DBFZ/Cell/Data: Difference between revisions

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==Nav==
{{CharNav|charMainPage=DBFZ/Cell |image=DBFZ_Cell_Icon.png |videos= |forums=}}
==Links==
==Links==
<section begin=Links/>
<section begin=Links/>{{DBFZ/CharacterLinks}}<section end=Links/>
{{CharLinks|charMainPage=DBFZ/Cell |videos= |discord= }}
<section end=Links/>
==SystemData==
{{CharData-DBFZ |health=10,000 |jumpStartup=4F |backdashTime= |backdashInv= |assistCooldown= }}
==Normal Attacks==
===5L Data===
====5L====
{{AttackData-DBFZ
|damage= 400|level= |attribute=Ground Strike|guard= All
|startup= 6|active= 5|recovery= 12|frameAdv= -3
|blockstun=11 |groundHit= |airHit=
|invul= |hitbox=
}}
====5L Full====
{{FrameData-DBFZ
|damage= 400|level= |attribute=Ground Strike|guard= All
|startup= 6|active= 5|recovery= 12|frameAdv= -3
|blockstun=11 |groundHit= |airHit=
|invul= |hitbox=
}}


===5LL Data===
==Infobox Data==
====5LL====
{{DBFZ-character
{{AttackData-DBFZ
| name      =Cell
|damage= 700|level= |attribute= Ground Strike|guard= All
| portrait =DBFZ_Cell_Portrait.png
|startup= 9|active= 9|recovery= 20|frameAdv= -5
| icon      =DBFZ_Cell_Icon.png
  |blockstun=15 |groundHit= |airHit=
|invul= |hitbox=
}}
}}
====5LL Full====
 
{{FrameData-DBFZ
==Normal Moves==
  |damage= 700|level= |attribute= Ground Strike|guard= All
===5L===
  |startup= 9|active= 9|recovery= 20|frameAdv= -5
{{MoveData-DBFZ |character=Cell |type=normal
  |blockstun=15 |groundHit= |airHit=
|input=5L |name=
  |invul= |hitbox=
  |damage=400  |smash= |prorate= |kigain=5%
|level=|attribute=|guard=All |invuln=
  |startup=|active=|recovery=12  |onBlock=-3
  |blockstun=11  |groundHit= |airHit=
  |images=DBFZ_Cell_5L.png
|hitboxes=
|notes=
}}
}}
===5LLL Data===
 
====5LLL====
===5LL===
{{AttackData-DBFZ
{{MoveData-DBFZ |character=Cell |type=normal
|damage= 1000|level= |attribute=Ground Throw|guard= Throw
  |input=5LL |name=
  |startup= 9|active= 3|recovery= 18|frameAdv=
  |damage=700  |smash= |prorate= |kigain=7%
  |blockstun= |groundHit= |airHit=
  |level=|attribute=|guard=All  |invuln=
|invul= |hitbox=
  |startup=9 |active=|recovery=20  |onBlock=-5
}}
  |blockstun=15  |groundHit= |airHit=
====5LLL Full====
  |images=DBFZ_Cell_5LL.png
{{FrameData-DBFZ
  |hitboxes=
  |damage= 1000|level= |attribute=Ground Throw|guard= Throw
  |notes=Cell enters 20F recovery animation on hit/block;
  |startup= 9|active= 3|recovery= 18|frameAdv=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
}}
===2L Data===
====2L====
{{AttackData-DBFZ
  |damage= 400|level= |attribute= Ground Strike|guard= Low
  |startup= 8|active= 3|recovery= 12|frameAdv= -3
|blockstun=11 |groundHit= |airHit=
|invul= |hitbox=
}}
}}
====2L Full====
 
{{FrameData-DBFZ
===5LLL===
  |damage= 400|level= |attribute= Ground Strike|guard= Low
{{MoveData-DBFZ |character=Cell |type=normal
  |startup= 8|active= 3|recovery= 12|frameAdv= -3
|input=5LLL |name=
  |blockstun=11 |groundHit= |airHit=
  |damage=1000  |smash=U3+ |prorate= |kigain=12%*2
  |invul= |hitbox=
|level= |attribute=|guard=Throw  |invuln=
  |startup=|active=|recovery=18  |onBlock=  
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Cell_5LLL.png
|hitboxes=
|notes=
}}
}}
===5M Data===
 
====5M====
===5M===
{{AttackData-DBFZ
{{MoveData-DBFZ |character=Cell |type=normal
  |damage= 700|level= |attribute= Ground Strike|guard= All
|input=5M |name=
  |startup= 9|active= 3|recovery= 18|frameAdv= -5
  |damage=700 [550]  |smash= |prorate= |kigain=7%
  |blockstun=15 |groundHit= |airHit=
|level=|attribute=|guard=All |invuln=
  |invul= |hitbox=
  |startup=9 |active=3 |recovery=18 |onBlock=-5  
  |blockstun=15 |groundHit= |airHit=
  |images=DBFZ_Cell_5M.png
|hitboxes=
|notes=Can cancel into 4MM from 21-25F, this can only be done once per string;
|caption=Great poke and frame trap
}}
}}
====4MM====
 
{{AttackData-DBFZ
===5H===
  |damage= 550|level= |attribute= Ground Strike|guard= All
{{MoveData-DBFZ |character=Cell |type=normal
  |startup= 9|active= |recovery= |frameAdv= -5
|input=5H |name=
  |blockstun=15 |groundHit= |airHit=
  |damage=850[1150] / 1000[1300]  |smash=U1 |prorate= |kigain=12%
  |invul= |hitbox=
|level=|attribute=|guard=All |invuln=
  |startup=14~30  |active=|recovery=21  |onBlock=-8
  |blockstun=15 |groundHit= |airHit=
  |images=DBFZ_Cell_5H.png
|hitboxes=
|notes=Values in [] are for fully charged version;
}}
}}


