DBFZ/Cell/Combos

From Dustloop Wiki
< DBFZ‎ | Cell
Revision as of 16:39, 11 December 2018 by 159.191.162.254 (talk) (→‎Corner)

Template:CharNav-DBFZ

Combo Notation Guide
7 Template:7 8 Template:8 9 Template:9
4 Template:4 5 Template:5 6 Template:6
1 Template:1 2 Template:2 3 Template:3
Numbers represent direction on a keyboard numpad. For example Template:2Template:3Template:6S becomes 236S
[L] = button is to be held
> = cancel into the next attack
, = link the next attack after preceding move's recovery
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
DR = Dragon Rush
SD = Super Dash
(N) = only use the Nth attack of the move (for example, if j.M(2) is written, you only use the first two hits of j.M)
(CSpec) = Contains a part that only works on some characters.
[ ] = Hold input.
A1 = Assist 1
A2 = Assist 2
If you have notations that are not listed here but are necessary, feel free to add them as you see fit.


Combo list

No meter combos

Midscreen

  • (5L/2L) > 2M > 5M > jc > j.M > j.L > j.L > j.2H > SD > j.L > j.M > j.L > jc > j.LLL > j.S > j.236M

DMG:(3277) 4202

Meterless midscreen BnB. Can be extended by using j.2M > vanish after j.S.

  • DR > j.L > j.M > jc > j.L > j.M > j.H > j.S > j.2M > Vanish > microdash 2M > 5M > jc > j.L > j.M > jc > j.L > j.M > 236L

Damage: 3437

Meterless Dragon Rush combo. Can also be pulled off of a stray 2H instead of a Dragon Rush, provided you have enough meter to Vanish.

Corner

  • 2M > 5M > jc > j.L > j.M > jc > j.LL > j.S > j214L (whiff) > j.LL > j.S > SD > j.LL > j.S > j214L (whiff) > j.LL > j.S > j236M

Damage: 4942

Standard meterless corner loop. Can be ended with a super or extended by doing j.2M > Vanish > 236M instead of just 236M.

Meter combos

Midscreen

  • (5L/2L) > 2M > 5M > jc > j.M > j.L > j.L > j.2H > SD > j.L > j.M > j.L > jc > j.LLL > j.S > j.2M > Vanish > 2M > 5M > j.L > j.M > j.L > jc > j.LL > j.236L

Your go-to midscreen combo. Has excellent corner carry and damage.

Corner

  • 214H > 2M > 5M > jc > j.L > j.M > jc > j.LL > j.S > 214L (whiff) > j.LL > j.S > SD > j.LL > j.S > 214L (whiff) > j.LL > j.S > 236M

Absolutely ludicrous damage for one more bar than the meterless version.

  • (5LL/2LL) > 2M > Sparking! > 2M > 6H > [5H > 2S (2) > airdash > jM > land]*3 > 5H > 5S (5) > 214M > vanish > DR > 236S > super

2S Sparking Loops. Looks cool as hell and builds a buttload of meter.

Assist Specific

Midscreen

Corner

Combo Theory

Video Examples

Corner to corner combo with Vegeta assist:

VideoService "gfycat" not recognized.

Corner TOD combo with Vegeta assist:

VideoService "gfycat" not recognized.


Template:CharLinks-DBFZ Template:Navbar-DBFZ