< DBFZ
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| pros = | | pros = | ||
* Marvelously well-rounded kit allows him to tackle almost all situations. | * Marvelously well-rounded kit allows him to tackle almost all situations. | ||
* Outstanding buttons which | * Outstanding buttons which function as good air-to-air moves and enable good neutral, along with his aggressively-angled beam. | ||
* Excellent corner carry along with rejump routes that lead to high damage. | * Excellent corner carry along with rejump routes that lead to high damage. | ||
* [[DBFZ/Cell#Perfect Attack| Perfect Attack]] is infamous anti-air that is also a blockstring weapon, combo extender, and a TOD starter. | * [[DBFZ/Cell#Perfect Attack| Perfect Attack]] is infamous anti-air that is also a blockstring weapon, combo extender, and a TOD starter. |
Revision as of 05:24, 17 May 2020
Cell | |
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Play-style | Balanced, Pressure, Footsies |
Team Role | Point |
Overview
"At last...I can finally test the power of my Perfect Form." | |
Lore: | The ultimate creation of the mad scientist, Dr. Gero. Cell is a bio-android, created using the DNA of some of Universe 7's strongest fighters (Frieza, Goku, Vegeta, Tien, Etc.), each of which change his personality (Goku's lust for battle, and Frieza's evil heart being examples of such). Cell is capable of gaining power through absorbing people into his being and, upon absorbing Androids 17 and 18, he attained his "Perfect" form, making him one of the most powerful and dangerous villains in the world, who would've destroyed the Earth if not for Gohan who, as an adolescent, defeated him. |
Voice: | Japanese: Norio Wakamoto English: Dameon Clarke |
Playstyle
Cell Cell is a dangerously perfect fighter, equipped with a deadly arsenal of moves that dominate the course of the match.
Pros
Cons
- Marvelously well-rounded kit allows him to tackle almost all situations.
- Outstanding buttons which function as good air-to-air moves and enable good neutral, along with his aggressively-angled beam.
- Excellent corner carry along with rejump routes that lead to high damage.
- Perfect Attack is infamous anti-air that is also a blockstring weapon, combo extender, and a TOD starter.
- Amazing stagger pressure plus frame-traps, and solid pressure off of left-right mixups as 5M reaches pretty far.
- Psycho Crash is a near-untelegraphed full-screen command grab.
- Possesses a high variety of corner combo routes and can access multiple realistic TOD routes that don't use Sparking!.
- All of his assists are situational.
- 2H has an ironically short vertical and horizontal hitbox.
- The further Cell is optimized, the higher the execution barrier.
- May have the most problems with hitstun decay, due to how long his optimized combos can be.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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6H
6H Low Kick |
Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Hell Strike
Hell Strike j.2M |
Template:AttackDataHeader-DBFZ |
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Rolling Crush
Rolling Crush 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Perfect Attack
Perfect Attack 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Kamehameha
Kamehameha 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Psycho Crash
Psycho Crash 214S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Kamehameha Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Shoulder Tackle Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Perfect Attack Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Energy Field
Energy Field 236L+M or 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Solar Kamehameha
Solar Kamehameha 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Cell/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.