====5M Full====
===5S===
{{FrameData-DBFZ
{{MoveData-DBFZ |character=Cell |type=normal
  |damage= 700|level= |attribute= Ground Strike|guard= All
|input=5S |name=
  |startup= 9|active= 3|recovery= 18|frameAdv= -5
  |damage=300×5  |smash= |prorate= |kigain=6%*5
  |blockstun=15 |groundHit= |airHit=
|level= |attribute=P1  |guard=All |invuln=
  |invul= |hitbox=
  |startup=10  |active=P[(10)P*4]  |recovery=24  |onBlock=-4
  |blockstun=21  |groundHit= |airHit=
  |images=DBFZ_Cell_5S.png
|hitboxes=
|notes=Hold button for more shots (max 5);Shots appear in 9F intervals;Cell enters 24F recovery after he stops shoooting;Each P in active frames represents a projectile spawned;
}}
}}
=== 2M Data===
 
==== 2M====
===2L===
{{AttackData-DBFZ
{{MoveData-DBFZ |character=Cell |type=normal
|damage= 700|level= |attribute= Ground Strike|guard= Low
  |input=2L |name=
  |startup= 12|active= 6|recovery= 18|frameAdv= -8
  |damage=400  |smash= |prorate= |kigain=5%
  |blockstun=15 |groundHit= |airHit=
  |level=|attribute=|guard=Low |invuln=
|invul= |hitbox=
  |startup=|active=|recovery=12  |onBlock=-3
}}
  |blockstun= |groundHit= |airHit=
==== 2M Full====
  |images=DBFZ_Cell_2L.png
{{FrameData-DBFZ
  |hitboxes=
  |damage= 700|level= |attribute= Ground Strike|guard= Low
  |notes=
  |startup= 12|active= 6|recovery= 18|frameAdv= -8
  |blockstun=15 |groundHit= |airHit=
  |invul= |hitbox=
}}
===6M Data===
====6M====
{{AttackData-DBFZ
|damage= 850|level= |attribute= Ground Strike|guard= High
|startup= 24|active= 6|recovery= 10|frameAdv=0
  |blockstun=15 |groundHit= |airHit=
  |invul= |hitbox=
}}
}}
====6M Full====
 
{{FrameData-DBFZ
===2M===
  |damage= 850|level= |attribute= Ground Strike|guard= High
{{MoveData-DBFZ |character=Cell |type=normal
  |startup= 24|active= 6|recovery= 10|frameAdv=0
|input=2M |name=
  |blockstun=15 |groundHit= |airHit=
  |damage=700  |smash= |prorate= |kigain=7%
  |invul= |hitbox=
|level=|attribute=|guard=Low  |invuln=
  |startup=12  |active=|recovery=18  |onBlock=-10
  |blockstun=15 |groundHit= |airHit=
  |images=DBFZ_Cell_2M.png
|hitboxes=
|notes=
}}
}}
===5H Data===
 
====5H====
===2H===
{{AttackData-DBFZ
{{MoveData-DBFZ |character=Cell |type=normal
  |damage= 850 [1150]|level= |attribute= Ground Strike|guard= All
|input=2H |name=
  |startup= 14 [30]|active= 3|recovery= 21|frameAdv= -8
  |damage=850 / 1000  |smash=U1+ |prorate= |kigain=12%
  |blockstun=15 |groundHit= |airHit=
|level=|attribute=|guard=All |invuln=4-15 Head
  |invul= |hitbox=
  |startup=13  |active=3 |recovery=31  |onBlock=-18
  |blockstun=15 |groundHit= |airHit=
  |images=DBFZ_Cell_2H.png
|hitboxes=
|notes=
}}
}}
====5H Full====
 
{{FrameData-DBFZ
===2S===
  |damage= 850|level= |attribute= Ground Strike|guard= All
{{MoveData-DBFZ |character=Cell |type=normal
  |startup= 14|active= 3|recovery= 21|frameAdv= -8
|input=2S |name=
  |blockstun=15 |groundHit= |airHit=
  |damage=400×3  |smash= |prorate= |kigain=6%*3
  |invul= |hitbox=
|level= |attribute=P1  |guard=All |invuln=
  |startup=18  |active=P(10)P(10)P  |recovery=Total 56+15L  |onBlock=+2
  |blockstun=15+5  |groundHit= |airHit=
  |images=DBFZ_Cell_2S.png
|hitboxes=
|notes=Cell becomes airborne on 9F, lands on 42F;Shots appear in 10F intervals (3 total);
|caption=To the corner with you!
}}
}}
===2H Data===
 
====2H====
===6M===
{{AttackData-DBFZ
{{MoveData-DBFZ |character=Cell |type=normal
  |damage= 850|level= |attribute= Ground Strike|guard= All
|input=6M |name=
  |startup= 13|active= 3|recovery= 31|frameAdv= -18
  |damage=850 |smash= |prorate= |kigain=12%
  |blockstun=15 |groundHit= |airHit=
|level=|attribute=|guard=High  |invuln=
  |invul=4-15 Air Strike |hitbox=
  |startup=24  |active=|recovery=4+6L  |onBlock=±0
  |blockstun=15 |groundHit=18  |airHit=23
  |images=DBFZ_Cell_jH.png
|hitboxes=
|notes=On hit, frame adv +3;
}}
}}
====2H Full====
 
{{FrameData-DBFZ
===6H===
  |damage= 850|level= |attribute= Ground Strike|guard= All
{{MoveData-DBFZ |character=Cell |type=normal
  |startup= 13|active= 3|recovery= 31|frameAdv= -18
|input=6H |name=Low Kick
  |blockstun=15 |groundHit= |airHit=
  |damage=850 |smash= |prorate= |kigain=12%
  |invul=4-15 Air Strike |hitbox=
|level=|attribute=|guard=Low  |invuln=
  |startup=13 |active=3 |recovery=18  |onBlock=-5
  |blockstun=15 |groundHit= |airHit=
  |images=DBFZ_Cell_6H.png
|hitboxes=
|notes=
}}
}}
===6H Data===
 
====6H====
===j.L===
{{AttackData-DBFZ
{{MoveData-DBFZ |character=Cell |type=normal
  |damage= 850|level= |attribute= Ground Strike|guard= Low
|input=j.L |name=
  |startup= 13|active= 3|recovery= 18|frameAdv= -5
|damage=400  |smash= |prorate= |kigain=5%
  |blockstun=15 |groundHit= |airHit=
  |level=|attribute=|guard=High  |invuln=
  |invul= |hitbox=
  |startup=|active=3 |recovery=17  |onBlock=  
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Cell_jL.png
|hitboxes=
|notes=
}}
}}
====6H Full====
 
