DBFZ/Captain Ginyu: Difference between revisions

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;Movement Options
;Movement Options
*??
* Double Jump, 1 Airdash
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<div style="float:left; margin-right:25px;">
<div style="float:left; margin-right:25px;">
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</div>
</div>
==Overview==
==Overview==
Captain Ginyu fights with the entire Ginyu Force at his command. By pressing his S buttons or using one of his specials, you'll call forth a member of the Ginyu Force to help you in battle. Master the rotation of the Ginyu Force member calls and synchronize your offense to capitalize on their support to achieve victory with style befitting a member of the Ginyu Force.<br clear=all/>
Captain Ginyu, Recoome, Guldo, Burter, and Jeice make up the Ginyu Force, Frieza's most elite (and most eccentric) soldiers. Be not fooled by their perchant for dramatic poses, for each member of the Ginyu Force is a dangerous one-man army unto himself. However, they would be defeated by Goku and Vegeta, with Ginyu left as the last surviving member of the troupe after his soul wound up trapped in a Namekian frog.


In ''Dragon Ball FighterZ'', Captain Ginyu can call upon the aid of the other members of the Ginyu Force to trip up his opponents and open them up to punishment. In a pinch, Ginyu can use his level-3 super attack, "Body Change", to swap bodies with one hapless opponent, gaining full control over an enemy while forcing his victim to fight using a neutered version of his original fighting style. Master the rotation of the Ginyu Force member calls and synchronize your offense to capitalize on their support to achieve victory with style befitting a member of the Ginyu Force.
===Ginyu Force===
By pressing his S buttons or using Together We Are...the Ginyu Force!, Ginyu will call forth a member of the Ginyu Force to help him in battle. Ginyu Force members always come out in a set order, and prove to be the core of his playstyle.
* The Rotation for the S button variants of the Ginyu Forces attacks is Guldo > Recoome > Burter > Jeice
<br clear=all/>
==Normals==
==Normals==


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  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |version=5L
  |version=5L
  |damage= |guard=All
  |damage=400 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 6 |active= |recovery= |frameAdv= -3
  |description=
  |description=
* Important points go here
* Important points go here
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  |header=no
  |header=no
  |version=5LL
  |version=5LL
  |damage= |guard=All
  |damage=950 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 13 |active= |recovery= |frameAdv= -5
  |description=
  |description=
*Important points go here
*Important points go here
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  |header=no
  |header=no
  |version=5LLL
  |version=5LLL
  |damage= |guard=All
  |damage=1000 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 14 |active= |recovery= |frameAdv= -5
  |description=
  |description=
*Important points go here
*Important points go here
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=700 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 11 |active= |recovery= |frameAdv= -6
  |description=
  |description=
* Important points go here
* Slightly less than half screen in reach as he slides forward.
  }}
  }}
}}
}}
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 17 |active= |recovery= |frameAdv= -10
  |description=
  |description=
* Important points go here
* Important points go here
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}}
}}


====== <font style="visibility:hidden" size="0">5S</font> ======
====== <font style="visibility:hidden" size="0">5S / j.S</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Ginyu_5S.png |caption=
|image=DBFZ_Ginyu_5S.png |caption=
|name=5S
|image2=DBFZ_Ginyu_5S-2.png |caption2=
|image3=DBFZ_Ginyu_5S-3.png |caption3=
|image4=DBFZ_Ginyu_5S-4.png |caption4=
|name=5S / j.S
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=
|version=Guldo
|damage=600 |guard=All
|startup= |active= |recovery= |frameAdv=
}}
{{AttackData-DBFZ
|header=no
|version=Recoome
|damage=900 |guard=All
|startup= |active= |recovery= |frameAdv=
}}
{{AttackData-DBFZ
|header=no
|version=Burter
|damage=775 |guard=All
|startup= |active= |recovery= |frameAdv=
}}
{{AttackData-DBFZ
|header=no
|version=Jeice
  |damage=700 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here


