DBFZ/Captain Ginyu/Frame Data

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System Data[edit]

Health: 10,000

Prejump: 4F

Assist Cooldown:



Normal Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
5L 400 5 - B All - 6 4 11 -3 - - - - -
5LL 500*2 7*2 - B All - 13 4(11)4 17 -5 - - - - -
5LLL 1000 12 - B All U3+ 14 5 16 -5 - - - - -
5M 700 7 - B All - 11 4 18 -6 - - - - -
5H 850 [1105] 12 - B All U1 17 5 21 -10 - - - - -
2L 400 5 - B All - 6 3 12 -3 - - - - -
2M 700 7 - F Low - 14 4 19 -6 - - - - -
2H 850 12 - B All U1+ 15 3 26 -13 - - - - -
6M 850 12 - B High - 24 6 10 0 - - - - -
j.L 300*2 5*2 - H High [All] - 6 2(7)2 - - - - - - -
j.M 700 7 - H High - 10 3 - - - - - - -
j.H 850 / 1000 12 - H High D1+ 13 4 - - - - - - -
j.2H 850 12 - H All U1+ 13 4 - - - - - - -
5S
Guldo
600 - - P1 All - 44 - Total 15 - - 19 - - -
j.S
Guldo
600 - - P1 All - 44 - Total 24 - - 24 - - -
5S
Recoome
900 - - B All - 60 6 Total 15 - - 34 - - -
j.S
Recoome
900 - - B All - 60 6 Total 24 - - 34 - - -
5S
Burter
250*4 - - B All - 32 3(3)3(3)3(3)3 Total 15 - - 41 - - -
j.S
Burter
250*4 - - B All - 32 3(3)3(3)3(3)3 Total 24 - - 41 - - -
5S
Jeice
700 - - P1 All - 43 - Total 15 - - 24 - - -
j.S
Jeice
700 - - P1 All - 43 - Total 24 - - 24 - - -

Special Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Strong Jersey
236L 1000 - - B All - 13 10 20 -5 - - - - -
236M 1200 - - B All U1+ 18 10 20 -5 - - - - -
236H 1300 -100 - B All U1+ 13 10 18 -2 - - - - -
j.236L 1000 - - H All - 13 6 - - - - - - -
j.236M 1200 - - H All U1+ 18 6 20 - - - - - -
j.236H 1300 -100 - H All U1+ 13 6 20 - - - - - -
Together We Are...the Ginyu Force!
236S
Guldo
0 - - P2 All - 54 31 Total 19 - - 19 - - -
j.236S
Guldo
0 - - P2 All - 61 31 Total 30 - - 19 - - -
236S
Recoome
150*9 - - P2 All - 79 45 Total 19 - - 48 - - -
j.236S
Recoome
150*9 - - P2 All - 86 45 Total 30 - - 48 - - -
236S
Burter
850*4 - - B All - 53; 111; 164; 217 20, 15, 20, 15 Total 19 - - 19 - - -
j.236S
Burter
850*4 - - B All - 61, 119, 172, 225 20, 15, 20, 15 - - - 19 - - -
236S
Jeice
400*N - - P1 All - 164 ~68< Total 19 - - 20 - - -
j.236S
Jeice
400*N - - P1 All - 171 ~68< Total 30 - - 20 - - -
Together We Are...the Ginyu Force!
214S
Guldo
0 - - P2 All - 54 31 Total 19 - - 19 - - -
j.214S
Guldo
0 - - P2 All - 61 31 Total 30 - - 19 - - -
214S
Recoome
2000 - - P2 All - 377 13 Total 19 - - 34 - - -
j.214S
Recoome
2000 - - P2 All - 386 13 Total 30 - - 34 - - -
214S
Burter
850*2 - - B All - 62, 120 20, 20 Total 19 - - 19 - - -
j.214S
Burter
850*2 - - B All - 69, 128 20, 20 Total 30 - - 19 - - -
214S
Jeice
400*N - - P1 All - 164 ~68< Total 19 - - 20 - - -
j.214S
Jeice
400*N - - P1 All - 173 ~68< Total 30 - - 20 - - -

Assist[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Strong Jersey
A1/A2 800 0 - B All - 30 10 - 33 - - - - -

Super Moves[edit]

Version Damage Ki Prorate Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Powerful Energy Wave
236LM or HS
Level 1
2000 -100 - P3 All UDV 9+4 - - - - - - - -
236LM or HS
Level 2
2500 -200 - P3 All UDV 9+4 - - - - - - - -
236LM or HS
Level 3
3000 -300 - P3 All UDV 9+3 - - - - - - - -
Body Change
214LM
or 214HS
0 -300 - P3 All UDV 45+15 - - - - - - - -
j.214LM
or j.214HS
0 -300 - P3 All UDV 45+15 - - - - - - - -
  • Pierces through lvl 3 projectiles
  • Hold button to do 3000 damage to Ginyu

Z Combo Table[edit]

Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LLL - - - 5S Sp
2L 5L, 2LL[+] 5M, 2M, 6M 5H, 2H 5S Sp
2LL[5L] - 5M, 2M, 6M 5H, 2H 5S Sp
5M - 2M, 6M 5H, 2H 5S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S Sp
6M - - - - -
5H - - 2H 5S Sp
2H - - - 5S Sp
5S - - - - Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.4LL - j.M j.H, j.2H j.S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • 5LL is cancellable on each hit, except when cancelling into 5LLL.
  • j.L and j.4LL are cancellable on each hit.
  • j.LL is a special tracking j.M that's only available on air-to-air hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources[edit]

https://twitter.com/GFAnBi/status/957668648449138688 (frame adv)

http://www.mediafire.com/file/pxkixfucdbq6is7/Captain%20Ginyu%20Hitboxes.mkv (rec. May 19, 2018)

Navigation[edit]


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