{{FrameData-DBFZ
===j.M===
  |damage= 850|level= |attribute= Ground Strike|guard= Low
{{MoveData-DBFZ |character=Cell |type=normal
  |startup= 13|active= 3|recovery= 18|frameAdv= -5
|input=j.M |name=
  |blockstun=15 |groundHit= |airHit=
  |damage=700  |smash= |prorate= |kigain=7%
  |invul= |hitbox=
|level=|attribute=|guard=High  |invuln=
  |startup=11  |active=3 |recovery=17  |onBlock=  
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Cell_jM.png
|hitboxes=
|notes=
}}
}}
===5S Data===
 
====5S====
===j.H===
{{AttackData-DBFZ
{{MoveData-DBFZ |character=Cell |type=normal
  |damage=300*1~5 |level= |attribute= Projectile Lvl 1|guard= All
|input=j.H |name=
  |startup= 16|active= |recovery= 24|frameAdv= -4
  |damage=850 / 1000  |smash=D1+ [D3+] |prorate= |kigain=12%
  |blockstun=15+5 |groundHit= |airHit=
  |level=|attribute=|guard=High  |invuln=
  |invul= |hitbox=
  |startup=13  |active=|recovery=22  |onBlock=  
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Cell_jH.png
|hitboxes=
|notes=
}}
}}
====5S Full====
 
{{FrameData-DBFZ
===j.S===
  |damage=300*1~5 |level= |attribute= Projectile Lvl 1|guard= All
{{MoveData-DBFZ |character=Cell |type=normal
  |startup= 16|active= |recovery= 24|frameAdv= -4
|input=j.S |name=
  |blockstun=15+5 |groundHit= |airHit=
  |damage=500, 500  |smash= |prorate= |kigain=12%, 6%
  |invul= |hitbox=
  |level= |attribute=H, P1  |guard=All |invuln=
  |startup=17 [15] |active=2(1)P  |recovery=45  |onBlock=  
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Cell_jS.png
|hitboxes=
|notes=Values in [ ] is when canceled from Dynamic! 5LLLLLLL or Smash! j.H;P in active frames represents a projectile spawned;Ground projectile has active frames 3(2)3(2)3(2)3(2)3;
}}
}}
===2S Data===
 
====2S====
===j.2H===
{{AttackData-DBFZ
{{MoveData-DBFZ |character=Cell |type=normal
|damage=400*3  |level= |attribute= Projectile Lvl 1|guard= All
  |input=j.2H |name=
|startup= 18|active= 24|recovery=15 |frameAdv= +2
  |damage=850 |smash=U1 |prorate= |kigain=12%
|blockstun=15+5 |groundHit= |airHit=
  |level=3  |attribute=H  |guard=All |invuln=
|invul= |hitbox=
  |startup=15 |active=3 |recovery=19 |onBlock=  
}}
  |blockstun=  |groundHit=  |airHit=
====2S Full====
  |images=DBFZ_Cell_j2H.png
{{FrameData-DBFZ
  |hitboxes=
|damage=400*3  |level= |attribute= Projectile Lvl 1|guard= All
  |notes=
|startup= 18|active= 24|recovery=15 |frameAdv= +2
|blockstun=15+5 |groundHit= |airHit=
|invul= |hitbox=
}}
===j.L Data===
====j.L====
{{AttackData-DBFZ
|damage= 400|level= |attribute= Air Strike|guard= High
  |startup= 6|active= 3|recovery= 17|frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
====j.L Full====
{{FrameData-DBFZ
|damage= 400|level= |attribute= Air Strike|guard= High
|startup= 6|active= 3|recovery= 17|frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
===j.M Data===
====j.M====
{{AttackData-DBFZ
  |damage= 700|level= |attribute=Air Strike|guard= High
  |startup= 9|active= 3|recovery= 17|frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
====j.M Full====
{{FrameData-DBFZ
  |damage= 700|level= |attribute=Air Strike|guard= High
|startup= 9|active= 3|recovery= 17|frameAdv=
|blockstun= |groundHit= |airHit=
  |invul= |hitbox=
}}
===j.H Data===
====j.H====
{{AttackData-DBFZ
|damage=850 [1000] |level= |attribute= Air Strike|guard= High
|startup= 13|active= 8|recovery= 22|frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
====j.H Full====
{{FrameData-DBFZ
  |damage=850 [1000] |level= |attribute= Air Strike|guard= High
|startup= 13|active= 8|recovery= 22|frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
===j.2H Data===
====j.2H====
{{AttackData-DBFZ
  |damage= 850|level= |attribute= Air Strike|guard= All
  |startup= 15|active= 3|recovery= 19|frameAdv=
  |blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
====j.2H Full====
{{FrameData-DBFZ
|damage= 850|level= |attribute= Air Strike|guard= All
|startup= 15|active= 3|recovery= 19|frameAdv=
  |blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
===j.S Data===
====j.S====
{{AttackData-DBFZ
|damage= 650, 600|level= |attribute= Air Strike, Projectile Lvl 1|guard= All
  |startup= 17|active= 2|recovery= 45|frameAdv=
|blockstun= |groundHit= |airHit=
  |invul= |hitbox=
}}
====j.S Full====
{{FrameData-DBFZ
  |damage= 650, 600|level= |attribute= Air Strike, Projectile Lvl 1|guard= All
  |startup= 17|active= 2|recovery= 45|frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
}}


