Line 22: | Line 22: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=5L | |version=5L | ||
|damage= 400|level= |attribute= Strike|guard= All | |damage= 400|level= |attribute=Ground Strike|guard= All | ||
|startup= 6|active= 5|recovery= 12|frameAdv= -5 | |startup= 6|active= 5|recovery= 12|frameAdv= -5 | ||
|blockstun=11 |groundHit= |aiHit= | |blockstun=11 |groundHit= |aiHit= | ||
Line 30: | Line 30: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=5LL | |version=5LL | ||
|damage= 700|level= |attribute= Strike|guard= All | |damage= 700|level= |attribute= Ground Strike|guard= All | ||
|startup= 9|active= 9|recovery= 20|frameAdv= -5 | |startup= 9|active= 9|recovery= 20|frameAdv= -5 | ||
|blockstun=15 |groundHit= |aiHit= | |blockstun=15 |groundHit= |aiHit= | ||
Line 39: | Line 39: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=5LLL | |version=5LLL | ||
|damage= 1000|level= |attribute= Throw|guard= Throw | |damage= 1000|level= |attribute=Ground Throw|guard= Throw | ||
|startup= 9|active= 3|recovery= 18|frameAdv= | |startup= 9|active= 3|recovery= 18|frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
Line 46: | Line 46: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=2L | |version=2L | ||
|damage= 400|level= |attribute= Strike|guard= Low | |damage= 400|level= |attribute= Ground Strike|guard= Low | ||
|startup= 7|active= 3|recovery= 12|frameAdv= -3 | |startup= 7|active= 3|recovery= 12|frameAdv= -3 | ||
|blockstun=11 |groundHit= |aiHit= | |blockstun=11 |groundHit= |aiHit= | ||
Line 54: | Line 54: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=5M | |version=5M | ||
|damage= 700|level= |attribute= Strike|guard= All | |damage= 700|level= |attribute= Ground Strike|guard= All | ||
|startup= 9|active= 3|recovery= 18|frameAdv= -5 | |startup= 9|active= 3|recovery= 18|frameAdv= -5 | ||
|blockstun=15 |groundHit= |aiHit= | |blockstun=15 |groundHit= |aiHit= | ||
Line 63: | Line 63: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version= 2M | |version= 2M | ||
|damage= 700|level= |attribute= Strike|guard= Low | |damage= 700|level= |attribute= Ground Strike|guard= Low | ||
|startup= 12|active= 6|recovery= 18|frameAdv= -8 | |startup= 12|active= 6|recovery= 18|frameAdv= -8 | ||
|blockstun=15 |groundHit= |aiHit= | |blockstun=15 |groundHit= |aiHit= | ||
Line 70: | Line 70: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=6M | |version=6M | ||
|damage= 850|level= |attribute= Strike|guard= High | |damage= 850|level= |attribute= Ground Strike|guard= High | ||
|startup= 24|active= 6|recovery= 10|frameAdv=0 | |startup= 24|active= 6|recovery= 10|frameAdv=0 | ||
|blockstun=15 |groundHit= |aiHit= | |blockstun=15 |groundHit= |aiHit= | ||
Line 78: | Line 78: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=5H | |version=5H | ||
|damage= 850|level= |attribute= Strike|guard= All | |damage= 850|level= |attribute= Ground Strike|guard= All | ||
|startup= 14|active= 3|recovery= 21|frameAdv= -8 | |startup= 14|active= 3|recovery= 21|frameAdv= -8 | ||
|blockstun=15 |groundHit= |aiHit= | |blockstun=15 |groundHit= |aiHit= | ||
Line 86: | Line 86: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=5[H] | |version=5[H] | ||
|damage= 1150|level= |attribute= Strike|guard= All | |damage= 1150|level= |attribute= Ground Strike|guard= All | ||
|startup= 30|active= 3|recovery= 21|frameAdv= -8 | |startup= 30|active= 3|recovery= 21|frameAdv= -8 | ||
|blockstun=15 |groundHit= |aiHit= | |blockstun=15 |groundHit= |aiHit= | ||
Line 94: | Line 94: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=2H | |version=2H | ||
|damage= 850|level= |attribute= Strike|guard= All | |damage= 850|level= |attribute= Ground Strike|guard= All | ||
|startup= 13|active= 3|recovery= 31|frameAdv= -18 | |startup= 13|active= 3|recovery= 31|frameAdv= -18 | ||
|blockstun=15 |groundHit= |aiHit= | |blockstun=15 |groundHit= |aiHit= | ||
Line 102: | Line 102: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=6H | |version=6H | ||
