Captain Ginyu | |
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Play-style | Setplay |
Team Role | Point |
Overview
"This is it! Feast your eyes on my special fighting pose!" | |
Lore: | Captain Ginyu, Recoome, Guldo, Burter, and Jeice make up the Ginyu Force, Frieza's most elite (and most eccentric) soldiers. Be not fooled by their penchant for dramatic poses, for each member of the Ginyu Force is a dangerous one-man army unto himself. However, they would be defeated by Goku and Vegeta, with Ginyu left as the last surviving member of the troupe after his soul wound up trapped in a Namekian frog. (Name trivia: "Ginyu" is taken from Japanese word "Gyunyu" meaning "Cow's milk", and dairy is a common theme in the naming of the Ginyu force: "Jeice" coming from English "Cheese", "Burter" coming from English "Butter", "Recoome" being a crude reforming of "Creamer", and "Guldo" (Gurudo) coming from Japanese pronunciation of English "Yogurt" (Yogurudo).) |
Playstyle
Captain Ginyu In Dragon Ball FighterZ, Captain Ginyu can call upon the aid of the other members of the Ginyu Force to trip up his opponents and open them up to punishment. In a pinch, Ginyu can use his level-3 super attack, "Body Change", to swap bodies with one hapless opponent, gaining full control over an enemy while forcing his victim to fight using a neutered version of his original fighting style.
- Good Assists: A Assist has a large hitbox and is useful for combos and extensions. B assist is literally the Ginyu Force, and his C assist is +50 on block and it tracks.
- Fantastic Pressure: Great pressure game with Ginyu Force available, giving Ginyu almost unlimited setups into various strings and traps, making him a truly terrifying character to be on the defend against. Has great options to shut out the opponent's options to break free from Ginyu's pressure, such as Burter 236S and Jeice 236S, which stop the opponent from really getting things started at times as it can break Ginyu out of combos.
- Recoome: Recoome's assists in particular are strong because of the alternate version. Once Recoome fully charges, he deals almost as much damage as a level 1 super.
- Unique Supers: Milky Cannon can be charged to spend 1-3 bars of meter. Body Swap can be comboed into to mess with your opponent. Finally has a dedicated damaging level 3!
- Assist Reliant: Requires assists to use Ginyu Force for pressure due to vulnerability.
- Poor Mixups: Crazy lockdown, but a little sub-par solo mixup game. He does have a lot of tools to keep the opponent guessing with the Force and these are very strong, but he can kind of struggle without assists.
- Difficult to Learn: Have to mentally manage which Force member is available at all times through the game, as you have to acknowledge which version of the move you should use for the member currently on rotation (5S, 236S, or 214S). This can make it a little tricky if you haven't been able to use one of them in a while, as you may get the wrong pressure setup and your opponent will take advantage of it.
Ginyu Force
By pressing his S buttons or using Together We Are...the Ginyu Force!, Ginyu will call forth members of the Ginyu Force to aid him in battle. Ginyu Force members always come out in a set order. Master the rotation of the Ginyu Force member calls and synchronize his offense to capitalize on their support to achieve victory with style befitting a member of the Ginyu Force.
The Rotation for the Ginyu Force's attacks is always Guldo → Recoome → Burter → Jeice.
Only 2 extra members of the Ginyu Force can appear on screen at the same time. Ginyu Force members also don't go away if Ginyu gets hit.
Ginyu Force member's attack happens separately from what Ginyu is doing so you can take advantage of them to help you approach or apply pressure, depending on which member you summon.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
5S / j.S
5S / j.S | Template:AttackDataHeader-DBFZ |
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Strong Jersey
Strong Jersey 236L/M/H (Air OK) |
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Together We Are...the Ginyu Force!
Together We Are...the Ginyu Force! 236S (Air OK) |
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Guldo | Template:AttackDataHeader-DBFZ |
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Recoome | Template:AttackDataHeader-DBFZ |
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Burter | Template:AttackDataHeader-DBFZ |
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Jeice and Burter | Template:AttackDataHeader-DBFZ |
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Together We Are...the Ginyu Force!
Together We Are...the Ginyu Force! 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Guldo | Template:AttackDataHeader-DBFZ |
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Recoome | Template:AttackDataHeader-DBFZ |
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Burter | Template:AttackDataHeader-DBFZ |
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Jeice and Burter | Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Strong Jersey Assist A |
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Assist B
We are the Ginyu Force! Assist B |
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Assist C
Strong Mixer Assist C |
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Super Moves
Powerful Energy Wave
Powerful Energy Wave 236L+M or 236H+S |
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Body Change
Body Change 214L+M (Air OK) |
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Together we are... the Ginyu Force!
Together we are... the Ginyu Force! 214H+S |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.