< DBFZ
(→j.L) |
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Line 38: | Line 38: | ||
|version=5L | |version=5L | ||
|damage=400 |guard=All | |damage=400 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 6 |active= |recovery= |frameAdv= -3 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 46: | Line 46: | ||
|version=5LL | |version=5LL | ||
|damage=950 |guard=All | |damage=950 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 13 |active= |recovery= |frameAdv= -5 | ||
|description= | |description= | ||
*Important points go here | *Important points go here | ||
Line 54: | Line 54: | ||
|version=5LLL | |version=5LLL | ||
|damage=1000 |guard=All | |damage=1000 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 14 |active= |recovery= |frameAdv= -5 | ||
|description= | |description= | ||
*Important points go here | *Important points go here | ||
Line 67: | Line 67: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=700 |guard=All | |damage=700 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 11 |active= |recovery= |frameAdv= -6 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 80: | Line 80: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard=All | |damage=850 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 17 |active= |recovery= |frameAdv= -10 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 127: | Line 127: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=400 |guard=All | |damage=400 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 6 |active= |recovery= |frameAdv= -3 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 140: | Line 140: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=700 |guard=L | |damage=700 |guard=L | ||
|startup= |active= |recovery= |frameAdv= | |startup= 11 |active= |recovery= |frameAdv= -6 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 153: | Line 153: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard=All | |damage=850 |guard=All | ||
|startup= |active= |recovery= |frameAdv= | |startup= 15 |active= |recovery= |frameAdv= -3 | ||
|description= | |description= | ||
* Important points go here | * Important points go here | ||
Line 166: | Line 166: | ||
{{AttackData-DBFZ | {{AttackData-DBFZ | ||
|damage=850 |guard=H | |damage=850 |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup= 24 |active= |recovery= |frameAdv= 0 | ||
|description= | |description= | ||
* Important points go here | * Important points go here |
Revision as of 19:28, 29 January 2018
Captain Ginyu |
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Navigation
Overview
Captain Ginyu fights with the entire Ginyu Force at his command. By pressing his S buttons or using one of his specials, you'll call forth a member of the Ginyu Force to help you in battle. Master the rotation of the Ginyu Force member calls and synchronize your offense to capitalize on their support to achieve victory with style befitting a member of the Ginyu Force.
Ginyu Force
- The Rotation for the S button variants of the Ginyu Forces attacks is Guldo > Recoome > Burter > Jeice
Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Strong Jersey
Strong Jersey 236L/M/H (Air OK) |
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Together We Are...the Ginyu Force!
Together We Are...the Ginyu Force! 236S(Air OK) |
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Assist
Strong Jersey A1/A2 |
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Supers
Powerful Energy Wave
Powerful Energy Wave 236L+M or 236H+S |
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Body Change
Body Change 214L+M or 214H+S (Air OK) |
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