|damage= 850|level= |attribute= Strike|guard= Low | |damage= 850|level= |attribute= Ground Strike|guard= Low | ||
|startup= 13|active= 3|recovery= 18|frameAdv= -5 | |startup= 13|active= 3|recovery= 18|frameAdv= -5 | ||
|blockstun=15 |groundHit= |aiHit= | |blockstun=15 |groundHit= |aiHit= | ||
Line 130: | Line 130: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=j.L | |version=j.L | ||
|damage= 400|level= |attribute= Strike|guard= High | |damage= 400|level= |attribute= Air Strike|guard= High | ||
|startup= 6|active= 3|recovery= 17|frameAdv= | |startup= 6|active= 3|recovery= 17|frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 138: | Line 138: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=j.M | |version=j.M | ||
|damage= 700|level= |attribute= Strike|guard= High | |damage= 700|level= |attribute=Air Strike|guard= High | ||
|startup= 9|active= 3|recovery= 17|frameAdv= | |startup= 9|active= 3|recovery= 17|frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 146: | Line 146: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=j.H | |version=j.H | ||
|damage= 850|level= |attribute= Strike|guard= High | |damage= 850|level= |attribute= Air Strike|guard= High | ||
|startup= 13|active= 8|recovery= 22|frameAdv= | |startup= 13|active= 8|recovery= 22|frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 154: | Line 154: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=j.2H | |version=j.2H | ||
|damage= 850|level= |attribute= Strike|guard= All | |damage= 850|level= |attribute= Air Strike|guard= All | ||
|startup= 15|active= 3|recovery= 19|frameAdv= | |startup= 15|active= 3|recovery= 19|frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
Line 162: | Line 162: | ||
{{FrameData-DBFZ | {{FrameData-DBFZ | ||
|version=j.S | |version=j.S | ||
|damage= 650, 600|level= |attribute= Strike, Projectile Lvl 1|guard= All | |damage= 650, 600|level= |attribute= Air Strike, Projectile Lvl 1|guard= All | ||
|startup= 17|active= 2|recovery= 45|frameAdv= | |startup= 17|active= 2|recovery= 45|frameAdv= | ||
|blockstun= |groundHit= |aiHit= | |blockstun= |groundHit= |aiHit= | ||
|invul= |hitbox= | |invul= |hitbox= | ||
|description=Ground projectile starts on frame 19 and | |description=Ground projectile starts on frame 19 and has active frames 3(2)3(2)3(2)3(2)3 | ||
}} | }} | ||
|} | |} |
Revision as of 23:40, 20 March 2018
System Data
Health: 10,000
Prejump:
Assist Cooldown:
Normal Attacks
Special Moves
Version | Damage | GuardHow this attack can be guarded. | SmashWhich type of cinematic this attack can trigger. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Invul. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Hell Strike | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
900 | High | - | 33 | 3 | 16 | -3 | - | Rolling Crush | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
1000 (5 hits) | Allx4, Highx1 | - | 8,9 | 8,3 | 15 | -2 | - | 1180 (5 hits) | Allx4, Highx1 | - | 14,9 | 8,3 | 15 | -2 | - | 1270 (5 hits) | Allx4, Highx1 | - | 10,9 | 8,3 | 15 | -2 | - | 820 (4 hits) | Allx3, Highx1 | - | 10,10 | (variable),3 | 15 | -2 | - | 820 (4 hits) | Allx3, Highx1 | - | 19,13 | (variable), 3 | 15 | -2 | - | 820 (4 hits) | Allx3, Highx1 | - | 10,14 | (variable), 3 | 15 | -2 | - | Perfect Attack | |||||||||||||||
1120 (3 hits) | All | - | 12 | 3 | 30(whiff), 13(block) | -2 | - | 1300 (3 hits) | All | - | 12 | 3 | 36(whiff), 14(block) | -3 | - | 1750 (3 hits) | All | - | 12 | 3 | 32(whiff), 16(block) | -1 | - | 950 (2 hits) | All | - | 12 | 3 | 26 | -13 | - | 950 (2 hits) | All | - | 12 | 3 | 32(whiff), 26(block) | -13 | - | 2210 (3 hits) | All | - | 12 | 3 | 32(whiff), 16(block) | -1 | - | Kamehameha | |||||||||||||||
1098 (5 hits) | All | - | 18 | 25 | 21(whiff), 33(block) | -16 | - | 1098 (5 hits) | All | - | 18 | 25 | 24(whiff), 36(block) | -19 | - | Psycho Crash | |||||||||||||||||||||||||||||||||||||||||||||||
1445 (9 hits) | Throw | - | 30 | 3 | 25 | - | - |