==Special Moves==
==Special Moves==
===j.2M Data===
===j.2M===
====j.2M====
{{MoveData-DBFZ |character=Cell |type=special
{{AttackData-DBFZ
|input=j.2M |name=Hell Strike
  |damage= 900|level=2 |attribute=Air Strike|guard=High
  |damage=900 |smash= |prorate= |kigain=7%
  |startup= 33|active= 3|recovery=30|frameAdv=-3
|level=2 |attribute=|guard=High |invuln=8-15 All
  |blockstun=15 |groundHit= |airHit=
  |startup=33 |active=3 |recovery=30 |onBlock=-3  
  |invul=8-15 All |hitbox=
  |blockstun=15 |groundHit= |airHit=
  |images=DBFZ_Cell_HellStrike.png;DBFZ_Cell_HellStrike-2.png
|hitboxes=
|notes=
|caption=&#32;\<small>imquiteconfidentinmyspeedyouknow</small>
}}
}}
====j.2M Full====
 
{{FrameData-DBFZ
===236L===
  |damage= 900|level=2 |attribute=Air Strike|guard=High
{{MoveData-DBFZ |character=Cell |type=special
  |startup= 33|active= 3|recovery=30|frameAdv=-3
|input=236L |name=L Rolling Crush
  |blockstun=15 |groundHit= |airHit=
  |damage=100×4, 900 |smash=D1 |prorate= |kigain=
  |invul=8-15 All |hitbox=
|level=2×4, 3  |attribute=|guard=All×4, High |invuln=
  |startup=|active=2,2,2,2(8)3 |recovery=15  |onBlock=-2
  |blockstun=15×5  |groundHit= |airHit=
  |images=DBFZ_Cell_RollingCrush.png
|hitboxes=
|notes=
}}
}}
===236L Data===
 
====236L====
===236M===
{{AttackData-DBFZ
{{MoveData-DBFZ |character=Cell |type=special
  |damage=100*4, 700|level=2*4, 3 |attribute=Ground Strike |guard=All*4, High
|input=236M |name=M Rolling Crush
  |startup= 8|active= 2,2,2,2(8)3|recovery= 15|frameAdv= -2
  |damage=100×4, 1000  |smash=D1 |prorate= |kigain=
  |blockstun=15*5 |groundHit= |airHit=
|level=2×4, 3 |attribute=|guard=All×4, High |invuln=
  |invul= |hitbox=
  |startup=10  |active=2,2,2,2(8)3 |recovery=15 |onBlock=-2  
  |blockstun=15×5  |groundHit= |airHit=
  |images=DBFZ_Cell_RollingCrush.png
|hitboxes=
|notes=
}}
}}
====236L Full====
 
{{FrameData-DBFZ
===236H===
  |damage=100*4, 700|level=2*4, 3 |attribute=Ground Strike |guard=All*4, High
{{MoveData-DBFZ |character=Cell |type=special
  |startup= 8|active= 2,2,2,2(8)3|recovery= 15|frameAdv= -2
|input=236H |name=H Rolling Crush
  |blockstun=15*5 |groundHit= |airHit=
  |damage=100×4, 1200  |smash=D1 |prorate= |kigain=-50%
  |invul= |hitbox=
|level=2×4, 3 |attribute=|guard=All×4, High |invuln=
  |startup=8 |active=2,2,2,2(8)3 |recovery=15 |onBlock=-2  
  |blockstun=15×5  |groundHit= |airHit=
  |images=DBFZ_Cell_RollingCrush.png
|hitboxes=
|notes=
}}
}}
===236M Data===
 
====236M====
===j.236L===
{{AttackData-DBFZ
{{MoveData-DBFZ |character=Cell |type=special
  |damage=100*4, 900|level=2*4, 3 |attribute=Ground Strike |guard=All*4, High
|input=j.236L |name=Air L Rolling Crush
  |startup= 14|active=2,2,2,2(8)3|recovery= 15|frameAdv= -2
  |damage=100×N, 700  |smash=D1 |prorate= |kigain=
  |blockstun=15*5 |groundHit= |airHit=
|level= |attribute=|guard=All×N, High |invuln=
  |invul= |hitbox=
  |startup=19  |active=2×N(??)3 |recovery=15 |onBlock=-2  
  |blockstun=15×N, 15 |groundHit= |airHit=
  |images=DBFZ_Cell_RollingCrush.png
|hitboxes=
|notes=
}}
}}
====236M Full====
 
{{FrameData-DBFZ
===j.236M===
  |damage=100*4, 900|level=2*4, 3 |attribute=Ground Strike |guard=All*4, High
{{MoveData-DBFZ |character=Cell |type=special
  |startup= 14|active=2,2,2,2(8)3|recovery= 15|frameAdv= -2
|input=j.236M |name=Air M Rolling Crush
  |blockstun=15*5 |groundHit= |airHit=
  |damage=100×N, 700  |smash=D1 |prorate= |kigain=
  |invul= |hitbox=
|level= |attribute=|guard=All×N, High |invuln=
  |startup=19  |active=2×N(??)3 |recovery=15 |onBlock=-2  
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Cell_RollingCrush.png
|hitboxes=
|notes=
}}
}}
===236H Data===
 
====236H====
===j.236H===
{{AttackData-DBFZ
{{MoveData-DBFZ |character=Cell |type=special
  |damage=100*4, 1000|level=2*4, 3 |attribute=Ground Strike |guard=All*4, High
|input=j.236H |name=Air H Rolling Crush
  |startup= 10|active=2,2,2,2(8)3|recovery= 15|frameAdv= -2
  |damage=100×N, 1000 |smash=D1 |prorate= |kigain=-50%
  |blockstun=15*5 |groundHit= |airHit=
|level= |attribute=|guard=All×N, High |invuln=
  |invul= |hitbox=
  |startup=|active=2×N(??)3 |recovery=15 |onBlock=-2  
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Cell_RollingCrush.png
|hitboxes=
|notes=
}}
}}
====236H Full====
 
{{FrameData-DBFZ
===214L===
  |damage=100*4, 1000|level=2*4, 3 |attribute=Ground Strike |guard=All*4, High
{{MoveData-DBFZ |character=Cell |type=special
  |startup= 10|active=2,2,2,2(8)3|recovery= 15|frameAdv= -2
|input=214L |name=L Perfect Attack
  |blockstun=15*5 |groundHit= |airHit=
  |damage=400, 400, 400  |smash= |prorate= |kigain=
  |invul= |hitbox=
|level= |attribute=|guard=All |invuln=4-14 Head
  |startup=12  |active=3 |recovery=30  |onBlock=-3 ~ -1
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Cell_PerfectAttack.png;DBFZ_Cell_PerfectAttack2.png
|hitboxes=
|notes=
|caption=&#32;\Anti-air TOD makers
}}
}}
===j.236L Data===
 