Ginyu strikes a quick pose and summons a member of the Ginyu Force to perform an attack. The Ginyu Force member's attack happens separately from what Ginyu is doing so you can take advantage of them to help you approach or apply pressure, depending on which Ginyu Force member you summon.   
Ginyu strikes a quick pose and summons a member of the Ginyu Force to perform an attack. The Ginyu Force member's attack happens separately from what Ginyu is doing so you can take advantage of them to help you approach or apply pressure, depending on which Ginyu Force member you summon.  Startup on assists make them unable to combo from Ginyu's normals and do not affect Ginyu's smash usage.
::Guldo - From the ground, Throws projectile at opponent from the ground
::Recoome - Ground lunging kick that wall slams
::Burter - Does a series of kicks appearing where Ginyu is grounded or airborne
::Jeice - Airborne, throws a projectile (downwards) toward the opponent
 
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">2L</font> ======
====== <font style="visibility:hidden" size="0">2L</font> ======
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=400 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 6 |active= |recovery= |frameAdv= -3
  |description=
  |description=
* Important points go here
* Important points go here
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=700 |guard=L
  |startup= |active= |recovery= |frameAdv=
  |startup= 11 |active= |recovery= |frameAdv= -6
  |description=
  |description=
* Important points go here
* Important points go here
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= 15 |active= |recovery= |frameAdv= -3
  |description=
  |description=
* Important points go here
* Important points go here
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=H
  |damage=850 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= 24 |active= |recovery= |frameAdv= 0
  |description=
  |description=
* Important points go here
* Important points go here
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{{MoveData
{{MoveData
|image=DBFZ_Ginyu_jL.png |caption=
|image=DBFZ_Ginyu_jL.png |caption=
|image2=DBFZ_Ginyu_jL-2.png |caption2=
|name=j.L
|name=j.L
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=540 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=700 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=850 |guard=H
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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}}
}}


====== <font style="visibility:hidden" size="0">j.S</font> ======
====== <font style="visibility:hidden" size="0">j.2H</font> ======
{{MoveData
{{MoveData
|image=DBFZ_Ginyu_jS.png |caption=
|image=DBFZ_Ginyu_j2H.png |caption=
|name=j.S
|name=j.2H
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=
  |damage=850 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
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}}
}}


====== <font style="visibility:hidden" size="0">j.2H</font> ======
==Specials==
 
====== <font style="visibility:hidden" size="0">Strong Jersey</font> ======
{{MoveData
|image=DBFZ_Ginyu_StrongJersey.png |caption=
|input=236L/M/H (Air OK)
|name=Strong Jersey
|data=
{{AttackData-DBFZ
|version=L
|damage=1000 |guard=All
|startup=13 |active= |recovery= |frameAdv=-5
|description=
* Important points go here
 
Placeholder
 
}}
{{AttackData-DBFZ
|header=no
|version=M
|damage=1200 |guard=All
|startup=21 |active= |recovery= |frameAdv=-5
|description=
Wall slams and forces opponent auto tech using up smash.
 
}}
{{AttackData-DBFZ
|header=no
|version=H
|damage=1300 |guard=All
|startup=13 |active= |recovery= |frameAdv= -2
|description=
Wall slams and forces opponent auto tech using up smash.
 
