DBFZ/Cell/Combos

From Dustloop Wiki

Template:Notation-DBFZ

Combo list

No meter combos

Midscreen

  • (5LL/2LL) > 2M > 5M > jc > j.MLL2H > SD > j.LL > jc > j.MLLHS > j.236M

Mostly universal midscreen BnB (drops on Bardock and some others), can be extended with an assist or j.2M > vanish after j.S.

  • (5LL/2LL) > 2M > 5M > jc > j.MLL > jc > j.MLL2H > SD > j.LLLS > j.236L

Mostly universal midscreen BnB (drops on Bardock and some others), can be extended with an assist or j.2M > vanish after j.S.

  • (5LL/2LL) > 5M > 2M > 6H > 5H > dl~SD > 66j.M > land > 669j.LL > jc > j.LLS > j.236L

Fenritti's rejump combo. Damage and oki optimal, but moderately difficult. Also works in the corner, but the SD delay is different.

  • DR > j.MLL > jc > j.LLLS > j.2M > Vanish > 665L (whiff) > 5LL > 5LLL > SD > j.MLL > j.LLLS > j.236L

Meterless Dragon Rush combo. Can also be pulled off of a stray 2H instead of a Dragon Rush, provided you have enough meter to Vanish.

Corner

  • (2L) > 2M > 5M > jc > j.ML > jc > j.LLS > j.214L (whiff) > j.LLS > SD > j.LLS > j.214L (whiff) > j.LLS > j236M

Damage: 4942 Standard meterless corner loop. Can be ended with a super or extended by doing j.2M > Vanish > DR > 236S instead of just 236M. Does not work if started with anything more than 2L.

  • (2L) > 2M > 5M > jc > j.M2H > j.S > SD > j.LL > jc > [j.LLS > j.214L (whiff)]*2 > j.LLL

Optimal corner loop. Works with (at most) 2 hits before 2M.

  • cornered 214M > dash > 5M > jc > j.LL > jc > j.LLS > j.214L (whiff) > j.LLS > SD > j.MS > j.236M

214M starter. Works with (at most) 2 hits before 214M. Also works with 214S > Assist if you skip the 214M.

  • 5M > 2M > 6H > 5H > 2S > SD > j.ML > jc > [j.LLS > j.214L (whiff)]*2 > j.LLS > j.236M

5M start combo.

  • DR > j.MLL > jc > j.MLL2H > j.236M

Corner DR combo, assist extention friendly.

Meter combos

Midscreen

  • (5L/2L) > 2M > 5M > jc > j.MLL > jc > j.MLL2H > SD > j.LLLS > j.2M > Vanish > 665L (whiff) > 5LL > 5LLL > SD > j.MLL > jc > j.LLLS > j.236L

Your go-to midscreen combo. Has excellent corner carry and damage.

Corner

  • (5LL/2LL) > 2M > Sparking! > 2M > 6H > [5H > 2S (2) > airdash > jM > land]*3 > 5H > 5S (5) > 214M > vanish > DR > 236S > super

2S Sparking Loops. Looks cool as hell and builds a buttload of meter.

Assist Specific

Midscreen

Corner

Combo Theory

Video Examples

Comprehensive Cell BnB Combos:

Advanced Cell Combos:

Navigation

Template:Navbar-DBFZ