====j.236L====
===214M===
{{AttackData-DBFZ
{{MoveData-DBFZ |character=Cell |type=special
  |damage=100*N, 700|level= |attribute=Strike |guard=All*N, High
|input=214M |name=M Perfect Attack
  |startup= 10,10|active= (variable),3|recovery= 15|frameAdv= -2
  |damage=400, 400, 600  |smash=U1+ |prorate= |kigain=
  |blockstun=15* |groundHit= |airHit=
|level= |attribute=|guard=All |invuln=3-14 Head
  |invul= |hitbox=
  |startup=12  |active=3 |recovery=36  |onBlock=-3 ~ -2  
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Cell_PerfectAttack.png;DBFZ_Cell_PerfectAttack2.png
|hitboxes=
|notes=
|caption=&#32;\Anti-air TOD makers
}}
}}
====j.236L Full====
 
{{FrameData-DBFZ
===214H===
  |damage=100*N, 700|level= |attribute=Strike |guard=All*N, High
{{MoveData-DBFZ |character=Cell |type=special
  |startup= 10,10|active= (variable),3|recovery= 15|frameAdv= -2
|input=214H |name=H Perfect Attack
  |blockstun=15* |groundHit= |airHit=
  |damage=400, 400, 1000  |smash=U2+ |prorate= |kigain=-50%
  |invul= |hitbox=
|level= |attribute=|guard=All |invuln=1-3 Head, 4-14 All<!--Head invul and All invul overlaps, idk how relevant that is for now-->
  |startup=12  |active=3 |recovery=32  |onBlock=-1
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Cell_PerfectAttack.png;DBFZ_Cell_PerfectAttack2.png
|hitboxes=
|notes=
|caption=&#32;\Anti-air TOD makers
}}
}}
===j.236M Data===
 
====j.236M====
===j.214L===
{{AttackData-DBFZ
{{MoveData-DBFZ |character=Cell |type=special
  |damage=100*N, 700|level= |attribute=Strike |guard=All*N, High
|input=j.214L |name=Air L Perfect Attack
  |startup= 19,13|active=(variable), 3|recovery= 15|frameAdv= -2
  |damage=500, 500  |smash= |prorate= |kigain=
  |blockstun= |groundHit= |airHit=
|level= |attribute=|guard=All |invuln=4-15 Head
  |invul= |hitbox=
  |startup=12  |active=3 |recovery=26  |onBlock=  
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Cell_PerfectAttack.png
|hitboxes=
|notes=
}}
}}
====j.236M Full====
 
{{FrameData-DBFZ
===j.214M===
  |damage=100*N, 700|level= |attribute=Strike |guard=All*N, High1
{{MoveData-DBFZ |character=Cell |type=special
  |startup= 19,13|active=(variable), 3|recovery= 15|frameAdv= -2
|input=j.214M |name=Air M Perfect Attack
  |blockstun= |groundHit= |airHit=
  |damage=500, 500  |smash= |prorate= |kigain=
  |invul= |hitbox=
|level= |attribute=|guard=All |invuln=4-10 Head
  |startup=|active=3 |recovery=32  |onBlock=  
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Cell_PerfectAttack.png
|hitboxes=
|notes=
}}
}}
===j.236H Data===
 
====j.236H====
===j.214H===
{{AttackData-DBFZ
{{MoveData-DBFZ |character=Cell |type=special
  |damage=100*N, 700|level= |attribute=Strike |guard=All*N, High
|input=j.214H |name=Air H Perfect Attack
  |startup= 10,14|active=(variable), 3|recovery= 15|frameAdv= -2
|damage=500, 500, 500  |smash=U1+ |prorate= |kigain=-50%
  |blockstun= |groundHit= |airHit=
  |level= |attribute=|guard=All |invuln=4-10 All<!--Head invul and All invul overlaps, idk how relevant that is for now-->
  |invul= |hitbox=
  |startup=|active=3 |recovery=32  |onBlock=-1
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Cell_PerfectAttack.png
|hitboxes=
|notes=
}}
}}
====j.236H Full====
 
{{FrameData-DBFZ
===236S===
  |damage=100*N, 700|level= |attribute=Strike |guard=All*N, High
{{MoveData-DBFZ |character=Cell |type=special
  |startup= 10,14|active=(variable), 3|recovery= 15|frameAdv= -2
|input=236S |name=Kamehameha
  |blockstun= |groundHit= |airHit=
  |damage=262×5 [280×5]  |smash= |prorate= |kigain=
  |invul= |hitbox=
|level= |attribute=P2  |guard=All |invuln=
  |startup=18  |active=25 [21]  |recovery=21 [17]  |onBlock=-16 [-10]
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Cell_Kamehameha.png;DBFZ_Cell_Kamehameha-2.png
|hitboxes=
|notes=
}}
}}
===214L Data===
 
====214L====
===j.236S===
{{AttackData-DBFZ
{{MoveData-DBFZ |character=Cell |type=special
  |damage=400, 400, 400 |level= |attribute= Strike|guard=All
|input=j.236S |name=Air Kamehameha
  |startup= 12|active= 3|recovery= 30(whiff), 13(block)|frameAdv= -2
|damage=262×5  |smash= |prorate= |kigain=  
  |blockstun= |groundHit= |airHit=
  |level= |attribute=P2  |guard=All |invuln=
  |invul= |hitbox=
  |startup=18  |active=25  |recovery=24  |onBlock=  
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Cell_Kamehameha-3.png
|hitboxes=
|notes=
|caption=The OTHER j.S
}}
}}
====214L Full====
 
