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===Meter combos=== | ===Meter combos=== | ||
====Midscreen==== | ====Midscreen==== | ||
*'''( | *'''(5LL/2LL) > 2M > 5M > jc > j.MLL > jc > j.MLL2H > SD > j.LLLS > j.2M > Vanish > 665L (whiff) > 5LL > 5LLL > SD > j.MLL > jc > j.LLLS > j.236L | ||
Your go-to midscreen combo. Has excellent corner carry and damage. | |||
*'''(5LL/2LL) > 2M > 5M > jc > j.MLL > jc > j.MLL2H > SD > j.LLLS > j.2M > Vanish > 2M > 236M | |||
Vanish extention for oki. | |||
====Corner==== | ====Corner==== |
Revision as of 18:34, 23 July 2019
Combo list
No meter combos
Midscreen
- (5LL/2LL) > 2M > 5M > jc > j.MLL2H > SD > j.LL > jc > j.MLLHS > j.236M
Mostly universal midscreen BnB (drops on Bardock and some others), can be extended with an assist or j.2M > vanish after j.S.
- (5LL/2LL) > 2M > 5M > jc > j.MLL > jc > j.MLL2H > SD > j.LLLS > j.236L
Mostly universal midscreen BnB (drops on Bardock and some others), can be extended with an assist or j.2M > vanish after j.S.
- (5LL/2LL) > 5M > 2M > 6H > 5H > dl~SD > 66j.M > land > 669j.LL > jc > j.LLS > j.236L
Fenritti's rejump combo. Damage and oki optimal, but moderately difficult. Also works in the corner, but the SD delay is different.
- DR > j.MLL > jc > j.LLLS > j.2M > Vanish > 665L (whiff) > 5LL > 5LLL > SD > j.MLL > j.LLLS > j.236L
Meterless Dragon Rush combo. Can also be pulled off of a stray 2H instead of a Dragon Rush, provided you have enough meter to Vanish.
Corner
- (2L) > 2M > 5M > jc > j.ML > jc > j.LLS > j.214L (whiff) > j.LLS > SD > j.LLS > j.214L (whiff) > j.LLS > j236M
Damage: 4942 Standard meterless corner loop. Can be ended with a super or extended by doing j.2M > Vanish > DR > 236S instead of just 236M. Does not work if started with anything more than 2L.
- (2L) > 2M > 5M > jc > j.M2H > j.S > SD > j.LL > jc > [j.LLS > j.214L (whiff)]*2 > j.LLL
Optimal corner loop. Works with (at most) 2 hits before 2M.
- cornered 214M > dash > 5M > jc > j.LL > jc > j.LLS > j.214L (whiff) > j.LLS > SD > j.MS > j.236M
214M starter. Works with (at most) 2 hits before 214M. Also works with 214S > Assist if you skip the 214M.
- 5M > 2M > 6H > 5H > 2S > SD > j.ML > jc > [j.LLS > j.214L (whiff)]*2 > j.LLS > j.236M
5M start combo.
- DR > j.MLL > jc > j.MLL2H > j.236M
Corner DR combo, assist extention friendly.
Meter combos
Midscreen
- (5LL/2LL) > 2M > 5M > jc > j.MLL > jc > j.MLL2H > SD > j.LLLS > j.2M > Vanish > 665L (whiff) > 5LL > 5LLL > SD > j.MLL > jc > j.LLLS > j.236L
Your go-to midscreen combo. Has excellent corner carry and damage.
- (5LL/2LL) > 2M > 5M > jc > j.MLL > jc > j.MLL2H > SD > j.LLLS > j.2M > Vanish > 2M > 236M
Vanish extention for oki.
Corner
- (5LL/2LL) > 2M > Sparking! > 2M > 6H > [5H > 2S (2) > airdash > jM > land]*3 > 5H > 5S (5) > 214M > vanish > DR > 236S > super
2S Sparking Loops. Looks cool as hell and builds a buttload of meter.
Assist Specific
Midscreen
Corner
- 2H > SD > j.M > jc > j.M2H > j.236M > Assist > stuff
Combo Theory
Video Examples
Comprehensive Cell BnB Combos:
Advanced Cell Combos: