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== | ==Midscreen Combos== | ||
=== | ===Meterless=== | ||
*'''2M > 5M > jc.MLL2H > SD > j.LL > jc.MLLHS > j.236M | |||
*''' | Universal midscreen BnB. | ||
*''' | *'''5H > delay SD > airdash j.M ▷ dash jump j.LM > jc.LML > j.214L | ||
Rejump combo. The dash before rejump has to be buffered. | |||
No sliding knockdown and does less damage than the basic BnB, but has great corner carry. | |||
*'''DR > j.MLL > jc | ===Metered=== | ||
*'''DR > SD > j.MLL > jc.LLLS > j.2M > Vanish ... | |||
*'''SD > j.ML > jc.LL2H > delay j.2M > Vanish ... | |||
Various j.2M extensions. | |||
*'''... > Vanish ▷ dash 2M > 6H > 236M | |||
*''' | *'''... > Vanish ▷ dash 5L (whiff) > 5LLL > SD > j.MLL > jc.LLLS > j.236M | ||
Vanish confirms for sliding knockdown. | |||
*'''( | *'''... > Vanish ▷ dash 5L (whiff) > 5LLL > SD > j.LL > j.214M, airdash j.X | ||
Vanish confirm after a Smash j.H, gives soft knockdown safejump. | |||
*''' | ==Corner Combos== | ||
===Meterless=== | |||
*'''2H > SD > j.MLL > jc.MLL2H > j.236M | |||
j.2H > j.236M works at any height but only with short combos. | |||
*''' | *'''2M > SD > j.2H ▷ DR | ||
Solo snapback. | |||
*''' | *'''2M > 5M > jc.M2H, j.S > SD > j.ML > jc.LLS > j.214L (whiff), j.LLS > j.214L (whiff), j.LLS > j.236M | ||
Basic corner loop. With scaled starters, just end the combo one loop early. | |||
*'''5H > delay SD > airdash j.M ▷ dash jump j.LL > jc.LLS > j.214L (whiff), j.LLS > SD > j.LLS > j.236M | |||
Corner rejump. Higher damage. | |||
*''' | |||
*'''( | *'''214M(3), dash 2M > 5M > jc.ML > jc.LLS > j.214L (whiff), j.LLS > SD > j.LLS > j.236M | ||
Back-to-corner. | |||
===Metered=== | |||
== | ==Assist Extensions== | ||
*''' | *'''5M > 2M > 6H > 5H > delay SD > airdash j.M ▷ dash jump j.LL > jc.LLS > j.214L (whiff), j.LLS > SD > j.LLS > j.236M > A1 ▷ 5LLL > 214M(3) > Vanish ▷ DR > A2 > 214S > Super | ||
2 assists bar dump from corner loop. | |||
== | ==Sparking== | ||
*'''214M(3) > Spark (whiff), dash 2M > 6H > {5H > 2S(2) > airdash j.M}x2 ▷ 5H > 5[S](5) > 214M(2) > Vanish ▷ DR > 236S > Super | |||
2S Sparking loop. | |||
*'''214M(3) > Spark (whiff), dash 2M > 6H > 5H > jc.M2H > jc.2H > j.236M > A1 ▷ 6H > 5H > jc.MS > airdash j.S > SD > j.LLL > A2 ▷ DR > A1 > 214S > Super | |||
Depending on the team, this can easily be a meter positive TOD. | |||
== | ==Miscellaneous== | ||
*'''2M > 5M > sjc.M2H, jump j.MS > j.214L (whiff), j.LLS > SD > j.LLS > j.236M | |||
*'''5H > 2S(3) > SD > j.ML > jc.LLS > j.214L (whiff), j.LLS > j.214L (whiff), j.LLS > j.236M | |||
Various loops. First one whiffs on small characters, second one does just little bit less damage than rejump. | |||
==Video Examples== | ==Video Examples== | ||
{{#ev:youtube|g0f90imiJ0Q}} | {{#ev:youtube|g0f90imiJ0Q}} | ||
{{#ev:youtube|n8hl-m3gwN8}} | |||
{{#ev:youtube| | |||
==Navigation== | ==Navigation== |
Revision as of 18:31, 10 October 2019
Midscreen Combos
Meterless
- 2M > 5M > jc.MLL2H > SD > j.LL > jc.MLLHS > j.236M
Universal midscreen BnB.
- 5H > delay SD > airdash j.M ▷ dash jump j.LM > jc.LML > j.214L
Rejump combo. The dash before rejump has to be buffered.
No sliding knockdown and does less damage than the basic BnB, but has great corner carry.
Metered
- DR > SD > j.MLL > jc.LLLS > j.2M > Vanish ...
- SD > j.ML > jc.LL2H > delay j.2M > Vanish ...
Various j.2M extensions.
- ... > Vanish ▷ dash 2M > 6H > 236M
- ... > Vanish ▷ dash 5L (whiff) > 5LLL > SD > j.MLL > jc.LLLS > j.236M
Vanish confirms for sliding knockdown.
- ... > Vanish ▷ dash 5L (whiff) > 5LLL > SD > j.LL > j.214M, airdash j.X
Vanish confirm after a Smash j.H, gives soft knockdown safejump.
Corner Combos
Meterless
- 2H > SD > j.MLL > jc.MLL2H > j.236M
j.2H > j.236M works at any height but only with short combos.
- 2M > SD > j.2H ▷ DR
Solo snapback.
- 2M > 5M > jc.M2H, j.S > SD > j.ML > jc.LLS > j.214L (whiff), j.LLS > j.214L (whiff), j.LLS > j.236M
Basic corner loop. With scaled starters, just end the combo one loop early.
- 5H > delay SD > airdash j.M ▷ dash jump j.LL > jc.LLS > j.214L (whiff), j.LLS > SD > j.LLS > j.236M
Corner rejump. Higher damage.
- 214M(3), dash 2M > 5M > jc.ML > jc.LLS > j.214L (whiff), j.LLS > SD > j.LLS > j.236M
Back-to-corner.
Metered
Assist Extensions
- 5M > 2M > 6H > 5H > delay SD > airdash j.M ▷ dash jump j.LL > jc.LLS > j.214L (whiff), j.LLS > SD > j.LLS > j.236M > A1 ▷ 5LLL > 214M(3) > Vanish ▷ DR > A2 > 214S > Super
2 assists bar dump from corner loop.
Sparking
- 214M(3) > Spark (whiff), dash 2M > 6H > {5H > 2S(2) > airdash j.M}x2 ▷ 5H > 5[S](5) > 214M(2) > Vanish ▷ DR > 236S > Super
2S Sparking loop.
- 214M(3) > Spark (whiff), dash 2M > 6H > 5H > jc.M2H > jc.2H > j.236M > A1 ▷ 6H > 5H > jc.MS > airdash j.S > SD > j.LLL > A2 ▷ DR > A1 > 214S > Super
Depending on the team, this can easily be a meter positive TOD.
Miscellaneous
- 2M > 5M > sjc.M2H, jump j.MS > j.214L (whiff), j.LLS > SD > j.LLS > j.236M
- 5H > 2S(3) > SD > j.ML > jc.LLS > j.214L (whiff), j.LLS > j.214L (whiff), j.LLS > j.236M
Various loops. First one whiffs on small characters, second one does just little bit less damage than rejump.