{{FrameData-DBFZ
===214S===
  |damage=400, 400, 400 |level= |attribute= Strike|guard=All
{{MoveData-DBFZ |character=Cell |type=special
  |startup= 12|active= 3|recovery= 30(whiff), 13(block)|frameAdv= -2
|input=214S |name=Psycho Crash
  |blockstun= |groundHit= |airHit=
  |damage=150×8, 800  |smash=U2+ |prorate= |kigain=
  |invul= |hitbox=
|level= |attribute=|guard=Throw  |invuln=
  |startup=30  |active=3 |recovery=25  |onBlock=  
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Cell_PsychoCrash.png;DBFZ_Cell_PsychoCrash2.png
|hitboxes=
|notes=
}}
}}
===214M Data===
 
====214M====
==Z Assists==
{{AttackData-DBFZ
===Assist A===
  |damage=400, 400, 600 |level= |attribute= Strike|guard=All
{{MoveData-DBFZ |character=Cell |type=assist
  |startup= 12|active= 3|recovery= 36(whiff), 14(block)|frameAdv= -3
|input=Assist A |name=Kamehameha
  |blockstun= |groundHit= |airHit=
  |damage=200×5  |smash= |prorate= |kigain=0%
  |invul= |hitbox=
|level= |attribute=P2  |guard=All |invuln=
  |startup=41  |active=25  |recovery=95  |onBlock=+30
  |blockstun=30-32  |groundHit= |airHit=
  |images=DBFZ_Cell_AirKamehameha.png
|hitboxes=
|notes=
}}
}}
====214M Full====
 
{{FrameData-DBFZ
===Assist B===
|damage=400, 400, 600 |level= |attribute= Strike|guard=All
{{MoveData-DBFZ |character=Cell |type=assist
|startup= 12|active= 3|recovery= 36(whiff), 14(block)|frameAdv= -3
  |input=Assist B |name=Shoulder Tackle
|blockstun= |groundHit= |airHit=
  |damage=800  |smash= |prorate= |kigain=0%
|invul= |hitbox=
  |level=  |attribute=  |guard=All  |invuln=
}}
  |startup=20 |active=9 |recovery=  |onBlock=+29
===214H Data===
  |blockstun=29 |groundHit=  |airHit=
====214H====
  |images=DBFZ_Cell_5LL.png
{{AttackData-DBFZ
  |hitboxes=
|damage=400, 700, 800 |level= |attribute= Strike|guard=All
  |notes=
  |startup= 12|active= 3|recovery= 32(whiff), 16(block)|frameAdv= -1
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
====214H Full====
{{FrameData-DBFZ
  |damage=400, 700, 800 |level= |attribute= Strike|guard=All
  |startup= 12|active= 3|recovery= 32(whiff), 16(block)|frameAdv= -1
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
===j.214L Data===
====j.214L====
{{AttackData-DBFZ
  |damage=500, 500 |level= |attribute= Strike|guard= All
|startup= 12|active= 3|recovery= 26|frameAdv= -13
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
====j.214L Full====
{{FrameData-DBFZ
  |damage=500, 500 |level= |attribute= Strike|guard= All
|startup= 12|active= 3|recovery= 26|frameAdv= -13
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
===j.214M Data===
====j.214M====
{{AttackData-DBFZ
  |damage=500, 500 |level= |attribute= Strike|guard= All
|startup= 12|active= 3|recovery= 32(whiff), 26(block)|frameAdv= -13
|blockstun= |groundHit= |airHit=
  |invul= |hitbox=
}}
====j.214M Full====
{{FrameData-DBFZ
|damage=500, 500 |level= |attribute= Strike|guard= All
  |startup= 12|active= 3|recovery= 32(whiff), 26(block)|frameAdv= -13
|blockstun= |groundHit= |airHit=
  |invul= |hitbox=
}}
===j.214H Data===
====j.214H====
{{AttackData-DBFZ
|damage=500, 700, 1200 |level= |attribute= Strike|guard= All
|startup= 12|active= 3|recovery= 32(whiff), 16(block) |frameAdv= -1
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
====j.214H Full====
{{FrameData-DBFZ
|damage=500, 700, 1200 |level= |attribute= Strike|guard= All
  |startup= 12|active= 3|recovery= 32(whiff), 16(block) |frameAdv= -1
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
===236S Data===
====236S====
{{AttackData-DBFZ
|damage=262*5 |level= |attribute= Projectile Lvl 2|guard= All
  |startup= 18|active= 25|recovery= 21(whiff), 33(block)|frameAdv= -16
  |blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
====236S Full====
{{FrameData-DBFZ
|damage=262*5 |level= |attribute= Projectile Lvl 2|guard= All
|startup= 18|active= 25|recovery= 21(whiff), 33(block)|frameAdv= -16
  |blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
===j.236S Data===
====j.236S====
{{AttackData-DBFZ
|damage=262*5 |level= |attribute= Projectile Lvl 2|guard= All
  |startup= 18|active= 25|recovery= 24(whiff), 36(block)|frameAdv= -19
|blockstun= |groundHit= |airHit=
  |invul= |hitbox=
}}
====j.236S Full====
{{FrameData-DBFZ
|damage=262*5 |level= |attribute= Projectile Lvl 2|guard= All
|startup= 18|active= 25|recovery= 24(whiff), 36(block)|frameAdv= -19
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
===214S Data===
====214S====
{{AttackData-DBFZ
|damage=150*8, 800 |level= |attribute= Throw|guard=Throw
|startup= 30|active= 3|recovery= 25|frameAdv=
|blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
====214S Full====
{{FrameData-DBFZ
  |damage=150*8, 800 |level= |attribute= Throw|guard=Throw
|startup= 30|active= 3|recovery= 25|frameAdv=
  |blockstun= |groundHit= |airHit=
|invul= |hitbox=
}}
}}


==Assist==
===Assist C===
===A1/A2 Data===
{{MoveData-DBFZ |character=Cell |type=assist
====A1/A2====
  |input=Assist C |name=Perfect Attack
{{AttackData-DBFZ
  |damage=550, 400×2  |smash= |prorate= |kigain=0%
|damage=200*5 |level= |attribute= Projectile Lvl 2|guard=All
  |level= |attribute= |guard=All |invuln=Head
  |startup= 49|active= 25|recovery= 95|frameAdv=
  |startup=28 [20]  |active=|recovery= |onBlock=+25
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
|invul= |hitbox=
  |images=DBFZ_Cell_PerfectAttack.png
}}
|hitboxes=
====A1/A2 Full====
|notes=
{{FrameData-DBFZ
  |damage=200*5 |level= |attribute= Projectile Lvl 2|guard=All
  |startup= 49|active= 25|recovery= 95|frameAdv=
  |blockstun= |groundHit= |airHit=
  |invul= |hitbox=
}}
}}


