DBFZ/Captain Ginyu: Difference between revisions

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====== <font style="visibility:hidden" size="0">5S</font> ======
====== <font style="visibility:hidden" size="0">5S / j.S</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Ginyu_5S.png |caption=
|image=DBFZ_Ginyu_5S.png |caption=
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|image3=DBFZ_Ginyu_5S-3.png |caption3=
|image3=DBFZ_Ginyu_5S-3.png |caption3=
|image4=DBFZ_Ginyu_5S-4.png |caption4=
|image4=DBFZ_Ginyu_5S-4.png |caption4=
|name=5S
|name=5S / j.S
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  {{AttackData-DBFZ
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  |startup= |active= |recovery= |frameAdv=
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* Important points go here


Ginyu strikes a quick pose and summons a member of the Ginyu Force to perform an attack. The Ginyu Force member's attack happens separately from what Ginyu is doing so you can take advantage of them to help you approach or apply pressure, depending on which Ginyu Force member you summon.  Startup on assists make them unable to combo from Ginyu's normals and do not affect Ginyu's smash usage.
Ginyu strikes a quick pose and summons a member of the Ginyu Force to perform an attack. The Ginyu Force member's attack happens separately from what Ginyu is doing so you can take advantage of them to help you approach or apply pressure, depending on which Ginyu Force member you summon.  Startup on assists make them unable to combo from Ginyu's normals and do not affect Ginyu's smash usage.
::Guldo - Throws projectile at opponent from the ground
::Guldo - From the ground, Throws projectile at opponent from the ground
::Recoome - Ground lunging kick that wall slams
::Recoome - Ground lunging kick that wall slams
::Burter - Does a series of kicks appearing where Ginyu is
::Burter - Does a series of kicks appearing where Ginyu is grounded or airborne
::Jeice - Airborne, throws a projectile downwards toward the opponent
::Jeice - Airborne, throws a projectile (downwards) toward the opponent
 
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  |description=
  |description=
* Important points go here
* Important points go here
}}
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====== <font style="visibility:hidden" size="0">j.S</font> ======
{{MoveData
|image=DBFZ_Ginyu_5S.png |caption=
|image2=DBFZ_Ginyu_5S-2.png |caption2=
|image3=DBFZ_Ginyu_5S-3.png |caption3=
|image4=DBFZ_Ginyu_5S-4.png |caption4=
|name=j.S
|data=
{{AttackData-DBFZ
|version=Guldo
|damage=600 |guard=All
|startup= |active= |recovery= |frameAdv=
}}
{{AttackData-DBFZ
|header=no
|version=Recoome
|damage=900 |guard=All
|startup= |active= |recovery= |frameAdv=
}}
{{AttackData-DBFZ
|header=no
|version=Burter
|damage=775 |guard=All
|startup= |active= |recovery= |frameAdv=
}}
{{AttackData-DBFZ
|header=no
|version=Jeice
|damage=700 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Important points go here
Ginyu strikes a quick pose and summons a member of the Ginyu Force to perform an attack. The Ginyu Force member's attack happens separately from what Ginyu is doing so you can take advantage of them to help you approach or apply pressure, depending on which Ginyu Force member you summon. 
Guldo and Recoome appear on the ground, while Burter and Jeice appear near Ginyu's position in the air.
  }}
  }}
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Revision as of 01:21, 13 February 2018

Captain Ginyu
DBFZ Ginyu Portrait.png
Movement Options
  • Double Jump, 1 Airdash
  

Overview

Captain Ginyu, Recoome, Guldo, Burter, and Jeice make up the Ginyu Force, Frieza's most elite (and most eccentric) soldiers. Be not fooled by their perchant for dramatic poses, for each member of the Ginyu Force is a dangerous one-man army unto himself. However, they would be defeated by Goku and Vegeta, with Ginyu left as the last surviving member of the troupe after his soul wound up trapped in a Namekian frog.

In Dragon Ball FighterZ, Captain Ginyu can call upon the aid of the other members of the Ginyu Force to trip up his opponents and open them up to punishment. In a pinch, Ginyu can use his level-3 super attack, "Body Change", to swap bodies with one hapless opponent, gaining full control over an enemy while forcing his victim to fight using a neutered version of his original fighting style. Master the rotation of the Ginyu Force member calls and synchronize your offense to capitalize on their support to achieve victory with style befitting a member of the Ginyu Force.

Ginyu Force

By pressing his S buttons or using Together We Are...the Ginyu Force!, Ginyu will call forth a member of the Ginyu Force to help him in battle. Ginyu Force members always come out in a set order, and prove to be the core of his playstyle.

  • The Rotation for the S button variants of the Ginyu Forces attacks is Guldo > Recoome > Burter > Jeice


Normals

5L
5L
DBFZ Ginyu 5L.png
DBFZ Ginyu 5LL.png
DBFZ Ginyu 5LLL.png
400 All - 6 - - 950 All - 13 - - 1000 All - 14 - -
5M
5M
DBFZ Ginyu 5M.png
700 All - 11 - -
5H
5H
DBFZ Ginyu 5H.png
850 All - 17 - -
5S / j.S
5S / j.S
DBFZ Ginyu 5S.png
600 All - - - 900 All - - - 775 All - - - 700 All - - -
2L
2L
DBFZ Ginyu 2L.png
400 All - 6 - -
2M
2M
DBFZ Ginyu 2M.png
700 L - 11 - -
2H
2H
DBFZ Ginyu 2H.png
850 All - 15 - -
6M
6M
850 H - 24 - -
j.L
j.L
DBFZ Ginyu jL.png
540 H - - -
j.M
j.M
DBFZ Ginyu jM.png
700 H - - -
j.H
j.H
DBFZ Ginyu jH.png
850 H - - -
j.2H
j.2H
DBFZ Ginyu j2H.png
850 All - - -

Specials

Strong Jersey
Strong Jersey
236L/M/H (Air OK)
DBFZ Ginyu StrongJersey.png
1000 All - 13 - - 1200 All - 21 - - 1300 All - 13 - -
Together We Are...the Ginyu Force!
Together We Are...the Ginyu Force!
236S(Air OK)
DBFZ Ginyu TogetherWeAre.png
0 All - - - 1110 All - - - 1500 All - - - 850x4 All - - - 400xN All - - -

Assist

Strong Jersey
A1/A2
800 All - - -

Supers

Powerful Energy Wave
Powerful Energy Wave
236L+M or 236H+S
DBFZ Ginyu PowerfulEnergyWave.png
DBFZ Ginyu PowerfulEnergyWave-2.png
2000 All - - - 2500 All - - - 3000 All - - -
Body Change
Body Change
214L+M or 214H+S (Air OK)
DBFZ Ginyu BodyChange.png
DBFZ Ginyu BodyChange-2.png
Change, Now!
0 All - - -



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