}}
}}
 
====== <font style="visibility:hidden" size="0">Together We Are...the Ginyu Force!</font> ======
{{MoveData
|image=DBFZ_Ginyu_TogetherWeAre.png |caption=''"Guldo Special!"''
|image2=DBFZ_Ginyu_TogetherWeAre-2.png |caption2=''"Eraser Gun!"''
|image3=DBFZ_Ginyu_TogetherWeAre-3.png |caption3=''"Recoome Ultra Fighting Miracle '''Bomber!'''"''
|image4=DBFZ_Ginyu_TogetherWeAre-4.png |caption4=''"Blue Hurricane!"''
|image5=DBFZ_Ginyu_TogetherWeAre-5.png |caption5=''"Purple Comet Attack!"''
|input=236S(Air OK)
|name=Together We Are...the Ginyu Force!
|data=
{{AttackData-DBFZ
|version=Guldo
|damage=0 |guard=All
|startup= |active= |recovery= |frameAdv=
}}
{{AttackData-DBFZ
|header=no
|version=Recoome
|damage=1110 |guard=All
|startup= |active= |recovery= |frameAdv=
}}
{{AttackData-DBFZ
|header=no
|version=Recoome(Hold)
|damage=1500 |guard=All
|startup= |active= |recovery= |frameAdv=
}}
{{AttackData-DBFZ
|header=no
|version=Burter
|damage=850x4 |guard=All
|startup= |active= |recovery= |frameAdv=
}}
{{AttackData-DBFZ
|header=no
|version=Jeice+Burter
|damage=400xN |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Ginyu force members don't go away if ginyu gets hit.
 
}}
}}
 
==Assist==
{{MoveData
{{MoveData
|image=DBFZ_Ginyu_j2H.png |caption=
|image=DBFZ_CaptainGinyu_AssistStrongJersey.png |caption=
|name=j.2H
|input=A1/A2
|name=Strong Jersey
|data=
|data=
  {{AttackData-DBFZ
  {{AttackData-DBFZ
  |damage= |guard=All
  |damage=800 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup= |active= |recovery= |frameAdv=
  |description=
  |description=
* Important points go here
* Important points go here
Placeholder
}}
}}
==Supers==
====== <font style="visibility:hidden" size="0">Powerful Energy Wave</font> ======
{{MoveData
|image=DBFZ_Ginyu_PowerfulEnergyWave.png |caption=
|image2=DBFZ_Ginyu_PowerfulEnergyWave-2.png |caption2=
|input=236L+M or 236H+S
|name=Powerful Energy Wave
|data= 
{{AttackData-DBFZ
|version=Level 1
|damage=2000 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Hold buttons during the super flash to use more Ki gauge and do more damage. Max 3 Ki gauge
If you have 4 Ki, if you hold 4+A1/ 4+A2 while your Ki gauge still says 3, you can hold your Ki to charge this move, and your Assist will tag in with their Level 3, but only costing 1 Ki. (Glitch?)
https://www.youtube.com/watch?v=Rh5SP7UqZ6o&feature=youtu.be <- Video of the glitch in action (Credit to Ninja on YouTube for making this)
}}
{{AttackData-DBFZ
|header=no
|version=Level 2
|damage=2500 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Hold buttons during the super flash to use more Ki gauge and do more damage. Max 3 Ki gauge
}}
{{AttackData-DBFZ
|header=no
|version=Level 3
|damage=3000 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Hold buttons during the super flash to use more Ki gauge and do more damage. Max 3 Ki gauge
}}
}}
====== <font style="visibility:hidden" size="0">Body Change</font> ======
{{MoveData
|image=DBFZ_Ginyu_BodyChange.png |caption=
|image2=DBFZ_Ginyu_BodyChange-2.png |caption2=''Change, Now!''
|input=214L+M or 214H+S (Air OK)
|name=Body Change
|data= 
{{AttackData-DBFZ
|damage=0 |guard=All
|startup= |active= |recovery= |frameAdv=
|description=
* Hold the button to deal 3000 to Ginyu before switching.
* Switches movesets and health bars. The one who gets Ginyu's body doesn't have access to the Ginyu Force or Body Change.
* Body change can only combo from Guldo's mind freeze.
If Ginyu Body Changes with another Ginyu, they both have access to the Ginyu Force, and Body Change.
If Ginyu Body Changes with a character that you already have on your team, (SSGoku for example) you will have two of the same character (SSGoku for example) on your team. (Yes, you can have two SSVegetas, so you can have that all Vegeta team you've always wanted. Double SSVegeta assist is scary)
  }}
  }}
}}
}}