==Super Moves==
==Super Moves==
===236HS Data===
===236L+M===
====236HS====
{{MoveData-DBFZ |character=Cell |type=super
{{AttackData-DBFZ
|input=236L+M |name=Energy Field
  |damage=450*6|level= |attribute= Projectile Lv3|guard= All
|damage=500×6  |smash=UDV |prorate= |kigain=-100%
  |startup= 9+4|active= 3,3,3,3,3,3|recovery= 43|frameAdv= -28
  |level= |attribute=P3  |guard=All  |invuln=1-30 All
  |blockstun= |groundHit= |airHit=
  |startup=10+|active=3×6  |recovery=50  |onBlock=-35
  |invul=9-30 All |hitbox=
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Cell_EnergyField.png
|hitboxes=
|notes=Minimum Damage 30% (810);
}}
}}
====236HS Full====
 
{{FrameData-DBFZ
===j.236L+M===
  |damage=450*6|level= |attribute= Projectile Lv3|guard= All
{{MoveData-DBFZ |character=Cell |type=super
  |startup= 9+4|active= 3,3,3,3,3,3|recovery= 43|frameAdv= -28
|input=j.236L+M |name=Air Energy Field
  |blockstun= |groundHit= |airHit=
  |damage=500×6  |smash=UDV |prorate= |kigain=-100%
  |invul=9-30 All |hitbox=
|level= |attribute=P3  |guard=All  |invuln=1-30 All
  |startup=10+|active=3×6  |recovery=52  |onBlock=  
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Cell_EnergyField.png
|hitboxes=
|notes=Minimum Damage 30% (810);
}}
}}
===j.236HS Data===
 
====j.236HS====
===214L+M===
{{AttackData-DBFZ
{{MoveData-DBFZ |character=Cell |type=super
|damage= 450*6|level= |attribute= Projectile Lv3|guard= All
  |input=214L+M |name=Solar Kamehameha
  |startup= 9+4|active= 3,3,3,3,3,3|recovery= 41|frameAdv= -26
  |damage=220×19, 360  |smash=UDV |prorate= |kigain=-300%
  |blockstun= |groundHit= |airHit=
  |level= |attribute=P3  |guard=All  |invuln=1-19 All
|invul=9-30 All |hitbox=
  |startup=9+3 |active=85 |recovery=51 |onBlock=-34 [+42]
}}
  |blockstun= |groundHit= |airHit=
====j.236HS Full====
  |images=DBFZ_Cell_SolarKamehameha.png;DBFZ_Cell_SolarKamehameha-2.png
{{FrameData-DBFZ
  |hitboxes=
  |damage= 450*6|level= |attribute= Projectile Lv3|guard= All
  |notes=Minimum Damage 33% (1486);Does 40 hits;
  |startup= 9+4|active= 3,3,3,3,3,3|recovery= 41|frameAdv= -26
  |caption=&#32;\You and the Earth shall be mixed!
|blockstun= |groundHit= |airHit=
|invul=9-30 All |hitbox=
}}
===214HS Data===
====214HS====
{{AttackData-DBFZ
|damage= 220*19, 360 |level= |attribute= Projectile Lvl 3|guard= All
  |startup= 9+3|active= 85|recovery= 51|frameAdv= -34
  |blockstun= |groundHit= |airHit=
  |invul=1-19 All|hitbox=
}}
====214HS Full====
{{FrameData-DBFZ
|damage= 220*19, 360 |level= |attribute= Projectile Lvl 3|guard= All
  |startup= 9+3|active= 85|recovery= 51|frameAdv= -34
  |blockstun= |groundHit= |airHit=
  |invul=1-19 All|hitbox=
}}
}}


==Category==
==Category==
{{Navbar-DBFZ}}
{{DBFZ/Navigation}}
[[Category:Cell]]

Latest revision as of 09:22, 22 October 2023

Links

Infobox Data

Portrait Name
DBFZ Cell Portrait.png Cell
Icon
DBFZ Cell Icon.png
Ki Gain Modifier
Unique Movement Options

Normal Moves

5L

5L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 All 6 3 12 -3 B - - - 5% 1 11 - -
DBFZ Cell 5L.png

5LL

5LL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 9 9 20 -5 B - - - 7% 2 15 - -
Cell enters 20F recovery animation on hit/block
DBFZ Cell 5LL.png

5LLL

5LLL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1000 Throw 9 1 18 - T - U3+ - 12%*2 - - - -
DBFZ Cell 5LLL.png

5M

5M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 [550] All 9 3 18 -5 B - - - 7% 2 15 - -
Can cancel into 4MM from 21-25F, this can only be done once per string
DBFZ Cell 5M.png
Great poke and frame trap

5H

5H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850[1150] / 1000[1300] All 14~30 3 21 -8 B - U1 - 12% 4 15 - -
Values in [] are for fully charged version
DBFZ Cell 5H.png

5S

5S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
300×5 All 10 P[(10)P*4] 24 -4 P1 - - - 6%*5 - 21 - -
Hold button for more shots (max 5)
Shots appear in 9F intervals
Cell enters 24F recovery after he stops shoooting
Each P in active frames represents a projectile spawned
DBFZ Cell 5S.png

2L

2L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 Low 7 3 12 -3 F - - - 5% 1 - - -
DBFZ Cell 2L.png

2M

2M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 Low 12 8 18 -10 F - - - 7% 2 15 - -
DBFZ Cell 2M.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 All 13 3 31 -18 B 4-15 Head U1+ - 12% 4 15 - -
DBFZ Cell 2H.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400×3 All 18 P(10)P(10)P Total 56+15L +2 P1 - - - 6%*3 - 15+5 - -
Cell becomes airborne on 9F, lands on 42F
Shots appear in 10F intervals (3 total)
DBFZ Cell 2S.png
To the corner with you!

