Guldo | Template:AttackDataHeader-DBFZ |
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Recoome | Template:AttackDataHeader-DBFZ |
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Burter | Template:AttackDataHeader-DBFZ |
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Jeice and Burter | Template:AttackDataHeader-DBFZ |
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Together We Are...the Ginyu Force!
Together We Are...the Ginyu Force! 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Guldo | Template:AttackDataHeader-DBFZ |
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Recoome | Template:AttackDataHeader-DBFZ |
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Burter | Template:AttackDataHeader-DBFZ |
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Jeice and Burter | Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Strong Jersey Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
We are the Ginyu Force! Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Strong Mixer Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Powerful Energy Wave
Powerful Energy Wave 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Body Change
Body Change 214L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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Together we are... the Ginyu Force!
Together we are... the Ginyu Force! 214H+S |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.