==Ginyu Force==
* The Rotation for the S button variants of the Ginyu Forces attacks is Guldo > Recoome > Burter > Jeice


==Specials==
==Supers==
----
----
{{CharLinks
{{CharLinks

Revision as of 07:44, 17 February 2018

Captain Ginyu
DBFZ Ginyu Portrait.png
Movement Options
  • Double Jump, 1 Airdash
  

Overview

Captain Ginyu, Recoome, Guldo, Burter, and Jeice make up the Ginyu Force, Frieza's most elite (and most eccentric) soldiers. Be not fooled by their perchant for dramatic poses, for each member of the Ginyu Force is a dangerous one-man army unto himself. However, they would be defeated by Goku and Vegeta, with Ginyu left as the last surviving member of the troupe after his soul wound up trapped in a Namekian frog.

In Dragon Ball FighterZ, Captain Ginyu can call upon the aid of the other members of the Ginyu Force to trip up his opponents and open them up to punishment. In a pinch, Ginyu can use his level-3 super attack, "Body Change", to swap bodies with one hapless opponent, gaining full control over an enemy while forcing his victim to fight using a neutered version of his original fighting style. Master the rotation of the Ginyu Force member calls and synchronize your offense to capitalize on their support to achieve victory with style befitting a member of the Ginyu Force.

Ginyu Force

By pressing his S buttons or using Together We Are...the Ginyu Force!, Ginyu will call forth a member of the Ginyu Force to help him in battle. Ginyu Force members always come out in a set order, and prove to be the core of his playstyle.

  • The Rotation for the S button variants of the Ginyu Forces attacks is Guldo > Recoome > Burter > Jeice


Normals

5L
5L
DBFZ Ginyu 5L.png
DBFZ Ginyu 5LL.png
DBFZ Ginyu 5LLL.png
400 All - 6 - - 950 All - 13 - - 1000 All - 14 - -
5M
5M
DBFZ Ginyu 5M.png
700 All - 11 - -
5H
5H
DBFZ Ginyu 5H.png
850 All - 17 - -
5S / j.S
5S / j.S
DBFZ Ginyu 5S.png
600 All - - - 900 All - - - 775 All - - - 700 All - - -
2L
2L
DBFZ Ginyu 2L.png
400 All - 6 - -
2M
2M
DBFZ Ginyu 2M.png
700 L - 11 - -
2H
2H
DBFZ Ginyu 2H.png
850 All - 15 - -
6M
6M
850 H - 24 - -
j.L
j.L
DBFZ Ginyu jL.png
540 H - - -
j.M
j.M
DBFZ Ginyu jM.png
700 H - - -
j.H
j.H
DBFZ Ginyu jH.png
850 H - - -
j.2H
j.2H
DBFZ Ginyu j2H.png
850 All - - -

Specials

Strong Jersey
Strong Jersey
236L/M/H (Air OK)
DBFZ Ginyu StrongJersey.png
1000 All - 13 - - 1200 All - 21 - - 1300 All - 13 - -
Together We Are...the Ginyu Force!
Together We Are...the Ginyu Force!
236S(Air OK)
DBFZ Ginyu TogetherWeAre.png
"Guldo Special!" "Eraser Gun!" "Recoome Ultra Fighting Miracle Bomber!" "Blue Hurricane!" "Purple Comet Attack!"
0 All - - - 1110 All - - - 1500 All - - - 850x4 All - - - 400xN All - - -

Assist

Strong Jersey
A1/A2
800 All - - -

Supers

Powerful Energy Wave
Powerful Energy Wave
236L+M or 236H+S
DBFZ Ginyu PowerfulEnergyWave.png
DBFZ Ginyu PowerfulEnergyWave-2.png
2000 All - - - 2500 All - - - 3000 All - - -
Body Change
Body Change
214L+M or 214H+S (Air OK)
DBFZ Ginyu BodyChange.png
DBFZ Ginyu BodyChange-2.png
Change, Now!
0 All - - -



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