6M

6M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 24 6 4+6L ±0 B - - - 12% 3 15 18 23
On hit, frame adv +3
DBFZ Cell jH.png

6H

6H
Low Kick
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 Low 13 3 18 -5 F - - - 12% 3 15 - -
DBFZ Cell 6H.png

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 High 6 3 17 - H - - - 5% 1 - - -
DBFZ Cell jL.png

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 High 11 3 17 - H - - - 7% 2 - - -
DBFZ Cell jM.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 High 13 8 22 - H - D1+ [D3+] - 12% 3 - - -
DBFZ Cell jH.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500, 500 All 17 [15] 2(1)P 45 - H, P1 - - - 12%, 6% - - - -
Values in [ ] is when canceled from Dynamic! 5LLLLLLL or Smash! j.H
P in active frames represents a projectile spawned
Ground projectile has active frames 3(2)3(2)3(2)3(2)3
DBFZ Cell jS.png

j.2H

j.2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 All 15 3 19 - H - U1 - 12% 3 - - -
DBFZ Cell j2H.png

Special Moves

j.2M

j.2M
Hell Strike
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 High 33 3 30 -3 H 8-15 All - - 7% 2 15 - -
DBFZ Cell HellStrike.pngDBFZ Cell HellStrike-2.png
imquiteconfidentinmyspeedyouknow

236L

236L
L Rolling Crush
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
100×4, 900 All×4, High 8 2,2,2,2(8)3 15 -2 B - D1 - - 2×4, 3 15×5 - -
DBFZ Cell RollingCrush.png

236M

236M
M Rolling Crush
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
100×4, 1000 All×4, High 10 2,2,2,2(8)3 15 -2 B - D1 - - 2×4, 3 15×5 - -
DBFZ Cell RollingCrush.png

236H

236H
H Rolling Crush
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
100×4, 1200 All×4, High 8 2,2,2,2(8)3 15 -2 B - D1 - -50% 2×4, 3 15×5 - -
DBFZ Cell RollingCrush.png

j.236L

j.236L
Air L Rolling Crush
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
100×N, 700 All×N, High 19 2×N(??)3 15 -2 H - D1 - - - 15×N, 15 - -
DBFZ Cell RollingCrush.png

j.236M

j.236M
Air M Rolling Crush
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
100×N, 700 All×N, High 19 2×N(??)3 15 -2 H - D1 - - - - - -
DBFZ Cell RollingCrush.png

j.236H

j.236H
Air H Rolling Crush
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
100×N, 1000 All×N, High 8 2×N(??)3 15 -2 H - D1 - -50% - - - -
DBFZ Cell RollingCrush.png

214L

214L
L Perfect Attack
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400, 400, 400 All 12 3 30 -3 ~ -1 B 4-14 Head - - - - - - -
DBFZ Cell PerfectAttack.pngDBFZ Cell PerfectAttack2.png
• Anti-air TOD makers

214M

214M
M Perfect Attack
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400, 400, 600 All 12 3 36 -3 ~ -2 B 3-14 Head U1+ - - - - - -
DBFZ Cell PerfectAttack.pngDBFZ Cell PerfectAttack2.png
• Anti-air TOD makers

214H

214H
H Perfect Attack
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400, 400, 1000 All 12 3 32 -1 B 1-3 Head, 4-14 All U2+ - -50% - - - -
DBFZ Cell PerfectAttack.pngDBFZ Cell PerfectAttack2.png
• Anti-air TOD makers

j.214L

j.214L
Air L Perfect Attack
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500, 500 All 12 3 26 - H 4-15 Head - - - - - - -
DBFZ Cell PerfectAttack.png

j.214M

j.214M
Air M Perfect Attack
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500, 500 All 8 3 32 - H 4-10 Head - - - - - - -
DBFZ Cell PerfectAttack.png

j.214H

j.214H
Air H Perfect Attack
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500, 500, 500 All 8 3 32 -1 H 4-10 All U1+ - -50% - - - -
DBFZ Cell PerfectAttack.png

236S

236S
Kamehameha
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
262×5 [280×5] All 18 25 [21] 21 [17] -16 [-10] P2 - - - - - - - -
DBFZ Cell Kamehameha.pngDBFZ Cell Kamehameha-2.png

j.236S

j.236S
Air Kamehameha
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
262×5 All 18 25 24 - P2 - - - - - - - -
DBFZ Cell Kamehameha-3.png
The OTHER j.S

214S

214S
Psycho Crash
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
150×8, 800 Throw 30 3 25 - T - U2+ - - - - - -
DBFZ Cell PsychoCrash.pngDBFZ Cell PsychoCrash2.png

Z Assists

Assist A

Assist A
Kamehameha
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
200×5 All 41 25 95 +30 P2 - - - 0% - 30-32 - -
DBFZ Cell AirKamehameha.png

Assist B

Assist B
Shoulder Tackle
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
800 All 20 9 - +29 - - - - 0% - 29 - -
DBFZ Cell 5LL.png

Assist C

Assist C
Perfect Attack
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
550, 400×2 All 28 [20] 6 - +25 - Head - - 0% - - - -
DBFZ Cell PerfectAttack.png

Super Moves

236L+M

236L+M
Energy Field
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500×6 All 10+3 3×6 50 -35 P3 1-30 All UDV - -100% - - - -
Minimum Damage 30% (810)
DBFZ Cell EnergyField.png

j.236L+M

j.236L+M
Air Energy Field
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500×6 All 10+3 3×6 52 - P3 1-30 All UDV - -100% - - - -
Minimum Damage 30% (810)
DBFZ Cell EnergyField.png

214L+M

214L+M
Solar Kamehameha
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
220×19, 360 All 9+3 85 51 -34 [+42] P3 1-19 All UDV - -300% - - - -
Minimum Damage 33% (1486)
Does 40 hits
DBFZ Cell SolarKamehameha.pngDBFZ Cell SolarKamehameha-2.png
• You and the Earth shall be mixed!

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